Elerneron Posted January 24, 2016 Posted January 24, 2016 Would it be possible to get support for futanari characters using Cmar's Female Penis mod? Maybe a futanari trait that marks a woman as a futa, and equips Cmar's penis (accessory) when they're nude, and makes the women produce semen in other women after sex? (So they can get them pregnant, of course.)
Deimos Posted January 24, 2016 Posted January 24, 2016 I'm currently having issues with this mod. It is not showing up at all. Literally. I had the original mod and it worked. Recently something happened to my computer and everything was deleted. I decided to start anew. I have everything that is recommended, all of the updated mods. Then I start up the game and I wait. I have the household playing and doing everything normally. I know with the older versions you had to wait for a bit then the message appears saying welcome and to wait til it completely installed. With the new updated mod it does not do that. I play the game normally waiting for it to go, but it never appears. Do i need to disable something in my game or whatnot? having a similar issue here could it be potentially be an issue caused by the 1.69 update, something weird I've found is that I dont get the warning message about mods scripts running with 2.6, however since getting that message usually means everythings working and not getting it is bad I'm completely lost is there a new requirement for 2.6 from 2.5a. found this script error. simulating object is null unable to obtain an interaction object The given key was not present in the dictionary. #0: 0x0004d throw in System.Collections.Generic.System.Collections.Generic.Dictionary`2:get_Item (string) (30581360 [308CDFA8] ) #1: 0x00101 callvirt in Sims3.Gameplay.Objects.OnikiStuff.Sims3.Gameplay.Objects.OnikiStuff.MedicineData:Register (string,string,ulong,ulong,int,int,Sims3.Gameplay.ActorSystems.BuffNames,Oniki.Gameplay.DiseaseNames,int,bool) ([303C8760] [300880C0] [5822472917803777894/0x50cd94451c06bf66] [5822472917803777894/0x50cd94451c06bf66] [12] [1599] [0] [1] [1] [0] ) #2: 0x000f0 call in Oniki.Oniki.Main:Start () () #3: 0x0002c call in Oniki.Oniki.KinkyMod:OnWorldLoadFinishedHandler (object,System.EventArgs) ([2FFD88A0] [313787D0] ) #4: 0x00000 in System.System.EventHandler:Invoke (object,System.EventArgs) (30848028 [2FFD88A0] [313787D0] ) #5: 0x00013 callvirt in Sims3.SimIFace.Sims3.SimIFace.World:OnWorldLoadFinished () () Downgrading to 2.5a seemed to fix it strangely enough though I have no clue as to why it would. Going to try tweaking my packages to see if I can get 2.6 to work. Even with just the bare minimum to get 2.6 to work it wont. I've done just about everything I can think of to try and get the latest mod to work with no luck, I've removed all custom content except Kinkyworld and I still dont get a mod script found message (takes 5 minutes+ to load a game or start to test but I've found getting the mod script message means its working as intended), I've gone as far as redownloading the game and still no luck I'm at a complete loss as 2.5a works fine but 2.6 refuses to work.
janyses Posted January 24, 2016 Posted January 24, 2016 Help... i dont know why cannabis wont work for me. I bought it online but after buying i cant see it from my sims inventory. Would anyone know how to clear the service npcs as well. I tried mastercontroller delete homeless and i only found 3 out of 545 that spawned. MasterController doesn't remove Service sims with this function since they will just be regenerated by the game. It only deletes the portion of the homeless population that does not have an active role. In addition to what no.1froggie said, when using "Nraas>MasterController>Total Annihilation>Service," make sure not to delete the Kinky NPCs: Dominique Strass Kauhn, Lord John Sewer, Tatsuya Kuribayashi,Tiger Goods and Tom Peeping. (There are some additional NPCs if you are using the Patreon version.) In my experience, the mod will not recreate them and you would no longer be able to play with escorts.
