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(ScocLB) Skyrim Cum on Clothes & Layered Bukkake SEXLAB Edition - Updated 05-11-2018 (not really)


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On 1/12/2019 at 9:06 AM, Keifomofutu said:

This port seems to work just fine in Sexlab Light with Skyrim VR as well.  It takes about 4 hours ingame for the effects to fade but I am totally ok with that. 

 

I forgot how much I missed this mod.

 

Would this require Sexlab Light, by any chance? I'm using it with the full Sexlab for SSE and the effect will never show.

 

I found the books in Reverwood and used the spell to see the effect - turns out there must be some incompatibility because my body and clothes turn black (I do see the effect over it). Could this be incompatible with a particular mesh? I'm using CBBE bodyslide.

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On 6/27/2019 at 4:09 AM, petronius said:

Would this require Sexlab Light, by any chance? I'm using it with the full Sexlab for SSE and the effect will never show.

 

I found the books in Reverwood and used the spell to see the effect - turns out there must be some incompatibility because my body and clothes turn black (I do see the effect over it). Could this be incompatible with a particular mesh? I'm using CBBE bodyslide.

Yeah Skyrim VR only works with sexlab light.  But I would be surprised if this mod didn't work with the full sexlab.  I mostly use Cosio body but I haven't seen the cum textures not show up on any of the possible body meshes.

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4 hours ago, Keifomofutu said:

Yeah Skyrim VR only works with sexlab light.  But I would be surprised if this mod didn't work with the full sexlab.  I mostly use Cosio body but I haven't seen the cum textures not show up on any of the possible body meshes.

I got this answer in another thread:

"

There are two cum-related options in the SL MCM- "Show cum" (or similar words) and "Use ending orgasm effects" (or similar words.)

You must enable BOTH of these options to get SL cum effects.

"

And I can confirm that it worked for me, both for Sexlab cum and for SCOCLB, even though the description in the MCM for "use ending orgasm effects" doesn't quite match what it does. So, enable both effects and I hope that will fix it for you.

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  • 2 months later...

Got a question about the textures (the version posted for SSE a few posts before this one):

 

I'm not sure what kind of ENB others are using, but i have the opposite problem - well, kinda: The standard texture is -slightly- too bright in the dark, but still workable. Problem is in bright light (such as outside during the day), the texture is actually darker than most skincolors, which looks really weird. Meanwhile, the ENB-version looks okay in darkness, but is practically invisible in daylight.

 

I'm using the most recent ENB v0390 and a modified version of Mythical ENB, that essentially strikes a ballance between the colorful look of vanilla, and the bleak heaviy contrast of mythical. All effects except godrays/preproc, DoF, sunglare and detailed shadows are enabled. HDR and subsurface-scattering are at sane levels - neither overly high nor low.  No reshade.

 

Here's my ENBSeries.ini:

Spoiler

[GLOBAL]
UseEffect=true


[EFFECT]
UseOriginalPostProcessing=false
UseOriginalBloom=false
EnablePrepass=false
EnablePostPassShader=true
EnableDithering=false
EnableAdaptation=true
EnableBloom=true
EnableLens=true
EnableDepthOfField=false
UseOriginalObjectsProcessing=false
EnableAmbientOcclusion=true
EnableProceduralSun=true
EnableWater=true
EnableCloudShadows=true
EnableImageBasedLighting=true
EnableSubSurfaceScattering=true
EnableSkylighting=true
EnableSkinSpecular=true
EnableComplexFireLights=true
EnableComplexParticleLights=true
EnableDistantShadow=true
EnableDetailedShadow=false
EnableSunGlare=false
EnableVolumetricRays=true

[COLORCORRECTION]
UsePaletteTexture=false
UseProceduralCorrection=true
Brightness=0.1
GammaCurve=1.1

[WEATHER]
EnableMultipleWeathers=true
EnableLocationWeather=false

[ADAPTATION]
ForceMinMaxValues=true
AdaptationSensitivity=0.2
AdaptationTime=0.2
AdaptationMin=0.1
AdaptationMax=0.3

[DEPTHOFFIELD]
FocusingTime=0.2
ApertureTime=5.0

[BLOOM]
IgnoreWeatherSystem=true
AmountDawn=0.03
AmountSunrise=0.03
AmountDay=0.03
AmountSunset=0.03
AmountDusk=0.03
AmountNight=0.04
AmountInteriorDay=0.02
AmountInteriorNight=0.02
BlueshiftAmountDawn=0.02
BlueShiftAmountSunrise=0.01
BlueShiftAmountDay=0.0
BlueShiftAmountSunset=0.01
BlueshiftAmountDusk=0.02
BlueShiftAmountNight=0.03
BlueShiftAmountInteriorDay=0.01
BlueShiftAmountInteriorNight=0.01

[TIMEOFDAY]
DawnDuration=3.0
SunriseTime=8.0
DayTime=12.0
SunsetTime=18.0
DuskDuration=3.0
NightTime=21.0

