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Posted
On 3/15/2025 at 4:17 PM, Delzaron said:

 

do you know the assets in cause ?

No, unfortunately not. The crash happened after the teleport out of the prison, as you climb up the hill to the outpost.

 

By the way, is there a guide for the quests? For the Sybil questline, we're told to get a bosmer from a grove but there doesn't seem to be any quest markers or clarifications to where the grove is.

Posted
On 3/20/2025 at 6:46 PM, zhuguannan said:

image.thumb.png.6aa4ad5e565dff2f5ceddaf0201fe04a.pngstuck at the beheading scene, help~

argh, again. Kill the dibella girl by console, it should unlock it.

  • 3 months later...
Posted
On 7/21/2025 at 11:20 PM, SilentOption said:

@Delzaron do women transform into hagravens here? If so how?

 

the mod doesn't transform people to hagraven. I considered maidenravens (that Moira and player became when they joined the coven) will change with time to become hagravens.

 

Posted (edited)
On 2/21/2025 at 4:03 PM, hunternothunted said:

Anyone know the quest ID for "The FIrst Move"? I managed to free Madanach but when I reported to Armin nothing happens.

 

I have the same problem, did you find any solution?

 

Edit:

 

Forget it, searching through the topic I found the fix.

 

Edited by Kinrex
Posted (edited)
On 7/23/2025 at 12:14 PM, Delzaron said:

 

the mod doesn't transform people to hagraven. I considered maidenravens (that Moira and player became when they joined the coven) will change with time to become hagravens.

 

So, no transformation or progression for the player to turn into hagravens, so disappointed, love your other mods, especially Ravenous

Edited by SilentOption
  • 4 months later...
Posted
3 hours ago, Haps1990 said:

where is the youngs cave. cant seem to find it anywhere

 

In the small world, in the Marses part of the village.

  • 4 weeks later...
Posted (edited)
On 12/9/2025 at 10:28 AM, Delzaron said:

 

In the small world, in the Marses part of the village.

I'm really stuck due to multiple bugs. Below are the issues I'm having so far. 

1. I'm trying to learn a spell, but it wants me to find a virgin girl for her blood. The thing is I already saved a virgin girl from a dragon earlier but sold the blood because I didn't realize it was a quest item. Now I know I can get a new one from the debug chest so I'm not worried about that but the problem I do have is it wants me to go to Youngs cave to look for a tips on finding a virgin girl but I looked all over and talked to everyone and I couldn't find anything to trigger something for a quest. What am I supposed to do? Did I do the quest in the wrong order on accident and now it's soft locked or is there a way to progress and if so what am I doing wrong because there's no waypoint it just says go to young's cave in the quest journal. I'm specifically doing the quest for Kattalia's mother Bradycia or however you spell her name.

2. I loaded a save from before and re did the whole quest in order and everything is still stuck. I talked to Henrietta saved the virgin girl and took her v card to get the virgin blood but the quest with Bardyca still won't update. She won't teach me a spell even though I have the virgin blood in my inventory and followed the questline perfectly in order. Is it bugged? Bardyca has no new dialogue options or anything I did the quest It's finished, and I have the blood but nothing. I tried sending her back to the valley as a virgin to see if that fixed it but she just glitched and stood there doing nothing until I took her V card like she was bugged. Am I missing something and if not please just give me the consol commands to progress the quest stage so I can finish it.

3. Now I'm stuck with the trials I'm at the trial of strength mission from Armin where you are supposed to kill 15 stormcloaks and take their helmets. I've killed over 15 stormcloaks and I have 15 helmets in my inventory, but no dialogue option shows up in Armins window and the quest is not progressing or updating in my journal either. Also you know the dibellian priestess you enslave at the beginning of the quest if you choose not to have Bardyca sacrifice her? I seem to have misplaced her. I had her following me around and I don't know where she got off too. I figured since she was a slave I might as well have her along for some traveling but she's disappeared and I can't find her so if anyone knows how I can find her like her ID so I can do a place at me command that would be great.

Honestly if I could just get a list of the quests commands in general it would be a fucking life saver because I really want to like and play this mod but it's so damn buggy I feel like I'm a tech priest praying that the spirit of my machine will finally work. Why is it so much to ask for there to be good forsworn mods that function? So far this is the best one I've seen but it's buggier than Asmongolds kitchen. Also, the dialogue is really really badly written in English. I'm guessing whoever made this mod speaks English as a second language because the dialogue barely makes sense and sometimes just straight up doesn't at all I have no idea what's going on in the story. I'm not trying to be mean because I can see the work and effort here and further english is incredibly difficult to learn for any non native speaker but the translation is so, so bad I genuinely recommend using AI to translate and re write ALL the dialogue for the mod.

 

Also the Quests really need to be locked behind their pre requisites because I lost 10 hours of a save game going back before I started a quest that bugged out completely. I really really want to like this mod but in it's current state it's pretty much unplayable in a literal sense of the word as in it breaks so often you literally cannot play it. A must have for this mods home page that is needed desperately until it's updated is a full list of every quest command to progress the quests that people can reference on this mods home page. If you aren't going to remove these bugs then you have to give us the debug info necessary to skip when it doesn't work. I've been digging through posts for 2 hours on both SE and LE of this mod looking for commands and fixes for my bugs and haven't found a single fix for any of these problems and the people who mention it never list the fix they found if they did.

