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[Sims3][WIP] KinkyWorld v0.37 [Updated: May 3rd 2019]


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Posted

I'm sorry if this was asked before, but i only found your problems with the animation itself.

 

my problem is that, whatever i do my sims get always rejected for threesomes. i made do with 3 sims all of them loving each other, had kinky sex before and even cast horny curse on all, but still rejecting threesomes.

 

any idea why?

Posted

Why is it so hard posting some videos of screenshots of the mod itself? I'd love to see what i'm downloading.

 

Because this mod uses the animations made by Amra, Lady666 and The Master. It's not an animation mod but a mod that adds to gameplay. If you need to see there's two screenshot threads. Also each animator has there own thread with plenty of gifs. Plus I don't know if LL has the bandwith for videos, gifs yes but videos I'm not sure. If you're on the fence just make a folder in your mods folder called KinkyWorld and put all the package files in it. If you do't like it just remove the folder, it won't bork your Sims 3 installation and there are plenty of info guides on initial setup. It's not perfect hence it's a WIP but it adds a whole new dimension to Sims 3 gameplay. Also, if you look in the screenshot thread Darkening Demise post links to videos of gameplay. I'm still in between machines or I'd put more up. I only have a link to just one video.

Posted

I just wanted to say that I love what I've seen so far and really look forward to seeing the horse animations completed. If I wasn't financially on the edge you would be one of the few patrons I feel would be worth while supporting.

Posted

Congratulations on this Mod. The idea is great ;) Now on to fixing the freezing ;) The temporary fixes only worked once for me. In every other case they freeze if I try to change the position and then end it without anything.

Posted

 

@1010011010 What is a love charm? I wonder if this is why whenever I wish for love at the fountain, they don't kiss anymore.

 

janyses, finally a question I can help you with :)  The Love Charm is one of the spells/charms that a Witch can cast.  Not sure what's up with the fountain though, I rarely use that. 

 

 

Thanks O'Rain. I think I was confused about the fountain, anyway. I thought they would always kiss before, but that doesn't seem the case.

Why is it so hard posting some videos of screenshots of the mod itself? I'd love to see what i'm downloading.

I don't know about videos, but there are a couple of pics on Oniki's blog here: http://onikikay.blogspot.com/

Posted

 

Why is it so hard posting some videos of screenshots of the mod itself? I'd love to see what i'm downloading.

 

Because this mod uses the animations made by Amra, Lady666 and The Master. It's not an animation mod but a mod that adds to gameplay. If you need to see there's two screenshot threads. Also each animator has there own thread with plenty of gifs. Plus I don't know if LL has the bandwith for videos, gifs yes but videos I'm not sure. If you're on the fence just make a folder in your mods folder called KinkyWorld and put all the package files in it. If you do't like it just remove the folder, it won't bork your Sims 3 installation and there are plenty of info guides on initial setup. It's not perfect hence it's a WIP but it adds a whole new dimension to Sims 3 gameplay. Also, if you look in the screenshot thread Darkening Demise post links to videos of gameplay. I'm still in between machines or I'd put more up. I only have a link to just one video.

 

 

Thank you for heads up.. I'm familiar with Amra's animatiosn and that does actually give me a slight insight on what's this mod's about... I shall give it try. 

Posted

 

 

Why is it so hard posting some videos of screenshots of the mod itself? I'd love to see what i'm downloading.

 

Because this mod uses the animations made by Amra, Lady666 and The Master. It's not an animation mod but a mod that adds to gameplay. If you need to see there's two screenshot threads. Also each animator has there own thread with plenty of gifs. Plus I don't know if LL has the bandwith for videos, gifs yes but videos I'm not sure. If you're on the fence just make a folder in your mods folder called KinkyWorld and put all the package files in it. If you do't like it just remove the folder, it won't bork your Sims 3 installation and there are plenty of info guides on initial setup. It's not perfect hence it's a WIP but it adds a whole new dimension to Sims 3 gameplay. Also, if you look in the screenshot thread Darkening Demise post links to videos of gameplay. I'm still in between machines or I'd put more up. I only have a link to just one video.

 

Thank you for heads up.. I'm familiar with Amra's animatiosn and that does actually give me a slight insight on what's this mod's about... I shall give it try. 