[SKY]
IgnoreWeatherSystem=false
Enable=true
EnableAnimatedStars=true
StarsAnimationTime=0.05
StarsAnimationDensity=0.5
StarsAnimationIntensity=1.5
StarsIntensityDawn=0.9
StarsIntensitySunrise=1.0
StarsIntensityDay=1.0
StarsIntensitySunset=1.0
StarsIntensityDusk=0.9
StarsIntensityNight=0.8
StarsIntensityInteriorDay=1.0
StarsIntensityInteriorNight=1.0
StarsCurveDawn=1.0
StarsCurveSunrise=1.0
StarsCurveDay=1.0
StarsCurveSunset=1.0
StarsCurveDusk=1.0
StarsCurveNight=1.0
StarsCurveInteriorDay=1.0
StarsCurveInteriorNight=1.0
AuroraBorealisIntensityDawn=0.6
AuroraBorealisIntensitySunrise=0.4
AuroraBorealisIntensityDay=0.3
AuroraBorealisIntensitySunset=0.4
AuroraBorealisIntensityDusk=0.6
AuroraBorealisIntensityNight=0.7
AuroraBorealisIntensityInteriorDay=0.6
AuroraBorealisIntensityInteriorNight=0.6
AuroraBorealisCurveDawn=0.6
AuroraBorealisCurveSunrise=0.8
AuroraBorealisCurveDay=1.0
AuroraBorealisCurveSunset=0.8
AuroraBorealisCurveDusk=0.6
AuroraBorealisCurveNight=0.55
AuroraBorealisCurveInteriorDay=0.9
AuroraBorealisCurveInteriorNight=0.6
GradientIntensityDawn=1.05
GradientIntensitySunrise=1.1
GradientIntensityDay=1.15
GradientIntensitySunset=1.1
GradientIntensityDusk=1.05
GradientIntensityNight=1.000001
GradientIntensityInteriorDay=1.0
GradientIntensityInteriorNight=1.0
GradientDesaturationDawn=0.0
GradientDesaturationSunrise=0.0
GradientDesaturationDay=0.0
GradientDesaturationSunset=0.0
GradientDesaturationDusk=0.0
GradientDesaturationNight=0.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0
GradientTopIntensityDawn=1.0
GradientTopIntensitySunrise=1.0
GradientTopIntensityDay=1.000001
GradientTopIntensitySunset=1.0
GradientTopIntensityDusk=1.0
GradientTopIntensityNight=1.0
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveDawn=1.0
GradientTopCurveSunrise=1.0
GradientTopCurveDay=1.0
GradientTopCurveSunset=1.0
GradientTopCurveDusk=1.0
GradientTopCurveNight=1.0
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0
GradientTopColorFilterDawn=1, 1, 1
GradientTopColorFilterSunrise=1, 1, 1
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=1, 1, 1
GradientTopColorFilterDusk=1, 1, 1
GradientTopColorFilterNight=1, 1, 1
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=1, 1, 1
GradientMiddleIntensityDawn=1.0
GradientMiddleIntensitySunrise=1.0
GradientMiddleIntensityDay=1.0
GradientMiddleIntensitySunset=1.0
GradientMiddleIntensityDusk=1.0
GradientMiddleIntensityNight=1.0
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveDawn=1.0
GradientMiddleCurveSunrise=1.0
GradientMiddleCurveDay=1.0
GradientMiddleCurveSunset=1.0
GradientMiddleCurveDusk=1.0
GradientMiddleCurveNight=1.0
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0
GradientMiddleColorFilterDawn=1, 1, 1
GradientMiddleColorFilterSunrise=1, 1, 1
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=1, 1, 1
GradientMiddleColorFilterDusk=1, 1, 1
GradientMiddleColorFilterNight=1, 1, 1
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=1, 1, 1
GradientHorizonIntensityDawn=1.0
GradientHorizonIntensitySunrise=1.05
GradientHorizonIntensityDay=1.000001
GradientHorizonIntensitySunset=1.05
GradientHorizonIntensityDusk=1.0
GradientHorizonIntensityNight=1.0
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveDawn=1.0
GradientHorizonCurveSunrise=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveSunset=1.0
GradientHorizonCurveDusk=1.0
GradientHorizonCurveNight=1.0
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0
GradientHorizonColorFilterDawn=1, 1, 1
GradientHorizonColorFilterSunrise=1, 1, 1
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=1, 1, 1
GradientHorizonColorFilterDusk=1, 1, 1
GradientHorizonColorFilterNight=1, 1, 1
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=1, 1, 1
CloudsIntensityDawn=1.1
CloudsIntensitySunrise=1.0
CloudsIntensityDay=1.0
CloudsIntensitySunset=1.0
CloudsIntensityDusk=1.1
CloudsIntensityNight=1.200001
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveDawn=1.0
CloudsCurveSunrise=1.0
CloudsCurveDay=1.0
CloudsCurveSunset=1.0
CloudsCurveDusk=1.0
CloudsCurveNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationDawn=0.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationDay=0.0
CloudsDesaturationSunset=0.0
CloudsDesaturationDusk=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
CloudsOpacityDawn=0.85
CloudsOpacitySunrise=0.9
CloudsOpacityDay=1.0
CloudsOpacitySunset=0.9
CloudsOpacityDusk=0.8
CloudsOpacityNight=0.75
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
CloudsColorFilterDawn=1, 1, 1
CloudsColorFilterSunrise=1, 1, 1
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=1, 1, 1
CloudsColorFilterDusk=1, 1, 1
CloudsColorFilterNight=1, 1, 1
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=1, 1, 1
CloudsEdgeClamp=0.15
CloudsEdgeIntensity=2.5
CloudsEdgeFadeRange=1.0
CloudsEdgeMoonMultiplier=2.0
SunIntensityDawn=2.0
SunIntensitySunrise=2.0
SunIntensityDay=2.0
SunIntensitySunset=2.0
SunIntensityDusk=2.0
SunIntensityNight=2.0
SunIntensityInteriorDay=2.0
SunIntensityInteriorNight=2.0
SunDesaturationDawn=0.0
SunDesaturationSunrise=0.3
SunDesaturationDay=1.0
SunDesaturationSunset=0.3
SunDesaturationDusk=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterDawn=1, 1, 1
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterDusk=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1
MoonIntensityDawn=1.0
MoonIntensitySunrise=1.0
MoonIntensityDay=1.0
MoonIntensitySunset=1.0
MoonIntensityDusk=1.0
MoonIntensityNight=1.0
MoonIntensityInteriorDay=1.0
MoonIntensityInteriorNight=1.0
MoonDesaturationDawn=0.0
MoonDesaturationSunrise=0.0
MoonDesaturationDay=0.0
MoonDesaturationSunset=0.0
MoonDesaturationDusk=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0
MoonColorFilterDawn=1, 1, 1
MoonColorFilterSunrise=1, 1, 1
MoonColorFilterDay=1, 1, 1
MoonColorFilterSunset=1, 1, 1
MoonColorFilterDusk=1, 1, 1
MoonColorFilterNight=1, 1, 1
MoonColorFilterInteriorDay=1, 1, 1
MoonColorFilterInteriorNight=1, 1, 1

[SKYLIGHTING]
IgnoreWeatherSystem=true
Quality=2
FilterQuality=2
HighPrecision=false
AmbientMinLevelDawn=0.75
AmbientMinLevelSunrise=0.6
AmbientMinLevelDay=0.55
AmbientMinLevelSunset=0.6
AmbientMinLevelDusk=0.75
AmbientMinLevelNight=0.9
AmbientMinLevelInteriorDay=0.75
AmbientMinLevelInteriorNight=0.75


[ENVIRONMENT]
IgnoreWeatherSystem=false
DirectLightingIntensityDawn=0.3
DirectLightingIntensitySunrise=0.45
DirectLightingIntensityDay=0.5
DirectLightingIntensitySunset=0.45
DirectLightingIntensityDusk=0.3
DirectLightingIntensityNight=0.2
DirectLightingIntensityInteriorDay=0.3
DirectLightingIntensityInteriorNight=0.3
DirectLightingCurveDawn=1.0
DirectLightingCurveSunrise=1.1
DirectLightingCurveDay=1.25
DirectLightingCurveSunset=1.1
DirectLightingCurveDusk=1.0
DirectLightingCurveNight=1.0
DirectLightingCurveInteriorDay=1.0
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationDawn=0.4
DirectLightingDesaturationSunrise=0.2
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationSunset=0.4
DirectLightingDesaturationDusk=0.4
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0
DirectLightingColorFilterAmountDawn=0.0
DirectLightingColorFilterAmountSunrise=0.0
DirectLightingColorFilterAmountDay=0.0
DirectLightingColorFilterAmountSunset=0.0
DirectLightingColorFilterAmountDusk=0.0
DirectLightingColorFilterAmountNight=0.0
DirectLightingColorFilterAmountInteriorDay=0.0
DirectLightingColorFilterAmountInteriorNight=0.0
DirectLightingColorFilterDawn=1, 1, 1
DirectLightingColorFilterSunrise=1, 1, 1
DirectLightingColorFilterDay=1, 1, 1
DirectLightingColorFilterSunset=1, 1, 1
DirectLightingColorFilterDusk=1, 1, 1
DirectLightingColorFilterNight=0.0784, 0.157, 0.314
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=1, 1, 1
AmbientLightingIntensityDawn=1.5
AmbientLightingIntensitySunrise=2.0
AmbientLightingIntensityDay=2.5
AmbientLightingIntensitySunset=2.0
AmbientLightingIntensityDusk=1.5
AmbientLightingIntensityNight=1.299999
AmbientLightingIntensityInteriorDay=1.9
AmbientLightingIntensityInteriorNight=1.9
PointLightingIntensityDawn=0.8
PointLightingIntensitySunrise=0.9
PointLightingIntensityDay=1.0
PointLightingIntensitySunset=0.9
PointLightingIntensityDusk=0.8
PointLightingIntensityNight=0.75
PointLightingIntensityInteriorDay=0.85
PointLightingIntensityInteriorNight=0.85
PointLightingCurveDawn=1.0
PointLightingCurveSunrise=1.0
PointLightingCurveDay=1.0
PointLightingCurveSunset=1.0
PointLightingCurveDusk=1.0
PointLightingCurveNight=1.0
PointLightingCurveInteriorDay=1.0
PointLightingCurveInteriorNight=1.0
PointLightingDesaturationDawn=0.05
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationSunset=0.0
PointLightingDesaturationDusk=0.05
PointLightingDesaturationNight=0.1
PointLightingDesaturationInteriorDay=0.2
PointLightingDesaturationInteriorNight=0.2
SpecularAmountMultiplierDawn=1.25
SpecularAmountMultiplierSunrise=1.350001
SpecularAmountMultiplierDay=1.400001
SpecularAmountMultiplierSunset=1.350001
SpecularAmountMultiplierDusk=1.25
SpecularAmountMultiplierNight=1.25
SpecularAmountMultiplierInteriorDay=0.8
SpecularAmountMultiplierInteriorNight=0.8
SpecularPowerMultiplierDawn=0.7
SpecularPowerMultiplierSunrise=0.7
SpecularPowerMultiplierDay=0.7
SpecularPowerMultiplierSunset=0.7
SpecularPowerMultiplierDusk=0.7
SpecularPowerMultiplierNight=0.7
SpecularPowerMultiplierInteriorDay=0.7
SpecularPowerMultiplierInteriorNight=0.7
FogColorMultiplierDawn=1.0
FogColorMultiplierSunrise=1.0
FogColorMultiplierDay=1.0
FogColorMultiplierSunset=1.0
FogColorMultiplierDusk=1.0
FogColorMultiplierNight=0.7
FogColorMultiplierInteriorDay=1.0
FogColorMultiplierInteriorNight=1.0
FogColorCurveDawn=1.0
FogColorCurveSunrise=1.0
FogColorCurveDay=1.0
FogColorCurveSunset=1.0
FogColorCurveDusk=1.0
FogColorCurveNight=1.0
FogColorCurveInteriorDay=1.0
FogColorCurveInteriorNight=1.0
FogAmountMultiplierDawn=0.3
FogAmountMultiplierSunrise=0.25
FogAmountMultiplierDay=0.2
FogAmountMultiplierSunset=0.25
FogAmountMultiplierDusk=0.3
FogAmountMultiplierNight=0.25
FogAmountMultiplierInteriorDay=0.15
FogAmountMultiplierInteriorNight=0.15
FogCurveMultiplierDawn=0.8
FogCurveMultiplierSunrise=0.8
FogCurveMultiplierDay=0.8
FogCurveMultiplierSunset=0.8
FogCurveMultiplierDusk=0.8
FogCurveMultiplierNight=0.3
FogCurveMultiplierInteriorDay=1.0
FogCurveMultiplierInteriorNight=1.0
AmbientLightingDesaturationDawn=0.0
AmbientLightingDesaturationSunrise=0.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationSunset=0.0
AmbientLightingDesaturationDusk=0.0
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0

