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Posted

 

 

 

Thats what i was trying too do haha, sorry for me bugging you guys a lot, not so long ago it was really simple to get everything working( maybe its just me now :P). Just got it working, and i got to say its a really hard thing to get pregnant xD

 

That is something to complain about in the Pregnancy thread. Not much pepertje can do here except..

 

Ta da.. create a perk that works for his creature NPC's.. Which will get you pregnant regardless. (or so I am told :D)

 

 

See? I told you it was the best thing to flow from laziness :P

 

Posted

Here's a teaser poster for a sideproject I've been developing for a commission made by an anonymous user.

post-429874-0-40783200-1435082656_thumb.jpg

Pick up your copy upon release :)

Posted

Here's a teaser poster for a sideproject I've been developing for a commission made by an anonymous user.

attachicon.gifCover Art.jpg

Pick up your copy upon release :)

omg you work so fast, you're pumping pretty high quality mods out 24/7 good job :D

Posted

 

Here's a teaser poster for a sideproject I've been developing for a commission made by an anonymous user.

attachicon.gifCover Art.jpg

Pick up your copy upon release :)

omg you work so fast, you're pumping pretty high quality mods out 24/7 good job :D

 

 

I can work pretty fast when I'm getting paid, and I take commissions seriously, so yeah, this one was wrapped up in about two days. :lol: Still, I'll add to this if something special comes to mind after release, just like any normal mod I make. :)

 

And P.S., don't think this is too high quality just yet, I'm sure you haven't played it yet since only two people currently have a copy of this mod ;)

Posted

Here's a teaser poster for a sideproject I've been developing for a commission made by an anonymous user.

attachicon.gifCover Art.jpg

Pick up your copy upon release :)

 

I would even go so far as having the lovers lab release perhaps two weeks after the patron.. Later commissions 1 month after. Give the patrons some added value and feelings of being special. .. more so than they already are ;). After all they are very awesome indeed. It is not often that someone offers to help someone monetarily which in your case makes it easier to mod instead of worry about bills. If it continues you can focus even more on your mods and get even better. :D. Maybe might even change your major at school.. become a game designer.. :P..

 

Yea.. fell members.. pile on the hate on me for suggesting that. :D.

 

Posted

 

Here's a teaser poster for a sideproject I've been developing for a commission made by an anonymous user.

attachicon.gifCover Art.jpg

Pick up your copy upon release :)

 

I would even go so far as having the lovers lab release perhaps two weeks after the patron.. Later commissions 1 month after. Give the patrons some added value and feelings of being special. .. more so than they already are ;). After all they are very awesome indeed. It is not often that someone offers to help someone monetarily which in your case makes it easier to mod instead of worry about bills. If it continues you can focus even more on your mods and get even better. :D. Maybe might even change your major at school.. become a game designer.. :P..

 

Yea.. fell members.. pile on the hate on me for suggesting that. :D.

 

 

 

The gap between Patreon and LoversLab depends on several factors:

 

 

Base time, for things I make myself without anyone telling me what to do: 7 days

-Where the commission came from. If it's from a Patreon supporter, it adds another week to the waiting list, a LoversLab commission (like this one) substracts four days. (Commissioner receives versions as they come and are tested)

-Complexity (development time as well as added gameplay). I have four scales, each of which have a differing gap:

          -Simple (less than a week dev. or very little added gameplay) substracts another 2 days. (Think armor tweaks etc.)

          -Average (1-2 weeks dev. or decent added gameplay), which Mojave Pimp is. Adds three days. (Sure, I got it finished at record           speed, but the gameplay is fairly decent if you like to try out different followers.)

          -Complex (2-3 weeks dev. or substantial gameplay) think a Fertile Breeder Main Module episode. This adds a week.

          -Very complex (+3 weeks dev. or lots of added gameplay) think of a Captured episode (y'all remember the Rogue Rangers? that            took over a month to get working properly), this adds two weeks.

 

So, let's do the math:

Base time + Commission origin + Complexity = Patreon Gap

7 + -4 + 3 = 6 days

 

 

 

 

I'm not just doing this so it doesn't appear completely random, it's for future commissions as well, so they know what they're in for. Speaking of which, their desires will always overrule my own, if someone wants a mod for themselves, or that it's specifically NOT released on either Patreon or LoversLab, I will always respect that. Just keep in mind that I will always retain rights to it, nobody can ever slap their name on it, call it theirs and expect me not to be upset about it.

