Quest_Items Posted September 20, 2019 Posted September 20, 2019 hello ! Very good mod thanks for the work. I just have a question about the Koldun infestation spell. It says i need to get chaurus eggs to use it. i tried to trigger sexlab scene with chaurus but i get no eggs. and the spell just do nothing. How does it work exacly ? thank you
Delzaron Posted September 22, 2019 Author Posted September 22, 2019 On 9/20/2019 at 3:16 AM, Quest_Items said: hello ! Very good mod thanks for the work. I just have a question about the Koldun infestation spell. It says i need to get chaurus eggs to use it. i tried to trigger sexlab scene with chaurus but i get no eggs. and the spell just do nothing. How does it work exacly ? thank you I need to remove that spell, and the race transform one : they can't work due to skyrim limitiations. By the way, how to convert mods for SSE ?
ivanhatt Posted September 23, 2019 Posted September 23, 2019 where is izalith? I want the exact location with no vague tips please
Delzaron Posted September 23, 2019 Author Posted September 23, 2019 9 hours ago, hoodsr said: where is izalith? I want the exact location with no vague tips please Izalith is in Autumnshade grove, near Riften.
ivanhatt Posted September 23, 2019 Posted September 23, 2019 2 hours ago, Delzaron said: Izalith is in Autumnshade grove, near Riften. thanks buddy it's good work the mod is so much fun
Mark Antony Posted September 27, 2019 Posted September 27, 2019 cant progress shamanic ceremony looks like everyones here too
Delzaron Posted September 28, 2019 Author Posted September 28, 2019 On 9/27/2019 at 10:39 PM, rickyking01 said: cant progress shamanic ceremony looks like everyones here too That quest works well since years. Surely an actor is blocked. Use T, it should work.
Mark Antony Posted September 28, 2019 Posted September 28, 2019 1 hour ago, Delzaron said: That quest works well since years. Surely an actor is blocked. Use T, it should work. hey that didnt work since everyone was there but i fixed it yesterday by doing a setstage console command which spawned the wolves
Delzaron Posted September 29, 2019 Author Posted September 29, 2019 12 hours ago, rickyking01 said: hey that didnt work since everyone was there but i fixed it yesterday by doing a setstage console command which spawned the wolves The wolves are spawning in my case... Hum... how it's possible ? I see. There is the scene, and you should wait 40 seconds before the wolves appaers. If an actor causes problem, the scene is blocked. And I'm pretty sure the player is in cause. Doies the player execute the sit package and stay sit ?
thomas00126 Posted September 29, 2019 Posted September 29, 2019 hmm would be interesting if as you continue on your character gets inscribed with magical tattoo's that have meaning in the tribe
Mark Antony Posted September 29, 2019 Posted September 29, 2019 2 hours ago, Delzaron said: The wolves are spawning in my case... Hum... how it's possible ? I see. There is the scene, and you should wait 40 seconds before the wolves appaers. If an actor causes problem, the scene is blocked. And I'm pretty sure the player is in cause. Doies the player execute the sit package and stay sit ? yes sat there for many minutes
Delzaron Posted September 29, 2019 Author Posted September 29, 2019 4 hours ago, thomas00126 said: hmm would be interesting if as you continue on your character gets inscribed with magical tattoo's that have meaning in the tribe Interesting, yep... I have some giant and dark talon themed tattos in stock. With the colors (marses use red tatoos, sicambres green ones), it could be nice for shamans. 2 hours ago, rickyking01 said: yes sat there for many minutes I just tested... my chacter get up, sit back, and the wolves appears... no setstage necessary... Please send me screen shots and setstage state.
thomas00126 Posted October 1, 2019 Posted October 1, 2019 On 9/29/2019 at 6:23 PM, Delzaron said: Interesting, yep... I have some giant and dark talon themed tattos in stock. With the colors (marses use red tatoos, sicambres green ones), it could be nice for shamans. well if you will have diferent paths for people you can also use that tribal tattoo pack you have linked it comes in pieces arms legs body then face etc etc can even tie some magical effects to it
Mark Antony Posted October 1, 2019 Posted October 1, 2019 hey unfortunately since i managed to get passed it i dont have a save state anymore before that point but i can assure you it was 1 guy standing 2 ladies standing behind me me and one girl sitting and 2 other girls sitting next 2 us with 2 girls standing behind them and i used setstage 100 to spawn the wolves On 9/29/2019 at 12:23 PM, Delzaron said: Interesting, yep... I have some giant and dark talon themed tattos in stock. With the colors (marses use red tatoos, sicambres green ones), it could be nice for shamans. I just tested... my chacter get up, sit back, and the wolves appears... no setstage necessary... Please send me screen shots and setstage state.
