Guest Posted September 5, 2019 Posted September 5, 2019 Got a question about the textures (the version posted for SSE a few posts before this one): I'm not sure what kind of ENB others are using, but i have the opposite problem - well, kinda: The standard texture is -slightly- too bright in the dark, but still workable. Problem is in bright light (such as outside during the day), the texture is actually darker than most skincolors, which looks really weird. Meanwhile, the ENB-version looks okay in darkness, but is practically invisible in daylight. I'm using the most recent ENB v0390 and a modified version of Mythical ENB, that essentially strikes a ballance between the colorful look of vanilla, and the bleak heaviy contrast of mythical. All effects except godrays/preproc, DoF, sunglare and detailed shadows are enabled. HDR and subsurface-scattering are at sane levels - neither overly high nor low. No reshade. Here's my ENBSeries.ini: Spoiler [GLOBAL] UseEffect=true [EFFECT] UseOriginalPostProcessing=false UseOriginalBloom=false EnablePrepass=false EnablePostPassShader=true EnableDithering=false EnableAdaptation=true EnableBloom=true EnableLens=true EnableDepthOfField=false UseOriginalObjectsProcessing=false EnableAmbientOcclusion=true EnableProceduralSun=true EnableWater=true EnableCloudShadows=true EnableImageBasedLighting=true EnableSubSurfaceScattering=true EnableSkylighting=true EnableSkinSpecular=true EnableComplexFireLights=true EnableComplexParticleLights=true EnableDistantShadow=true EnableDetailedShadow=false EnableSunGlare=false EnableVolumetricRays=true [COLORCORRECTION] UsePaletteTexture=false UseProceduralCorrection=true Brightness=0.1 GammaCurve=1.1 [WEATHER] EnableMultipleWeathers=true EnableLocationWeather=false [ADAPTATION] ForceMinMaxValues=true AdaptationSensitivity=0.2 AdaptationTime=0.2 AdaptationMin=0.1 AdaptationMax=0.3 [DEPTHOFFIELD] FocusingTime=0.2 ApertureTime=5.0 [BLOOM] IgnoreWeatherSystem=true AmountDawn=0.03 AmountSunrise=0.03 AmountDay=0.03 AmountSunset=0.03 AmountDusk=0.03 AmountNight=0.04 AmountInteriorDay=0.02 AmountInteriorNight=0.02 BlueshiftAmountDawn=0.02 BlueShiftAmountSunrise=0.01 BlueShiftAmountDay=0.0 BlueShiftAmountSunset=0.01 BlueshiftAmountDusk=0.02 BlueShiftAmountNight=0.03 BlueShiftAmountInteriorDay=0.01 BlueShiftAmountInteriorNight=0.01 [TIMEOFDAY] DawnDuration=3.0 SunriseTime=8.0 DayTime=12.0 SunsetTime=18.0 DuskDuration=3.0 NightTime=21.0 [SKY] IgnoreWeatherSystem=false Enable=true EnableAnimatedStars=true StarsAnimationTime=0.05 StarsAnimationDensity=0.5 StarsAnimationIntensity=1.5 StarsIntensityDawn=0.9 StarsIntensitySunrise=1.0 StarsIntensityDay=1.0 StarsIntensitySunset=1.0 StarsIntensityDusk=0.9 StarsIntensityNight=0.8 StarsIntensityInteriorDay=1.0 StarsIntensityInteriorNight=1.0 StarsCurveDawn=1.0 StarsCurveSunrise=1.0 StarsCurveDay=1.0 StarsCurveSunset=1.0 StarsCurveDusk=1.0 StarsCurveNight=1.0 StarsCurveInteriorDay=1.0 StarsCurveInteriorNight=1.0 AuroraBorealisIntensityDawn=0.6 AuroraBorealisIntensitySunrise=0.4 AuroraBorealisIntensityDay=0.3 AuroraBorealisIntensitySunset=0.4 AuroraBorealisIntensityDusk=0.6 AuroraBorealisIntensityNight=0.7 AuroraBorealisIntensityInteriorDay=0.6 AuroraBorealisIntensityInteriorNight=0.6 AuroraBorealisCurveDawn=0.6 AuroraBorealisCurveSunrise=0.8 AuroraBorealisCurveDay=1.0 AuroraBorealisCurveSunset=0.8 AuroraBorealisCurveDusk=0.6 AuroraBorealisCurveNight=0.55 AuroraBorealisCurveInteriorDay=0.9 AuroraBorealisCurveInteriorNight=0.6 GradientIntensityDawn=1.05 GradientIntensitySunrise=1.1 GradientIntensityDay=1.15 GradientIntensitySunset=1.1 GradientIntensityDusk=1.05 GradientIntensityNight=1.000001 GradientIntensityInteriorDay=1.0 GradientIntensityInteriorNight=1.0 GradientDesaturationDawn=0.0 GradientDesaturationSunrise=0.0 GradientDesaturationDay=0.0 GradientDesaturationSunset=0.0 GradientDesaturationDusk=0.0 GradientDesaturationNight=0.0 GradientDesaturationInteriorDay=0.0 GradientDesaturationInteriorNight=0.0 GradientTopIntensityDawn=1.0 GradientTopIntensitySunrise=1.0 GradientTopIntensityDay=1.000001 GradientTopIntensitySunset=1.0 GradientTopIntensityDusk=1.0 GradientTopIntensityNight=1.0 GradientTopIntensityInteriorDay=1.0 GradientTopIntensityInteriorNight=1.0 GradientTopCurveDawn=1.0 GradientTopCurveSunrise=1.0 GradientTopCurveDay=1.0 GradientTopCurveSunset=1.0 GradientTopCurveDusk=1.0 GradientTopCurveNight=1.0 GradientTopCurveInteriorDay=1.0 GradientTopCurveInteriorNight=1.0 GradientTopColorFilterDawn=1, 1, 1 GradientTopColorFilterSunrise=1, 1, 1 GradientTopColorFilterDay=1, 1, 1 GradientTopColorFilterSunset=1, 1, 1 GradientTopColorFilterDusk=1, 1, 1 GradientTopColorFilterNight=1, 1, 1 GradientTopColorFilterInteriorDay=1, 1, 1 GradientTopColorFilterInteriorNight=1, 1, 1 GradientMiddleIntensityDawn=1.0 GradientMiddleIntensitySunrise=1.0 GradientMiddleIntensityDay=1.0 GradientMiddleIntensitySunset=1.0 GradientMiddleIntensityDusk=1.0 GradientMiddleIntensityNight=1.0 GradientMiddleIntensityInteriorDay=1.0 GradientMiddleIntensityInteriorNight=1.0 GradientMiddleCurveDawn=1.0 GradientMiddleCurveSunrise=1.0 GradientMiddleCurveDay=1.0 GradientMiddleCurveSunset=1.0 GradientMiddleCurveDusk=1.0 GradientMiddleCurveNight=1.0 GradientMiddleCurveInteriorDay=1.0 GradientMiddleCurveInteriorNight=1.0 GradientMiddleColorFilterDawn=1, 1, 1 GradientMiddleColorFilterSunrise=1, 1, 1 GradientMiddleColorFilterDay=1, 1, 1 GradientMiddleColorFilterSunset=1, 1, 1 GradientMiddleColorFilterDusk=1, 1, 1 GradientMiddleColorFilterNight=1, 1, 1 GradientMiddleColorFilterInteriorDay=1, 1, 1 GradientMiddleColorFilterInteriorNight=1, 1, 1 GradientHorizonIntensityDawn=1.0 GradientHorizonIntensitySunrise=1.05 GradientHorizonIntensityDay=1.000001 GradientHorizonIntensitySunset=1.05 GradientHorizonIntensityDusk=1.0 GradientHorizonIntensityNight=1.0 GradientHorizonIntensityInteriorDay=1.0 GradientHorizonIntensityInteriorNight=1.0 GradientHorizonCurveDawn=1.0 GradientHorizonCurveSunrise=1.0 GradientHorizonCurveDay=1.0 GradientHorizonCurveSunset=1.0 GradientHorizonCurveDusk=1.0 GradientHorizonCurveNight=1.0 GradientHorizonCurveInteriorDay=1.0 GradientHorizonCurveInteriorNight=1.0 GradientHorizonColorFilterDawn=1, 1, 1 GradientHorizonColorFilterSunrise=1, 1, 1 GradientHorizonColorFilterDay=1, 1, 1 GradientHorizonColorFilterSunset=1, 1, 1 GradientHorizonColorFilterDusk=1, 1, 1 GradientHorizonColorFilterNight=1, 1, 1 GradientHorizonColorFilterInteriorDay=1, 1, 1 GradientHorizonColorFilterInteriorNight=1, 1, 1 CloudsIntensityDawn=1.1 CloudsIntensitySunrise=1.0 CloudsIntensityDay=1.0 CloudsIntensitySunset=1.0 CloudsIntensityDusk=1.1 CloudsIntensityNight=1.200001 CloudsIntensityInteriorDay=1.0 CloudsIntensityInteriorNight=1.0 CloudsCurveDawn=1.0 CloudsCurveSunrise=1.0 CloudsCurveDay=1.0 CloudsCurveSunset=1.0 CloudsCurveDusk=1.0 CloudsCurveNight=1.0 CloudsCurveInteriorDay=1.0 CloudsCurveInteriorNight=1.0 CloudsDesaturationDawn=0.0 CloudsDesaturationSunrise=0.0 CloudsDesaturationDay=0.0 CloudsDesaturationSunset=0.0 CloudsDesaturationDusk=0.0 CloudsDesaturationNight=0.0 CloudsDesaturationInteriorDay=0.0 CloudsDesaturationInteriorNight=0.0 CloudsOpacityDawn=0.85 CloudsOpacitySunrise=0.9 CloudsOpacityDay=1.0 CloudsOpacitySunset=0.9 CloudsOpacityDusk=0.8 CloudsOpacityNight=0.75 CloudsOpacityInteriorDay=1.0 CloudsOpacityInteriorNight=1.0 CloudsColorFilterDawn=1, 1, 1 CloudsColorFilterSunrise=1, 1, 1 CloudsColorFilterDay=1, 1, 1 CloudsColorFilterSunset=1, 1, 1 CloudsColorFilterDusk=1, 1, 1 CloudsColorFilterNight=1, 1, 1 CloudsColorFilterInteriorDay=1, 1, 1 CloudsColorFilterInteriorNight=1, 1, 1 CloudsEdgeClamp=0.15 CloudsEdgeIntensity=2.5 CloudsEdgeFadeRange=1.0 CloudsEdgeMoonMultiplier=2.0 SunIntensityDawn=2.0 SunIntensitySunrise=2.0 SunIntensityDay=2.0 SunIntensitySunset=2.0 SunIntensityDusk=2.0 SunIntensityNight=2.0 SunIntensityInteriorDay=2.0 SunIntensityInteriorNight=2.0 SunDesaturationDawn=0.0 SunDesaturationSunrise=0.3 SunDesaturationDay=1.0 SunDesaturationSunset=0.3 SunDesaturationDusk=0.0 SunDesaturationNight=0.0 SunDesaturationInteriorDay=0.0 SunDesaturationInteriorNight=0.0 SunColorFilterDawn=1, 1, 1 SunColorFilterSunrise=1, 1, 1 SunColorFilterDay=1, 1, 1 SunColorFilterSunset=1, 1, 1 SunColorFilterDusk=1, 1, 1 SunColorFilterNight=1, 