ColorPowDawn=1.0
ColorPowSunrise=1.0
ColorPowDay=1.0
ColorPowSunset=1.0
ColorPowDusk=1.0
ColorPowNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0

[SSAO_GAME]
ColorfulMix=true
AOAmount=0.0
AOAmountInterior=0.0


[SSAO_SSIL]
UseSelfIntersecting=true
UseIndirectLighting=true
UseComplexAmbientOcclusion=false
EnableComplexFilter=false
EnableDenoiser=false
FilterBluriness=1
ResolutionScale=0.5
SourceTexturesScale=0.5
SamplingQuality=2
SamplingRange=0.3
AOIntensity=0.45
AOIntensityInterior=0.6
AOAmount=1.0
AOAmountInterior=1.0
ILAmount=1.0
ILAmountInterior=1.0
AOMixingType=2
AOMixingTypeInterior=2
OptimizeCaching=true


[WINDOWLIGHT]
IgnoreWeatherSystem=true
IntensityDawn=1.1
IntensitySunrise=1.0
IntensityDay=0.85
IntensitySunset=1.0
IntensityDusk=1.1
IntensityNight=1.2
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0


[LIGHTSPRITE]
IgnoreWeatherSystem=true
IntensityDawn=1.25
IntensitySunrise=1.45
IntensityDay=1.5
IntensitySunset=1.45
IntensityDusk=1.25
IntensityNight=1.2
IntensityInteriorDay=1.45
IntensityInteriorNight=1.45
CurveDawn=1.6
CurveSunrise=1.55
CurveDay=1.5
CurveSunset=1.55
CurveDusk=1.6
CurveNight=1.65
CurveInteriorDay=1.7
CurveInteriorNight=1.7


[FIRE]
IgnoreWeatherSystem=true
IntensityDawn=1.5
IntensitySunrise=2.5
IntensityDay=3.0
IntensitySunset=2.5
IntensityDusk=1.5
IntensityNight=1.2
IntensityInteriorDay=1.2
IntensityInteriorNight=1.15
CurveDawn=1.1
CurveSunrise=1.05
CurveDay=1.0
CurveSunset=1.05
CurveDusk=1.1
CurveNight=1.15
CurveInteriorDay=1.2
CurveInteriorNight=1.2


[COMPLEXFIRELIGHTS]
IgnoreWeatherSystem=true
EnableBigRange=true
EnableShadow=true
ShadowQuality=2
HitIntensityDawn=1.0
HitIntensitySunrise=1.0
HitIntensityDay=1.0
HitIntensitySunset=1.0
HitIntensityDusk=1.0
HitIntensityNight=1.0
HitIntensityInteriorDay=1.0
HitIntensityInteriorNight=1.0
IntensityDawn=1.15
IntensitySunrise=1.05
IntensityDay=1.0
IntensitySunset=1.05
IntensityDusk=1.15
IntensityNight=1.2
IntensityInteriorDay=1.25
IntensityInteriorNight=1.25
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
SpecularAmountDawn=1.0
SpecularAmountSunrise=1.0
SpecularAmountDay=1.0
SpecularAmountSunset=1.0
SpecularAmountDusk=1.0
SpecularAmountNight=1.0
SpecularAmountInteriorDay=1.0
SpecularAmountInteriorNight=1.0
DistanceFadeDawn=0.3
DistanceFadeSunrise=0.3
DistanceFadeDay=0.3
DistanceFadeSunset=0.3
DistanceFadeDusk=0.3
DistanceFadeNight=0.3
DistanceFadeInteriorDay=0.3
DistanceFadeInteriorNight=0.3


[PARTICLE]
IgnoreWeatherSystem=true
IntensityDawn=1.0
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityDusk=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceDawn=0.5
LightingInfluenceSunrise=0.5
LightingInfluenceDay=0.5
LightingInfluenceSunset=0.5
LightingInfluenceDusk=0.5
LightingInfluenceNight=0.5
LightingInfluenceInteriorDay=0.5
LightingInfluenceInteriorNight=0.5
AmbientInfluenceDawn=0.5
AmbientInfluenceSunrise=0.5
AmbientInfluenceDay=0.5
AmbientInfluenceSunset=0.5
AmbientInfluenceDusk=0.5
AmbientInfluenceNight=0.5
AmbientInfluenceInteriorDay=0.5
AmbientInfluenceInteriorNight=0.5


[COMPLEXPARTICLELIGHTS]
IgnoreWeatherSystem=true
EnableBigRange=true
EnableShadow=true
ShadowQuality=2
IntensityDawn=0.11
IntensitySunrise=0.12
IntensityDay=0.13
IntensitySunset=0.12
IntensityDusk=0.11
IntensityNight=0.1
IntensityInteriorDay=0.1
IntensityInteriorNight=0.1
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
SpecularAmountDawn=1.0
SpecularAmountSunrise=1.0
SpecularAmountDay=1.0
SpecularAmountSunset=1.0
SpecularAmountDusk=1.0
SpecularAmountNight=1.0
SpecularAmountInteriorDay=1.0
SpecularAmountInteriorNight=1.0
DistanceFadeDawn=0.3
DistanceFadeSunrise=0.3
DistanceFadeDay=0.3
DistanceFadeSunset=0.3
DistanceFadeDusk=0.3
DistanceFadeNight=0.3
DistanceFadeInteriorDay=0.3
DistanceFadeInteriorNight=0.3

[IMAGEBASEDLIGHTING]
IgnoreWeatherSystem=false
AdditiveAmountDawn=0.0
AdditiveAmountSunrise=0.0
AdditiveAmountDay=0.0
AdditiveAmountSunset=0.0
AdditiveAmountDusk=0.0
AdditiveAmountNight=0.0
AdditiveAmountInteriorDay=0.0
AdditiveAmountInteriorNight=0.0
MultiplicativeAmountDawn=0.0
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountDusk=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountDawn=0.25
ReflectiveAmountSunrise=0.2
ReflectiveAmountDay=0.35
ReflectiveAmountSunset=0.2
ReflectiveAmountDusk=0.25
ReflectiveAmountNight=0.5
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1

