Teruke Posted December 18, 2015 Posted December 18, 2015 Probably more varied cum textures, and different implementation, shader works for now but not without it's issues, like being overwritten by other effects, especially if you go about having the effect on for long... SlaveTats has cum textures as tattoos, so that's like overlays, however they're stuck on the char until you go into the MCM to remove them... also considering that Slavetats lets you pick some colors for what you apply on the character, you get some interesting effects, like for instance if you choose the cum to be black, it's as if the character was involved in a scene hours ago yet she didn't clean up and in the mean time dirt and dust mixed in and then the cum dried on her body. Someone around here did a cum from mouth after an oral scene, it uses the ZaZ fluid mesh, pretty nice, but would be cool if you get option to either swallow or spit after a consensual scene. In case of aggressive i guess it should default to spitting, but what if the aggressor pushes the issue. Besides these i guess creature anims could also benefit from separation into consensual and aggressive categories.
rhonaharts Posted December 19, 2015 Posted December 19, 2015 i never seen femdoms l love to see to dominate males such as trampling, cbt , and punishing from their submissive mistress !
Omogu Posted December 24, 2015 Posted December 24, 2015 I've been testing out the latest version of Sexlab, and I noticed that actors can orgasm multiple times during scenes. I think it'd be cool to actually see that implemented in a fashion similar to arousal, with the player able to influence the number of orgasms an actor has based on sex positions; say one character having a preference for either anal, doggystyle, oral, etc. and/or an aversion to other types. Perhaps it could be something randomized. Also a tally of the most orgasms one has had in a single scene, overall, and perhaps akin to aroused, a ranking system based on them.
Sun Shang Xiang Posted December 25, 2015 Posted December 25, 2015 I've been testing out the latest version of Sexlab, and I noticed that actors can orgasm multiple times during scenes. I think it'd be cool to actually see that implemented in a fashion similar to arousal, with the player able to influence the number of orgasms an actor has based on sex positions; say one character having a preference for either anal, doggystyle, oral, etc. and/or an aversion to other types. Perhaps it could be something randomized. Also a tally of the most orgasms one has had in a single scene, overall, and perhaps akin to aroused, a ranking system based on them. A great idea. Combined with SLA widget it could be perfect. Green (20-50 arousal) would give one orgasm, yellow (50-70) two, orange (70-90) three and red four or five, depending if it's 90 or 100 arousal.
zeldianiac Posted December 28, 2015 Posted December 28, 2015 A working chatroom that isnt dead most of the time.. This can be achieved through SexLab Tools
Jarl Ballsdeep the Greater Posted December 31, 2015 Posted December 31, 2015 Perfectly aligned animations that auto correct positions without changing actors' scale. A scene light attached to a hot key could be pretty nifty too though...
Sun Shang Xiang Posted January 1, 2016 Posted January 1, 2016 Male human on female beasts animations The problem is that there aren't that many vanilla female monsters. Not a bad idea, though.
ketiax Posted January 1, 2016 Posted January 1, 2016 I'd be interested to see a mod that sets the endurance of each male NPC and PC,the higher the endurance, the longer they can last in a sex before stopping from exhaustion
ryamad Posted January 1, 2016 Posted January 1, 2016 I d like to see a gameplay SL mod actually. Just like we had in oblivion where you should speed up fritions to make you partner(mana bar) cum before you(stamina bar) and you gain stuff from that. Or get punished otherwise.
Volk_ Posted January 1, 2016 Posted January 1, 2016 Don't know if it's really a framework feature, but I really want to second the transition idea (after the PC gets knocked down: shaking screen, fade to black, tearing sound, moaning, fade back in ... ). I truly love SexLab and I'm amazed by it, but for me the immersion breaks down for a short while evertime the characters dither from fighting to standing to doing their actual dirty deeds ...
EatsHisCrusts Posted January 2, 2016 Posted January 2, 2016 Marginally reliable integration and coherent, consistent instructions. Hawt.
LibertyPrime Posted January 3, 2016 Posted January 3, 2016 I desperately want to see something like Bravil Underground. Skyrim sex modding has surpassed Oblivion in every other way except something like BU. It was, in my opinion, one of the best mods for LwPK, if not for all of Oblivion. There are so many locations in Skyrim where could be used for it, such as The Warrens. Hopefully someone reads my post.
robdelobe Posted January 4, 2016 Posted January 4, 2016 I'd like to see some more support for Defeat's "Struggle" system. It's kinda immersion breaking to fight off a group of bandits with your character's purity intact, only to have domesticated dog to mount your character in the middle of a conversation a few minutes later.
k9lover Posted January 4, 2016 Posted January 4, 2016 Male human on female beasts animations The problem is that there aren't that many vanilla female monsters. Not a bad idea, though. Hey all! I also love the idea of mating all the horny beasts crossing my way. There is so much gay content in this game...why not fuck fully aroused/errected male beasts? Penetrating the dog while masturbating his hard, veiny, squirting cock...mmmhhh... Hope you enjoy this imagination and that this fantastic community creates such a mod!