 

 

Just use a new game and not a save you might care about. On here Maraas has a setup guide and on OnikiKay's blog there's a setup too. It's also advisable to reset your town once in a while too. You do that thru Nraas Master Controller.

 

Posted

Hi everyone, Thank you first of all to OnikiKay, for the great addition of this mod, its really spiced my sims up!

Everything is running fine, I get occasional hitches, thats to be expected,the only thing I cant figure out is why some of the male rapist gang have erections and some not, I looked at their clothing in cas,and it seemed that the successful ones wore the trousers with buttons on the front,weird I know,but I just wondered if it was to do with clothing they wore. 

Im using all the suggested mods,navetseas skins, cmars stuff, everything is working [im starting to get lag after a couple of weeks in starlight shores which is annoying, but probably not this mods fault] 

Anyway sorry for rambling, keep up the good work, and thank you for all the help that is posted here.

For the people getting frozen sims, can you use resetsim name name in console?

I get the blue error report rarely and theres a button on the blue page to reset sim which I use successfully.

Posted

... sooo. My sim was holding her newborn when she got a call for service. Despite having queued up the "put baby in crib" action, it cancelled and, well. She took the baby to the client's house, stuck it (more like buried) in the snow.

Now, I'm cracking up and all, but that isn't really the ideal situation... I'll see if I can replicate it.

Posted

Still getting the problem with Stray make dogs resetting. I've seen them do it when trying to sniff paparazzi. However, they don't seem to do it when interacting with the Sims in random households. So I'm wondering if it's only with service/role sims.

 

Also I noticed that all the bladder/hygiene stats are blank on my toilets, so Sims are no longer using toilets, and are peeing everywhere else. Does KW modify toilets in any way? I have no idea what else could be causing the toilets to be broken.

 

 

Object:

 Name: Stray Dog
 Type: Sims3.Gameplay.Actors.Sim
 Object id: 0x9cef00728d2524b0
 Position: (1446.4040, 23.8953, 1242.3600)
 Room id: 0
 Level: 0
 Flags: InWorld, IsUsed
 Lot: Sims3.Gameplay.Core.WorldLot
 Lot Name:
 Lot Address:
 IsValid: True
 World: DOT11
 OnVacation: False
 Season: Winter
 Posture: Sims3.Gameplay.ActorSystems.PetStandingPosture
 Household: PetHousehold
 No LotHome
SimDescription:

 Name: Stray Dog
 Age: Adult
 Gender: Male
 SimDescriptionId: 11308257681344898208
 LotHomeId: 0
 HomeWorld: DOT11
 Proper Genealogy
 Valid: True
 Species: Dog
 Household: PetHousehold
 Occult: None
 Alien: 0
 Career: <Unemployed>
 School: <None>

Interactions:

 Counter: 1
 Sim-Time: Thu. at 9:00
 Start-Time: 09/30/2015 09:40:18
 PreLoadup-Time: 09/30/2015 09:41:59
 Loadup-Time: 09/30/2015 09:43:35
 Log-Time: 09/30/2015 10:51:11