[CLOUDSHADOWS]
IgnoreWeatherSystem=true
AmountDawn=0.4
AmountSunrise=0.25
AmountDay=0.2
AmountSunset=0.25
AmountDusk=0.4
AmountNight=0.5
AmountInteriorDay=0.0
AmountInteriorNight=0.0
OpacitySunrise=0.80
OpacityDay=1.0
OpacitySunset=0.80
OpacityNight=0.75
OpacityInteriorDay=0.50
OpacityInteriorNight=0.50


[RAIN]
IgnoreWeatherSystem=true
Enable=true
EnableAntialiasing=false
EnableSupersampling=false
UseOriginalTexture=false
MotionStretch=1.0
MotionTransparency=0.66
RefractionFactor=1.5


[WATER]
IgnoreWeatherSystem=true
EnablePreCache=true
EnableDispersion=true
DispersionAmount=1.0
EnableCaustics=true
CausticsAmount=3.0
EnableVolumetricShadow=false
EnableLighting=true
EnableSelfReflection=true
ReflectionAmount=0.5
EnableParallax=true
EnableDisplacement=true
DisplacementQuality=2
EnableShadow=false
EnableShadowNoise=false
ShadowQuality=0
FrennelMultiplier=1.0
FrennelMin=0.0
FrennelMax=1.0
SunSpecularMultiplier=1.0
SunScatteringMultiplier=1.0
SunLightingMultiplier=0.3
WetMultiplier=1.0
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
Muddiness=0.25
DisableDistantReflection=true
EnableTemporalAA=true
EnableTessellation=true
TessellationQuality=2
FresnelMultiplier=1.0
WavesAmplitudeDawn=1.0
WavesAmplitudeDusk=1.0


[UNDERWATER]
IgnoreWeatherSystem=true
EnableDispersion=true
DispersionAmount=1.0
EnableParallax=true
EnableDisplacement=true
EnableSilhouette=true
EnableBlurring=false
EnableReflection=true
ReflectionAmount=0.8
EnableShadow=false
ShadowQuality=2
TransparencyFade=1.0
TransparencyCurve=1.0
SunScatteringMultiplier=0.5
DeepnessFade=2.0
DeepnessDarkening=0.5
TintAmount=1.25
TintFade=1.25


[REFLECTION]
ExteriorEnable=true
InteriorEnable=true
Quality=2
FilterQuality=2
EnableSupersampling=false
EnableDenoiser=false
SourceTexturesScale=0.25
SizeScale=1.0
Amount=1.2
AmountInterior=1.0
Power=1.0
PowerInterior=1.0

[SUBSURFACESCATTERING]
IgnoreWeatherSystem=true
Quality=2
Radius=4.0
Amount=0.4
EpidermalAmount=3.0
SubdermalAmount=2.5
EpidermalDiffuseSaturation=-0.5
SubdermalDiffuseSaturation=0.0
EpidermalMix=0.4
SubdermalMix=0.4
SubdermalTranslucency=0.75
SubdermalPhase=0.0
EnableSeparateInteriorParameters=true
RadiusInterior=6.0
AmountInterior=0.6
EpidermalAmountInterior=3.0
SubdermalAmountInterior=2.5
EpidermalDiffuseSaturationInterior=-1.0
SubdermalDiffuseSaturationInterior=-0.5
EpidermalMixInterior=0.3
SubdermalMixInterior=0.3
SubdermalTranslucencyInterior=1.0
SubdermalPhaseInterior=1.0

[SKINSPECULAR]
IgnoreWeatherSystem=true
SpecularAmountDawn=0.7
SpecularAmountSunrise=0.8
SpecularAmountDay=0.9
SpecularAmountSunset=0.8
SpecularAmountDusk=0.7
SpecularAmountNight=0.6
SpecularAmountInteriorDay=0.7
SpecularAmountInteriorNight=0.7

[GRASS]
IgnoreWeatherSystem=true
DirectionalMultiplierDawn=1.0
DirectionalMultiplierSunrise=1.0
DirectionalMultiplierDay=1.0
DirectionalMultiplierSunset=1.0
DirectionalMultiplierDusk=1.0
DirectionalMultiplierNight=1.0
DirectionalMultiplierInteriorDay=1.0
DirectionalMultiplierInteriorNight=1.0
AmbientMultiplierDawn=1.0
AmbientMultiplierSunrise=1.0
AmbientMultiplierDay=1.0
AmbientMultiplierSunset=1.0
AmbientMultiplierDusk=1.0
AmbientMultiplierNight=1.0
AmbientMultiplierInteriorDay=1.0
AmbientMultiplierInteriorNight=1.0
SubSurfaceScatteringAmountDawn=0.0
SubSurfaceScatteringAmountSunrise=0.0
SubSurfaceScatteringAmountDay=0.0
SubSurfaceScatteringAmountSunset=0.0
SubSurfaceScatteringAmountDusk=0.0
SubSurfaceScatteringAmountNight=0.0
SubSurfaceScatteringAmountInteriorDay=0.0
SubSurfaceScatteringAmountInteriorNight=0.0

[OBJECT]
IgnoreWeatherSystem=false
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SpecularAmountMultiplierDawn=1.2
SpecularAmountMultiplierSunrise=1.2
SpecularAmountMultiplierDay=1.2
SpecularAmountMultiplierSunset=1.2
SpecularAmountMultiplierDusk=1.2
SpecularAmountMultiplierNight=1.2
SpecularAmountMultiplierInteriorDay=1.2
SpecularAmountMultiplierInteriorNight=1.2
SpecularPowerMultiplierDawn=0.5
SpecularPowerMultiplierSunrise=0.5
SpecularPowerMultiplierDay=0.5
SpecularPowerMultiplierSunset=0.5
SpecularPowerMultiplierDusk=0.5
SpecularPowerMultiplierNight=0.5
SpecularPowerMultiplierInteriorDay=0.5
SpecularPowerMultiplierInteriorNight=0.5


[VEGETATION]
IgnoreWeatherSystem=true
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierDusk=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierDusk=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0


[EYE]
IgnoreWeatherSystem=true
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierDusk=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierDusk=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0

[SHADOW]
DistantShadowQuality=2
DetailedShadowQuality=2
DetailedShadowInteriorQuality=2
ShadowFilterQuality=2
ShadowCastersFix=true
ShadowBlurRange=4.0
ShadowBlurRangeInterior=4.0

[VOLUMETRICFOG]
IgnoreWeatherSystem=true
EnableShadows=false
IntensityDawn=1.0
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityDusk=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0

[PROCEDURALSUN]
IgnoreWeatherSystem=true
Size=0.8
EdgeSoftness=1.0
GlowIntensityDawn=1.400001
GlowIntensitySunrise=1.8
GlowIntensityDay=2.0
GlowIntensitySunset=1.8
GlowIntensityDusk=1.400001
GlowIntensityNight=1.000001
GlowIntensityInteriorDay=1.2
GlowIntensityInteriorNight=0.8
GlowCurveDawn=0.25
GlowCurveSunrise=0.5
GlowCurveDay=0.33
GlowCurveSunset=0.5
GlowCurveDusk=0.25
GlowCurveNight=0.0
GlowCurveInteriorDay=0.0
GlowCurveInteriorNight=0.0

[LENS]
IgnoreWeatherSystem=true
AmountDawn=0.6
AmountSunrise=1.25
AmountDay=1.0
AmountSunset=1.25
AmountDusk=0.75
AmountNight=0.5
AmountInteriorDay=0.75
AmountInteriorNight=0.75

[LENSFLARE_GAME]
IgnoreWeatherSystem=true
IntensityDawn=1.0
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityDusk=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0