1, 1 SunColorFilterInteriorDay=1, 1, 1 SunColorFilterInteriorNight=1, 1, 1 MoonIntensityDawn=1.0 MoonIntensitySunrise=1.0 MoonIntensityDay=1.0 MoonIntensitySunset=1.0 MoonIntensityDusk=1.0 MoonIntensityNight=1.0 MoonIntensityInteriorDay=1.0 MoonIntensityInteriorNight=1.0 MoonDesaturationDawn=0.0 MoonDesaturationSunrise=0.0 MoonDesaturationDay=0.0 MoonDesaturationSunset=0.0 MoonDesaturationDusk=0.0 MoonDesaturationNight=0.0 MoonDesaturationInteriorDay=0.0 MoonDesaturationInteriorNight=0.0 MoonColorFilterDawn=1, 1, 1 MoonColorFilterSunrise=1, 1, 1 MoonColorFilterDay=1, 1, 1 MoonColorFilterSunset=1, 1, 1 MoonColorFilterDusk=1, 1, 1 MoonColorFilterNight=1, 1, 1 MoonColorFilterInteriorDay=1, 1, 1 MoonColorFilterInteriorNight=1, 1, 1 [SKYLIGHTING] IgnoreWeatherSystem=true Quality=2 FilterQuality=2 HighPrecision=false AmbientMinLevelDawn=0.75 AmbientMinLevelSunrise=0.6 AmbientMinLevelDay=0.55 AmbientMinLevelSunset=0.6 AmbientMinLevelDusk=0.75 AmbientMinLevelNight=0.9 AmbientMinLevelInteriorDay=0.75 AmbientMinLevelInteriorNight=0.75 [ENVIRONMENT] IgnoreWeatherSystem=false DirectLightingIntensityDawn=0.3 DirectLightingIntensitySunrise=0.45 DirectLightingIntensityDay=0.5 DirectLightingIntensitySunset=0.45 DirectLightingIntensityDusk=0.3 DirectLightingIntensityNight=0.2 DirectLightingIntensityInteriorDay=0.3 DirectLightingIntensityInteriorNight=0.3 DirectLightingCurveDawn=1.0 DirectLightingCurveSunrise=1.1 DirectLightingCurveDay=1.25 DirectLightingCurveSunset=1.1 DirectLightingCurveDusk=1.0 DirectLightingCurveNight=1.0 DirectLightingCurveInteriorDay=1.0 DirectLightingCurveInteriorNight=1.0 DirectLightingDesaturationDawn=0.4 DirectLightingDesaturationSunrise=0.2 DirectLightingDesaturationDay=0.0 DirectLightingDesaturationSunset=0.4 DirectLightingDesaturationDusk=0.4 DirectLightingDesaturationNight=0.0 DirectLightingDesaturationInteriorDay=0.0 DirectLightingDesaturationInteriorNight=0.0 DirectLightingColorFilterAmountDawn=0.0 DirectLightingColorFilterAmountSunrise=0.0 DirectLightingColorFilterAmountDay=0.0 DirectLightingColorFilterAmountSunset=0.0 DirectLightingColorFilterAmountDusk=0.0 DirectLightingColorFilterAmountNight=0.0 DirectLightingColorFilterAmountInteriorDay=0.0 DirectLightingColorFilterAmountInteriorNight=0.0 DirectLightingColorFilterDawn=1, 1, 1 DirectLightingColorFilterSunrise=1, 1, 1 DirectLightingColorFilterDay=1, 1, 1 DirectLightingColorFilterSunset=1, 1, 1 DirectLightingColorFilterDusk=1, 1, 1 DirectLightingColorFilterNight=0.0784, 0.157, 0.314 DirectLightingColorFilterInteriorDay=1, 1, 1 DirectLightingColorFilterInteriorNight=1, 1, 1 AmbientLightingIntensityDawn=1.5 AmbientLightingIntensitySunrise=2.0 AmbientLightingIntensityDay=2.5 AmbientLightingIntensitySunset=2.0 AmbientLightingIntensityDusk=1.5 AmbientLightingIntensityNight=1.299999 AmbientLightingIntensityInteriorDay=1.9 AmbientLightingIntensityInteriorNight=1.9 PointLightingIntensityDawn=0.8 PointLightingIntensitySunrise=0.9 PointLightingIntensityDay=1.0 PointLightingIntensitySunset=0.9 PointLightingIntensityDusk=0.8 PointLightingIntensityNight=0.75 PointLightingIntensityInteriorDay=0.85 PointLightingIntensityInteriorNight=0.85 PointLightingCurveDawn=1.0 PointLightingCurveSunrise=1.0 PointLightingCurveDay=1.0 PointLightingCurveSunset=1.0 PointLightingCurveDusk=1.0 PointLightingCurveNight=1.0 PointLightingCurveInteriorDay=1.0 PointLightingCurveInteriorNight=1.0 PointLightingDesaturationDawn=0.05 PointLightingDesaturationSunrise=0.0 PointLightingDesaturationDay=0.0 PointLightingDesaturationSunset=0.0 PointLightingDesaturationDusk=0.05 PointLightingDesaturationNight=0.1 PointLightingDesaturationInteriorDay=0.2 PointLightingDesaturationInteriorNight=0.2 SpecularAmountMultiplierDawn=1.25 SpecularAmountMultiplierSunrise=1.350001 SpecularAmountMultiplierDay=1.400001 SpecularAmountMultiplierSunset=1.350001 SpecularAmountMultiplierDusk=1.25 SpecularAmountMultiplierNight=1.25 SpecularAmountMultiplierInteriorDay=0.8 SpecularAmountMultiplierInteriorNight=0.8 SpecularPowerMultiplierDawn=0.7 SpecularPowerMultiplierSunrise=0.7 SpecularPowerMultiplierDay=0.7 SpecularPowerMultiplierSunset=0.7 SpecularPowerMultiplierDusk=0.7 SpecularPowerMultiplierNight=0.7 SpecularPowerMultiplierInteriorDay=0.7 SpecularPowerMultiplierInteriorNight=0.7 FogColorMultiplierDawn=1.0 FogColorMultiplierSunrise=1.0 FogColorMultiplierDay=1.0 FogColorMultiplierSunset=1.0 FogColorMultiplierDusk=1.0 FogColorMultiplierNight=0.7 FogColorMultiplierInteriorDay=1.0 FogColorMultiplierInteriorNight=1.0 FogColorCurveDawn=1.0 FogColorCurveSunrise=1.0 FogColorCurveDay=1.0 FogColorCurveSunset=1.0 FogColorCurveDusk=1.0 FogColorCurveNight=1.0 FogColorCurveInteriorDay=1.0 FogColorCurveInteriorNight=1.0 FogAmountMultiplierDawn=0.3 FogAmountMultiplierSunrise=0.25 FogAmountMultiplierDay=0.2 FogAmountMultiplierSunset=0.25 FogAmountMultiplierDusk=0.3 FogAmountMultiplierNight=0.25 FogAmountMultiplierInteriorDay=0.15 FogAmountMultiplierInteriorNight=0.15 FogCurveMultiplierDawn=0.8 FogCurveMultiplierSunrise=0.8 FogCurveMultiplierDay=0.8 FogCurveMultiplierSunset=0.8 FogCurveMultiplierDusk=0.8 FogCurveMultiplierNight=0.3 FogCurveMultiplierInteriorDay=1.0 FogCurveMultiplierInteriorNight=1.0 AmbientLightingDesaturationDawn=0.0 AmbientLightingDesaturationSunrise=0.0 AmbientLightingDesaturationDay=0.0 AmbientLightingDesaturationSunset=0.0 AmbientLightingDesaturationDusk=0.0 AmbientLightingDesaturationNight=0.0 AmbientLightingDesaturationInteriorDay=0.0 AmbientLightingDesaturationInteriorNight=0.0 ColorPowDawn=1.0 ColorPowSunrise=1.0 ColorPowDay=1.0 ColorPowSunset=1.0 ColorPowDusk=1.0 ColorPowNight=1.0 ColorPowInteriorDay=1.0 ColorPowInteriorNight=1.0 [SSAO_GAME] ColorfulMix=true AOAmount=0.0 AOAmountInterior=0.0 [SSAO_SSIL] UseSelfIntersecting=true UseIndirectLighting=true UseComplexAmbientOcclusion=false EnableComplexFilter=false EnableDenoiser=false FilterBluriness=1 ResolutionScale=0.5 SourceTexturesScale=0.5 SamplingQuality=2 SamplingRange=0.3 AOIntensity=0.45 AOIntensityInterior=0.6 AOAmount=1.0 AOAmountInterior=1.0 ILAmount=1.0 ILAmountInterior=1.0 AOMixingType=2 AOMixingTypeInterior=2 OptimizeCaching=true [WINDOWLIGHT] IgnoreWeatherSystem=true IntensityDawn=1.1 IntensitySunrise=1.0 IntensityDay=0.85 IntensitySunset=1.0 IntensityDusk=1.1 IntensityNight=1.2 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveDawn=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveDusk=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 [LIGHTSPRITE] IgnoreWeatherSystem=true IntensityDawn=1.25 IntensitySunrise=1.45 IntensityDay=1.5 IntensitySunset=1.45 IntensityDusk=1.25 IntensityNight=1.2 IntensityInteriorDay=1.45 IntensityInteriorNight=1.45 CurveDawn=1.6 CurveSunrise=1.55 CurveDay=1.5 CurveSunset=1.55 CurveDusk=1.6 CurveNight=1.65 CurveInteriorDay=1.7 CurveInteriorNight=1.7 [FIRE] IgnoreWeatherSystem=true IntensityDawn=1.5 IntensitySunrise=2.5 IntensityDay=3.0 IntensitySunset=2.5 IntensityDusk=1.5 IntensityNight=1.2 IntensityInteriorDay=1.2 IntensityInteriorNight=1.15 CurveDawn=1.1 CurveSunrise=1.05 CurveDay=1.0 CurveSunset=1.05 CurveDusk=1.1 CurveNight=1.15 CurveInteriorDay=1.2 CurveInteriorNight=1.2 [COMPLEXFIRELIGHTS] IgnoreWeatherSystem=true EnableBigRange=true EnableShadow=true ShadowQuality=2 HitIntensityDawn=1.0 HitIntensitySunrise=1.0 HitIntensityDay=1.0 HitIntensitySunset=1.0 HitIntensityDusk=1.0 HitIntensityNight=1.0 HitIntensityInteriorDay=1.0 HitIntensityInteriorNight=1.0 IntensityDawn=1.15 IntensitySunrise=1.05 IntensityDay=1.0 IntensitySunset=1.05 IntensityDusk=1.15 IntensityNight=1.2 IntensityInteriorDay=1.25 IntensityInteriorNight=1.25 CurveDawn=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveDusk=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 SpecularAmountDawn=1.0 SpecularAmountSunrise=1.0 SpecularAmountDay=1.0 SpecularAmountSunset=1.0 SpecularAmountDusk=1.0 SpecularAmountNight=1.0 SpecularAmountInteriorDay=1.0 SpecularAmountInteriorNight=1.0 DistanceFadeDawn=0.3 DistanceFadeSunrise=0.3 DistanceFadeDay=0.3 DistanceFadeSunset=0.3 DistanceFadeDusk=0.3 DistanceFadeNight=0.3 DistanceFadeInteriorDay=0.3 DistanceFadeInteriorNight=0.3 [PARTICLE] IgnoreWeatherSystem=true IntensityDawn=1.0 IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityDusk=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 