 

And P.S., right now I don't have a lot of patrons who would be able to enjoy an early release, so my guess would be that it'd be wiser to get some content out there first and adapt policy as the situation allows, but that's just the marketeer in me talking (yeah, I learn that stuff in school, so no career switching for me, ritual :P)

Posted

Nice plan there. Well thought out and considerate. :D.  I agree with your logic on getting some more content out there and adapt the policy as the situation allows..The other side of the coin. in time would / could be to slow down the releases a bit so that someone just don't give some money and then a month or two later.. bail. Most here on LL wouldn't do that but you are advertising elsewhere as well. (can't resist that can you marketeer major.. huh :P). As you develop your "market" and "product" it can start to take off. having some "product' ready to go "public' can help when you are still working on some other larger products. Like many companies do.. they have many prototypes and products that are pretty much ready to release but .. wait a bit to release as they work on the other or next and the one after that. This way there is constant steady stream of product. I imagine based on what I see of your progress that your content will get larger and more complex.. your sill will increase and the capability will grow and some of these projects won't be the 3 or 5 hours to setup it will be days and days or even weeks, eventually perhaps even months like your original. Having a few projects ready to go public as you know being a marketing major will allow some interaction with your product/ yourself etc during what would normally be down times. Talk is cheap advertisement.. ;). Of course your patrons would get it right a way. after all they are your "investors".. :P

 

IN any case I see you have this very well planed out like many of your mods. Also there is no wrong way.

Posted

 

 

Nice plan there. Well thought out and considerate. :D.  I agree with your logic on getting some more content out there and adapt the policy as the situation allows..The other side of the coin. in time would / could be to slow down the releases a bit so that someone just don't give some money and then a month or two later.. bail. Most here on LL wouldn't do that but you are advertising elsewhere as well. (can't resist that can you marketeer major.. huh :P). As you develop your "market" and "product" it can start to take off. having some "product' ready to go "public' can help when you are still working on some other larger products. Like many companies do.. they have many prototypes and products that are pretty much ready to release but .. wait a bit to release as they work on the other or next and the one after that. This way there is constant steady stream of product. I imagine based on what I see of your progress that your content will get larger and more complex.. your sill will increase and the capability will grow and some of these projects won't be the 3 or 5 hours to setup it will be days and days or even weeks, eventually perhaps even months like your original. Having a few projects ready to go public as you know being a marketing major will allow some interaction with your product/ yourself etc during what would normally be down times. Talk is cheap advertisement.. ;). Of course your patrons would get it right a way. after all they are your "investors".. :P

 

IN any case I see you have this very well planed out like many of your mods. Also there is no wrong way.

 

 

 

I agree on always having something ready to show the public. I've hit some difficulties with the biggun in GECK (the latest FBC episode), so it's nice to be able to toss something out there in just half an hour ;) (Midnight GMT, that's the date I go for XD

As for the rest, I pretty much work like Bethesda itself: focus on one thing so all your time and effort can be sunk into that... unless I reach what I call "dev limbo" (the time between release and the first reported bugs and fixing period), then I tend to pick up on lots of sideprojects, which I'll likely save up so I can toss something out there every once in a while.

 

Also, and I can't stress this enough, things change when people want a commission, in which case I'll drop mostly everything and work on that to provide something with which the commissioner is satisfied. I have always followed that philosophy, and I don't see it changing in the forseeable future.

Posted

 

Here's a teaser poster for a sideproject I've been developing for a commission made by an anonymous user.

attachicon.gifCover Art.jpg

Pick up your copy upon release :)

I would even go so far as having the lovers lab release perhaps two weeks after the patron.. Later commissions 1 month after. Give the patrons some added value and feelings of being special. .. more so than they already are ;). After all they are very awesome indeed. It is not often that someone offers to help someone monetarily which in your case makes it easier to mod instead of worry about bills. If it continues you can focus even more on your mods and get even better. :D. Maybe might even change your major at school.. become a game designer.. :P..

 

Yea.. fell members.. pile on the hate on me for suggesting that. :D.

Ritual said the thing! Quick get him! Lol

 

P.s. where's a pitchfork when you need it?