[VOLUMETRICRAYS]
IgnoreWeatherSystem=true
Quality=2
IntensityDawn=0.5
IntensitySunrise=1.0
IntensityDay=1.2
IntensitySunset=1.0
IntensityDusk=0.5
IntensityNight=0.2
IntensityInteriorDay=0.15
IntensityInteriorNight=0.15
DensityDawn=10.0
DensitySunrise=10.0
DensityDay=10.0
DensitySunset=10.0
DensityDusk=10.0
DensityNight=10.0
DensityInteriorDay=10.0
DensityInteriorNight=10.0
SkyColorAmountDawn=0.0
SkyColorAmountSunrise=0.0
SkyColorAmountDay=0.0
SkyColorAmountSunset=0.0
SkyColorAmountDusk=0.0
SkyColorAmountNight=0.0
SkyColorAmountInteriorDay=0.0
SkyColorAmountInteriorNight=0.0


[GAMEVOLUMETRICRAYS]
IgnoreWeatherSystem=true
IntensityDawn=0.0
IntensitySunrise=0.15
IntensityDay=0.3
IntensitySunset=0.15
IntensityDusk=0.0
IntensityNight=0.0
IntensityInteriorDay=0.0
IntensityInteriorNight=0.0
RangeFactorDawn=1.0
RangeFactorSunrise=1.0
RangeFactorDay=1.0
RangeFactorSunset=1.0
RangeFactorDusk=1.0
RangeFactorNight=1.0
RangeFactorInteriorDay=1.0
RangeFactorInteriorNight=1.0
ColorFilterDawn=1, 1, 1
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterDusk=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1


[MIST]
IgnoreWeatherSystem=true
EnableAnchors=false
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeSunrise=1.0
DistanceFadeDay=1.0
DistanceFadeSunset=1.0
DistanceFadeNight=1.0
DistanceFadeInteriorDay=1.0
DistanceFadeInteriorNight=1.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0

 

 

Is the described behavior normal, or something unusual with my ENB-setup?

 

EDIT: Attached a screenshot of what i mean. (The dark grey color in light, with the default textures. No point posting the ENB-version, since as i said it's practically invisible with my setup)

 

enb2019_9_5_06_32_08.jpg

Link to comment
On 11/18/2018 at 1:07 AM, R246 said:

Is there some manual way to get rid of the jizz? The effect is literally permanent for my harem O.o

 

A remove all scoclb effects button would be handy. Or some troubleshooting advice as to why timers aren't expiring, or events aren't triggering once timers expire.

the Apocalypse spell mod adds dispel magic that removes it from npcs. Unfortunately it doesn't effect the PC, it also has a slight knockback effect that'll mess up your home. If you want to avoid that tlc through the ground, moveto player the npc's you wanna clean, cast the spell, go back.

edit: HA! I found a way to remove it from the PC too. A mod called Dispel by orkel1215  on the nexus will remove the effect from your list of active effect but not the visual, however any spell that adds a whole body visual effect like Healing will clear the graphic.

edit 2: I stand corrected. As soon as you change your armor the visual comes back and because you've removed the spell effect it never times out. Why the fuck the visual even sticks around dispite the spell effect being gone is beyond comprehension.

Edit 3: ok the whole thing is just bugged to fuck on for me apparantly. Even when the timer runs out naturally the visual stays, seemingly permanently. So maybe the dispel mod will work for people who it's working correctly for.

Link to comment
  • 2 months later...
  • 1 month later...
On 12/8/2019 at 6:48 AM, septimus1028 said:

Does it work on Speical Edition? I installed it, but never saw that effect on my character.

I'm having issues too.  Installed the heavy light for enb textures.  They get applied at climax, but do not look quite right, then disappear almost instantly.  Timer is set at 240 so that shouldn't happen.  I got a screen shot last night, but it's not on this machine so will add it later.

Link to comment
  • 2 weeks later...

ScreenShot5.png.c12ce1155e124e41dc5b3881cac7c943.png I'm using Sexlab Beta SE and this mod works but the only problem is that my whole character just turns black all together while casting the spell for example.

 

EDIT:

Fixed the problem with cum not applying on characters you or npc had sex with, enable end orgasm effects and apply cum option in Sexlab.

Link to comment
  • 4 weeks later...
  • 1 month later...
On 11/5/2018 at 8:03 PM, toxsickcity said:

Hey all.. I've been absent minded about my mod and should start moderating it again..

 

I hope to do some more testing for latest sexlab..

 

I also want to test in SSE!

 

Also. It's been ages.. but if anyone doesn't like sexlab integration disable the plugin that has sexlab as part of the name.. in my mod!!

 

A note about length of time.. textures stay..

It may seem an eternity but should fade after a long time. I set it manually in my mod so sexlab time feature will be over-ridden..

I remember the timer was set to like 3000.

To wash off.. I remember a mod allowed this.. when installed and going into water it was wash off my textures..

(Some cold mod) where hopping into water made texture reset.. which worked well!

 

Maybe look for a bathing mod that states it cleanse the body and install it in conjunction with a get dirty type mod?

 

Hope to start helping all my pervs.. again!

 

Cheers!

It's been a while since we got the SSE port thanks to MisterX, that being said, has anyone come across a functional/immersive means of clearing out the cum textures? Bathing in Skyrim used to do the trick along with Kimmy's patch, but that patch was for LE and using it for SE appears to be unsuccessful. 

Link to comment
  • 4 weeks later...
On 9/4/2019 at 9:28 PM, lynak said:

Got a question about the textures (the version posted for SSE a few posts before this one):

 

I'm not sure what kind of ENB others are using, but i have the opposite problem - well, kinda: The standard texture is -slightly- too bright in the dark, but still workable. Problem is in bright light (such as outside during the day), the texture is actually darker than most skincolors, which looks really weird. Meanwhile, the ENB-version looks okay in darkness, but is practically invisible in daylight.

 

I'm using the most recent ENB v0390 and a modified version of Mythical ENB, that essentially strikes a ballance between the colorful look of vanilla, and the bleak heaviy contrast of mythical. All effects except godrays/preproc, DoF, sunglare and detailed shadows are enabled. HDR and subsurface-scattering are at sane levels - neither overly high nor low.  No reshade.

 

Here's my ENBSeries.ini:

  Reveal hidden contents

[GLOBAL]
UseEffect=true


[EFFECT]
UseOriginalPostProcessing=false
UseOriginalBloom=false
EnablePrepass=false
EnablePostPassShader=true
EnableDithering=false
EnableAdaptation=true
EnableBloom=true
EnableLens=true
EnableDepthOfField=false
UseOriginalObjectsProcessing=false
EnableAmbientOcclusion=true
EnableProceduralSun=true
EnableWater=true
EnableCloudShadows=true
EnableImageBasedLighting=true
EnableSubSurfaceScattering=true
EnableSkylighting=true
EnableSkinSpecular=true
EnableComplexFireLights=true
EnableComplexParticleLights=true
EnableDistantShadow=true
EnableDetailedShadow=false
EnableSunGlare=false
EnableVolumetricRays=true

[COLORCORRECTION]
UsePaletteTexture=false
UseProceduralCorrection=true
Brightness=0.1
GammaCurve=1.1

[WEATHER]
EnableMultipleWeathers=true
EnableLocationWeather=false

[ADAPTATION]
ForceMinMaxValues=true
AdaptationSensitivity=0.2
AdaptationTime=0.2
AdaptationMin=0.1
AdaptationMax=0.3

[DEPTHOFFIELD]
FocusingTime=0.2
ApertureTime=5.0

[BLOOM]
IgnoreWeatherSystem=true
AmountDawn=0.03
AmountSunrise=0.03
AmountDay=0.03
AmountSunset=0.03
AmountDusk=0.03
AmountNight=0.04
AmountInteriorDay=0.02
AmountInteriorNight=0.02
BlueshiftAmountDawn=0.02
BlueShiftAmountSunrise=0.01
BlueShiftAmountDay=0.0
BlueShiftAmountSunset=0.01
BlueshiftAmountDusk=0.02
BlueShiftAmountNight=0.03
BlueShiftAmountInteriorDay=0.01
BlueShiftAmountInteriorNight=0.01