LightingInfluenceDawn=0.5 LightingInfluenceSunrise=0.5 LightingInfluenceDay=0.5 LightingInfluenceSunset=0.5 LightingInfluenceDusk=0.5 LightingInfluenceNight=0.5 LightingInfluenceInteriorDay=0.5 LightingInfluenceInteriorNight=0.5 AmbientInfluenceDawn=0.5 AmbientInfluenceSunrise=0.5 AmbientInfluenceDay=0.5 AmbientInfluenceSunset=0.5 AmbientInfluenceDusk=0.5 AmbientInfluenceNight=0.5 AmbientInfluenceInteriorDay=0.5 AmbientInfluenceInteriorNight=0.5 [COMPLEXPARTICLELIGHTS] IgnoreWeatherSystem=true EnableBigRange=true EnableShadow=true ShadowQuality=2 IntensityDawn=0.11 IntensitySunrise=0.12 IntensityDay=0.13 IntensitySunset=0.12 IntensityDusk=0.11 IntensityNight=0.1 IntensityInteriorDay=0.1 IntensityInteriorNight=0.1 CurveDawn=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveDusk=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 SpecularAmountDawn=1.0 SpecularAmountSunrise=1.0 SpecularAmountDay=1.0 SpecularAmountSunset=1.0 SpecularAmountDusk=1.0 SpecularAmountNight=1.0 SpecularAmountInteriorDay=1.0 SpecularAmountInteriorNight=1.0 DistanceFadeDawn=0.3 DistanceFadeSunrise=0.3 DistanceFadeDay=0.3 DistanceFadeSunset=0.3 DistanceFadeDusk=0.3 DistanceFadeNight=0.3 DistanceFadeInteriorDay=0.3 DistanceFadeInteriorNight=0.3 [IMAGEBASEDLIGHTING] IgnoreWeatherSystem=false AdditiveAmountDawn=0.0 AdditiveAmountSunrise=0.0 AdditiveAmountDay=0.0 AdditiveAmountSunset=0.0 AdditiveAmountDusk=0.0 AdditiveAmountNight=0.0 AdditiveAmountInteriorDay=0.0 AdditiveAmountInteriorNight=0.0 MultiplicativeAmountDawn=0.0 MultiplicativeAmountSunrise=0.0 MultiplicativeAmountDay=0.0 MultiplicativeAmountSunset=0.0 MultiplicativeAmountDusk=0.0 MultiplicativeAmountNight=0.0 MultiplicativeAmountInteriorDay=0.0 MultiplicativeAmountInteriorNight=0.0 ReflectiveAmountDawn=0.25 ReflectiveAmountSunrise=0.2 ReflectiveAmountDay=0.35 ReflectiveAmountSunset=0.2 ReflectiveAmountDusk=0.25 ReflectiveAmountNight=0.5 ReflectiveAmountInteriorDay=0.1 ReflectiveAmountInteriorNight=0.1 [CLOUDSHADOWS] IgnoreWeatherSystem=true AmountDawn=0.4 AmountSunrise=0.25 AmountDay=0.2 AmountSunset=0.25 AmountDusk=0.4 AmountNight=0.5 AmountInteriorDay=0.0 AmountInteriorNight=0.0 OpacitySunrise=0.80 OpacityDay=1.0 OpacitySunset=0.80 OpacityNight=0.75 OpacityInteriorDay=0.50 OpacityInteriorNight=0.50 [RAIN] IgnoreWeatherSystem=true Enable=true EnableAntialiasing=false EnableSupersampling=false UseOriginalTexture=false MotionStretch=1.0 MotionTransparency=0.66 RefractionFactor=1.5 [WATER] IgnoreWeatherSystem=true EnablePreCache=true EnableDispersion=true DispersionAmount=1.0 EnableCaustics=true CausticsAmount=3.0 EnableVolumetricShadow=false EnableLighting=true EnableSelfReflection=true ReflectionAmount=0.5 EnableParallax=true EnableDisplacement=true DisplacementQuality=2 EnableShadow=false EnableShadowNoise=false ShadowQuality=0 FrennelMultiplier=1.0 FrennelMin=0.0 FrennelMax=1.0 SunSpecularMultiplier=1.0 SunScatteringMultiplier=1.0 SunLightingMultiplier=0.3 WetMultiplier=1.0 WavesAmplitudeSunrise=1.0 WavesAmplitudeDay=1.0 WavesAmplitudeSunset=1.0 WavesAmplitudeNight=1.0 WavesAmplitudeInteriorDay=1.0 WavesAmplitudeInteriorNight=1.0 Muddiness=0.25 DisableDistantReflection=true EnableTemporalAA=true EnableTessellation=true TessellationQuality=2 FresnelMultiplier=1.0 WavesAmplitudeDawn=1.0 WavesAmplitudeDusk=1.0 [UNDERWATER] IgnoreWeatherSystem=true EnableDispersion=true DispersionAmount=1.0 EnableParallax=true EnableDisplacement=true EnableSilhouette=true EnableBlurring=false EnableReflection=true ReflectionAmount=0.8 EnableShadow=false ShadowQuality=2 TransparencyFade=1.0 TransparencyCurve=1.0 SunScatteringMultiplier=0.5 DeepnessFade=2.0 DeepnessDarkening=0.5 TintAmount=1.25 TintFade=1.25 [REFLECTION] ExteriorEnable=true InteriorEnable=true Quality=2 FilterQuality=2 EnableSupersampling=false EnableDenoiser=false SourceTexturesScale=0.25 SizeScale=1.0 Amount=1.2 AmountInterior=1.0 Power=1.0 PowerInterior=1.0 [SUBSURFACESCATTERING] IgnoreWeatherSystem=true Quality=2 Radius=4.0 Amount=0.4 EpidermalAmount=3.0 SubdermalAmount=2.5 EpidermalDiffuseSaturation=-0.5 SubdermalDiffuseSaturation=0.0 EpidermalMix=0.4 SubdermalMix=0.4 SubdermalTranslucency=0.75 SubdermalPhase=0.0 EnableSeparateInteriorParameters=true RadiusInterior=6.0 AmountInterior=0.6 EpidermalAmountInterior=3.0 SubdermalAmountInterior=2.5 EpidermalDiffuseSaturationInterior=-1.0 SubdermalDiffuseSaturationInterior=-0.5 EpidermalMixInterior=0.3 SubdermalMixInterior=0.3 SubdermalTranslucencyInterior=1.0 SubdermalPhaseInterior=1.0 [SKINSPECULAR] IgnoreWeatherSystem=true SpecularAmountDawn=0.7 SpecularAmountSunrise=0.8 SpecularAmountDay=0.9 SpecularAmountSunset=0.8 SpecularAmountDusk=0.7 SpecularAmountNight=0.6 SpecularAmountInteriorDay=0.7 SpecularAmountInteriorNight=0.7 [GRASS] IgnoreWeatherSystem=true DirectionalMultiplierDawn=1.0 DirectionalMultiplierSunrise=1.0 DirectionalMultiplierDay=1.0 DirectionalMultiplierSunset=1.0 DirectionalMultiplierDusk=1.0 DirectionalMultiplierNight=1.0 DirectionalMultiplierInteriorDay=1.0 DirectionalMultiplierInteriorNight=1.0 AmbientMultiplierDawn=1.0 AmbientMultiplierSunrise=1.0 AmbientMultiplierDay=1.0 AmbientMultiplierSunset=1.0 AmbientMultiplierDusk=1.0 AmbientMultiplierNight=1.0 AmbientMultiplierInteriorDay=1.0 AmbientMultiplierInteriorNight=1.0 SubSurfaceScatteringAmountDawn=0.0 SubSurfaceScatteringAmountSunrise=0.0 SubSurfaceScatteringAmountDay=0.0 SubSurfaceScatteringAmountSunset=0.0 SubSurfaceScatteringAmountDusk=0.0 SubSurfaceScatteringAmountNight=0.0 SubSurfaceScatteringAmountInteriorDay=0.0 SubSurfaceScatteringAmountInteriorNight=0.0 [OBJECT] IgnoreWeatherSystem=false SubSurfaceScatteringMultiplierDawn=1.0 SubSurfaceScatteringMultiplierSunrise=1.0 SubSurfaceScatteringMultiplierDay=1.0 SubSurfaceScatteringMultiplierSunset=1.0 SubSurfaceScatteringMultiplierDusk=1.0 SubSurfaceScatteringMultiplierNight=1.0 SubSurfaceScatteringMultiplierInteriorDay=1.0 SubSurfaceScatteringMultiplierInteriorNight=1.0 SpecularAmountMultiplierDawn=1.2 SpecularAmountMultiplierSunrise=1.2 SpecularAmountMultiplierDay=1.2 SpecularAmountMultiplierSunset=1.2 SpecularAmountMultiplierDusk=1.2 SpecularAmountMultiplierNight=1.2 SpecularAmountMultiplierInteriorDay=1.2 SpecularAmountMultiplierInteriorNight=1.2 SpecularPowerMultiplierDawn=0.5 SpecularPowerMultiplierSunrise=0.5 SpecularPowerMultiplierDay=0.5 SpecularPowerMultiplierSunset=0.5 SpecularPowerMultiplierDusk=0.5 SpecularPowerMultiplierNight=0.5 SpecularPowerMultiplierInteriorDay=0.5 SpecularPowerMultiplierInteriorNight=0.5 [VEGETATION] IgnoreWeatherSystem=true SubSurfaceScatteringMultiplierDawn=1.0 SubSurfaceScatteringMultiplierSunrise=1.0 SubSurfaceScatteringMultiplierDay=1.0 SubSurfaceScatteringMultiplierSunset=1.0 SubSurfaceScatteringMultiplierDusk=1.0 SubSurfaceScatteringMultiplierNight=1.0 SubSurfaceScatteringMultiplierInteriorDay=1.0 SubSurfaceScatteringMultiplierInteriorNight=1.0 SpecularAmountMultiplierDawn=1.0 SpecularAmountMultiplierSunrise=1.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierSunset=1.0 SpecularAmountMultiplierDusk=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierDawn=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierDusk=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 [EYE] IgnoreWeatherSystem=true SubSurfaceScatteringMultiplierDawn=1.0 SubSurfaceScatteringMultiplierSunrise=1.0 SubSurfaceScatteringMultiplierDay=1.0 SubSurfaceScatteringMultiplierSunset=1.0 SubSurfaceScatteringMultiplierDusk=1.0 SubSurfaceScatteringMultiplierNight=1.0 SubSurfaceScatteringMultiplierInteriorDay=1.0 SubSurfaceScatteringMultiplierInteriorNight=1.0 SpecularAmountMultiplierDawn=1.0 SpecularAmountMultiplierSunrise=1.