Please, Please Please give us a quest command list bare minimum. I can live with the badly written dialogue because I just role played that the forsworn speak broken Tamerialan due to their isolation but like I said sometimes I don't even understand what's happening because the English is so jumbled and that's a problem for me enjoying the mod if I can't even understand what's happening in the story. There is a lot to like here. A long thought out story, unique spells and gear good knowledge of the lore of elderscrolls and the forsworn's way of life in cannon and choices that feel tough to follow through on like being forced to choose between turning a farm girl into a sex slave or killing her. ""I decided to hang her instead of letting them do things to her because I typically play morally grey but not evil dragonborn but hanging her made me feel dirty just less than raping her would have obviously"" which feels like good story telling when you're portraying a total war for survival where both sides have decided genociding the other is the only path to victory and peace. The war feels real where even though I sympathize with the forsworn as a whole some of their individual members are just as bad as the silver bloods if not worse and I want to kill them too. It makes the conflict feel organic and realistic. Please keep working on this mod and if not hand it off to someone who will. There's great potential here and clear passion for the craft but the execution of it leaves A LOT to be desired.

Edited by Fergis4
Posted
On 1/3/2026 at 11:03 AM, TEQUILA_SANSET said:

how can I get into forgotten valley?

 

By doing the mod story. there is also two entries, in the outpost, and nearby a redoubt in the north of markarth, near a lake.

 

On 1/8/2026 at 9:40 PM, Fergis4 said:

I'm really stuck due to multiple bugs. Below are the issues I'm having so far. 

1. I'm trying to learn a spell, but it wants me to find a virgin girl for her blood. The thing is I already saved a virgin girl from a dragon earlier but sold the blood because I didn't realize it was a quest item. Now I know I can get a new one from the debug chest so I'm not worried about that but the problem I do have is it wants me to go to Youngs cave to look for a tips on finding a virgin girl but I looked all over and talked to everyone and I couldn't find anything to trigger something for a quest. What am I supposed to do? Did I do the quest in the wrong order on accident and now it's soft locked or is there a way to progress and if so what am I doing wrong because there's no waypoint it just says go to young's cave in the quest journal. I'm specifically doing the quest for Kattalia's mother Bradycia or however you spell her name.

2. I loaded a save from before and re did the whole quest in order and everything is still stuck. I talked to Henrietta saved the virgin girl and took her v card to get the virgin blood but the quest with Bardyca still won't update. She won't teach me a spell even though I have the virgin blood in my inventory and followed the questline perfectly in order. Is it bugged? Bardyca has no new dialogue options or anything I did the quest It's finished, and I have the blood but nothing. I tried sending her back to the valley as a virgin to see if that fixed it but she just glitched and stood there doing nothing until I took her V card like she was bugged. Am I missing something and if not please just give me the consol commands to progress the quest stage so I can finish it.

3. Now I'm stuck with the trials I'm at the trial of strength mission from Armin where you are supposed to kill 15 stormcloaks and take their helmets. I've killed over 15 stormcloaks and I have 15 helmets in my inventory, but no dialogue option shows up in Armins window and the quest is not progressing or updating in my journal either. Also you know the dibellian priestess you enslave at the beginning of the quest if you choose not to have Bardyca sacrifice her? I seem to have misplaced her. I had her following me around and I don't know where she got off too. I figured since she was a slave I might as well have her along for some traveling but she's disappeared and I can't find her so if anyone knows how I can find her like her ID so I can do a place at me command that would be great.

Honestly if I could just get a list of the quests commands in general it would be a fucking life saver because I really want to like and play this mod but it's so damn buggy I feel like I'm a tech priest praying that the spirit of my machine will finally work. Why is it so much to ask for there to be good forsworn mods that function? So far this is the best one I've seen but it's buggier than Asmongolds kitchen. Also, the dialogue is really really badly written in English. I'm guessing whoever made this mod speaks English as a second language because the dialogue barely makes sense and sometimes just straight up doesn't at all I have no idea what's going on in the story. I'm not trying to be mean because I can see the work and effort here and further english is incredibly difficult to learn for any non native speaker but the translation is so, so bad I genuinely recommend using AI to translate and re write ALL the dialogue for the mod.

 

Also the Quests really need to be locked behind their pre requisites because I lost 10 hours of a save game going back before I started a quest that bugged out completely. I really really want to like this mod but in it's current state it's pretty much unplayable in a literal sense of the word as in it breaks so often you literally cannot play it. A must have for this mods home page that is needed desperately until it's updated is a full list of every quest command to progress the quests that people can reference on this mods home page. If you aren't going to remove these bugs then you have to give us the debug info necessary to skip when it doesn't work. I've been digging through posts for 2 hours on both SE and LE of this mod looking for commands and fixes for my bugs and haven't found a single fix for any of these problems and the people who mention it never list the fix they found if they did.