maraas Posted January 24, 2016 Posted January 24, 2016 I'm currently having issues with this mod. It is not showing up at all. Literally. I had the original mod and it worked. Recently something happened to my computer and everything was deleted. I decided to start anew. I have everything that is recommended, all of the updated mods. Then I start up the game and I wait. I have the household playing and doing everything normally. I know with the older versions you had to wait for a bit then the message appears saying welcome and to wait til it completely installed. With the new updated mod it does not do that. I play the game normally waiting for it to go, but it never appears. Do i need to disable something in my game or whatnot? having a similar issue here could it be potentially be an issue caused by the 1.69 update, something weird I've found is that I dont get the warning message about mods scripts running with 2.6, however since getting that message usually means everythings working and not getting it is bad I'm completely lost is there a new requirement for 2.6 from 2.5a. found this script error. simulating object is null unable to obtain an interaction object The given key was not present in the dictionary. #0: 0x0004d throw in System.Collections.Generic.System.Collections.Generic.Dictionary`2:get_Item (string) (30581360 [308CDFA8] ) #1: 0x00101 callvirt in Sims3.Gameplay.Objects.OnikiStuff.Sims3.Gameplay.Objects.OnikiStuff.MedicineData:Register (string,string,ulong,ulong,int,int,Sims3.Gameplay.ActorSystems.BuffNames,Oniki.Gameplay.DiseaseNames,int,bool) ([303C8760] [300880C0] [5822472917803777894/0x50cd94451c06bf66] [5822472917803777894/0x50cd94451c06bf66] [12] [1599] [0] [1] [1] [0] ) #2: 0x000f0 call in Oniki.Oniki.Main:Start () () #3: 0x0002c call in Oniki.Oniki.KinkyMod:OnWorldLoadFinishedHandler (object,System.EventArgs) ([2FFD88A0] [313787D0] ) #4: 0x00000 in System.System.EventHandler:Invoke (object,System.EventArgs) (30848028 [2FFD88A0] [313787D0] ) #5: 0x00013 callvirt in Sims3.SimIFace.Sims3.SimIFace.World:OnWorldLoadFinished () () Downgrading to 2.5a seemed to fix it strangely enough though I have no clue as to why it would. Going to try tweaking my packages to see if I can get 2.6 to work. Even with just the bare minimum to get 2.6 to work it wont. I've done just about everything I can think of to try and get the latest mod to work with no luck, I've removed all custom content except Kinkyworld and I still dont get a mod script found message (takes 5 minutes+ to load a game or start to test but I've found getting the mod script message means its working as intended), I've gone as far as redownloading the game and still no luck I'm at a complete loss as 2.5a works fine but 2.6 refuses to work. I`m not sure this helps, but make sure your nraas mods are up to date.
Deimos Posted January 24, 2016 Posted January 24, 2016 I'm currently having issues with this mod. It is not showing up at all. Literally. I had the original mod and it worked. Recently something happened to my computer and everything was deleted. I decided to start anew. I have everything that is recommended, all of the updated mods. Then I start up the game and I wait. I have the household playing and doing everything normally. I know with the older versions you had to wait for a bit then the message appears saying welcome and to wait til it completely installed. With the new updated mod it does not do that. I play the game normally waiting for it to go, but it never appears. Do i need to disable something in my game or whatnot? having a similar issue here could it be potentially be an issue caused by the 1.69 update, something weird I've found is that I dont get the warning message about mods scripts running with 2.6, however since getting that message usually means everythings working and not getting it is bad I'm completely lost is there a new requirement for 2.6 from 2.5a. found this script error. simulating object is null unable to obtain an interaction object The given key was not present in the dictionary. #0: 0x0004d throw in System.Collections.Generic.System.Collections.Generic.Dictionary`2:get_Item (string) (30581360 [308CDFA8] ) #1: 0x00101 callvirt in Sims3.Gameplay.Objects.OnikiStuff.Sims3.Gameplay.Objects.OnikiStuff.MedicineData:Register (string,string,ulong,ulong,int,int,Sims3.Gameplay.ActorSystems.BuffNames,Oniki.Gameplay.DiseaseNames,int,bool) ([303C8760] [300880C0] [5822472917803777894/0x50cd94451c06bf66] [5822472917803777894/0x50cd94451c06bf66] [12] [1599] [0] [1] [1] [0] ) #2: 0x000f0 call in Oniki.Oniki.Main:Start () () #3: 0x0002c call in Oniki.Oniki.KinkyMod:OnWorldLoadFinishedHandler (object,System.EventArgs) ([2FFD88A0] [313787D0] ) #4: 0x00000 in System.System.EventHandler:Invoke (object,System.EventArgs) (30848028 [2FFD88A0] [313787D0] ) #5: 0x00013 callvirt in Sims3.SimIFace.Sims3.SimIFace.World:OnWorldLoadFinished () () Downgrading to 2.5a seemed to fix it strangely enough though I have no clue as to why it would. Going to try tweaking my packages to see if I can get 2.6 to work. Even with just the bare minimum to get 2.6 to work it wont. I've done just about everything I can think of to try and get the latest mod to work with no luck, I've removed all custom content except Kinkyworld and I still dont get a mod script found message (takes 5 minutes+ to load a game or start to test but I've found getting the mod script message means its working as intended), I've gone as far as redownloading the game and still no luck I'm at a complete loss as 2.5a works fine but 2.6 refuses to work. I`m not sure this helps, but make sure your nraas mods are up to date. That was the first thing I did was to make sure all of the nraas mods were up to date. Its just weird that 2.5a works and script mods work but with 2.6 none of my script mods work.