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierSunset=1.0 SpecularAmountMultiplierDusk=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierDawn=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierDusk=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 [SHADOW] DistantShadowQuality=2 DetailedShadowQuality=2 DetailedShadowInteriorQuality=2 ShadowFilterQuality=2 ShadowCastersFix=true ShadowBlurRange=4.0 ShadowBlurRangeInterior=4.0 [VOLUMETRICFOG] IgnoreWeatherSystem=true EnableShadows=false IntensityDawn=1.0 IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityDusk=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveDawn=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveDusk=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 [PROCEDURALSUN] IgnoreWeatherSystem=true Size=0.8 EdgeSoftness=1.0 GlowIntensityDawn=1.400001 GlowIntensitySunrise=1.8 GlowIntensityDay=2.0 GlowIntensitySunset=1.8 GlowIntensityDusk=1.400001 GlowIntensityNight=1.000001 GlowIntensityInteriorDay=1.2 GlowIntensityInteriorNight=0.8 GlowCurveDawn=0.25 GlowCurveSunrise=0.5 GlowCurveDay=0.33 GlowCurveSunset=0.5 GlowCurveDusk=0.25 GlowCurveNight=0.0 GlowCurveInteriorDay=0.0 GlowCurveInteriorNight=0.0 [LENS] IgnoreWeatherSystem=true AmountDawn=0.6 AmountSunrise=1.25 AmountDay=1.0 AmountSunset=1.25 AmountDusk=0.75 AmountNight=0.5 AmountInteriorDay=0.75 AmountInteriorNight=0.75 [LENSFLARE_GAME] IgnoreWeatherSystem=true IntensityDawn=1.0 IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityDusk=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 [VOLUMETRICRAYS] IgnoreWeatherSystem=true Quality=2 IntensityDawn=0.5 IntensitySunrise=1.0 IntensityDay=1.2 IntensitySunset=1.0 IntensityDusk=0.5 IntensityNight=0.2 IntensityInteriorDay=0.15 IntensityInteriorNight=0.15 DensityDawn=10.0 DensitySunrise=10.0 DensityDay=10.0 DensitySunset=10.0 DensityDusk=10.0 DensityNight=10.0 DensityInteriorDay=10.0 DensityInteriorNight=10.0 SkyColorAmountDawn=0.0 SkyColorAmountSunrise=0.0 SkyColorAmountDay=0.0 SkyColorAmountSunset=0.0 SkyColorAmountDusk=0.0 SkyColorAmountNight=0.0 SkyColorAmountInteriorDay=0.0 SkyColorAmountInteriorNight=0.0 [GAMEVOLUMETRICRAYS] IgnoreWeatherSystem=true IntensityDawn=0.0 IntensitySunrise=0.15 IntensityDay=0.3 IntensitySunset=0.15 IntensityDusk=0.0 IntensityNight=0.0 IntensityInteriorDay=0.0 IntensityInteriorNight=0.0 RangeFactorDawn=1.0 RangeFactorSunrise=1.0 RangeFactorDay=1.0 RangeFactorSunset=1.0 RangeFactorDusk=1.0 RangeFactorNight=1.0 RangeFactorInteriorDay=1.0 RangeFactorInteriorNight=1.0 ColorFilterDawn=1, 1, 1 ColorFilterSunrise=1, 1, 1 ColorFilterDay=1, 1, 1 ColorFilterSunset=1, 1, 1 ColorFilterDusk=1, 1, 1 ColorFilterNight=1, 1, 1 ColorFilterInteriorDay=1, 1, 1 ColorFilterInteriorNight=1, 1, 1 [MIST] IgnoreWeatherSystem=true EnableAnchors=false SkyLightingAmountSunrise=1.0 SkyLightingAmountDay=1.0 SkyLightingAmountSunset=1.0 SkyLightingAmountNight=1.0 SkyLightingAmountInteriorDay=1.0 SkyLightingAmountInteriorNight=1.0 SunLightingAmountSunrise=0.1 SunLightingAmountDay=0.1 SunLightingAmountSunset=0.1 SunLightingAmountNight=0.1 SunLightingAmountInteriorDay=0.1 SunLightingAmountInteriorNight=0.1 DesaturationSunrise=0.0 DesaturationDay=0.0 DesaturationSunset=0.0 DesaturationNight=0.0 DesaturationInteriorDay=0.0 DesaturationInteriorNight=0.0 ColorFilterSunrise=1, 1, 1 ColorFilterDay=1, 1, 1 ColorFilterSunset=1, 1, 1 ColorFilterNight=1, 1, 1 ColorFilterInteriorDay=1, 1, 1 ColorFilterInteriorNight=1, 1, 1 RelativeToCameraSunrise=0.0 RelativeToCameraDay=0.0 RelativeToCameraSunset=0.0 RelativeToCameraNight=0.0 RelativeToCameraInteriorDay=0.0 RelativeToCameraInteriorNight=0.0 DensitySunrise=1.0 DensityDay=1.0 DensitySunset=1.0 DensityNight=1.0 DensityInteriorDay=1.0 DensityInteriorNight=1.0 VerticalOffsetSunrise=-10.0 VerticalOffsetDay=-10.0 VerticalOffsetSunset=-10.0 VerticalOffsetNight=-10.0 VerticalOffsetInteriorDay=-10.0 VerticalOffsetInteriorNight=-10.0 VerticalFadeSunrise=4.0 VerticalFadeDay=4.0 VerticalFadeSunset=4.0 VerticalFadeNight=4.0 VerticalFadeInteriorDay=4.0 VerticalFadeInteriorNight=4.0 DistanceFadeSunrise=1.0 DistanceFadeDay=1.0 DistanceFadeSunset=1.0 DistanceFadeNight=1.0 DistanceFadeInteriorDay=1.0 DistanceFadeInteriorNight=1.0 BottomTopSunrise=0.0 BottomTopDay=0.0 BottomTopSunset=0.0 BottomTopNight=0.0 BottomTopInteriorDay=0.0 BottomTopInteriorNight=0.0 ExponentialFadeSunrise=1.0 ExponentialFadeDay=1.0 ExponentialFadeSunset=1.0 ExponentialFadeNight=1.0 ExponentialFadeInteriorDay=1.0 ExponentialFadeInteriorNight=1.0 Is the described behavior normal, or something unusual with my ENB-setup? EDIT: Attached a screenshot of what i mean. (The dark grey color in light, with the default textures. No point posting the ENB-version, since as i said it's practically invisible with my setup)
ElysianDisclosure Posted September 7, 2019 Posted September 7, 2019 On 11/18/2018 at 1:07 AM, R246 said: Is there some manual way to get rid of the jizz? The effect is literally permanent for my harem O.o A remove all scoclb effects button would be handy. Or some troubleshooting advice as to why timers aren't expiring, or events aren't triggering once timers expire. the Apocalypse spell mod adds dispel magic that removes it from npcs. Unfortunately it doesn't effect the PC, it also has a slight knockback effect that'll mess up your home. If you want to avoid that tlc through the ground, moveto player the npc's you wanna clean, cast the spell, go back. edit: HA! I found a way to remove it from the PC too. A mod called Dispel by orkel1215 on the nexus will remove the effect from your list of active effect but not the visual, however any spell that adds a whole body visual effect like Healing will clear the graphic. edit 2: I stand corrected. As soon as you change your armor the visual comes back and because you've removed the spell effect it never times out. Why the fuck the visual even sticks around dispite the spell effect being gone is beyond comprehension. Edit 3: ok the whole thing is just bugged to fuck on for me apparantly. Even when the timer runs out naturally the visual stays, seemingly permanently. So maybe the dispel mod will work for people who it's working correctly for.
septimus1028 Posted December 8, 2019 Posted December 8, 2019 Does it work on Speical Edition? I installed it, but never saw that effect on my character.
Stiffon Posted January 23, 2020 Posted January 23, 2020 On 12/8/2019 at 6:48 AM, septimus1028 said: Does it work on Speical Edition? I installed it, but never saw that effect on my character. I'm having issues too. Installed the heavy light for enb textures. They get applied at climax, but do not look quite right, then disappear almost instantly. Timer is set at 240 so that shouldn't happen. I got a screen shot last night, but it's not on this machine so will add it later.
invisible Posted February 1, 2020 Posted February 1, 2020 I'm using Sexlab Beta SE and this mod works but the only problem is that my whole character just turns black all together while casting the spell for example. EDIT: Fixed the problem with cum not applying on characters you or npc had sex with, enable end orgasm effects and apply cum option in Sexlab.
Mobilizer Posted February 24, 2020 Posted February 24, 2020 On 2/1/2020 at 3:53 AM, invisible said: I'm using Sexlab Beta SE and this mod works but the only problem is that my whole character just turns black all together while casting the spell for example. Also having the same problem
Sensual Nautilus Posted March 26, 2020 Posted March 26, 2020 On 11/5/2018 at 8:03 PM, toxsickcity said: Hey all.. I've been absent minded about my mod and should start moderating it again.. I hope to do some more testing for latest sexlab.. I also want to test in SSE! Also. It's been ages.. but if anyone doesn't like sexlab integration disable the plugin that has sexlab as part of the name.. in my mod!! A note about length of time.. textures stay.. It may seem an eternity but should fade after a long time. I set it manually in my mod so sexlab time feature will be over-ridden.. I remember the timer was set to like 3000. To wash off.. I remember a mod allowed this.. when installed and going into water it was wash off my textures.. (Some cold mod) where hopping into water made texture reset.. which worked well! Maybe look for a bathing mod that states it cleanse the body and install it in conjunction with a get dirty type mod? Hope to start helping all my pervs.. again! Cheers! It's been a while since we got the SSE port thanks to MisterX, that being said, has anyone come across a functional/immersive means of clearing out the cum textures? Bathing in Skyrim used to do the trick along with Kimmy's patch, but that patch was for LE and using it for SE appears to be unsuccessful.