Please, Please Please give us a quest command list bare minimum. I can live with the badly written dialogue because I just role played that the forsworn speak broken Tamerialan due to their isolation but like I said sometimes I don't even understand what's happening because the English is so jumbled and that's a problem for me enjoying the mod if I can't even understand what's happening in the story. There is a lot to like here. A long thought out story, unique spells and gear good knowledge of the lore of elderscrolls and the forsworn's way of life in cannon and choices that feel tough to follow through on like being forced to choose between turning a farm girl into a sex slave or killing her. ""I decided to hang her instead of letting them do things to her because I typically play morally grey but not evil dragonborn but hanging her made me feel dirty just less than raping her would have obviously"" which feels like good story telling when you're portraying a total war for survival where both sides have decided genociding the other is the only path to victory and peace. The war feels real where even though I sympathize with the forsworn as a whole some of their individual members are just as bad as the silver bloods if not worse and I want to kill them too. It makes the conflict feel organic and realistic. Please keep working on this mod and if not hand it off to someone who will. There's great potential here and clear passion for the craft but the execution of it leaves A LOT to be desired.

 

Ok, I'll need to write it an investigate. Not this month, I'm very busy with looking for a flat.

Posted
On 3/20/2025 at 6:46 PM, zhuguannan said:

image.thumb.png.6aa4ad5e565dff2f5ceddaf0201fe04a.pngstuck at the beheading scene, help~

 

decap scenes are know to be source of bugs... it's also why pama stuff is so convinient.

Posted
On 1/10/2026 at 5:53 AM, Delzaron said:

 

By doing the mod story. there is also two entries, in the outpost, and nearby a redoubt in the north of markarth, near a lake.

 

 

Ok, I'll need to write it an investigate. Not this month, I'm very busy with looking for a flat.

 Ok with the use of consol commands specifically. "help AFS2 0" and "help AFS3 0" to find the ID's and a mix of the "getstage" command to find out where in the quest I am and "SetStage" followed by the appropriate number to progress I've managed to complete the "defend a Redoubt" repeatable quest where no enemies would spawn for me to fight and I was able to complete Bardycia's Lesson but now I have a new problem. Completing Bardycia's lesson with consol commands resulted in me finishing the quest but I didn't get any rewards as far as I can tell. Which spell or spells was Bardycia supposed to teach me after I finished the "Bardycia's Lesson" quest? I need to know so I can go to the debug chest and grab the right book to learn the spell.

Posted
38 minutes ago, Fergis4 said:

 Ok with the use of consol commands specifically. "help AFS2 0" and "help AFS3 0" to find the ID's and a mix of the "getstage" command to find out where in the quest I am and "SetStage" followed by the appropriate number to progress I've managed to complete the "defend a Redoubt" repeatable quest where no enemies would spawn for me to fight and I was able to complete Bardycia's Lesson but now I have a new problem. Completing Bardycia's lesson with consol commands resulted in me finishing the quest but I didn't get any rewards as far as I can tell. Which spell or spells was Bardycia supposed to teach me after I finished the "Bardycia's Lesson" quest? I need to know so I can go to the debug chest and grab the right book to learn the spell.

 

the entry is the forgotten valley is in AFS2Begin, I think.

 

But you need to geet the forsworn friend faction, and you'll get it in chapter 1.

 

No, they are spawning, but too far... I should add a package to force them to go to the player.

 

use SQS questID to get all thee queest stages.

 

Badycia lesson... hum, I hope I didn't put the learn spell script line in her dialogue... definitly need to replay that mod.

you'll get the enslave spell with Babycia.

 

iif you want to shortcut at chapter 4, use the MCM.

Posted (edited)
6 hours ago, Delzaron said:

 

the entry is the forgotten valley is in AFS2Begin, I think.

 

But you need to geet the forsworn friend faction, and you'll get it in chapter 1.

 

No, they are spawning, but too far... I should add a package to force them to go to the player.

 

use SQS questID to get all thee queest stages.

 

Badycia lesson... hum, I hope I didn't put the learn spell script line in her dialogue... definitly need to replay that mod.

you'll get the enslave spell with Babycia.

 

iif you want to shortcut at chapter 4, use the MCM.

If they spawned far away they never showed up I waited and slept but they never came and trying to setstage didn't work or do anything and it wouldn't advance in the quest journal the only way to complete the quest for me as far as I could tell was to complete it with consol commands worse this has broken all the repeating quests because it thinks I'm still supposed to defend the Redout. Since the game still thinks I'm working on a quest I've already completed with consol commands it won't give me a new repeatable quest, but it wouldn't even matter if it did because on top of all of this ALL the repeating quests were broken even before this issue. Redout Defenses never spawn enemies or if they do you can't find them, praying to the old gods' missions straight up don't even start and don't get added to your journal, at all and the Misc tasks have no waypoints even though they show up in your quest journal.