System.NullReferenceException: A null value was found where an object instance was required.
#0: 0x00010 callvirt   in Sims3.Gameplay.RealEstate.Sims3.Gameplay.RealEstate.RealEstateManager:IsVacationLotOwned (Sims3.Gameplay.CAS.Household,Sims3.SimIFace.WorldName,ulong) ([4A260380] [232816262] [-1/0xffffffffffffffff] )
#1: 0x000f3 call       in Sims3.Gameplay.Core.Sims3.Gameplay.Core.Lot:CommonVisitTest (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Core.Lot,bool,bool,ulong,Sims3.SimIFace.GreyedOutTooltipCallback&) (4AB91000 [A9AD6400] [4AB91000] [1] [1] [0/0x0] [5AA45364] )
#2: 0x00024 callvirt   in Sims3.Gameplay.Core.VisitLot+Definition:Test (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Core.Lot,bool,Sims3.SimIFace.GreyedOutTooltipCallback&) (4A3D87B0 [A9AD6400] [4AB91000] [1] [5AA45364] )
#3: 0x0014b callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionDefinition`3:Test (Sims3.Gameplay.Interactions.InteractionInstanceParameters&,Sims3.SimIFace.GreyedOutTooltipCallback&) (4A3D87B0 [vt:5AA4532C] [5AA45364] )
#4: 0x0004a callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.InteractionObjectPair:TestAndCalculateScore (Sims3.Gameplay.Autonomy.Autonomy,Sims3.Gameplay.Autonomy.AutonomySearchType,Sims3.Gameplay.Interactions.InteractionFlags) (491D7D20 [7333A1C0] [1] [1] )
#5: 0x0000b callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:CalculateScore (Sims3.Gameplay.Autonomy.InteractionObjectPair) (7333A1C0 [491D7D20] )
#6: 0x0001a call       in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:CalculateScoreAndAddToCandidates (Sims3.Gameplay.Autonomy.InteractionObjectPair) (7333A1C0 [491D7D20] )
#7: 0x0005f call       in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsForMetaObject (Sims3.Gameplay.Interfaces.IMetaObject,Sims3.Gameplay.Autonomy.CommodityKind) (7333A1C0 [4AB91000] [0] )
#8: 0x000a9 call       in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsForMetaAutonomy (Sims3.Gameplay.Autonomy.CommodityKind) (7333A1C0 [0] )
#9: 0x00024 stloc.i4   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsOnObjects (Sims3.Gameplay.Autonomy.CommodityKind,bool) (7333A1C0 [0] [1] )
#10: 0x000c9 brfalse.i4.s in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (Sims3.Gameplay.Autonomy.CommodityKind,bool) (7333A1C0 [0] [1] )
#11: 0x00023 stloc.u1   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (bool) (7333A1C0 [1] )
#12: 0x00004 pop        in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:TryFindBestAction () ()
#13: 0x0002a leave.s    in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.AutonomyManager:Simulate () ()
#14: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()

 

Posted

I had a weird thing happen. I know you're not supposed to be able to start whoring while signed up as a callgirl, but my callgirl was at a bar and got solicited by someone. After they had sex, instead of adding the money, it took it away. You know what? Never mind. I think my whore might have autonomously solicited a male whore. Can they do that? I've never had my active sim solicit on their own.

Posted

Still getting the problem with Stray make dogs resetting. I've seen them do it when trying to sniff paparazzi. However, they don't seem to do it when interacting with the Sims in random households. So I'm wondering if it's only with service/role sims.

 

Also I noticed that all the bladder/hygiene stats are blank on my toilets, so Sims are no longer using toilets, and are peeing everywhere else. Does KW modify toilets in any way? I have no idea what else could be causing the toilets to be broken.

 

 

Object:

 

 Name: Stray Dog

 Type: Sims3.Gameplay.Actors.Sim

 Object id: 0x9cef00728d2524b0

 Position: (1446.4040, 23.8953, 1242.3600)

 Room id: 0

 Level: 0

 Flags: InWorld, IsUsed

 Lot: Sims3.Gameplay.Core.WorldLot

 Lot Name:

 Lot Address:

 IsValid: True

 World: DOT11

 OnVacation: False

 Season: Winter

 Posture: Sims3.Gameplay.ActorSystems.PetStandingPosture

 Household: PetHousehold

 No LotHome

SimDescription:

 

 Name: Stray Dog

 Age: Adult

 Gender: Male

 SimDescriptionId: 11308257681344898208

 LotHomeId: 0

 HomeWorld: DOT11

 Proper Genealogy

 Valid: True

 Species: Dog

 Household: PetHousehold

 Occult: None

 Alien: 0

 Career: <Unemployed>

 School: <None>

 

Interactions:

 

 Counter: 1

 Sim-Time: Thu. at 9:00

 Start-Time: 09/30/2015 09:40:18

 PreLoadup-Time: 09/30/2015 09:41:59

 Loadup-Time: 09/30/2015 09:43:35

 Log-Time: 09/30/2015 10:51:11

 

System.NullReferenceException: A null value was found where an object instance was required.