Kyeckr Posted April 20, 2020 Posted April 20, 2020 On 9/4/2019 at 9:28 PM, lynak said: Got a question about the textures (the version posted for SSE a few posts before this one): I'm not sure what kind of ENB others are using, but i have the opposite problem - well, kinda: The standard texture is -slightly- too bright in the dark, but still workable. Problem is in bright light (such as outside during the day), the texture is actually darker than most skincolors, which looks really weird. Meanwhile, the ENB-version looks okay in darkness, but is practically invisible in daylight. I'm using the most recent ENB v0390 and a modified version of Mythical ENB, that essentially strikes a ballance between the colorful look of vanilla, and the bleak heaviy contrast of mythical. All effects except godrays/preproc, DoF, sunglare and detailed shadows are enabled. HDR and subsurface-scattering are at sane levels - neither overly high nor low. No reshade. Here's my ENBSeries.ini: Reveal hidden contents [GLOBAL] UseEffect=true [EFFECT] UseOriginalPostProcessing=false UseOriginalBloom=false EnablePrepass=false EnablePostPassShader=true EnableDithering=false EnableAdaptation=true EnableBloom=true EnableLens=true EnableDepthOfField=false UseOriginalObjectsProcessing=false EnableAmbientOcclusion=true EnableProceduralSun=true EnableWater=true EnableCloudShadows=true EnableImageBasedLighting=true EnableSubSurfaceScattering=true EnableSkylighting=true EnableSkinSpecular=true EnableComplexFireLights=true EnableComplexParticleLights=true EnableDistantShadow=true EnableDetailedShadow=false EnableSunGlare=false EnableVolumetricRays=true [COLORCORRECTION] UsePaletteTexture=false UseProceduralCorrection=true Brightness=0.1 GammaCurve=1.1 [WEATHER] EnableMultipleWeathers=true EnableLocationWeather=false [ADAPTATION] ForceMinMaxValues=true AdaptationSensitivity=0.2 AdaptationTime=0.2 AdaptationMin=0.1 AdaptationMax=0.3 [DEPTHOFFIELD] FocusingTime=0.2 ApertureTime=5.0 [BLOOM] IgnoreWeatherSystem=true AmountDawn=0.03 AmountSunrise=0.03 AmountDay=0.03 AmountSunset=0.03 AmountDusk=0.03 AmountNight=0.04 AmountInteriorDay=0.02 AmountInteriorNight=0.02 BlueshiftAmountDawn=0.02 BlueShiftAmountSunrise=0.01 BlueShiftAmountDay=0.0 BlueShiftAmountSunset=0.01 BlueshiftAmountDusk=0.02 BlueShiftAmountNight=0.03 BlueShiftAmountInteriorDay=0.01 BlueShiftAmountInteriorNight=0.01 [TIMEOFDAY] DawnDuration=3.0 SunriseTime=8.0 DayTime=12.0 SunsetTime=18.0 DuskDuration=3.0 NightTime=21.0 [SKY] IgnoreWeatherSystem=false Enable=true EnableAnimatedStars=true StarsAnimationTime=0.05 StarsAnimationDensity=0.5 StarsAnimationIntensity=1.5 StarsIntensityDawn=0.9 StarsIntensitySunrise=1.0 StarsIntensityDay=1.0 StarsIntensitySunset=1.0 StarsIntensityDusk=0.9 StarsIntensityNight=0.8 StarsIntensityInteriorDay=1.0 StarsIntensityInteriorNight=1.0 StarsCurveDawn=1.0 StarsCurveSunrise=1.0 StarsCurveDay=1.0 StarsCurveSunset=1.0 StarsCurveDusk=1.0 StarsCurveNight=1.0 StarsCurveInteriorDay=1.0 StarsCurveInteriorNight=1.0 AuroraBorealisIntensityDawn=0.6 AuroraBorealisIntensitySunrise=0.4 AuroraBorealisIntensityDay=0.3 AuroraBorealisIntensitySunset=0.4 AuroraBorealisIntensityDusk=0.6 AuroraBorealisIntensityNight=0.7 AuroraBorealisIntensityInteriorDay=0.6 AuroraBorealisIntensityInteriorNight=0.6 AuroraBorealisCurveDawn=0.6 AuroraBorealisCurveSunrise=0.8 AuroraBorealisCurveDay=1.0 AuroraBorealisCurveSunset=0.8 AuroraBorealisCurveDusk=0.6 AuroraBorealisCurveNight=0.55 AuroraBorealisCurveInteriorDay=0.9 AuroraBorealisCurveInteriorNight=0.6 GradientIntensityDawn=1.05 GradientIntensitySunrise=1.1 GradientIntensityDay=1.15 GradientIntensitySunset=1.1 GradientIntensityDusk=1.05 GradientIntensityNight=1.000001 GradientIntensityInteriorDay=1.0 GradientIntensityInteriorNight=1.0 GradientDesaturationDawn=0.0 GradientDesaturationSunrise=0.0 GradientDesaturationDay=0.0 GradientDesaturationSunset=0.0 GradientDesaturationDusk=0.0 GradientDesaturationNight=0.0 GradientDesaturationInteriorDay=0.0 GradientDesaturationInteriorNight=0.0 GradientTopIntensityDawn=1.0 GradientTopIntensitySunrise=1.0 GradientTopIntensityDay=1.000001 GradientTopIntensitySunset=1.0 GradientTopIntensityDusk=1.0 GradientTopIntensityNight=1.0 GradientTopIntensityInteriorDay=1.0 GradientTopIntensityInteriorNight=1.0 GradientTopCurveDawn=1.0 GradientTopCurveSunrise=1.0 GradientTopCurveDay=1.0 GradientTopCurveSunset=1.0 GradientTopCurveDusk=1.0 GradientTopCurveNight=1.0 GradientTopCurveInteriorDay=1.0 GradientTopCurveInteriorNight=1.0 GradientTopColorFilterDawn=1, 1, 1 GradientTopColorFilterSunrise=1, 1, 1 GradientTopColorFilterDay=1, 1, 1 GradientTopColorFilterSunset=1, 1, 1 GradientTopColorFilterDusk=1, 1, 1 GradientTopColorFilterNight=1, 1, 1 GradientTopColorFilterInteriorDay=1, 1, 1 GradientTopColorFilterInteriorNight=1, 1, 1 GradientMiddleIntensityDawn=1.0 GradientMiddleIntensitySunrise=1.0 GradientMiddleIntensityDay=1.0 GradientMiddleIntensitySunset=1.0 GradientMiddleIntensityDusk=1.0 GradientMiddleIntensityNight=1.0 GradientMiddleIntensityInteriorDay=1.0 GradientMiddleIntensityInteriorNight=1.0 GradientMiddleCurveDawn=1.0 GradientMiddleCurveSunrise=1.0 GradientMiddleCurveDay=1.0 GradientMiddleCurveSunset=1.0 GradientMiddleCurveDusk=1.0 GradientMiddleCurveNight=1.0 GradientMiddleCurveInteriorDay=1.0 GradientMiddleCurveInteriorNight=1.0 GradientMiddleColorFilterDawn=1, 1, 1 GradientMiddleColorFilterSunrise=1, 1, 1 GradientMiddleColorFilterDay=1, 1, 1 GradientMiddleColorFilterSunset=1, 1, 1 GradientMiddleColorFilterDusk=1, 1, 1 GradientMiddleColorFilterNight=1, 1, 1 GradientMiddleColorFilterInteriorDay=1, 1, 1 GradientMiddleColorFilterInteriorNight=1, 1, 1 GradientHorizonIntensityDawn=1.0 GradientHorizonIntensitySunrise=1.05 GradientHorizonIntensityDay=1.000001 GradientHorizonIntensitySunset=1.05 GradientHorizonIntensityDusk=1.0 GradientHorizonIntensityNight=1.0 GradientHorizonIntensityInteriorDay=1.0 GradientHorizonIntensityInteriorNight=1.0 GradientHorizonCurveDawn=1.0 GradientHorizonCurveSunrise=1.0 GradientHorizonCurveDay=1.0 GradientHorizonCurveSunset=1.0 GradientHorizonCurveDusk=1.0 GradientHorizonCurveNight=1.0 GradientHorizonCurveInteriorDay=1.0 GradientHorizonCurveInteriorNight=1.0 GradientHorizonColorFilterDawn=1, 1, 1 GradientHorizonColorFilterSunrise=1, 1, 1 GradientHorizonColorFilterDay=1, 1, 1 GradientHorizonColorFilterSunset=1, 1, 1 GradientHorizonColorFilterDusk=1, 1, 1 GradientHorizonColorFilterNight=1, 1, 1 GradientHorizonColorFilterInteriorDay=1, 1, 1 GradientHorizonColorFilterInteriorNight=1, 1, 1 CloudsIntensityDawn=1.1 CloudsIntensitySunrise=1.0 CloudsIntensityDay=1.0 CloudsIntensitySunset=1.0 CloudsIntensityDusk=1.1 CloudsIntensityNight=1.200001 CloudsIntensityInteriorDay=1.0 CloudsIntensityInteriorNight=1.0 CloudsCurveDawn=1.0 CloudsCurveSunrise=1.0 CloudsCurveDay=1.0 CloudsCurveSunset=1.0 CloudsCurveDusk=1.0 CloudsCurveNight=1.0 CloudsCurveInteriorDay=1.0 CloudsCurveInteriorNight=1.0 CloudsDesaturationDawn=0.0 CloudsDesaturationSunrise=0.0 CloudsDesaturationDay=0.0 CloudsDesaturationSunset=0.0 CloudsDesaturationDusk=0.0 CloudsDesaturationNight=0.0 CloudsDesaturationInteriorDay=0.0 CloudsDesaturationInteriorNight=0.0 CloudsOpacityDawn=0.85 CloudsOpacitySunrise=0.9 CloudsOpacityDay=1.0 CloudsOpacitySunset=0.9 CloudsOpacityDusk=0.8 CloudsOpacityNight=0.75 CloudsOpacityInteriorDay=1.0 CloudsOpacityInteriorNight=1.0 CloudsColorFilterDawn=1, 1, 1 CloudsColorFilterSunrise=1, 1, 1 CloudsColorFilterDay=1, 1, 1 CloudsColorFilterSunset=1, 1, 1 CloudsColorFilterDusk=1, 1, 1 CloudsColorFilterNight=1, 1, 1 CloudsColorFilterInteriorDay=1, 1, 1 CloudsColorFilterInteriorNight=1, 1, 1 CloudsEdgeClamp=0.15 CloudsEdgeIntensity=2.5 CloudsEdgeFadeRange=1.0 CloudsEdgeMoonMultiplier=2.0 SunIntensityDawn=2.0 SunIntensitySunrise=2.0 SunIntensityDay=2.0 SunIntensitySunset=2.0 SunIntensityDusk=2.0 SunIntensityNight=2.0 SunIntensityInteriorDay=2.0 SunIntensityInteriorNight=2.0 SunDesaturationDawn=0.0 SunDesaturationSunrise=0.3 SunDesaturationDay=1.0 SunDesaturationSunset=0.3 SunDesaturationDusk=0.0 SunDesaturationNight=0.0 SunDesaturationInteriorDay=0.0 SunDesaturationInteriorNight=0.0 SunColorFilterDawn=1, 1, 1 SunColorFilterSunrise=1, 1, 1 SunColorFilterDay=1, 1, 1 SunColorFilterSunset=1, 1, 1 SunColorFilterDusk=1, 1, 1 SunColorFilterNight=1, 1, 1 SunColorFilterInteriorDay=1, 1, 1 SunColorFilterInteriorNight=1, 1, 1 MoonIntensityDawn=1.0 MoonIntensitySunrise=1.0 MoonIntensityDay=1.0 MoonIntensitySunset=1.0 MoonIntensityDusk=1.0 MoonIntensityNight=1.0 MoonIntensityInteriorDay=1.0 MoonIntensityInteriorNight=1.0 MoonDesaturationDawn=0.0 MoonDesaturationSunrise=0.0 MoonDesaturationDay=0.0 MoonDesaturationSunset=0.0 MoonDesaturationDusk=0.0 MoonDesaturationNight=0.0 MoonDesaturationInteriorDay=0.0 MoonDesaturationInteriorNight=0.0 MoonColorFilterDawn=1, 1, 1 MoonColorFilterSunrise=1, 1, 1 MoonColorFilterDay=1, 1, 1 MoonColorFilterSunset=1, 1, 1 MoonColorFilterDusk=1, 1, 1 MoonColorFilterNight=1, 1, 1 MoonColorFilterInteriorDay=1, 1, 1 MoonColorFilterInteriorNight=1, 1, 1 [SKYLIGHTING] IgnoreWeatherSystem=true Quality=2 FilterQuality=2 HighPrecision=false AmbientMinLevelDawn=0.75 AmbientMinLevelSunrise=0.6 AmbientMinLevelDay=0.55 AmbientMinLevelSunset=0.6 AmbientMinLevelDusk=0.75 AmbientMinLevelNight=0.9 AmbientMinLevelInteriorDay=0.75 AmbientMinLevelInteriorNight=0.75 [ENVIRONMENT] IgnoreWeatherSystem=false