 

I also had to use consol commands to open a bunch of doors in the Old Hrodun basement because they straight up didn't work and just stayed closed when I used them. I couldn't reach Lill to debug if I hadn't used consol to disable the door. Also, pretty much that entire quest line required me to use the setstage command at every stage to progress because it just didn't work. Now after dozens of consol commands Bardycia won't talk to me about "The ways trail" quest. As far as I can tell there's no dialogue option for the next part of the quest in her dialogue window. I'm at my wits end with this mod it's literally unplayable in the dictionary definition sense of the word. I'm spending more time doing stupid consol commands than I am playing this thing. I'm almost ready to just uninstall this and be done with it it's so buggy. Look I want to like this mod I've given it every chance, but this code is completely useless in its current state. I cannot overstate how bad this is I've lost over 30 hours of play time loading old saves and redoing quests just trying to get things to trigger properly or because I did parts of the quest out of order.
 

 

 

Update: I think Bardycia might be completely broken she still has the dialogue window for talking to Vulkos about the two women fighting over a baby even after I failed the quest. I managed to get into the nordic Temple in the small world by using "Setstage AFS3WaysTrial 10 then 20 then 30 then 50 and walking to the door but I had to execute each of those commands in that order to get it to work and I had to skip all of Bardycia's dialogue so I have no idea what I'm doing in the crypt right now. Also, WTF? my choices are chopping a baby in half or fail? That feels like a bit much especially when you can back out of things I would argue are less evil than that story wise.

TBH I'd say executing the Dibelian girl is more ethical just because she's not a literal baby. Could we get an option where it's like taken away from both of them and raised as a Briahearts ward or maybe adopted into a slightly nicer coven to become a witch one day? I feel like the forsworn are a bit too evil in this mod. Yes, they worship Deadra but it's more of a give and take relationship based on ritual, sacrifices and offerings. They fear the old gods as much as they respect them and see them as cruel teachers not benevolent forces. In other words, they aren't as bad as your average deadra worshipers but in this pretty much everyone except Katalia is outright evil. It's important to note that not all deadra worshipers are evil and calling the deadra evil at all is a bit of a loaded term. The Forsworn view the Deadra through a different lense than most who worship them and see them more as spiritual forces of the natural world that are a fact of life they must appease to be safe. Like I said it's a give and take relationship.

For example, yes, they Worship Nameria but that doesn't mean all of them are cannibals even the ones that follow her because to the forsworn Nameria is a goddess of death AND rebirth beginnings and endings and those are concepts that can exist within their society without cannibalism. Now I know it's cannon that Hagravens and Forsworn do eat people, but this is on a tribe-by-tribe basis and cannibalism is actually not a common practice in most tribes. Ritual sacrifice is pretty standard for them across all tribes though but even then, there's a strange honor to it. They respect those being offered in a way and I think it even applies to their enemies because the gods want good sacrifices so a weakling will not appease the gods but an enemy warrior who defeated a Briarheart for example makes a great offering.

 

There's a twisted respect in it. Also, it's important to note that the Forsworn don't necessarily hate the Aedra either in fact the Briaheart ritual seems to have at least part of its roots in the sacrifice of Lorhk or as the Nords call him Shor but most players would know as Lorhkan. Now to the elves Lorkhan is a deceiver but through the eyes of humans and Bretons he is the creator god that convinced the other Adera to sacrifice themselves for the creation of Mundus. The forsworn know the only reason they exist is the sacrifice of the Aedra and Lorkahn and they honor that. For the record I think that the Human/Breton interpretation is the correct one because the Aedra clearly do try to protect and watch over the people of Mundus they are just very limited in what they can do directly because of how much of their power they sacrificed in creation so they cannot help mortals as directly or as much as the deadra. If they had been tricked into creation, I doubt they would have as much care as lore seems to indicate they do for the mortals.

 

In short though they focus more on the Deadra because the Deadra are more powerful in terms of how they affect the day to day life of the forsworn with their pacts and agreements but the Forsworn don't hate the Aedra they just don't see the point in putting so much focus on "Dead Gods" when there are gods that can affect their lives in much more direct and effective ways. Basically, they've chosen function over philosophy when it comes to their faith. So, with all this in mind It kind of bothers me that the Forsworn are showing so much hate for the Aedra in the story when honestly, it's more like indifference at worst and minor gratitude at best from the Forsworn perspective on Aedra.

 

There is in fact evidence that Dibella herself is Worshiped by the Forsworn just in a very different way than most would worship her. Something else that's important to note is that the people who are praying to the god and their idea of what that god is seems to all be correct in some way. For example, Akatosh has manifested to defend the mortals on multiple occasions but on those occasions, he always manifested in the way that the specific people who called to him envisioned him as. When the Elves called on him, he showed himself as a giant egal but during the oblivion Crisis, he showed himself as a dragon which is how he's represented in the imperial faith. In other words, they Worship the Aedra and view them very differently from most people but that doesn't invalidate how they pray in terms of its effects entirely.