[TIMEOFDAY]
DawnDuration=3.0
SunriseTime=8.0
DayTime=12.0
SunsetTime=18.0
DuskDuration=3.0
NightTime=21.0

[SKY]
IgnoreWeatherSystem=false
Enable=true
EnableAnimatedStars=true
StarsAnimationTime=0.05
StarsAnimationDensity=0.5
StarsAnimationIntensity=1.5
StarsIntensityDawn=0.9
StarsIntensitySunrise=1.0
StarsIntensityDay=1.0
StarsIntensitySunset=1.0
StarsIntensityDusk=0.9
StarsIntensityNight=0.8
StarsIntensityInteriorDay=1.0
StarsIntensityInteriorNight=1.0
StarsCurveDawn=1.0
StarsCurveSunrise=1.0
StarsCurveDay=1.0
StarsCurveSunset=1.0
StarsCurveDusk=1.0
StarsCurveNight=1.0
StarsCurveInteriorDay=1.0
StarsCurveInteriorNight=1.0
AuroraBorealisIntensityDawn=0.6
AuroraBorealisIntensitySunrise=0.4
AuroraBorealisIntensityDay=0.3
AuroraBorealisIntensitySunset=0.4
AuroraBorealisIntensityDusk=0.6
AuroraBorealisIntensityNight=0.7
AuroraBorealisIntensityInteriorDay=0.6
AuroraBorealisIntensityInteriorNight=0.6
AuroraBorealisCurveDawn=0.6
AuroraBorealisCurveSunrise=0.8
AuroraBorealisCurveDay=1.0
AuroraBorealisCurveSunset=0.8
AuroraBorealisCurveDusk=0.6
AuroraBorealisCurveNight=0.55
AuroraBorealisCurveInteriorDay=0.9
AuroraBorealisCurveInteriorNight=0.6
GradientIntensityDawn=1.05
GradientIntensitySunrise=1.1
GradientIntensityDay=1.15
GradientIntensitySunset=1.1
GradientIntensityDusk=1.05
GradientIntensityNight=1.000001
GradientIntensityInteriorDay=1.0
GradientIntensityInteriorNight=1.0
GradientDesaturationDawn=0.0
GradientDesaturationSunrise=0.0
GradientDesaturationDay=0.0
GradientDesaturationSunset=0.0
GradientDesaturationDusk=0.0
GradientDesaturationNight=0.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0
GradientTopIntensityDawn=1.0
GradientTopIntensitySunrise=1.0
GradientTopIntensityDay=1.000001
GradientTopIntensitySunset=1.0
GradientTopIntensityDusk=1.0
GradientTopIntensityNight=1.0
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveDawn=1.0
GradientTopCurveSunrise=1.0
GradientTopCurveDay=1.0
GradientTopCurveSunset=1.0
GradientTopCurveDusk=1.0
GradientTopCurveNight=1.0
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0
GradientTopColorFilterDawn=1, 1, 1
GradientTopColorFilterSunrise=1, 1, 1
GradientTopColorFilterDay=1, 1, 1
GradientTopColorFilterSunset=1, 1, 1
GradientTopColorFilterDusk=1, 1, 1
GradientTopColorFilterNight=1, 1, 1
GradientTopColorFilterInteriorDay=1, 1, 1
GradientTopColorFilterInteriorNight=1, 1, 1
GradientMiddleIntensityDawn=1.0
GradientMiddleIntensitySunrise=1.0
GradientMiddleIntensityDay=1.0
GradientMiddleIntensitySunset=1.0
GradientMiddleIntensityDusk=1.0
GradientMiddleIntensityNight=1.0
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveDawn=1.0
GradientMiddleCurveSunrise=1.0
GradientMiddleCurveDay=1.0
GradientMiddleCurveSunset=1.0
GradientMiddleCurveDusk=1.0
GradientMiddleCurveNight=1.0
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0
GradientMiddleColorFilterDawn=1, 1, 1
GradientMiddleColorFilterSunrise=1, 1, 1
GradientMiddleColorFilterDay=1, 1, 1
GradientMiddleColorFilterSunset=1, 1, 1
GradientMiddleColorFilterDusk=1, 1, 1
GradientMiddleColorFilterNight=1, 1, 1
GradientMiddleColorFilterInteriorDay=1, 1, 1
GradientMiddleColorFilterInteriorNight=1, 1, 1
GradientHorizonIntensityDawn=1.0
GradientHorizonIntensitySunrise=1.05
GradientHorizonIntensityDay=1.000001
GradientHorizonIntensitySunset=1.05
GradientHorizonIntensityDusk=1.0
GradientHorizonIntensityNight=1.0
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveDawn=1.0
GradientHorizonCurveSunrise=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveSunset=1.0
GradientHorizonCurveDusk=1.0
GradientHorizonCurveNight=1.0
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0
GradientHorizonColorFilterDawn=1, 1, 1
GradientHorizonColorFilterSunrise=1, 1, 1
GradientHorizonColorFilterDay=1, 1, 1
GradientHorizonColorFilterSunset=1, 1, 1
GradientHorizonColorFilterDusk=1, 1, 1
GradientHorizonColorFilterNight=1, 1, 1
GradientHorizonColorFilterInteriorDay=1, 1, 1
GradientHorizonColorFilterInteriorNight=1, 1, 1
CloudsIntensityDawn=1.1
CloudsIntensitySunrise=1.0
CloudsIntensityDay=1.0
CloudsIntensitySunset=1.0
CloudsIntensityDusk=1.1
CloudsIntensityNight=1.200001
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveDawn=1.0
CloudsCurveSunrise=1.0
CloudsCurveDay=1.0
CloudsCurveSunset=1.0
CloudsCurveDusk=1.0
CloudsCurveNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationDawn=0.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationDay=0.0
CloudsDesaturationSunset=0.0
CloudsDesaturationDusk=0.0
CloudsDesaturationNight=0.0
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
CloudsOpacityDawn=0.85
CloudsOpacitySunrise=0.9
CloudsOpacityDay=1.0
CloudsOpacitySunset=0.9
CloudsOpacityDusk=0.8
CloudsOpacityNight=0.75
CloudsOpacityInteriorDay=1.0
CloudsOpacityInteriorNight=1.0
CloudsColorFilterDawn=1, 1, 1
CloudsColorFilterSunrise=1, 1, 1
CloudsColorFilterDay=1, 1, 1
CloudsColorFilterSunset=1, 1, 1
CloudsColorFilterDusk=1, 1, 1
CloudsColorFilterNight=1, 1, 1
CloudsColorFilterInteriorDay=1, 1, 1
CloudsColorFilterInteriorNight=1, 1, 1
CloudsEdgeClamp=0.15
CloudsEdgeIntensity=2.5
CloudsEdgeFadeRange=1.0
CloudsEdgeMoonMultiplier=2.0
SunIntensityDawn=2.0
SunIntensitySunrise=2.0
SunIntensityDay=2.0
SunIntensitySunset=2.0
SunIntensityDusk=2.0
SunIntensityNight=2.0
SunIntensityInteriorDay=2.0
SunIntensityInteriorNight=2.0
SunDesaturationDawn=0.0
SunDesaturationSunrise=0.3
SunDesaturationDay=1.0
SunDesaturationSunset=0.3
SunDesaturationDusk=0.0
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.0
SunDesaturationInteriorNight=0.0
SunColorFilterDawn=1, 1, 1
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterDusk=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1
MoonIntensityDawn=1.0
MoonIntensitySunrise=1.0
MoonIntensityDay=1.0
MoonIntensitySunset=1.0
MoonIntensityDusk=1.0
MoonIntensityNight=1.0
MoonIntensityInteriorDay=1.0
MoonIntensityInteriorNight=1.0
MoonDesaturationDawn=0.0
MoonDesaturationSunrise=0.0
MoonDesaturationDay=0.0
MoonDesaturationSunset=0.0
MoonDesaturationDusk=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0
MoonColorFilterDawn=1, 1, 1
MoonColorFilterSunrise=1, 1, 1
MoonColorFilterDay=1, 1, 1
MoonColorFilterSunset=1, 1, 1
MoonColorFilterDusk=1, 1, 1
MoonColorFilterNight=1, 1, 1
MoonColorFilterInteriorDay=1, 1, 1
MoonColorFilterInteriorNight=1, 1, 1