DirectLightingIntensityDawn=0.3 DirectLightingIntensitySunrise=0.45 DirectLightingIntensityDay=0.5 DirectLightingIntensitySunset=0.45 DirectLightingIntensityDusk=0.3 DirectLightingIntensityNight=0.2 DirectLightingIntensityInteriorDay=0.3 DirectLightingIntensityInteriorNight=0.3 DirectLightingCurveDawn=1.0 DirectLightingCurveSunrise=1.1 DirectLightingCurveDay=1.25 DirectLightingCurveSunset=1.1 DirectLightingCurveDusk=1.0 DirectLightingCurveNight=1.0 DirectLightingCurveInteriorDay=1.0 DirectLightingCurveInteriorNight=1.0 DirectLightingDesaturationDawn=0.4 DirectLightingDesaturationSunrise=0.2 DirectLightingDesaturationDay=0.0 DirectLightingDesaturationSunset=0.4 DirectLightingDesaturationDusk=0.4 DirectLightingDesaturationNight=0.0 DirectLightingDesaturationInteriorDay=0.0 DirectLightingDesaturationInteriorNight=0.0 DirectLightingColorFilterAmountDawn=0.0 DirectLightingColorFilterAmountSunrise=0.0 DirectLightingColorFilterAmountDay=0.0 DirectLightingColorFilterAmountSunset=0.0 DirectLightingColorFilterAmountDusk=0.0 DirectLightingColorFilterAmountNight=0.0 DirectLightingColorFilterAmountInteriorDay=0.0 DirectLightingColorFilterAmountInteriorNight=0.0 DirectLightingColorFilterDawn=1, 1, 1 DirectLightingColorFilterSunrise=1, 1, 1 DirectLightingColorFilterDay=1, 1, 1 DirectLightingColorFilterSunset=1, 1, 1 DirectLightingColorFilterDusk=1, 1, 1 DirectLightingColorFilterNight=0.0784, 0.157, 0.314 DirectLightingColorFilterInteriorDay=1, 1, 1 DirectLightingColorFilterInteriorNight=1, 1, 1 AmbientLightingIntensityDawn=1.5 AmbientLightingIntensitySunrise=2.0 AmbientLightingIntensityDay=2.5 AmbientLightingIntensitySunset=2.0 AmbientLightingIntensityDusk=1.5 AmbientLightingIntensityNight=1.299999 AmbientLightingIntensityInteriorDay=1.9 AmbientLightingIntensityInteriorNight=1.9 PointLightingIntensityDawn=0.8 PointLightingIntensitySunrise=0.9 PointLightingIntensityDay=1.0 PointLightingIntensitySunset=0.9 PointLightingIntensityDusk=0.8 PointLightingIntensityNight=0.75 PointLightingIntensityInteriorDay=0.85 PointLightingIntensityInteriorNight=0.85 PointLightingCurveDawn=1.0 PointLightingCurveSunrise=1.0 PointLightingCurveDay=1.0 PointLightingCurveSunset=1.0 PointLightingCurveDusk=1.0 PointLightingCurveNight=1.0 PointLightingCurveInteriorDay=1.0 PointLightingCurveInteriorNight=1.0 PointLightingDesaturationDawn=0.05 PointLightingDesaturationSunrise=0.0 PointLightingDesaturationDay=0.0 PointLightingDesaturationSunset=0.0 PointLightingDesaturationDusk=0.05 PointLightingDesaturationNight=0.1 PointLightingDesaturationInteriorDay=0.2 PointLightingDesaturationInteriorNight=0.2 SpecularAmountMultiplierDawn=1.25 SpecularAmountMultiplierSunrise=1.350001 SpecularAmountMultiplierDay=1.400001 SpecularAmountMultiplierSunset=1.350001 SpecularAmountMultiplierDusk=1.25 SpecularAmountMultiplierNight=1.25 SpecularAmountMultiplierInteriorDay=0.8 SpecularAmountMultiplierInteriorNight=0.8 SpecularPowerMultiplierDawn=0.7 SpecularPowerMultiplierSunrise=0.7 SpecularPowerMultiplierDay=0.7 SpecularPowerMultiplierSunset=0.7 SpecularPowerMultiplierDusk=0.7 SpecularPowerMultiplierNight=0.7 SpecularPowerMultiplierInteriorDay=0.7 SpecularPowerMultiplierInteriorNight=0.7 FogColorMultiplierDawn=1.0 FogColorMultiplierSunrise=1.0 FogColorMultiplierDay=1.0 FogColorMultiplierSunset=1.0 FogColorMultiplierDusk=1.0 FogColorMultiplierNight=0.7 FogColorMultiplierInteriorDay=1.0 FogColorMultiplierInteriorNight=1.0 FogColorCurveDawn=1.0 FogColorCurveSunrise=1.0 FogColorCurveDay=1.0 FogColorCurveSunset=1.0 FogColorCurveDusk=1.0 FogColorCurveNight=1.0 FogColorCurveInteriorDay=1.0 FogColorCurveInteriorNight=1.0 FogAmountMultiplierDawn=0.3 FogAmountMultiplierSunrise=0.25 FogAmountMultiplierDay=0.2 FogAmountMultiplierSunset=0.25 FogAmountMultiplierDusk=0.3 FogAmountMultiplierNight=0.25 FogAmountMultiplierInteriorDay=0.15 FogAmountMultiplierInteriorNight=0.15 FogCurveMultiplierDawn=0.8 FogCurveMultiplierSunrise=0.8 FogCurveMultiplierDay=0.8 FogCurveMultiplierSunset=0.8 FogCurveMultiplierDusk=0.8 FogCurveMultiplierNight=0.3 FogCurveMultiplierInteriorDay=1.0 FogCurveMultiplierInteriorNight=1.0 AmbientLightingDesaturationDawn=0.0 AmbientLightingDesaturationSunrise=0.0 AmbientLightingDesaturationDay=0.0 AmbientLightingDesaturationSunset=0.0 AmbientLightingDesaturationDusk=0.0 AmbientLightingDesaturationNight=0.0 AmbientLightingDesaturationInteriorDay=0.0 AmbientLightingDesaturationInteriorNight=0.0 ColorPowDawn=1.0 ColorPowSunrise=1.0 ColorPowDay=1.0 ColorPowSunset=1.0 ColorPowDusk=1.0 ColorPowNight=1.0 ColorPowInteriorDay=1.0 ColorPowInteriorNight=1.0 [SSAO_GAME] ColorfulMix=true AOAmount=0.0 AOAmountInterior=0.0 [SSAO_SSIL] UseSelfIntersecting=true UseIndirectLighting=true UseComplexAmbientOcclusion=false EnableComplexFilter=false EnableDenoiser=false FilterBluriness=1 ResolutionScale=0.5 SourceTexturesScale=0.5 SamplingQuality=2 SamplingRange=0.3 AOIntensity=0.45 AOIntensityInterior=0.6 AOAmount=1.0 AOAmountInterior=1.0 ILAmount=1.0 ILAmountInterior=1.0 AOMixingType=2 AOMixingTypeInterior=2 OptimizeCaching=true [WINDOWLIGHT] IgnoreWeatherSystem=true IntensityDawn=1.1 IntensitySunrise=1.0 IntensityDay=0.85 IntensitySunset=1.0 IntensityDusk=1.1 IntensityNight=1.2 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveDawn=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveDusk=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 [LIGHTSPRITE] IgnoreWeatherSystem=true IntensityDawn=1.25 IntensitySunrise=1.45 IntensityDay=1.5 IntensitySunset=1.45 IntensityDusk=1.25 IntensityNight=1.2 IntensityInteriorDay=1.45 IntensityInteriorNight=1.45 CurveDawn=1.6 CurveSunrise=1.55 CurveDay=1.5 CurveSunset=1.55 CurveDusk=1.6 CurveNight=1.65 CurveInteriorDay=1.7 CurveInteriorNight=1.7 [FIRE] IgnoreWeatherSystem=true IntensityDawn=1.5 IntensitySunrise=2.5 IntensityDay=3.0 IntensitySunset=2.5 IntensityDusk=1.5 IntensityNight=1.2 IntensityInteriorDay=1.2 IntensityInteriorNight=1.15 CurveDawn=1.1 CurveSunrise=1.05 CurveDay=1.0 CurveSunset=1.05 CurveDusk=1.1 CurveNight=1.15 CurveInteriorDay=1.2 CurveInteriorNight=1.2 [COMPLEXFIRELIGHTS] IgnoreWeatherSystem=true EnableBigRange=true EnableShadow=true ShadowQuality=2 HitIntensityDawn=1.0 HitIntensitySunrise=1.0 HitIntensityDay=1.0 HitIntensitySunset=1.0 HitIntensityDusk=1.0 HitIntensityNight=1.0 HitIntensityInteriorDay=1.0 HitIntensityInteriorNight=1.0 IntensityDawn=1.15 IntensitySunrise=1.05 IntensityDay=1.0 IntensitySunset=1.05 IntensityDusk=1.15 IntensityNight=1.2 IntensityInteriorDay=1.25 IntensityInteriorNight=1.25 CurveDawn=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveDusk=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 SpecularAmountDawn=1.0 SpecularAmountSunrise=1.0 SpecularAmountDay=1.0 SpecularAmountSunset=1.0 SpecularAmountDusk=1.0 SpecularAmountNight=1.0 SpecularAmountInteriorDay=1.0 SpecularAmountInteriorNight=1.0 DistanceFadeDawn=0.3 DistanceFadeSunrise=0.3 DistanceFadeDay=0.3 DistanceFadeSunset=0.3 DistanceFadeDusk=0.3 DistanceFadeNight=0.3 DistanceFadeInteriorDay=0.3 DistanceFadeInteriorNight=0.3 [PARTICLE] IgnoreWeatherSystem=true IntensityDawn=1.0 IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityDusk=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 LightingInfluenceDawn=0.5 LightingInfluenceSunrise=0.5 LightingInfluenceDay=0.5 LightingInfluenceSunset=0.5 LightingInfluenceDusk=0.5 LightingInfluenceNight=0.5 LightingInfluenceInteriorDay=0.5 LightingInfluenceInteriorNight=0.5 AmbientInfluenceDawn=0.5 AmbientInfluenceSunrise=0.5 AmbientInfluenceDay=0.5 AmbientInfluenceSunset=0.5 AmbientInfluenceDusk=0.5 AmbientInfluenceNight=0.5 AmbientInfluenceInteriorDay=0.5 AmbientInfluenceInteriorNight=0.5 [COMPLEXPARTICLELIGHTS] IgnoreWeatherSystem=true EnableBigRange=true EnableShadow=true ShadowQuality=2 IntensityDawn=0.11 IntensitySunrise=0.12 IntensityDay=0.13 IntensitySunset=0.12 IntensityDusk=0.11 IntensityNight=0.1 IntensityInteriorDay=0.1 IntensityInteriorNight=0.1 CurveDawn=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveDusk=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 SpecularAmountDawn=1.0 SpecularAmountSunrise=1.0 SpecularAmountDay=1.0 SpecularAmountSunset=1.0 SpecularAmountDusk=1.0 SpecularAmountNight=1.0 SpecularAmountInteriorDay=1.0 SpecularAmountInteriorNight=1.0 DistanceFadeDawn=0.3 DistanceFadeSunrise=0.3 DistanceFadeDay=0.3 DistanceFadeSunset=0.3 DistanceFadeDusk=0.3 DistanceFadeNight=0.3 DistanceFadeInteriorDay=0.3 DistanceFadeInteriorNight=0.3 [IMAGEBASEDLIGHTING] IgnoreWeatherSystem=false AdditiveAmountDawn=0.0 AdditiveAmountSunrise=0.0 AdditiveAmountDay=0.0 AdditiveAmountSunset=0.0 AdditiveAmountDusk=0.0 AdditiveAmountNight=0.0 AdditiveAmountInteriorDay=0.0 AdditiveAmountInteriorNight=0.0 MultiplicativeAmountDawn=0.0 MultiplicativeAmountSunrise=0.0 MultiplicativeAmountDay=0.0 MultiplicativeAmountSunset=0.0 MultiplicativeAmountDusk=0.0 MultiplicativeAmountNight=0.0 MultiplicativeAmountInteriorDay=0.0 MultiplicativeAmountInteriorNight=0.0 ReflectiveAmountDawn=0.25 ReflectiveAmountSunrise=0.2 ReflectiveAmountDay=0.35 ReflectiveAmountSunset=0.2 ReflectiveAmountDusk=0.25 ReflectiveAmountNight=0.5 ReflectiveAmountInteriorDay=0.1 ReflectiveAmountInteriorNight=0.1 [CLOUDSHADOWS] IgnoreWeatherSystem=true AmountDawn=0.4 AmountSunrise=0.25 AmountDay=0.2 AmountSunset=0.25 AmountDusk=0.4 AmountNight=0.5 AmountInteriorDay=0.0 AmountInteriorNight=0.0 OpacitySunrise=0.80 OpacityDay=1.0 