So, what I'm saying is that yes, the Forsworn pray to the old gods and they hate the nords but they aren't evil and they don't hate the Aedra they're almost a people that embody the idea of natural selection and natural forces of the world and nature but as a race. They aren't the good guys they aren't the bad guys they are a force of nature and a part of the Reach itself in a way and there are forsworn that yes would act like bloodthirsty savages like Borkal the Beast but there are also a lot of Forsworn that are more like Duach who will part with his Schooma if you have the shakes because he has a conscience and empathy.

 

I guess what I'm saying is the Forsworn are a faction that honestly are probably True Neutral if we're using DnD terms, but this mod makes them feel like a Chaotic Evil faction. These are two really, really great video's that have important lore I think you should look at when you get back to working on this mod after you finish moving. Who knows it might give you some fresh motivation and new idea's. I liked saving the slave victims but so far it feels like that's the only good I've done and everything else has been questionable at best or outright evil at worst even when it comes to dealing with non enemies for example chopping a baby in half in the "Judgment" quest. That just doesn't feel like a thing the forsworn would do if anything I feel like I'd be punished for bringing further harm to the clan in a situation that was already bad because now the two women hate each other and you've killed a potential asset to the tribe. In tribal cultures the youth are always important and fiercely protected because in these cultures the next generation surviving and being healthy is the only way to keep the tribe as a whole alive. So why on earth would I get rewarded for killing a child while solving nothing? If anything they two of them would probably hate each other even more and hate me too.
 

 

 

Edited by Fergis4
Update
Posted
20 hours ago, Delzaron said:

 

the entry is the forgotten valley is in AFS2Begin, I think.

 

But you need to geet the forsworn friend faction, and you'll get it in chapter 1.

 

No, they are spawning, but too far... I should add a package to force them to go to the player.

 

use SQS questID to get all thee queest stages.

 

Badycia lesson... hum, I hope I didn't put the learn spell script line in her dialogue... definitly need to replay that mod.

you'll get the enslave spell with Babycia.

 

iif you want to shortcut at chapter 4, use the MCM.

I've run into another bug this time with the spriggan armor on Eithrane. As you can see the meshes are completely broken. I've tried rebuilding bodyslide but the glitch remains. 

Posted
7 minutes ago, Fergis4 said:

I've run into another bug this time with the spriggan armor on Eithrane. As you can see the meshes are completely broken. I've tried rebuilding bodyslide but the glitch remains. 

image.thumb.jpeg.c2baeffc8539c5b954177ea8450a72e6.jpeg

Posted
8 minutes ago, Fergis4 said:

I've run into another bug this time with the spriggan armor on Eithrane. As you can see the meshes are completely broken. I've tried rebuilding bodyslide but the glitch remains. 

image.thumb.jpeg.7fa8c72c38ee7c5109a8868e01b03cb6.jpeg

Posted
1 hour ago, Fergis4 said:

image.thumb.jpeg.c2baeffc8539c5b954177ea8450a72e6.jpeg

 

1 hour ago, Fergis4 said:

image.thumb.jpeg.7fa8c72c38ee7c5109a8868e01b03cb6.jpeg

 

I used LE meshee, and conveerted it using cathedral...

 

I can't do more, I sucks with nifskope. If you can repeair it, that will be very good.

Posted
18 hours ago, Fergis4 said:

If they spawned far away they never showed up I waited and slept but they never came and trying to setstage didn't work or do anything and it wouldn't advance in the quest journal the only way to complete the quest for me as far as I could tell was to complete it with consol commands worse this has broken all the repeating quests because it thinks I'm still supposed to defend the Redout. Since the game still thinks I'm working on a quest I've already completed with consol commands it won't give me a new repeatable quest, but it wouldn't even matter if it did because on top of all of this ALL the repeating quests were broken even before this issue. Redout Defenses never spawn enemies or if they do you can't find them, praying to the old gods' missions straight up don't even start and don't get added to your journal, at all and the Misc tasks have no waypoints even though they show up in your quest journal.

 

I also had to use consol commands to open a bunch of doors in the Old Hrodun basement because they straight up didn't work and just stayed closed when I used them. I couldn't reach Lill to debug if I hadn't used consol to disable the door. Also, pretty much that entire quest line required me to use the setstage command at every stage to progress because it just didn't work. Now after dozens of consol commands Bardycia won't talk to me about "The ways trail" quest. As far as I can tell there's no dialogue option for the next part of the quest in her dialogue window. I'm at my wits end with this mod it's literally unplayable in the dictionary definition sense of the word. I'm spending more time doing stupid consol commands than I am playing this thing. I'm almost ready to just uninstall this and be done with it it's so buggy. Look I want to like this mod I've given it every chance, but this code is completely useless in its current state. I cannot overstate how bad this is I've lost over 30 hours of play time loading old saves and redoing quests just trying to get things to trigger properly or because I did parts of the quest out of order.
 

 

 

Update: I think Bardycia might be completely broken she still has the dialogue window for talking to Vulkos about the two women fighting over a baby even after I failed the quest. I managed to get into the nordic Temple in the small world by using "Setstage AFS3WaysTrial 10 then 20 then 30 then 50 and walking to the door but I had to execute each of those commands in that order to get it to work and I had to skip all of Bardycia's dialogue so I have no idea what I'm doing in the crypt right now. Also, WTF? my choices are chopping a baby in half or fail? That feels like a bit much especially when you can back out of things I would argue are less evil than that story wise.