Posted

Pitchforks come in all shapes & sizes.  :D

 

 

 

 

p.s. Seriously, where'd the damn spoiler button go?

p.s.s. why is LL so picky about the pics I use lately?

Posted

Pitchforks come in all shapes & sizes. :D

 

Fry_l_pitchfork.png

 

 

p.s. Seriously, where'd the damn spoiler button go?

p.s.s. why is LL so picky about the pics I use lately?

There's a button for spoilers? I always use the spoiler input »spoiler« and »/spoiler« (replace »« with [])

Posted

 

Pitchforks come in all shapes & sizes. :D

 

Fry_l_pitchfork.png

 

 

p.s. Seriously, where'd the damn spoiler button go?

p.s.s. why is LL so picky about the pics I use lately?

There's a button for spoilers? I always use the spoiler input »spoiler« and »/spoiler« (replace »« with [])

There WAS a button for spoilers. It was a bubble with an ! in the middle, but it seems to have vanished. Sigh

Posted

 

 

Pitchforks come in all shapes & sizes. :D

 

Fry_l_pitchfork.png

 

 

p.s. Seriously, where'd the damn spoiler button go?

p.s.s. why is LL so picky about the pics I use lately?

There's a button for spoilers? I always use the spoiler input »spoiler« and »/spoiler« (replace »« with [])

There WAS a button for spoilers. It was a bubble with an ! in the middle, but it seems to have vanished. Sigh

 

 

Adapt and overcome, my friend. Adapt and overcome.

Posted

 

 

 

Pitchforks come in all shapes & sizes. :D

 

Fry_l_pitchfork.png

 

 

p.s. Seriously, where'd the damn spoiler button go?

p.s.s. why is LL so picky about the pics I use lately?

There's a button for spoilers? I always use the spoiler input »spoiler« and »/spoiler« (replace »« with [])
There WAS a button for spoilers. It was a bubble with an ! in the middle, but it seems to have vanished. Sigh

Adapt and overcome, my friend. Adapt and overcome.

Never :)

 

Posted

Alright, for anyone who is interested, I now also take commissions. A couple of rules, guidelines and sidenotes concerning that (to prevent misconceptions):

1: Contact me through PM, not a public thread, negotiations should be done in private. Also, make sure it's clear we're talking commission and not a regular request.

2: Everything price related can be negotiated (how much/when payment is done). Just keep it within normal boundries (don't pay me too much or I'll feel guilty, or the other way around).

3: I'll work until you are satisfied, which means you'll get constant updates and alpha versions to test. Just do me a favor and don't keep me on a leash by constantly adding things to your whishlist to the point of insanity.

4: Once you're satisfied and my job is done, the mod you wanted WILL be put through my usual release procedure and will eventually end up posted on LoversLab for free. No discussion. (This also means I won't work on anything which LoversLab would ban.)

4.1: Why pay for it then? Because it'll be exactly what you want, that's why :P Also, you'll be credited as the person who made it possible (if you want).

5: Please, keep in mind that I can't spend every waking hour on a project, so if you want something big, be generous and have lots of patience.

6: I will retain rights. This should go without saying, but I won't tolerate someone slapping their name on something I made, even if I was commissioned to make it for them.

 

And just because I can't stress this enough: this is not any kind of paywalling. Everything you "order" will eventually end up on LoversLab for free, for all. So in other words, you'd even do the community a service ;)

 

And P.S., yes, this is part of my grand scheme to become the greatest story-related modder on the Fallout section of LoversLab, so assist your future overlord now and he'll remember you later.

Posted

It doesn't. You'll need the required files for sex to initiale, and mods like sexout assault and sexkey allow you to have sex with wild animals.

Posted

It doesn't. You'll need the required files for sex to initiale, and mods like sexout assault and sexkey allow you to have sex with wild animals.

 

Then wait for them to kill you afterwards.. ;). just sayin..

 

Posted

Yep you get the idea.. you can force the action but after the scripts have finished the normal actions take back over.

I believe there was an option to use tgm after rape was done. I coyld be mistaken though...

Posted

Hmmm... maybe I could do something along those lines during FBC3's dev limbo... No promises yet, but maybe I could do something along those lines if I figure out how to get the random behavior settled. Maybe even add it to the Fertile Breeder perk. Again, no promises yet.

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