OpacitySunset=0.80 OpacityNight=0.75 OpacityInteriorDay=0.50 OpacityInteriorNight=0.50 [RAIN] IgnoreWeatherSystem=true Enable=true EnableAntialiasing=false EnableSupersampling=false UseOriginalTexture=false MotionStretch=1.0 MotionTransparency=0.66 RefractionFactor=1.5 [WATER] IgnoreWeatherSystem=true EnablePreCache=true EnableDispersion=true DispersionAmount=1.0 EnableCaustics=true CausticsAmount=3.0 EnableVolumetricShadow=false EnableLighting=true EnableSelfReflection=true ReflectionAmount=0.5 EnableParallax=true EnableDisplacement=true DisplacementQuality=2 EnableShadow=false EnableShadowNoise=false ShadowQuality=0 FrennelMultiplier=1.0 FrennelMin=0.0 FrennelMax=1.0 SunSpecularMultiplier=1.0 SunScatteringMultiplier=1.0 SunLightingMultiplier=0.3 WetMultiplier=1.0 WavesAmplitudeSunrise=1.0 WavesAmplitudeDay=1.0 WavesAmplitudeSunset=1.0 WavesAmplitudeNight=1.0 WavesAmplitudeInteriorDay=1.0 WavesAmplitudeInteriorNight=1.0 Muddiness=0.25 DisableDistantReflection=true EnableTemporalAA=true EnableTessellation=true TessellationQuality=2 FresnelMultiplier=1.0 WavesAmplitudeDawn=1.0 WavesAmplitudeDusk=1.0 [UNDERWATER] IgnoreWeatherSystem=true EnableDispersion=true DispersionAmount=1.0 EnableParallax=true EnableDisplacement=true EnableSilhouette=true EnableBlurring=false EnableReflection=true ReflectionAmount=0.8 EnableShadow=false ShadowQuality=2 TransparencyFade=1.0 TransparencyCurve=1.0 SunScatteringMultiplier=0.5 DeepnessFade=2.0 DeepnessDarkening=0.5 TintAmount=1.25 TintFade=1.25 [REFLECTION] ExteriorEnable=true InteriorEnable=true Quality=2 FilterQuality=2 EnableSupersampling=false EnableDenoiser=false SourceTexturesScale=0.25 SizeScale=1.0 Amount=1.2 AmountInterior=1.0 Power=1.0 PowerInterior=1.0 [SUBSURFACESCATTERING] IgnoreWeatherSystem=true Quality=2 Radius=4.0 Amount=0.4 EpidermalAmount=3.0 SubdermalAmount=2.5 EpidermalDiffuseSaturation=-0.5 SubdermalDiffuseSaturation=0.0 EpidermalMix=0.4 SubdermalMix=0.4 SubdermalTranslucency=0.75 SubdermalPhase=0.0 EnableSeparateInteriorParameters=true RadiusInterior=6.0 AmountInterior=0.6 EpidermalAmountInterior=3.0 SubdermalAmountInterior=2.5 EpidermalDiffuseSaturationInterior=-1.0 SubdermalDiffuseSaturationInterior=-0.5 EpidermalMixInterior=0.3 SubdermalMixInterior=0.3 SubdermalTranslucencyInterior=1.0 SubdermalPhaseInterior=1.0 [SKINSPECULAR] IgnoreWeatherSystem=true SpecularAmountDawn=0.7 SpecularAmountSunrise=0.8 SpecularAmountDay=0.9 SpecularAmountSunset=0.8 SpecularAmountDusk=0.7 SpecularAmountNight=0.6 SpecularAmountInteriorDay=0.7 SpecularAmountInteriorNight=0.7 [GRASS] IgnoreWeatherSystem=true DirectionalMultiplierDawn=1.0 DirectionalMultiplierSunrise=1.0 DirectionalMultiplierDay=1.0 DirectionalMultiplierSunset=1.0 DirectionalMultiplierDusk=1.0 DirectionalMultiplierNight=1.0 DirectionalMultiplierInteriorDay=1.0 DirectionalMultiplierInteriorNight=1.0 AmbientMultiplierDawn=1.0 AmbientMultiplierSunrise=1.0 AmbientMultiplierDay=1.0 AmbientMultiplierSunset=1.0 AmbientMultiplierDusk=1.0 AmbientMultiplierNight=1.0 AmbientMultiplierInteriorDay=1.0 AmbientMultiplierInteriorNight=1.0 SubSurfaceScatteringAmountDawn=0.0 SubSurfaceScatteringAmountSunrise=0.0 SubSurfaceScatteringAmountDay=0.0 SubSurfaceScatteringAmountSunset=0.0 SubSurfaceScatteringAmountDusk=0.0 SubSurfaceScatteringAmountNight=0.0 SubSurfaceScatteringAmountInteriorDay=0.0 SubSurfaceScatteringAmountInteriorNight=0.0 [OBJECT] IgnoreWeatherSystem=false SubSurfaceScatteringMultiplierDawn=1.0 SubSurfaceScatteringMultiplierSunrise=1.0 SubSurfaceScatteringMultiplierDay=1.0 SubSurfaceScatteringMultiplierSunset=1.0 SubSurfaceScatteringMultiplierDusk=1.0 SubSurfaceScatteringMultiplierNight=1.0 SubSurfaceScatteringMultiplierInteriorDay=1.0 SubSurfaceScatteringMultiplierInteriorNight=1.0 SpecularAmountMultiplierDawn=1.2 SpecularAmountMultiplierSunrise=1.2 SpecularAmountMultiplierDay=1.2 SpecularAmountMultiplierSunset=1.2 SpecularAmountMultiplierDusk=1.2 SpecularAmountMultiplierNight=1.2 SpecularAmountMultiplierInteriorDay=1.2 SpecularAmountMultiplierInteriorNight=1.2 SpecularPowerMultiplierDawn=0.5 SpecularPowerMultiplierSunrise=0.5 SpecularPowerMultiplierDay=0.5 SpecularPowerMultiplierSunset=0.5 SpecularPowerMultiplierDusk=0.5 SpecularPowerMultiplierNight=0.5 SpecularPowerMultiplierInteriorDay=0.5 SpecularPowerMultiplierInteriorNight=0.5 [VEGETATION] IgnoreWeatherSystem=true SubSurfaceScatteringMultiplierDawn=1.0 SubSurfaceScatteringMultiplierSunrise=1.0 SubSurfaceScatteringMultiplierDay=1.0 SubSurfaceScatteringMultiplierSunset=1.0 SubSurfaceScatteringMultiplierDusk=1.0 SubSurfaceScatteringMultiplierNight=1.0 SubSurfaceScatteringMultiplierInteriorDay=1.0 SubSurfaceScatteringMultiplierInteriorNight=1.0 SpecularAmountMultiplierDawn=1.0 SpecularAmountMultiplierSunrise=1.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierSunset=1.0 SpecularAmountMultiplierDusk=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierDawn=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierDusk=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 [EYE] IgnoreWeatherSystem=true SubSurfaceScatteringMultiplierDawn=1.0 SubSurfaceScatteringMultiplierSunrise=1.0 SubSurfaceScatteringMultiplierDay=1.0 SubSurfaceScatteringMultiplierSunset=1.0 SubSurfaceScatteringMultiplierDusk=1.0 SubSurfaceScatteringMultiplierNight=1.0 SubSurfaceScatteringMultiplierInteriorDay=1.0 SubSurfaceScatteringMultiplierInteriorNight=1.0 SpecularAmountMultiplierDawn=1.0 SpecularAmountMultiplierSunrise=1.0 SpecularAmountMultiplierDay=1.0 SpecularAmountMultiplierSunset=1.0 SpecularAmountMultiplierDusk=1.0 SpecularAmountMultiplierNight=1.0 SpecularAmountMultiplierInteriorDay=1.0 SpecularAmountMultiplierInteriorNight=1.0 SpecularPowerMultiplierDawn=1.0 SpecularPowerMultiplierSunrise=1.0 SpecularPowerMultiplierDay=1.0 SpecularPowerMultiplierSunset=1.0 SpecularPowerMultiplierDusk=1.0 SpecularPowerMultiplierNight=1.0 SpecularPowerMultiplierInteriorDay=1.0 SpecularPowerMultiplierInteriorNight=1.0 [SHADOW] DistantShadowQuality=2 DetailedShadowQuality=2 DetailedShadowInteriorQuality=2 ShadowFilterQuality=2 ShadowCastersFix=true ShadowBlurRange=4.0 ShadowBlurRangeInterior=4.0 [VOLUMETRICFOG] IgnoreWeatherSystem=true EnableShadows=false IntensityDawn=1.0 IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityDusk=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 CurveDawn=1.0 CurveSunrise=1.0 CurveDay=1.0 CurveSunset=1.0 CurveDusk=1.0 CurveNight=1.0 CurveInteriorDay=1.0 CurveInteriorNight=1.0 [PROCEDURALSUN] IgnoreWeatherSystem=true Size=0.8 EdgeSoftness=1.0 GlowIntensityDawn=1.400001 GlowIntensitySunrise=1.8 GlowIntensityDay=2.0 GlowIntensitySunset=1.8 GlowIntensityDusk=1.400001 GlowIntensityNight=1.000001 GlowIntensityInteriorDay=1.2 GlowIntensityInteriorNight=0.8 GlowCurveDawn=0.25 GlowCurveSunrise=0.5 GlowCurveDay=0.33 GlowCurveSunset=0.5 GlowCurveDusk=0.25 GlowCurveNight=0.0 GlowCurveInteriorDay=0.0 GlowCurveInteriorNight=0.0 [LENS] IgnoreWeatherSystem=true AmountDawn=0.6 AmountSunrise=1.25 AmountDay=1.0 AmountSunset=1.25 AmountDusk=0.75 AmountNight=0.5 AmountInteriorDay=0.75 AmountInteriorNight=0.75 [LENSFLARE_GAME] IgnoreWeatherSystem=true IntensityDawn=1.0 IntensitySunrise=1.0 IntensityDay=1.0 IntensitySunset=1.0 IntensityDusk=1.0 IntensityNight=1.0 IntensityInteriorDay=1.0 IntensityInteriorNight=1.0 [VOLUMETRICRAYS] IgnoreWeatherSystem=true Quality=2 IntensityDawn=0.5 IntensitySunrise=1.0 IntensityDay=1.2 IntensitySunset=1.0 IntensityDusk=0.5 IntensityNight=0.2 IntensityInteriorDay=0.15 IntensityInteriorNight=0.15 DensityDawn=10.0 DensitySunrise=10.0 DensityDay=10.0 DensitySunset=10.0 DensityDusk=10.0 DensityNight=10.0 DensityInteriorDay=10.0 DensityInteriorNight=10.0 SkyColorAmountDawn=0.0 SkyColorAmountSunrise=0.0 SkyColorAmountDay=0.0 SkyColorAmountSunset=0.0 SkyColorAmountDusk=0.0 SkyColorAmountNight=0.0 SkyColorAmountInteriorDay=0.0 SkyColorAmountInteriorNight=0.0 [GAMEVOLUMETRICRAYS] IgnoreWeatherSystem=true IntensityDawn=0.0 IntensitySunrise=0.15 IntensityDay=0.3 IntensitySunset=0.15 IntensityDusk=0.0 IntensityNight=0.0 IntensityInteriorDay=0.0 IntensityInteriorNight=0.0 RangeFactorDawn=1.0 RangeFactorSunrise=1.0 RangeFactorDay=1.0 RangeFactorSunset=1.0 RangeFactorDusk=1.0 RangeFactorNight=1.0 RangeFactorInteriorDay=1.0 RangeFactorInteriorNight=1.0 ColorFilterDawn=1, 1, 1 ColorFilterSunrise=1, 1, 1 ColorFilterDay=1, 1, 1 ColorFilterSunset=1, 1, 1 ColorFilterDusk=1, 1, 1 ColorFilterNight=1, 1, 1 ColorFilterInteriorDay=1, 1, 1 ColorFilterInteriorNight=1, 1, 1 [MIST] IgnoreWeatherSystem=true EnableAnchors=false SkyLightingAmountSunrise=1.0 SkyLightingAmountDay=1.0 SkyLightingAmountSunset=1.0 SkyLightingAmountNight=1.0 SkyLightingAmountInteriorDay=1.0 SkyLightingAmountInteriorNight=1.0 SunLightingAmountSunrise=0.1 SunLightingAmountDay=0.1 SunLightingAmountSunset=0.1 SunLightingAmountNight=0.1 SunLightingAmountInteriorDay=0.1 SunLightingAmountInteriorNight=0.1 DesaturationSunrise=0.0 DesaturationDay=0.0 DesaturationSunset=0.0 DesaturationNight=0.0 DesaturationInteriorDay=0.0 DesaturationInteriorNight=0.0 ColorFilterSunrise=1, 1, 1 ColorFilterDay=1, 1, 1 ColorFilterSunset=1, 1, 1 ColorFilterNight=1, 1, 1 ColorFilterInteriorDay=1, 1, 1 ColorFilterInteriorNight=1, 1, 1 RelativeToCameraSunrise=0.0 RelativeToCameraDay=0.0 RelativeToCameraSunset=0.0 RelativeToCameraNight=0.0 RelativeToCameraInteriorDay=0.0 RelativeToCameraInteriorNight=0.0 DensitySunrise=1.0 