Deimos Posted January 24, 2016 Posted January 24, 2016 I'm currently having issues with this mod. It is not showing up at all. Literally. I had the original mod and it worked. Recently something happened to my computer and everything was deleted. I decided to start anew. I have everything that is recommended, all of the updated mods. Then I start up the game and I wait. I have the household playing and doing everything normally. I know with the older versions you had to wait for a bit then the message appears saying welcome and to wait til it completely installed. With the new updated mod it does not do that. I play the game normally waiting for it to go, but it never appears. Do i need to disable something in my game or whatnot? having a similar issue here could it be potentially be an issue caused by the 1.69 update, something weird I've found is that I dont get the warning message about mods scripts running with 2.6, however since getting that message usually means everythings working and not getting it is bad I'm completely lost is there a new requirement for 2.6 from 2.5a. found this script error. simulating object is null unable to obtain an interaction object The given key was not present in the dictionary. #0: 0x0004d throw in System.Collections.Generic.System.Collections.Generic.Dictionary`2:get_Item (string) (30581360 [308CDFA8] ) #1: 0x00101 callvirt in Sims3.Gameplay.Objects.OnikiStuff.Sims3.Gameplay.Objects.OnikiStuff.MedicineData:Register (string,string,ulong,ulong,int,int,Sims3.Gameplay.ActorSystems.BuffNames,Oniki.Gameplay.DiseaseNames,int,bool) ([303C8760] [300880C0] [5822472917803777894/0x50cd94451c06bf66] [5822472917803777894/0x50cd94451c06bf66] [12] [1599] [0] [1] [1] [0] ) #2: 0x000f0 call in Oniki.Oniki.Main:Start () () #3: 0x0002c call in Oniki.Oniki.KinkyMod:OnWorldLoadFinishedHandler (object,System.EventArgs) ([2FFD88A0] [313787D0] ) #4: 0x00000 in System.System.EventHandler:Invoke (object,System.EventArgs) (30848028 [2FFD88A0] [313787D0] ) #5: 0x00013 callvirt in Sims3.SimIFace.Sims3.SimIFace.World:OnWorldLoadFinished () () Downgrading to 2.5a seemed to fix it strangely enough though I have no clue as to why it would. Going to try tweaking my packages to see if I can get 2.6 to work. Even with just the bare minimum to get 2.6 to work it wont. I've done just about everything I can think of to try and get the latest mod to work with no luck, I've removed all custom content except Kinkyworld and I still dont get a mod script found message (takes 5 minutes+ to load a game or start to test but I've found getting the mod script message means its working as intended), I've gone as far as redownloading the game and still no luck I'm at a complete loss as 2.5a works fine but 2.6 refuses to work. I`m not sure this helps, but make sure your nraas mods are up to date. That was the first thing I did was to make sure all of the nraas mods were up to date. Its just weird that 2.5a works and script mods work but with 2.6 none of my script mods work. Like I said, I restarted everything. Every single mod and nrass is up to date. did you try the 2.5a just to make sure everything worked and are you getting a mod script found message on start (before actually loading a save).
maraas Posted January 24, 2016 Posted January 24, 2016 try putting onikis mod in override folder. maybe that works?
Nichya Posted January 24, 2016 Posted January 24, 2016 one thing we must be aware are the latest origin sims 3 update which ppl sayd ruines mods and combatible i believe this update was in november or december i did not update my sims game i always launch by clicking "without update" but we dunno how the nraas versions are and if working or not on new last game updarte and same im wondering if KW mods are latest sims 3update or still using the previos game version since i have horrible trouble suddenly and forced to disable KW ingame
Deimos Posted January 24, 2016 Posted January 24, 2016 try putting onikis mod in override folder. maybe that works? tried that no change (note I am basing this off of starting the game and getting the script mod message).