[SKYLIGHTING]
IgnoreWeatherSystem=true
Quality=2
FilterQuality=2
HighPrecision=false
AmbientMinLevelDawn=0.75
AmbientMinLevelSunrise=0.6
AmbientMinLevelDay=0.55
AmbientMinLevelSunset=0.6
AmbientMinLevelDusk=0.75
AmbientMinLevelNight=0.9
AmbientMinLevelInteriorDay=0.75
AmbientMinLevelInteriorNight=0.75


[ENVIRONMENT]
IgnoreWeatherSystem=false
DirectLightingIntensityDawn=0.3
DirectLightingIntensitySunrise=0.45
DirectLightingIntensityDay=0.5
DirectLightingIntensitySunset=0.45
DirectLightingIntensityDusk=0.3
DirectLightingIntensityNight=0.2
DirectLightingIntensityInteriorDay=0.3
DirectLightingIntensityInteriorNight=0.3
DirectLightingCurveDawn=1.0
DirectLightingCurveSunrise=1.1
DirectLightingCurveDay=1.25
DirectLightingCurveSunset=1.1
DirectLightingCurveDusk=1.0
DirectLightingCurveNight=1.0
DirectLightingCurveInteriorDay=1.0
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationDawn=0.4
DirectLightingDesaturationSunrise=0.2
DirectLightingDesaturationDay=0.0
DirectLightingDesaturationSunset=0.4
DirectLightingDesaturationDusk=0.4
DirectLightingDesaturationNight=0.0
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0
DirectLightingColorFilterAmountDawn=0.0
DirectLightingColorFilterAmountSunrise=0.0
DirectLightingColorFilterAmountDay=0.0
DirectLightingColorFilterAmountSunset=0.0
DirectLightingColorFilterAmountDusk=0.0
DirectLightingColorFilterAmountNight=0.0
DirectLightingColorFilterAmountInteriorDay=0.0
DirectLightingColorFilterAmountInteriorNight=0.0
DirectLightingColorFilterDawn=1, 1, 1
DirectLightingColorFilterSunrise=1, 1, 1
DirectLightingColorFilterDay=1, 1, 1
DirectLightingColorFilterSunset=1, 1, 1
DirectLightingColorFilterDusk=1, 1, 1
DirectLightingColorFilterNight=0.0784, 0.157, 0.314
DirectLightingColorFilterInteriorDay=1, 1, 1
DirectLightingColorFilterInteriorNight=1, 1, 1
AmbientLightingIntensityDawn=1.5
AmbientLightingIntensitySunrise=2.0
AmbientLightingIntensityDay=2.5
AmbientLightingIntensitySunset=2.0
AmbientLightingIntensityDusk=1.5
AmbientLightingIntensityNight=1.299999
AmbientLightingIntensityInteriorDay=1.9
AmbientLightingIntensityInteriorNight=1.9
PointLightingIntensityDawn=0.8
PointLightingIntensitySunrise=0.9
PointLightingIntensityDay=1.0
PointLightingIntensitySunset=0.9
PointLightingIntensityDusk=0.8
PointLightingIntensityNight=0.75
PointLightingIntensityInteriorDay=0.85
PointLightingIntensityInteriorNight=0.85
PointLightingCurveDawn=1.0
PointLightingCurveSunrise=1.0
PointLightingCurveDay=1.0
PointLightingCurveSunset=1.0
PointLightingCurveDusk=1.0
PointLightingCurveNight=1.0
PointLightingCurveInteriorDay=1.0
PointLightingCurveInteriorNight=1.0
PointLightingDesaturationDawn=0.05
PointLightingDesaturationSunrise=0.0
PointLightingDesaturationDay=0.0
PointLightingDesaturationSunset=0.0
PointLightingDesaturationDusk=0.05
PointLightingDesaturationNight=0.1
PointLightingDesaturationInteriorDay=0.2
PointLightingDesaturationInteriorNight=0.2
SpecularAmountMultiplierDawn=1.25
SpecularAmountMultiplierSunrise=1.350001
SpecularAmountMultiplierDay=1.400001
SpecularAmountMultiplierSunset=1.350001
SpecularAmountMultiplierDusk=1.25
SpecularAmountMultiplierNight=1.25
SpecularAmountMultiplierInteriorDay=0.8
SpecularAmountMultiplierInteriorNight=0.8
SpecularPowerMultiplierDawn=0.7
SpecularPowerMultiplierSunrise=0.7
SpecularPowerMultiplierDay=0.7
SpecularPowerMultiplierSunset=0.7
SpecularPowerMultiplierDusk=0.7
SpecularPowerMultiplierNight=0.7
SpecularPowerMultiplierInteriorDay=0.7
SpecularPowerMultiplierInteriorNight=0.7
FogColorMultiplierDawn=1.0
FogColorMultiplierSunrise=1.0
FogColorMultiplierDay=1.0
FogColorMultiplierSunset=1.0
FogColorMultiplierDusk=1.0
FogColorMultiplierNight=0.7
FogColorMultiplierInteriorDay=1.0
FogColorMultiplierInteriorNight=1.0
FogColorCurveDawn=1.0
FogColorCurveSunrise=1.0
FogColorCurveDay=1.0
FogColorCurveSunset=1.0
FogColorCurveDusk=1.0
FogColorCurveNight=1.0
FogColorCurveInteriorDay=1.0
FogColorCurveInteriorNight=1.0
FogAmountMultiplierDawn=0.3
FogAmountMultiplierSunrise=0.25
FogAmountMultiplierDay=0.2
FogAmountMultiplierSunset=0.25
FogAmountMultiplierDusk=0.3
FogAmountMultiplierNight=0.25
FogAmountMultiplierInteriorDay=0.15
FogAmountMultiplierInteriorNight=0.15
FogCurveMultiplierDawn=0.8
FogCurveMultiplierSunrise=0.8
FogCurveMultiplierDay=0.8
FogCurveMultiplierSunset=0.8
FogCurveMultiplierDusk=0.8
FogCurveMultiplierNight=0.3
FogCurveMultiplierInteriorDay=1.0
FogCurveMultiplierInteriorNight=1.0
AmbientLightingDesaturationDawn=0.0
AmbientLightingDesaturationSunrise=0.0
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationSunset=0.0
AmbientLightingDesaturationDusk=0.0
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0

ColorPowDawn=1.0
ColorPowSunrise=1.0
ColorPowDay=1.0
ColorPowSunset=1.0
ColorPowDusk=1.0
ColorPowNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0

[SSAO_GAME]
ColorfulMix=true
AOAmount=0.0
AOAmountInterior=0.0


[SSAO_SSIL]
UseSelfIntersecting=true
UseIndirectLighting=true
UseComplexAmbientOcclusion=false
EnableComplexFilter=false
EnableDenoiser=false
FilterBluriness=1
ResolutionScale=0.5
SourceTexturesScale=0.5
SamplingQuality=2
SamplingRange=0.3
AOIntensity=0.45
AOIntensityInterior=0.6
AOAmount=1.0
AOAmountInterior=1.0
ILAmount=1.0
ILAmountInterior=1.0
AOMixingType=2
AOMixingTypeInterior=2
OptimizeCaching=true


[WINDOWLIGHT]
IgnoreWeatherSystem=true
IntensityDawn=1.1
IntensitySunrise=1.0
IntensityDay=0.85
IntensitySunset=1.0
IntensityDusk=1.1
IntensityNight=1.2
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0