#0: 0x00010 callvirt   in Sims3.Gameplay.RealEstate.Sims3.Gameplay.RealEstate.RealEstateManager:IsVacationLotOwned (Sims3.Gameplay.CAS.Household,Sims3.SimIFace.WorldName,ulong) ([4A260380] [232816262] [-1/0xffffffffffffffff] )

#1: 0x000f3 call       in Sims3.Gameplay.Core.Sims3.Gameplay.Core.Lot:CommonVisitTest (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Core.Lot,bool,bool,ulong,Sims3.SimIFace.GreyedOutTooltipCallback&) (4AB91000 [A9AD6400] [4AB91000] [1] [1] [0/0x0] [5AA45364] )

#2: 0x00024 callvirt   in Sims3.Gameplay.Core.VisitLot+Definition:Test (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Core.Lot,bool,Sims3.SimIFace.GreyedOutTooltipCallback&) (4A3D87B0 [A9AD6400] [4AB91000] [1] [5AA45364] )

#3: 0x0014b callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionDefinition`3:Test (Sims3.Gameplay.Interactions.InteractionInstanceParameters&,Sims3.SimIFace.GreyedOutTooltipCallback&) (4A3D87B0 [vt:5AA4532C] [5AA45364] )

#4: 0x0004a callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.InteractionObjectPair:TestAndCalculateScore (Sims3.Gameplay.Autonomy.Autonomy,Sims3.Gameplay.Autonomy.AutonomySearchType,Sims3.Gameplay.Interactions.InteractionFlags) (491D7D20 [7333A1C0] [1] [1] )

#5: 0x0000b callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:CalculateScore (Sims3.Gameplay.Autonomy.InteractionObjectPair) (7333A1C0 [491D7D20] )

#6: 0x0001a call       in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:CalculateScoreAndAddToCandidates (Sims3.Gameplay.Autonomy.InteractionObjectPair) (7333A1C0 [491D7D20] )

#7: 0x0005f call       in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsForMetaObject (Sims3.Gameplay.Interfaces.IMetaObject,Sims3.Gameplay.Autonomy.CommodityKind) (7333A1C0 [4AB91000] [0] )

#8: 0x000a9 call       in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsForMetaAutonomy (Sims3.Gameplay.Autonomy.CommodityKind) (7333A1C0 [0] )

#9: 0x00024 stloc.i4   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsOnObjects (Sims3.Gameplay.Autonomy.CommodityKind,bool) (7333A1C0 [0] [1] )

#10: 0x000c9 brfalse.i4.s in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (Sims3.Gameplay.Autonomy.CommodityKind,bool) (7333A1C0 [0] [1] )

#11: 0x00023 stloc.u1   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (bool) (7333A1C0 [1] )

#12: 0x00004 pop        in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:TryFindBestAction () ()

#13: 0x0002a leave.s    in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.AutonomyManager:Simulate () ()

#14: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()

 

Make sure you're not using NRaas ErrorTrap.

What do you mean by "the bladder/hygiene stats are blank"?

I had a weird thing happen. I know you're not supposed to be able to start whoring while signed up as a callgirl, but my callgirl was at a bar and got solicited by someone. After they had sex, instead of adding the money, it took it away. You know what? Never mind. I think my whore might have autonomously solicited a male whore. Can they do that? I've never had my active sim solicit on their own.

Yes, your sims can autonomously solicit a whore.

... sooo. My sim was holding her newborn when she got a call for service. Despite having queued up the "put baby in crib" action, it cancelled and, well. She took the baby to the client's house, stuck it (more like buried) in the snow.

 

Now, I'm cracking up and all, but that isn't really the ideal situation... I'll see if I can replicate it.

I'll try to fix that. Thanks for reporting the problem.

Posted

how to establish it? I in threw the mods/packege files, animations too, I come into game and there anything isn't present. Where it has to be? I press the Persian - there is nothing (The version of game 1.67) Sorry for my English

Posted

 

Still getting the problem with Stray make dogs resetting. I've seen them do it when trying to sniff paparazzi. However, they don't seem to do it when interacting with the Sims in random households. So I'm wondering if it's only with service/role sims.

 

Also I noticed that all the bladder/hygiene stats are blank on my toilets, so Sims are no longer using toilets, and are peeing everywhere else. Does KW modify toilets in any way? I have no idea what else could be causing the toilets to be broken.