TBH I'd say executing the Dibelian girl is more ethical just because she's not a literal baby. Could we get an option where it's like taken away from both of them and raised as a Briahearts ward or maybe adopted into a slightly nicer coven to become a witch one day? I feel like the forsworn are a bit too evil in this mod. Yes, they worship Deadra but it's more of a give and take relationship based on ritual, sacrifices and offerings. They fear the old gods as much as they respect them and see them as cruel teachers not benevolent forces. In other words, they aren't as bad as your average deadra worshipers but in this pretty much everyone except Katalia is outright evil. It's important to note that not all deadra worshipers are evil and calling the deadra evil at all is a bit of a loaded term. The Forsworn view the Deadra through a different lense than most who worship them and see them more as spiritual forces of the natural world that are a fact of life they must appease to be safe. Like I said it's a give and take relationship.

For example, yes, they Worship Nameria but that doesn't mean all of them are cannibals even the ones that follow her because to the forsworn Nameria is a goddess of death AND rebirth beginnings and endings and those are concepts that can exist within their society without cannibalism. Now I know it's cannon that Hagravens and Forsworn do eat people, but this is on a tribe-by-tribe basis and cannibalism is actually not a common practice in most tribes. Ritual sacrifice is pretty standard for them across all tribes though but even then, there's a strange honor to it. They respect those being offered in a way and I think it even applies to their enemies because the gods want good sacrifices so a weakling will not appease the gods but an enemy warrior who defeated a Briarheart for example makes a great offering.

 

There's a twisted respect in it. Also, it's important to note that the Forsworn don't necessarily hate the Aedra either in fact the Briaheart ritual seems to have at least part of its roots in the sacrifice of Lorhk or as the Nords call him Shor but most players would know as Lorhkan. Now to the elves Lorkhan is a deceiver but through the eyes of humans and Bretons he is the creator god that convinced the other Adera to sacrifice themselves for the creation of Mundus. The forsworn know the only reason they exist is the sacrifice of the Aedra and Lorkahn and they honor that. For the record I think that the Human/Breton interpretation is the correct one because the Aedra clearly do try to protect and watch over the people of Mundus they are just very limited in what they can do directly because of how much of their power they sacrificed in creation so they cannot help mortals as directly or as much as the deadra. If they had been tricked into creation, I doubt they would have as much care as lore seems to indicate they do for the mortals.

 

In short though they focus more on the Deadra because the Deadra are more powerful in terms of how they affect the day to day life of the forsworn with their pacts and agreements but the Forsworn don't hate the Aedra they just don't see the point in putting so much focus on "Dead Gods" when there are gods that can affect their lives in much more direct and effective ways. Basically, they've chosen function over philosophy when it comes to their faith. So, with all this in mind It kind of bothers me that the Forsworn are showing so much hate for the Aedra in the story when honestly, it's more like indifference at worst and minor gratitude at best from the Forsworn perspective on Aedra.

 

There is in fact evidence that Dibella herself is Worshiped by the Forsworn just in a very different way than most would worship her. Something else that's important to note is that the people who are praying to the god and their idea of what that god is seems to all be correct in some way. For example, Akatosh has manifested to defend the mortals on multiple occasions but on those occasions, he always manifested in the way that the specific people who called to him envisioned him as. When the Elves called on him, he showed himself as a giant egal but during the oblivion Crisis, he showed himself as a dragon which is how he's represented in the imperial faith. In other words, they Worship the Aedra and view them very differently from most people but that doesn't invalidate how they pray in terms of its effects entirely.

So, what I'm saying is that yes, the Forsworn pray to the old gods and they hate the nords but they aren't evil and they don't hate the Aedra they're almost a people that embody the idea of natural selection and natural forces of the world and nature but as a race. They aren't the good guys they aren't the bad guys they are a force of nature and a part of the Reach itself in a way and there are forsworn that yes would act like bloodthirsty savages like Borkal the Beast but there are also a lot of Forsworn that are more like Duach who will part with his Schooma if you have the shakes because he has a conscience and empathy.

 

I guess what I'm saying is the Forsworn are a faction that honestly are probably True Neutral if we're using DnD terms, but this mod makes them feel like a Chaotic Evil faction. These are two really, really great video's that have important lore I think you should look at when you get back to working on this mod after you finish moving. Who knows it might give you some fresh motivation and new idea's. I liked saving the slave victims but so far it feels like that's the only good I've done and everything else has been questionable at best or outright evil at worst even when it comes to dealing with non enemies for example chopping a baby in half in the "Judgment" quest. That just doesn't feel like a thing the forsworn would do if anything I feel like I'd be punished for bringing further harm to the clan in a situation that was already bad because now the two women hate each other and you've killed a potential asset to the tribe. In tribal cultures the youth are always important and fiercely protected because in these cultures the next generation surviving and being healthy is the only way to keep the tribe as a whole alive. So why on earth would I get rewarded for killing a child while solving nothing? If anything they two of them would probably hate each other even more and hate me too.
 