hgosling Posted January 4, 2016 Posted January 4, 2016 I would like it if the screen shortly fades to black while the actors are positioned, when other animations are selected and when the sex act ends. This would make the whole act seem more fluid since we dont get to see the awkward orientation of the actors where they are literally teleported next to each other.
the jackel Posted January 4, 2016 Posted January 4, 2016 I wish there would be some better animations, like the ones from 0SEX Also I hope that the 0SEX skyrim mod which is really good can work with sexlab (so the other mods based on sexlab can work with it too)
magnusx Posted January 4, 2016 Posted January 4, 2016 Followers captured and abused to be rescued in bandit camps, falmer, dwemer, vampire and forsworn camps
WaxenFigure Posted January 6, 2016 Posted January 6, 2016 I would like it if the screen shortly fades to black while the actors are positioned, when other animations are selected and when the sex act ends. This would make the whole act seem more fluid since we dont get to see the awkward orientation of the actors where they are literally teleported next to each other. "Teleportation" of the actors is done because Skyrim pathing of actors sucks big time. Despite that the newest release of Sexlab (1.61) now supports an option to have the actors walk to each other but be aware that they may spend a huge amount of time doing so and the default pathing may still end up teleporting them short distances.
slankr Posted January 27, 2016 Posted January 27, 2016 I see a lot of mods for male animal and female humanoid sex, but none seem to suport male humanoid on female animal sex..... or am i missing something?
Lurdan Posted January 27, 2016 Posted January 27, 2016 snip... A scene light attached to a hot key could be pretty nifty too though... I find Jaxonz Lights Please works well for this: http://www.nexusmods.com/skyrim/mods/55474/?
NickNozownik Posted January 27, 2016 Posted January 27, 2016 Feet and legs fetish with kissing and licking. There are lots of really good high heels and stockings mods but nothing that fully supports feet fetish. Unless I missed it, then please feel free to share a link to it.
tbrock Posted January 29, 2016 Posted January 29, 2016 I did search but so far have not found evidence of the following. If it is "in there", please forgive me and point me in the correct direction! SInce Sexlab is a framework... a way to show WHICH overlaying mod is currently driving action. I am a new user still trying to figure out which mods will end up in my toolbox. Some are very similar, some hand off to others. Sometimes I seem to get handed off from one (say) Defeat to Devious Devices and then (I am guessing) back to Defeat. I can tell when I am in Defeat because it responds to "Clean up". But it would be very helpful to be able to hit a hot-key and see the name of the current mod in control of action. Since it is a framework, all mods could easily implement this. mentioning Defeat's "Clean up" option... why not implement this within SL Framework itself. Too often when trying to get all the mods to work together, folks end up in a never-ending animation loop. If it is Defeat, you are in luck. If not... sigh... give us the emergency exit please! This is almost certainly not something currently part of the Framework and probably a bit more to bite off than the first two suggestions, but there are a few mods that have animations to strip. Should SL Framework ever incorporate control of these animations specifically... there should be a test first to see if the character is already naked. It's not a huge deal to see my naked player "take the clothes" off. But it's also not much of a test to see the clothes status before playing the animation on a given player/npc. Another suggestion that is possibly not currently within the scope of the Framework. Classification of animations. Instead of specify that a given animation is "aggressive" and then having a check box to include/exclude aggressive animations from non-aggressive scenes... with having incorrect settings here possibly resulting in foreplay kissing as the animation in a "Defeat" scene... why not (I know it would entail more screen space and more memory space) have universal lists for both settings. From the entire universe of animations: checkmark those you want in normal scenes checkmark those you want in aggressive scenes no problem if an animation is in both lists; no confusion as to which animations you can see in a given scene Continuing along the same lines.... I am thinking this DOES exist but my poor memory can get pretty foggy sometimes. So just in case... a checkbox to "delete" (or at least ignore) certain animations. There are some animations that I know I will NEVER want to use. But I also don't want to physically delete them and possibly have them reappear (and be active) the next time I download an update to an animation packet. Best to leave them where they are, but marked as inactive. This of course would require the individual animation authors to play along. Finally... gulp... what about a multi-animation chain capability? For example... Or perhaps, again, this is out of place and really is a SLF mod-dependent item. Let's say there is a Defeat/Submit/Capture scene. Currently, some of the mods allow multiple players to take their turn one-by-one. But what if there is only one player (you or one and only one NPC) involved... and you want them to be able to do various things "automatically". Just thinking out loud here. The easy thing would be anim1 + anim2 + anim3... but perhaps there could be stages... and the end-user could configure which animations were stage 1, stage 2, stage 3. And then could select how many stages to permit. I'll leave it at that and perhaps it will prove inspiring and perhaps it will be shown to be 100% unnecessary!
thegrimreaper2 Posted October 18, 2016 Posted October 18, 2016 id love to see puddles of Cum on the floor on Scene end, think that would be pretty good
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