 

 

Object:

 

 Name: Stray Dog

 Type: Sims3.Gameplay.Actors.Sim

 Object id: 0x9cef00728d2524b0

 Position: (1446.4040, 23.8953, 1242.3600)

 Room id: 0

 Level: 0

 Flags: InWorld, IsUsed

 Lot: Sims3.Gameplay.Core.WorldLot

 Lot Name:

 Lot Address:

 IsValid: True

 World: DOT11

 OnVacation: False

 Season: Winter

 Posture: Sims3.Gameplay.ActorSystems.PetStandingPosture

 Household: PetHousehold

 No LotHome

SimDescription:

 

 Name: Stray Dog

 Age: Adult

 Gender: Male

 SimDescriptionId: 11308257681344898208

 LotHomeId: 0

 HomeWorld: DOT11

 Proper Genealogy

 Valid: True

 Species: Dog

 Household: PetHousehold

 Occult: None

 Alien: 0

 Career: <Unemployed>

 School: <None>

 

Interactions:

 

 Counter: 1

 Sim-Time: Thu. at 9:00

 Start-Time: 09/30/2015 09:40:18

 PreLoadup-Time: 09/30/2015 09:41:59

 Loadup-Time: 09/30/2015 09:43:35

 Log-Time: 09/30/2015 10:51:11

 

System.NullReferenceException: A null value was found where an object instance was required.

#0: 0x00010 callvirt   in Sims3.Gameplay.RealEstate.Sims3.Gameplay.RealEstate.RealEstateManager:IsVacationLotOwned (Sims3.Gameplay.CAS.Household,Sims3.SimIFace.WorldName,ulong) ([4A260380] [232816262] [-1/0xffffffffffffffff] )

#1: 0x000f3 call       in Sims3.Gameplay.Core.Sims3.Gameplay.Core.Lot:CommonVisitTest (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Core.Lot,bool,bool,ulong,Sims3.SimIFace.GreyedOutTooltipCallback&) (4AB91000 [A9AD6400] [4AB91000] [1] [1] [0/0x0] [5AA45364] )

#2: 0x00024 callvirt   in Sims3.Gameplay.Core.VisitLot+Definition:Test (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Core.Lot,bool,Sims3.SimIFace.GreyedOutTooltipCallback&) (4A3D87B0 [A9AD6400] [4AB91000] [1] [5AA45364] )

#3: 0x0014b callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionDefinition`3:Test (Sims3.Gameplay.Interactions.InteractionInstanceParameters&,Sims3.SimIFace.GreyedOutTooltipCallback&) (4A3D87B0 [vt:5AA4532C] [5AA45364] )

#4: 0x0004a callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.InteractionObjectPair:TestAndCalculateScore (Sims3.Gameplay.Autonomy.Autonomy,Sims3.Gameplay.Autonomy.AutonomySearchType,Sims3.Gameplay.Interactions.InteractionFlags) (491D7D20 [7333A1C0] [1] [1] )

#5: 0x0000b callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:CalculateScore (Sims3.Gameplay.Autonomy.InteractionObjectPair) (7333A1C0 [491D7D20] )

#6: 0x0001a call       in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:CalculateScoreAndAddToCandidates (Sims3.Gameplay.Autonomy.InteractionObjectPair) (7333A1C0 [491D7D20] )

#7: 0x0005f call       in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsForMetaObject (Sims3.Gameplay.Interfaces.IMetaObject,Sims3.Gameplay.Autonomy.CommodityKind) (7333A1C0 [4AB91000] [0] )

#8: 0x000a9 call       in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsForMetaAutonomy (Sims3.Gameplay.Autonomy.CommodityKind) (7333A1C0 [0] )

#9: 0x00024 stloc.i4   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsOnObjects (Sims3.Gameplay.Autonomy.CommodityKind,bool) (7333A1C0 [0] [1] )

#10: 0x000c9 brfalse.i4.s in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (Sims3.Gameplay.Autonomy.CommodityKind,bool) (7333A1C0 [0] [1] )

#11: 0x00023 stloc.u1   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (bool) (7333A1C0 [1] )

#12: 0x00004 pop        in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:TryFindBestAction () ()

#13: 0x0002a leave.s    in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.AutonomyManager:Simulate () ()

#14: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()

 

Make sure you're not using NRaas ErrorTrap.

What do you mean by "the bladder/hygiene stats are blank"?

 

Well if it's a choice of putting up with these dog errors or getting rid of errortrap, then I'd rather keep errortrap and put up with the errors, as it fixes a lot more than it breaks.

 

In build/buy mode, the bladder/hygiene stats on the toilets are blank and the toilets are no longer functioning correctly. It's going to take me a few days to narrow down which mod is causing the problem, but thought I would ask the question here, as it's only a recent problem since starting a new world with the new KW version.