Anophilius Posted January 24, 2016 Posted January 24, 2016 I have a bug with a whore. I have a sim set in whore mode, but the option to stop doesn't show. Also, when I click on solicit client with that sim she go talk to the other sim, the game lag horribly and then nothing follow the conversation. The option to solicit is still there even with the mod disabled. yup. same here. it happend to 2 female sims out of 5. is there any way to reset your sim to basic kinky state? also i've got cmar penis v2.2 installed and it stays floppy all the time during woohoo. You can use MasterController to stop whoring: "Sim>Intermediate>Remove Role." that doesn't work. i mean the game says there's no role.
Jolie Rouge Posted January 24, 2016 Posted January 24, 2016 I have a bug with a whore. I have a sim set in whore mode, but the option to stop doesn't show. Also, when I click on solicit client with that sim she go talk to the other sim, the game lag horribly and then nothing follow the conversation. The option to solicit is still there even with the mod disabled. yup. same here. it happend to 2 female sims out of 5. is there any way to reset your sim to basic kinky state? also i've got cmar penis v2.2 installed and it stays floppy all the time during woohoo. You can use MasterController to stop whoring: "Sim>Intermediate>Remove Role." that doesn't work. i mean the game says there's no role. If you have it, then remove NraasRegister (if not, skip this); so let`s see, if I get this right: go into Edit Town, remove your Sim from the household, save her to the bin, go back into the game, so the Sim is deleted, then go back to Edit Town and place your Sim again. You will lose all social contacts, but no skills and the Sim should be reset.
Barabbas Posted January 24, 2016 Posted January 24, 2016 I have a bug with a whore. I have a sim set in whore mode, but the option to stop doesn't show. Also, when I click on solicit client with that sim she go talk to the other sim, the game lag horribly and then nothing follow the conversation. The option to solicit is still there even with the mod disabled. yup. same here. it happend to 2 female sims out of 5. is there any way to reset your sim to basic kinky state? also i've got cmar penis v2.2 installed and it stays floppy all the time during woohoo. You can use MasterController to stop whoring: "Sim>Intermediate>Remove Role." that doesn't work. i mean the game says there's no role. If you have it, then remove NraasRegister (if not, skip this); so let`s see, if I get this right: go into Edit Town, remove your Sim from the household, save her to the bin, go back into the game, so the Sim is deleted, then go back to Edit Town and place your Sim again. You will lose all social contacts, but no skills and the Sim should be reset. This is the best solution I was able to find. I know ErrorTrap is at least one thing that can cause this bug so remove that from your game when playing (as has always been recommended). I have never used NraasRegister and still had the problem and this was the best solution. So don't ignore it even if you don't have NraasRegister.
HelloIAmAwesome Posted January 25, 2016 Posted January 25, 2016 Hey. I'm not sure if this problem has come up in anyone else's posts, so sorry if I'm repeating a question... You know that blue error screen thing that says that there's been a script error or whatever and there's a button for reset, reset all, delete, remove scripts, ect... The mod has been working just fine for me for a while, and after travelling to a vacation world (first time I've done it in any file since the update), when I got home I got this blue error screen pop up and no matter what I hit, it will repeatedly pop up. The only thing that stops it is turning off kinkyworld, but when I turn it back on again, it starts up again. Anyone know how I can fix this?
Darkening Demise Posted January 25, 2016 Posted January 25, 2016 When did the 'aftermath' animations get added? Its nice.
kdhaai Posted January 25, 2016 Posted January 25, 2016 Teaser Time With O'Rain Onikikay has now implemented SexBot Trait Chip for Into The Future (EP11 required) (requirements: Level 7 in bot building/6 Love powered crystals/1 Tunneling Nanite/2 Medium Processor chips) A cum layer is now applied after oral sex You may now disable the underwear option Rapist Trait (not sure how new that is but I'm attaching) Cum Shots (found this in CAS while I was editing my sim) now on the body as well (may be Amra's but not sure on this, just found it in CAS) See attached pics. Make note of this for your future release ooh nice. i was about to suggest a rapist trait. of course the npc rapists are fun, but lots of them look horrible and i have to use master controller to change their looks. i would love to have an option to use my own rapist gang to go around town. ty for the underwear option <3 and ooooh yesss cumshots auto applied awesome!!