 

 

 

I tried to make the forsworns in my mo not bad/evil.

 

AFS was redone, but there is surely ways of improvement in this field.

Some scenes or quests could be rewritedd or deeleted, specially if they are bugged (it will spare me some headache).

 

Please, play the mod, and list what could be improved in term of lore. 

Note, I also added some refs to Myth the wold age (yes, Moagim).

Posted (edited)
4 hours ago, Delzaron said:

 

 

I used LE meshee, and conveerted it using cathedral...

 

I can't do more, I sucks with nifskope. If you can repeair it, that will be very good.

Sorry but I have no fix on this for you I'm afraid I'm not a modder just a player and rebuilding it in bodyslide and running Pandora did nothing to fix the mesh issues. I would recommend removing the sprigan armor entirely if you can't fix it because as you can see the glitch is very severe and immersion breaking. It also just makes the game hard to play at all when broken meshes cover your entire screen. The hag raven cloths seem to work fine, and I think the texture issue on Ethrane is only on her bracers. Maybe try swapping her bracers to hag raven ones or even just base game forsworn gauntlets. I hope all this feedback is useful to you because I'm starting to feel like a beta tester for the mod instead of a player lol.

I'll keep reporting the bugs I find and any minor complaints I have about the story and like I said a few days ago please re write the dialogue using AI for translation. I'm not trying to be mean or rude but the English in this is really, really bad from the perspective of a native speaker. I genuinely can't understand what's happening in the story sometimes and a few times the sentence would outright contradict itself. I can understand MOST of what's being said but not everything. If I read the comments right your French and so the bad translation makes sense because English is incredibly difficult to learn for anyone who hasn't been raised with it, but the dialogues grammar and word choice makes about 20% of the lines in this genuinely gibberish.

 

I would also highly recommend you add a book to the Debug chest with a list of things the player should do when they run into bugs and possibly some consol commands. I had to dig through old posts and Google for 2 hours just to figure out how to find the quest id's for this mod effectively to use consol commands which are 100% required to play this mod. The good news is pretty much every problem except the meshes and repeating quests has been solvable with consol right now but for anyone who doesn't know how to do consol commands or have the right ID's this mod will not be completable. Something that occurred to me that might make the forsworn seem less evil is to show more of how brutally the Reach folk are treated by their Nordic occupiers more and I think that it would make them feel less evil and more gray if we earned the loyalty of some of the people we need to join our side by helping them and improving the reputation the forsworn have as liberators rather than monsters to some of the people. Something I would also add is that rebels can't hold territory without the loyalty of the locals because then they'll be seen as oppressors too and just a change in management rather than liberators which makes it unlikely that the forsworn could hold what they take over the course of the story.

 

Also to anyone who is reading this who wants to find the quest ID's on Skyrim Special Edition of this mod use the command "help AFS2 0" if you do that and don't see the quest you're looking for in the list use "help AFS3 0" it should be in one or the other commands lines and remember to use Page Up and Page Down keys to look through the whole list for the ID you're looking for because the list will be too big to fit the entire thing in 1 window of your Debug screen. If you are having trouble progressing quests, use the command "getstage (quest ID) to find out what stage of the current quest you are on then use "SetStage (quest Id) (Stage Number)" Most of the time you'll want to bump the stage up by either 1, 5 or 10.

 

So, let's say you're stuck on stage 90 of The Ways Trial like I was. Just use "getstage AFS3WaysTrial" to figure out what stage your on for example 90 then try "SetStage AFS3WaysTrial 100" If 100 doesn't work then try 95 and if 95 doesn't work try 91. The number will be very based on the quest and what stage you are at in it so you may have to experiment with multiple numbers until you find the right one to progress but, in most cases, increasing the stage number by 5 or 10 will make it proceed to the next step. The big exception to this rule I found was during the final stage of the ways trial where I had to put in 191 for the stage number in order to be a primal shaman. If you want to be Kuldac, a hagraven, werewolf or witch I don't know what number you should use but my guess would be it's either 192, 193, 194 or 195 each one correlating to a different class. you'll have to experiment with the numbers until you find which one gets you the class you want in the Ways Trial.

Also, if you are using SetStage commands DO THEM INCREMENTALLY. for example, if you're on stage 10 and you need to get to stage 40 do setstage 20 then 30 then 40 don't jump from stage 10 to stage 40 because that can cause bugs. THAT SAID there will be times where there is a stage 10, 20 and a stage 40 but no stage 30 (for an example) in which case then it's ok to skip over stage 30. I know this sounds confusing, but I hope I've been clear enough that anyone having trouble with this mod can apply this to fix any problems they may have. Also just putting this out there TO EVERYONE IN THIS CHAT but if you post about a glitch looking for help then find a fix on your own but don't post the fix you found YOU"RE AN ASSHOLE.