Delzaron Posted October 4, 2019 Author Posted October 4, 2019 On 10/1/2019 at 11:50 PM, rickyking01 said: hey unfortunately since i managed to get passed it i dont have a save state anymore before that point but i can assure you it was 1 guy standing 2 ladies standing behind me me and one girl sitting and 2 other girls sitting next 2 us with 2 girls standing behind them and i used setstage 100 to spawn the wolves Ok there is a problem. In the is scene, there is : - 5 apprentices, including you. - 3 shamans, behin the apprentices. - Knyva, the only male in the scene, - Majade, who play drums. The problem is simple : all the actors are not here, so the scene can't start. The quest use a moveto to make them spawing near the clearing entrance.
merryMalfunctioning Posted October 17, 2019 Posted October 17, 2019 What's up with the door floating above the Whiterun plains? Form 0302b17a
Delzaron Posted October 19, 2019 Author Posted October 19, 2019 On 10/17/2019 at 6:37 PM, markdf said: What's up with the door floating above the Whiterun plains? Form 0302b17a screenshot ? let me guess, it's the cell at 0,0 ?
merryMalfunctioning Posted October 19, 2019 Posted October 19, 2019 20 minutes ago, Delzaron said: screenshot ? let me guess, it's the cell at 0,0 ? What's weird is that they're not at 0,0. It's a door sitting on some rocks and plants. Basically like a tiny island. Check them out in Tes5Edit, they're in the AFS esp. The door has formid 0x0302b17a.
Jaayden Posted November 1, 2019 Posted November 1, 2019 I dont know if anyone else is having a similar glitch.... but I get CTD's when this mod is enabled when I walk west of Whiterun right next to that above ground Nordic mound with the pillar puzzle. I've tested it multiple times and narrowed down that this mod is in fact the one causing CTD's I can only assume that it must be a confliction with Wintersun or perhaps CRF as both of those mods edit nearby cells. If anyone knows a fix for this CTD please tell me, I truly hope I dont have to disable this mod as its one of my favorites. Well have a wonderful day yall and thanks in advance for any messages that help. ((Checked this fourm and noticed other people have similar glitches and that the Forsworn story 2.0 version was fixed and functional and yet... we cannot download it could you please reupload that file))
disdain18 Posted November 11, 2019 Posted November 11, 2019 Can someone help me please? I am at the quest "For the old gods:staff and trees". I am at the part that says "learn the chiefs projects". I have no quest marker and I don't know what to do. I tried to search at the other pages of the forum,which led me that I should probably talk to Armin(?) But even if I do so I only get the quests "A new Sybil for the old gods" (the Dibella quest), the misc ones (protecting the redoubts or solve the current problems) or "Constance's Project". Completing the last one doesn't offer any additional dialogue. Command " getstage 9a0505a4 gives a result of 60. Please help!
Jaayden Posted November 11, 2019 Posted November 11, 2019 Can we please get earlier versions of this mod made available like version 2.0? To prevent the CTD west of Whiterun? Thanks in advance have a great day.
Delzaron Posted November 13, 2019 Author Posted November 13, 2019 On 11/11/2019 at 4:40 AM, disdain18 said: Can someone help me please? I am at the quest "For the old gods:staff and trees". I am at the part that says "learn the chiefs projects". I have no quest marker and I don't know what to do. I tried to search at the other pages of the forum,which led me that I should probably talk to Armin(?) But even if I do so I only get the quests "A new Sybil for the old gods" (the Dibella quest), the misc ones (protecting the redoubts or solve the current problems) or "Constance's Project". Completing the last one doesn't offer any additional dialogue. Command " getstage 9a0505a4 gives a result of 60. Please help! there is a eeting near the koldun caves entrance... On 11/12/2019 at 12:17 AM, Jacksonbro said: Can we please get earlier versions of this mod made available like version 2.0? To prevent the CTD west of Whiterun? Thanks in advance have a great day. I'll see if I can find some old archive... West of whiterun ? Which cell ? can you give me a pic, a distance from the giants camp ?
Delzaron Posted November 13, 2019 Author Posted November 13, 2019 I have no crashes at the west of whiterun. I beleive there is a door somewhere, but I don't find it...
Delzaron Posted November 13, 2019 Author Posted November 13, 2019 On 8/24/2018 at 6:20 AM, Synake said: Sorry for digging up a several month old post, but just wanted to say thanks, I've been trying to find the cause of the CTD issue (had tracked it down to crossing the border into Cell -6,-7 which is contains the start of the path up to the North Brittle Shin Pass entrance). But couldn't identify a cause even after hours of digging around with logging and xEdit (it was either crashing before logging the cause, or I wasn't seeing it in the hundreds of lines of harmless warnings). I was at the point of caving to rolling back the version and hoping it didn't cause instabilities, or having to start a new character all over again. Then I found your fix, and I'll be darned if it didn't clear up the whole issue. So, thanks again. Now lets go see if all this effort was worth it (I'm only on the very first quest and haven't even seen any forsworn yet). -6, -7... That's strange, there is no modifications in that cell... there is a dirty edit at -6 -11... a mountain Here, please try this esp, and tell me if the problem persist. Please also find the strange door in the wilderness. https://www.mediafire.com/file/9kqh0dlgri91nde/ZaForswornStory.zip/file https://www.mediafire.com/file/9kqh0dlgri91nde/ZaForswornStory.zip/file https://www.mediafire.com/file/9kqh0dlgri91nde/ZaForswornStory.zip/file
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