Deimos Posted January 25, 2016 Posted January 25, 2016 try putting onikis mod in override folder. maybe that works? tried that no change (note I am basing this off of starting the game and getting the script mod message). Alright I think I've narrowed it down I've been messing with it for a while and I think it 1 of 2 things. 1 incompatibility with the latest update, 2 a corrupted script Attached is the pertinent info from the script error in 2.6 #1: 0x00101 callvirt in Sims3.Gameplay.Objects.OnikiStuff.Sims3.Gameplay.Objects.OnikiStuff.MedicineData:Register (string,string,ulong,ulong,int,int,Sims3.Gameplay.ActorSystems.BuffNames,Oniki.Gameplay.DiseaseNames,int,bool) ([2F31A2C0] [3065EF00] [5822472917803777894/0x50cd94451c06bf66] [5822472917803777894/0x50cd94451c06bf66] [12] [1599] [0] [1] [1] [0] ) #2: 0x000f0 call in Oniki.Oniki.Main:Start () () #3: 0x0002c call in Oniki.Oniki.KinkyMod:OnWorldLoadFinishedHandler (object,System.EventArgs) ([2F1B88A0] [2F9CCAC8] ) Below is the 2.5a for comparrison #1: 0x00049 callvirt in Sims3.Gameplay.Objects.OnikiStuff.Sims3.Gameplay.Objects.OnikiStuff.CondomBox:PreLoad () () #2: 0x00035 callvirt in Oniki.Oniki.KinkyMod:OnPreLoad () () I think sadly I'll be stuck with 2.5a.
OnikiKay Posted January 25, 2016 Author Posted January 25, 2016 try putting onikis mod in override folder. maybe that works? tried that no change (note I am basing this off of starting the game and getting the script mod message). Alright I think I've narrowed it down I've been messing with it for a while and I think it 1 of 2 things. 1 incompatibility with the latest update, 2 a corrupted script Attached is the pertinent info from the script error in 2.6 #1: 0x00101 callvirt in Sims3.Gameplay.Objects.OnikiStuff.Sims3.Gameplay.Objects.OnikiStuff.MedicineData:Register (string,string,ulong,ulong,int,int,Sims3.Gameplay.ActorSystems.BuffNames,Oniki.Gameplay.DiseaseNames,int,bool) ([2F31A2C0] [3065EF00] [5822472917803777894/0x50cd94451c06bf66] [5822472917803777894/0x50cd94451c06bf66] [12] [1599] [0] [1] [1] [0] ) #2: 0x000f0 call in Oniki.Oniki.Main:Start () () #3: 0x0002c call in Oniki.Oniki.KinkyMod:OnWorldLoadFinishedHandler (object,System.EventArgs) ([2F1B88A0] [2F9CCAC8] ) Below is the 2.5a for comparrison #1: 0x00049 callvirt in Sims3.Gameplay.Objects.OnikiStuff.Sims3.Gameplay.Objects.OnikiStuff.CondomBox:PreLoad () () #2: 0x00035 callvirt in Oniki.Oniki.KinkyMod:OnPreLoad () () I think sadly I'll be stuck with 2.5a. This error prevents the mod to load correctly. The question is why do you have this error? Looks like it's a problem with a missing grocery item list ("All" or "Home").