Not only do you fill up the chat with bloat messages doing this, but you make it harder for people who have the same bug to find the fix, and it offers no help to the mods developer either so that they can fix the bug later. YOU SHOULD ALWAYS post whatever fix you find for a bug when you asked for help with it because 1. it helps other players of the mod and 2 it helps the mod dev fix the issue. Finding problems in code is like diagnosing illness. The more you know about the glitch the easier it is to fix it.

Edited just now by Fergis4

Oh, and by the way I forgot to mention yesterday when I posted Delzaron but all the NPC's including the ones meant for Debug inside of the Nordic temple seem to be broken. It could be a mod conflict but if it is it's the first one I've had, and I think it's more likely the spirits and troll are broken because they had no dialogue windows when clicked on and none of them said anything at all except generic dialogue when activated. Also, the trolls you have to sneak passed that are immortal bug out when you walk past them if you don't calm them with a spell or shout. It keeps you registered as in combat even when you make it to the final chamber which will break Moria, Ethrane and Katalia because they will want to fight the troll even though you left it behind in the beginning of the dungeon and it's not even within 300 yards of you. The game still thinks the troll is chasing you and in combat range so he stays a red dot on your radar until you calm them since you can't kill them. I think it's because of how the dungeon is laid out because when you're in the trial chamber, you're almost directly below the troll's room at the beginning of the dungeon so you never got far enough away from the troll after getting his attention to make him give up the chase. It feels like the troll can see through walls because even going into sneak mode won't make the immortal troll lose sight of you in game even when you're far, far away from him and completely out of eyesight. The only way I got him to stop making the girls want to attack him in the final room was to use Kynes peace shout to make him docile before continuing deeper into the cave which forced me to re do the entire dungeon.

Oh, sorry one more minor thing using the curse word "Douchebag" makes no sense at all in elder scrolls because "douche bags" weren't invented until 1880 as a way to clean women's vagina's so the concept of a douche makes no sense in elder scrolls thus the swear makes no sense and the curse is used more than once in the mod. Swears that would be appropriate to the time period would be things like "Damnit, shit, hell etc. A good idea might be to google old English slurs because there are some interesting ones I wish were still used today that went out of style. Interestingly "Shit" used to be a technical term for animal manure but after the Norman invasion of England Saxon words became associated with low class people and considered ill-mannered uncouth speech for peasants whereas the Norman language was seen as civilized and sophisticated. This divide only grew until the Saxon word for animal manure became a slur and the Norman word for animal manure became the polite adjective for the substance. That's why today the word "Shit" is considered a curse word instead of just a synonym for poop.

Edited by Fergis4
edit
Posted

Oh yea and I also had the bug with "Revena must leave" where it made a bunch of hostiles friendly too me. The most notable one was the Falmer. I know that the quest is supposed to make Charaus and spiders friendly so you don't get attacked by the hagravens livestock in the cave but when half the games enemies don't fight back including ones that shouldn't be affected like the Falmer and Drauger that's a problem. Honestly, I think you'd be better off flagging the spiders and charus in that den specifically friendly rather than trying to do it through the factions because Hagravens get along with a lot of enemies if I'm correct. Honestly that entire quest was bugged.

Posted
5 hours ago, Delzaron said:

 

I tried to make the forsworns in my mo not bad/evil.

 

AFS was redone, but there is surely ways of improvement in this field.

Some scenes or quests could be rewritedd or deeleted, specially if they are bugged (it will spare me some headache).

 

Please, play the mod, and list what could be improved in term of lore. 

Note, I also added some refs to Myth the wold age (yes, Moagim).

By the way looking through old posts here I notice you said you were looking for someone who can re-write the dialogue for this mod and while I can't promise anything if you sent me a file of all the dialogue in this mod I might give it a look over and if I think I can help I might be able to re write the dialogue for you. I live in America and I'm a native English speaker and while I haven't published anything officially, I've got a hobby for creative writing, and I've been working on a book for some time now (ATM stuck in really, really bad writers block) if you send me a script of all the dialogue in this mod I can at least give it a look over and if I think I can help you out I'll try and re write the dialogue in English for free if you want me too. Like I said no promises but I'm willing to at least take a look. I might even have a few ideas of things to tweak or to add but that's your call if you want to add itsince you're the one doing the coding and I know nothing about it.

Posted
20 hours ago, Fergis4 said:

Oh yea and I also had the bug with "Revena must leave" where it made a bunch of hostiles friendly too me. The most notable one was the Falmer. I know that the quest is supposed to make Charaus and spiders friendly so you don't get attacked by the hagravens livestock in the cave but when half the games enemies don't fight back including ones that shouldn't be affected like the Falmer and Drauger that's a problem. Honestly, I think you'd be better off flagging the spiders and charus in that den specifically friendly rather than trying to do it through the factions because Hagravens get along with a lot of enemies if I'm correct. Honestly that entire quest was bugged.

 

it's beecause of Arachne related quest. she lives in a spider nest, and she's friend with falmers. So, to meet her in safety, I addd you to the spider faction...

 

Alsso, if you chosee the Koldun path, you'll be friend to falmers, chaurrus, and falmers if they are friend with them.

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