Posted

All of a sudden, every time my callgirl gets a call, as soon as she gets in the car to go, I get a "Callgirl.SituationFeedback.GenericFailure" error. If I let her go to the lot, it turns into just a regular social call. Any ideas what's up? It's been something like 10 times in a row.

Posted

Greetings my friends, can someone please tell me how the “Whore” and “Callgirl” work ?

 

- In whore mode, customers always tell me “Oniki.KinkiMod.Whore.SolicitCustomer.Feedback_Question” but nothing happens, no sex, no animations, nothing.

 

- When my girl uses the phone for “CallForGirl” a message tells me “Callgirl.Feedback.CreateSituation” but then nothing happens.

 

Please help me , sorry for my english :)

Posted

Still getting the problem with Stray make dogs resetting. I've seen them do it when trying to sniff paparazzi. However, they don't seem to do it when interacting with the Sims in random households. So I'm wondering if it's only with service/role sims.

 

Also I noticed that all the bladder/hygiene stats are blank on my toilets, so Sims are no longer using toilets, and are peeing everywhere else. Does KW modify toilets in any way? I have no idea what else could be causing the toilets to be broken.

 

 

Object:

 

 Name: Stray Dog

 Type: Sims3.Gameplay.Actors.Sim

 Object id: 0x9cef00728d2524b0

 Position: (1446.4040, 23.8953, 1242.3600)

 Room id: 0

 Level: 0

 Flags: InWorld, IsUsed

 Lot: Sims3.Gameplay.Core.WorldLot

 Lot Name:

 Lot Address:

 IsValid: True

 World: DOT11

 OnVacation: False

 Season: Winter

 Posture: Sims3.Gameplay.ActorSystems.PetStandingPosture

 Household: PetHousehold

 No LotHome

SimDescription:

 

 Name: Stray Dog

 Age: Adult

 Gender: Male

 SimDescriptionId: 11308257681344898208

 LotHomeId: 0

 HomeWorld: DOT11

 Proper Genealogy

 Valid: True

 Species: Dog

 Household: PetHousehold

 Occult: None

 Alien: 0

 Career: <Unemployed>

 School: <None>

 

Interactions:

 

 Counter: 1

 Sim-Time: Thu. at 9:00

 Start-Time: 09/30/2015 09:40:18

 PreLoadup-Time: 09/30/2015 09:41:59

 Loadup-Time: 09/30/2015 09:43:35

 Log-Time: 09/30/2015 10:51:11

 

System.NullReferenceException: A null value was found where an object instance was required.

#0: 0x00010 callvirt   in Sims3.Gameplay.RealEstate.Sims3.Gameplay.RealEstate.RealEstateManager:IsVacationLotOwned (Sims3.Gameplay.CAS.Household,Sims3.SimIFace.WorldName,ulong) ([4A260380] [232816262] [-1/0xffffffffffffffff] )

#1: 0x000f3 call       in Sims3.Gameplay.Core.Sims3.Gameplay.Core.Lot:CommonVisitTest (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Core.Lot,bool,bool,ulong,Sims3.SimIFace.GreyedOutTooltipCallback&) (4AB91000 [A9AD6400] [4AB91000] [1] [1] [0/0x0] [5AA45364] )

#2: 0x00024 callvirt   in Sims3.Gameplay.Core.VisitLot+Definition:Test (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Core.Lot,bool,Sims3.SimIFace.GreyedOutTooltipCallback&) (4A3D87B0 [A9AD6400] [4AB91000] [1] [5AA45364] )

#3: 0x0014b callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionDefinition`3:Test (Sims3.Gameplay.Interactions.InteractionInstanceParameters&,Sims3.SimIFace.GreyedOutTooltipCallback&) (4A3D87B0 [vt:5AA4532C] [5AA45364] )

#4: 0x0004a callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.InteractionObjectPair:TestAndCalculateScore (Sims3.Gameplay.Autonomy.Autonomy,Sims3.Gameplay.Autonomy.AutonomySearchType,Sims3.Gameplay.Interactions.InteractionFlags) (491D7D20 [7333A1C0] [1] [1] )

#5: 0x0000b callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:CalculateScore (Sims3.Gameplay.Autonomy.InteractionObjectPair) (7333A1C0 [491D7D20] )