Deimos Posted January 25, 2016 Posted January 25, 2016 try putting onikis mod in override folder. maybe that works? tried that no change (note I am basing this off of starting the game and getting the script mod message). Alright I think I've narrowed it down I've been messing with it for a while and I think it 1 of 2 things. 1 incompatibility with the latest update, 2 a corrupted script Attached is the pertinent info from the script error in 2.6 #1: 0x00101 callvirt in Sims3.Gameplay.Objects.OnikiStuff.Sims3.Gameplay.Objects.OnikiStuff.MedicineData:Register (string,string,ulong,ulong,int,int,Sims3.Gameplay.ActorSystems.BuffNames,Oniki.Gameplay.DiseaseNames,int,bool) ([2F31A2C0] [3065EF00] [5822472917803777894/0x50cd94451c06bf66] [5822472917803777894/0x50cd94451c06bf66] [12] [1599] [0] [1] [1] [0] ) #2: 0x000f0 call in Oniki.Oniki.Main:Start () () #3: 0x0002c call in Oniki.Oniki.KinkyMod:OnWorldLoadFinishedHandler (object,System.EventArgs) ([2F1B88A0] [2F9CCAC8] ) Below is the 2.5a for comparrison #1: 0x00049 callvirt in Sims3.Gameplay.Objects.OnikiStuff.Sims3.Gameplay.Objects.OnikiStuff.CondomBox:PreLoad () () #2: 0x00035 callvirt in Oniki.Oniki.KinkyMod:OnPreLoad () () I think sadly I'll be stuck with 2.5a. This error prevents the mod to load correctly. The question is why do you have this error? Looks like it's a problem with a missing grocery item list ("All" or "Home"). That error shows up on a new game, and recent saves every time even with just the bare minimum in mods. I dont know if this will help but one thing I've found while running 2.5a is I get the mod script found on every startup but with 2.6 I don't, in fact no mods that use scripts seem to work with 2.6 active. I'll try getting 2.6 to run by it self on a different computer to see if this one is a potential cause (running win 10 recent clean install as of 22nd).
maraas Posted January 25, 2016 Posted January 25, 2016 Have you tried the reset all? Go to your community hall building. Find nraas/town/reset all ( I think that was how you did it). Hope that might help.
devilangel13 Posted January 25, 2016 Posted January 25, 2016 Can someone explain to me this error please? ^^ Your Sim Camila is stacked. If "reset" or "reset all" doesn't help, find Camila, click on her, open Kinky>debug and press Unlock. That will release her from stacking and you will have blue screen no more. I didn't get this errors after a new save game but thank's you for explaining me!
Deimos Posted January 25, 2016 Posted January 25, 2016 Have you tried the reset all? Go to your community hall building. Find nraas/town/reset all ( I think that was how you did it). Hope that might help. No change at all, even tried on a different computer with just the bare minimum to get kinkyworld 2.6 to work and still doesnt work, however 2.5a still does which leads me to suspect it could be an issue with 2.6 and patch 1.69 since on both computers the game was downloaded and installed through origin, the only other issue I can think of would that it could be a missing requirement but I dont think the requirements have changed since 2.5a.
springacres Posted January 25, 2016 Posted January 25, 2016 There is already a scoring based on attraction (just take a look at the ShowInfos debug interaction) in KW. It uses traits (base and rewards), moodlets, reputation, skills and some sliders value. What I mean is that a sim with high scoring may still looks ugly to the player. What I could do, is to add a value for each sim that can be manualy set by the player to rate the beauty of any sim. Each sim comes with a default value (5). But, at anytime, the player can change it (using a debug interaction) by selecting a value from 0 (ugly) to 10 (stunning). This value could be used to modulate the actual scoring. So an ugly sim with attractive and irresistible traits will be considered a bit less ugly. BTW, I'll add the possibilty for the player to accept or reject woohoo (like it's done for the join interaction) and add an option to automatically accept for those that want to keep the current behaviour. Thank you Oniki! The more options the better right? Ooh, even better!
springacres Posted January 25, 2016 Posted January 25, 2016 When did the 'aftermath' animations get added? Its nice. Screenshot-38.jpgScreenshot-39.jpg I know, aren't they sweet? I think those might be from Lady666's or Amra72's latest updates rather than the base mod. The first time I saw them I just went DAWWWW.
1010011010 Posted January 26, 2016 Posted January 26, 2016 When did the 'aftermath' animations get added? Its nice. Screenshot-38.jpgScreenshot-39.jpg I know, aren't they sweet? I think those might be from Lady666's or Amra72's latest updates rather than the base mod. The first time I saw them I just went DAWWWW. That's Amra72's latest release AND it allows to go for round 2 by changing position.
MsConfetti Posted January 26, 2016 Posted January 26, 2016 I'm currently having issues with this mod. It is not showing up at all. Literally. I had the original mod and it worked. Recently something happened to my computer and everything was deleted. I decided to start anew. I have everything that is recommended, all of the updated mods. Then I start up the game and I wait. I have the household playing and doing everything normally. I know with the older versions you had to wait for a bit then the message appears saying welcome and to wait til it completely installed. With the new updated mod it does not do that. I play the game normally waiting for it to go, but it never appears. Do i need to disable something in my game or whatnot? Quick question - when you click on a sim, does the word "kinky" show up in the pie menu at all?
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