DensityDay=1.0 DensitySunset=1.0 DensityNight=1.0 DensityInteriorDay=1.0 DensityInteriorNight=1.0 VerticalOffsetSunrise=-10.0 VerticalOffsetDay=-10.0 VerticalOffsetSunset=-10.0 VerticalOffsetNight=-10.0 VerticalOffsetInteriorDay=-10.0 VerticalOffsetInteriorNight=-10.0 VerticalFadeSunrise=4.0 VerticalFadeDay=4.0 VerticalFadeSunset=4.0 VerticalFadeNight=4.0 VerticalFadeInteriorDay=4.0 VerticalFadeInteriorNight=4.0 DistanceFadeSunrise=1.0 DistanceFadeDay=1.0 DistanceFadeSunset=1.0 DistanceFadeNight=1.0 DistanceFadeInteriorDay=1.0 DistanceFadeInteriorNight=1.0 BottomTopSunrise=0.0 BottomTopDay=0.0 BottomTopSunset=0.0 BottomTopNight=0.0 BottomTopInteriorDay=0.0 BottomTopInteriorNight=0.0 ExponentialFadeSunrise=1.0 ExponentialFadeDay=1.0 ExponentialFadeSunset=1.0 ExponentialFadeNight=1.0 ExponentialFadeInteriorDay=1.0 ExponentialFadeInteriorNight=1.0 Is the described behavior normal, or something unusual with my ENB-setup? EDIT: Attached a screenshot of what i mean. (The dark grey color in light, with the default textures. No point posting the ENB-version, since as i said it's practically invisible with my setup) I'm running into this as well, except I'm not even using ENB. Installed the SSE ported version and the Heavy Normal textures. Get a lighter, almost grayscale look in direct light. Looks perfect in the dark though. So it doesn't appear to be an ENB issue. Is this by design? Are there any tricks to get it looking better in direct light?
Kyeckr Posted April 20, 2020 Posted April 20, 2020 3 hours ago, TE22C said: I'm running into this as well, except I'm not even using ENB. Installed the SSE ported version and the Heavy Normal textures. Get a lighter, almost grayscale look in direct light. Looks perfect in the dark though. So it doesn't appear to be an ENB issue. Is this by design? Are there any tricks to get it looking better in direct light? I was able to fix this with some adjustment in the ESM regarding how the texture's alpha values are handled against the source mesh. Uploading a patch for anyone that wants to try. Just activate it directly below Mister X's Main File in MO2, or drop it into your Data folder and overwrite (but backup the original just in case you don't like the result). Cheers! ps - I hate the Creation Kit ScocLB SSE AlphaPatch.7z 3
tox-sick Posted May 4, 2020 Author Posted May 4, 2020 Sorry again for being away, with this bloody COVID-19 hanging around im finding time to go back to games haha. I will take another look at my mod and see if I can do anything to improve. Remember that I prefer to speak about my mod on the link I posted on the download page text section, read it, near the bottom, I suggest using a link to talk about, it seems more active too. I think someone has worked on my mod to make it SE compatible. and I thank them full-heartedly.. I am also a modder who enjoys other tinkering with my mod, and it's assets, as it can either be a quick start to your own new mods and or other stuff. I remember getting yelled at for using someone elses cum texture and turned me off modding for like a year!!! so I made my own textures ha ha people need to lighten up!!!
tox-sick Posted May 4, 2020 Author Posted May 4, 2020 On 4/21/2020 at 9:38 AM, Kyeckr said: I was able to fix this with some adjustment in the ESM regarding how the texture's alpha values are handled against the source mesh. Uploading a patch for anyone that wants to try. Just activate it directly below Mister X's Main File in MO2, or drop it into your Data folder and overwrite (but backup the original just in case you don't like the result). Cheers! ps - I hate the Creation Kit ScocLB SSE AlphaPatch.7z 2.47 kB · 13 downloads Thank-you for the maintenance on my mod, It's appreciated. Owe you a beer haha
tox-sick Posted May 4, 2020 Author Posted May 4, 2020 For those of you who do have the mod working, and working well ? Id like to see some screenshots of the madness going on, Please share them with either PMs or on this Link https://www.loverslab.com/topic/37957-sexlab-scoclb-sexlab-skyrim-cum-on-clothes-layered-bukkake-wip-update-31-01-2015-v22/
keeftheif Posted November 30, 2020 Posted November 30, 2020 This tiny, insignificant mod was surprisingly difficult to get to work in a pre-existing save file. Also, not really worth the struggle. After about 15 attempts to get it to work, I'm just uninstalling and using the base sexlab textures The effects won't display after sexlab animations, no matter what I try to do, and the spells only last about 10 seconds before the effects fade away. Still haven't gotten my in game effects to even remotely look like your screenshots. As well as your layers do not replace the sexlab ones, they just add on. In truth, it's not worth the struggle. Just use the "Quite the Sperm Replacer" Mod
Nathala Posted February 20, 2021 Posted February 20, 2021 Mod works great for me and I love how it looks, but I would like it if it had Bathing in Skyrim compatibility, since the effect doesn't go away after bathing (muh immersions). If someone could turn these bukkake textures into a texture set usable for standard functionality that would be neat. OR if these textures just applied to clothing, and another texture set could apply to the skin. Whatever it takes to be covered in as much cum as possible.
bastardopfromhell Posted June 26, 2021 Posted June 26, 2021 (edited) Back to SCOCBL after dumping SLACS. Worst part of loverslab is users have to patch shit together by hunting through a hundred posts to find solutions, and the search function is crap. So i did all the work for you: Here's the complete package for SSE ENB users: SCOCLB-SSE-PATCHED-ENB.7Z New users remember you have to reset sexlab for this mod to work! Export your settings. Save. Load save. Reset sexlab and wait. Import settings and save. CREDITS (dont download the below files - everything is already included in the above package): Toxsickcity for the original mod: Mister X for the SSE port: Kyeckr for the SSE Alpha-patch: And myself for taking the original heavy tex, and spending 10 minutes in paintNET to make the textures neither glow in the dark, nor invisible in light. Results may vary depending on your ENB. Here's the result on my ENB (100% custom, so don't ask): Cum in shadows: Cum in direct light: I know its still a bit glowy in shadows, but i cant get it better without making it vanish in light. Either way on my personal setup its the best result i've seen so far. Edited June 26, 2021 by bastardopfromhell 10
Guest Posted January 27, 2022 Posted January 27, 2022 Hello, does someone know how to have the texture stay? It always seems to expire after a while. (SkyrimSE). I wish it could stay on forever or at least fate away slower, perhaps days. Thanks
Guest Posted February 13, 2022 Posted February 13, 2022 On 11/21/2018 at 1:21 PM, Mister X said: Ok then, here's the SSE port of the mod and the texture options. For now, it's the SexLab version only. CAUTION! I didn't have the time to really test it. My game started and didn't CTD during a sex act, though I don't help with any save bloats or other stuff. I just followed a tutorial to port myself ScocLB SSE 3.0c Main File.zip SCOCLB SSE Heavy Lighter textures for ENB.zip SCOCLB SSE Heavy Normal textures.zip SCOCLB SSE Lighter textures for ENB.zip SCOCLB SSE Normal textures.zip Thanks for making it. Was not aware until i seen it on the guide. I used the LE version all the time. ?
igorkeri Posted August 20, 2023 Posted August 20, 2023 I wish this would work with Dirt and Blood and Cum. Have tried but so far no luck, much prefer this mod to SLACS. I mean Scoclb still works, only the dirt and blood will disappear from the skin and be replaced with cum. If anyone's figured this out be great to know how. I'm using SSE btw.
012009 Posted November 25, 2023 Posted November 25, 2023 Does not work on AE. I have a very basic load order with only basic sex mod frameworks installed (SL, SLAL, SL Tools, Aroused, Zaz,). I have placed the ESM and ESP last, and tested on both a new game and on an existing save with a Sexlab reset. I really just want an alternative to SLACS because Baka's new Fill Her Up mod causes issues with SLACS and he does not seem to care about fixing them.
Pandoriux Posted December 29, 2023 Posted December 29, 2023 Can this be use with SLACS Plus? Like let SLACS handle normal cum and ScocLB handle on clothes. Or is these 2 mod incompatible?
friedpickle32 Posted May 12 Posted May 12 On 11/25/2023 at 6:48 AM, 012009 said: Does not work on AE. I have a very basic load order with only basic sex mod frameworks installed (SL, SLAL, SL Tools, Aroused, Zaz,). I have placed the ESM and ESP last, and tested on both a new game and on an existing save with a Sexlab reset. I really just want an alternative to SLACS because Baka's new Fill Her Up mod causes issues with SLACS and he does not seem to care about fixing them. I got it working. Noticed that Glow Be Gone - SkyPatcher (here) actually prevents this mod's effects from being applied. disabling Glow be gone worked for me. I have not explored any other work-arounds. I did come across the black body issue, I did end up swapping out the base texture for one of the others found on this thread. I'm not sure if that is what resolved it though. included a screenshot for proof. Spoiler
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