#6: 0x0001a call       in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:CalculateScoreAndAddToCandidates (Sims3.Gameplay.Autonomy.InteractionObjectPair) (7333A1C0 [491D7D20] )

#7: 0x0005f call       in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsForMetaObject (Sims3.Gameplay.Interfaces.IMetaObject,Sims3.Gameplay.Autonomy.CommodityKind) (7333A1C0 [4AB91000] [0] )

#8: 0x000a9 call       in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsForMetaAutonomy (Sims3.Gameplay.Autonomy.CommodityKind) (7333A1C0 [0] )

#9: 0x00024 stloc.i4   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsOnObjects (Sims3.Gameplay.Autonomy.CommodityKind,bool) (7333A1C0 [0] [1] )

#10: 0x000c9 brfalse.i4.s in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (Sims3.Gameplay.Autonomy.CommodityKind,bool) (7333A1C0 [0] [1] )

#11: 0x00023 stloc.u1   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (bool) (7333A1C0 [1] )

#12: 0x00004 pop        in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:TryFindBestAction () ()

#13: 0x0002a leave.s    in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.AutonomyManager:Simulate () ()

#14: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()

 

 

I can't help with the first problem, but for the peeing, do you happen to have NRaas' Shooless mod? It caused a similar problem for someone else:

http://www.loverslab.com/topic/43249-sims3wip-kinkyworld-v025-updated-14-sept-2015/page-167?do=findComment&comment=1326776

http://www.loverslab.com/topic/43249-sims3wip-kinkyworld-v025-updated-14-sept-2015/page-168?do=findComment&comment=1327055

 

Posted

 

Still getting the problem with Stray make dogs resetting. I've seen them do it when trying to sniff paparazzi. However, they don't seem to do it when interacting with the Sims in random households. So I'm wondering if it's only with service/role sims.

 

Also I noticed that all the bladder/hygiene stats are blank on my toilets, so Sims are no longer using toilets, and are peeing everywhere else. Does KW modify toilets in any way? I have no idea what else could be causing the toilets to be broken.

 

 

Object:

 

 Name: Stray Dog

 Type: Sims3.Gameplay.Actors.Sim

 Object id: 0x9cef00728d2524b0

 Position: (1446.4040, 23.8953, 1242.3600)

 Room id: 0

 Level: 0

 Flags: InWorld, IsUsed

 Lot: Sims3.Gameplay.Core.WorldLot

 Lot Name:

 Lot Address:

 IsValid: True

 World: DOT11

 OnVacation: False

 Season: Winter

 Posture: Sims3.Gameplay.ActorSystems.PetStandingPosture

 Household: PetHousehold

 No LotHome

SimDescription:

 

 Name: Stray Dog

 Age: Adult

 Gender: Male

 SimDescriptionId: 11308257681344898208

 LotHomeId: 0

 HomeWorld: DOT11

 Proper Genealogy

 Valid: True

 Species: Dog

 Household: PetHousehold

 Occult: None

 Alien: 0

 Career: <Unemployed>

 School: <None>

 

Interactions:

 

 Counter: 1

 Sim-Time: Thu. at 9:00

 Start-Time: 09/30/2015 09:40:18

 PreLoadup-Time: 09/30/2015 09:41:59

 Loadup-Time: 09/30/2015 09:43:35

 Log-Time: 09/30/2015 10:51:11

 

System.NullReferenceException: A null value was found where an object instance was required.

#0: 0x00010 callvirt   in Sims3.Gameplay.RealEstate.Sims3.Gameplay.RealEstate.RealEstateManager:IsVacationLotOwned (Sims3.Gameplay.CAS.Household,Sims3.SimIFace.WorldName,ulong) ([4A260380] [232816262] [-1/0xffffffffffffffff] )

#1: 0x000f3 call       in Sims3.Gameplay.Core.Sims3.Gameplay.Core.Lot:CommonVisitTest (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Core.Lot,bool,bool,ulong,Sims3.SimIFace.GreyedOutTooltipCallback&) (4AB91000 [A9AD6400] [4AB91000] [1] [1] [0/0x0] [5AA45364] )

#2: 0x00024 callvirt   in Sims3.Gameplay.Core.VisitLot+Definition:Test (Sims3.Gameplay.Actors.Sim,Sims3.Gameplay.Core.Lot,bool,Sims3.SimIFace.GreyedOutTooltipCallback&) (4A3D87B0 [A9AD6400] [4AB91000] [1] [5AA45364] )

#3: 0x0014b callvirt   in Sims3.Gameplay.Interactions.Sims3.Gameplay.Interactions.InteractionDefinition`3:Test (Sims3.Gameplay.Interactions.InteractionInstanceParameters&,Sims3.SimIFace.GreyedOutTooltipCallback&) (4A3D87B0 [vt:5AA4532C] [5AA45364] )

#4: 0x0004a callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.InteractionObjectPair:TestAndCalculateScore (Sims3.Gameplay.Autonomy.Autonomy,Sims3.Gameplay.Autonomy.AutonomySearchType,Sims3.Gameplay.Interactions.InteractionFlags) (491D7D20 [7333A1C0] [1] [1] )

#5: 0x0000b callvirt   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:CalculateScore (Sims3.Gameplay.Autonomy.InteractionObjectPair) (7333A1C0 [491D7D20] )

#6: 0x0001a call       in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:CalculateScoreAndAddToCandidates (Sims3.Gameplay.Autonomy.InteractionObjectPair) (7333A1C0 [491D7D20] )

#7: 0x0005f call       in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsForMetaObject (Sims3.Gameplay.Interfaces.IMetaObject,Sims3.Gameplay.Autonomy.CommodityKind) (7333A1C0 [4AB91000] [0] )

#8: 0x000a9 call       in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsForMetaAutonomy (Sims3.Gameplay.Autonomy.CommodityKind) (7333A1C0 [0] )

#9: 0x00024 stloc.i4   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:ScoreInteractionsOnObjects (Sims3.Gameplay.Autonomy.CommodityKind,bool) (7333A1C0 [0] [1] )

#10: 0x000c9 brfalse.i4.s in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (Sims3.Gameplay.Autonomy.CommodityKind,bool) (7333A1C0 [0] [1] )

#11: 0x00023 stloc.u1   in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:RunAutonomy (bool) (7333A1C0 [1] )

#12: 0x00004 pop        in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.Autonomy:TryFindBestAction () ()

#13: 0x0002a leave.s    in Sims3.Gameplay.Autonomy.Sims3.Gameplay.Autonomy.AutonomyManager:Simulate () ()

#14: 0x00027 leave.s    in ScriptCore.ScriptCore.ScriptProxy:Simulate () ()

 

 

I can't help with the first problem, but for the peeing, do you happen to have NRaas' Shooless mod? It caused a similar problem for someone else:

http://www.loverslab.com/topic/43249-sims3wip-kinkyworld-v025-updated-14-sept-2015/page-167?do=findComment&comment=1326776

http://www.loverslab.com/topic/43249-sims3wip-kinkyworld-v025-updated-14-sept-2015/page-168?do=findComment&comment=1327055

 

 

 

Thanks for the reply, and makes sense that it would be conflicting with Shooless, as both mods add interactions to toilets (so does the Moar Interactions mod). Unfortunately, it's yet another Nraas mod I don't want to do without. Pretty sure Sims are ignoring the toilets, because the toilet bladder stats are blank, so they don't see them as a method to fix their bladder motives. However, they are using the All-In-One-Bathroom, because the stats on that are fine.

 

Posted

Everything works for me but occasionally attempting to change positions causes both sims involved to stop animating for the duration of the session, they do eventually finish and end up going back to their normal routine but its the only bug I'm noticing.

 

I started a new world for 0.2.5 and no previous parts of OKW were involved. 

 

Only problem I'm noticing other than most of the menus and descriptions still being raw strings or requiring information.

 

Overall this is coming along fairly nicely.

Posted

A small Remark about the latest Release.
I know which will overlook it again,but,I must get rid of this sometimes.
I estimate Onikis Work very much!(I was her Patreon and by a silly mistake of myself, I have lost this Status)
The new published Release has some critical Bug's!I know,all is Beta and we enjoy it on your own Risk.
At the Moment,we don't can change Positions on Objects,without which freezes the Play and the Actions are broken off!
What new Animations use to us if we cannot use them?
I think that all Users a Right have to own a Version which enables to them to use all Animations in all Positions!
I use Build 2.70(my latest Build as Patreon)and the Problem goes on.
Please Oniki,solve this Problem,release rush a new Public-Release without these Bug's!
mfg

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