[LIGHTSPRITE]
IgnoreWeatherSystem=true
IntensityDawn=1.25
IntensitySunrise=1.45
IntensityDay=1.5
IntensitySunset=1.45
IntensityDusk=1.25
IntensityNight=1.2
IntensityInteriorDay=1.45
IntensityInteriorNight=1.45
CurveDawn=1.6
CurveSunrise=1.55
CurveDay=1.5
CurveSunset=1.55
CurveDusk=1.6
CurveNight=1.65
CurveInteriorDay=1.7
CurveInteriorNight=1.7


[FIRE]
IgnoreWeatherSystem=true
IntensityDawn=1.5
IntensitySunrise=2.5
IntensityDay=3.0
IntensitySunset=2.5
IntensityDusk=1.5
IntensityNight=1.2
IntensityInteriorDay=1.2
IntensityInteriorNight=1.15
CurveDawn=1.1
CurveSunrise=1.05
CurveDay=1.0
CurveSunset=1.05
CurveDusk=1.1
CurveNight=1.15
CurveInteriorDay=1.2
CurveInteriorNight=1.2


[COMPLEXFIRELIGHTS]
IgnoreWeatherSystem=true
EnableBigRange=true
EnableShadow=true
ShadowQuality=2
HitIntensityDawn=1.0
HitIntensitySunrise=1.0
HitIntensityDay=1.0
HitIntensitySunset=1.0
HitIntensityDusk=1.0
HitIntensityNight=1.0
HitIntensityInteriorDay=1.0
HitIntensityInteriorNight=1.0
IntensityDawn=1.15
IntensitySunrise=1.05
IntensityDay=1.0
IntensitySunset=1.05
IntensityDusk=1.15
IntensityNight=1.2
IntensityInteriorDay=1.25
IntensityInteriorNight=1.25
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
SpecularAmountDawn=1.0
SpecularAmountSunrise=1.0
SpecularAmountDay=1.0
SpecularAmountSunset=1.0
SpecularAmountDusk=1.0
SpecularAmountNight=1.0
SpecularAmountInteriorDay=1.0
SpecularAmountInteriorNight=1.0
DistanceFadeDawn=0.3
DistanceFadeSunrise=0.3
DistanceFadeDay=0.3
DistanceFadeSunset=0.3
DistanceFadeDusk=0.3
DistanceFadeNight=0.3
DistanceFadeInteriorDay=0.3
DistanceFadeInteriorNight=0.3


[PARTICLE]
IgnoreWeatherSystem=true
IntensityDawn=1.0
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityDusk=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceDawn=0.5
LightingInfluenceSunrise=0.5
LightingInfluenceDay=0.5
LightingInfluenceSunset=0.5
LightingInfluenceDusk=0.5
LightingInfluenceNight=0.5
LightingInfluenceInteriorDay=0.5
LightingInfluenceInteriorNight=0.5
AmbientInfluenceDawn=0.5
AmbientInfluenceSunrise=0.5
AmbientInfluenceDay=0.5
AmbientInfluenceSunset=0.5
AmbientInfluenceDusk=0.5
AmbientInfluenceNight=0.5
AmbientInfluenceInteriorDay=0.5
AmbientInfluenceInteriorNight=0.5


[COMPLEXPARTICLELIGHTS]
IgnoreWeatherSystem=true
EnableBigRange=true
EnableShadow=true
ShadowQuality=2
IntensityDawn=0.11
IntensitySunrise=0.12
IntensityDay=0.13
IntensitySunset=0.12
IntensityDusk=0.11
IntensityNight=0.1
IntensityInteriorDay=0.1
IntensityInteriorNight=0.1
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
SpecularAmountDawn=1.0
SpecularAmountSunrise=1.0
SpecularAmountDay=1.0
SpecularAmountSunset=1.0
SpecularAmountDusk=1.0
SpecularAmountNight=1.0
SpecularAmountInteriorDay=1.0
SpecularAmountInteriorNight=1.0
DistanceFadeDawn=0.3
DistanceFadeSunrise=0.3
DistanceFadeDay=0.3
DistanceFadeSunset=0.3
DistanceFadeDusk=0.3
DistanceFadeNight=0.3
DistanceFadeInteriorDay=0.3
DistanceFadeInteriorNight=0.3

[IMAGEBASEDLIGHTING]
IgnoreWeatherSystem=false
AdditiveAmountDawn=0.0
AdditiveAmountSunrise=0.0
AdditiveAmountDay=0.0
AdditiveAmountSunset=0.0
AdditiveAmountDusk=0.0
AdditiveAmountNight=0.0
AdditiveAmountInteriorDay=0.0
AdditiveAmountInteriorNight=0.0
MultiplicativeAmountDawn=0.0
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountDusk=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountDawn=0.25
ReflectiveAmountSunrise=0.2
ReflectiveAmountDay=0.35
ReflectiveAmountSunset=0.2
ReflectiveAmountDusk=0.25
ReflectiveAmountNight=0.5
ReflectiveAmountInteriorDay=0.1
ReflectiveAmountInteriorNight=0.1

[CLOUDSHADOWS]
IgnoreWeatherSystem=true
AmountDawn=0.4
AmountSunrise=0.25
AmountDay=0.2
AmountSunset=0.25
AmountDusk=0.4
AmountNight=0.5
AmountInteriorDay=0.0
AmountInteriorNight=0.0
OpacitySunrise=0.80
OpacityDay=1.0
OpacitySunset=0.80
OpacityNight=0.75
OpacityInteriorDay=0.50
OpacityInteriorNight=0.50


[RAIN]
IgnoreWeatherSystem=true
Enable=true
EnableAntialiasing=false
EnableSupersampling=false
UseOriginalTexture=false
MotionStretch=1.0
MotionTransparency=0.66
RefractionFactor=1.5


[WATER]
IgnoreWeatherSystem=true
EnablePreCache=true
EnableDispersion=true
DispersionAmount=1.0
EnableCaustics=true
CausticsAmount=3.0
EnableVolumetricShadow=false
EnableLighting=true
EnableSelfReflection=true
ReflectionAmount=0.5
EnableParallax=true
EnableDisplacement=true
DisplacementQuality=2
EnableShadow=false
EnableShadowNoise=false
ShadowQuality=0
FrennelMultiplier=1.0
FrennelMin=0.0
FrennelMax=1.0
SunSpecularMultiplier=1.0
SunScatteringMultiplier=1.0
SunLightingMultiplier=0.3
WetMultiplier=1.0
WavesAmplitudeSunrise=1.0
WavesAmplitudeDay=1.0
WavesAmplitudeSunset=1.0
WavesAmplitudeNight=1.0
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
Muddiness=0.25
DisableDistantReflection=true
EnableTemporalAA=true
EnableTessellation=true
TessellationQuality=2
FresnelMultiplier=1.0
WavesAmplitudeDawn=1.0
WavesAmplitudeDusk=1.0


[UNDERWATER]
IgnoreWeatherSystem=true
EnableDispersion=true
DispersionAmount=1.0
EnableParallax=true
EnableDisplacement=true
EnableSilhouette=true
EnableBlurring=false
EnableReflection=true
ReflectionAmount=0.8
EnableShadow=false
ShadowQuality=2
TransparencyFade=1.0
TransparencyCurve=1.0
SunScatteringMultiplier=0.5
DeepnessFade=2.0
DeepnessDarkening=0.5
TintAmount=1.25
TintFade=1.25


[REFLECTION]
ExteriorEnable=true
InteriorEnable=true
Quality=2
FilterQuality=2
EnableSupersampling=false
EnableDenoiser=false
SourceTexturesScale=0.25
SizeScale=1.0
Amount=1.2
AmountInterior=1.0
Power=1.0
PowerInterior=1.0

[SUBSURFACESCATTERING]
IgnoreWeatherSystem=true
Quality=2
Radius=4.0
Amount=0.4
EpidermalAmount=3.0
SubdermalAmount=2.5
EpidermalDiffuseSaturation=-0.5
SubdermalDiffuseSaturation=0.0
EpidermalMix=0.4
SubdermalMix=0.4
SubdermalTranslucency=0.75
SubdermalPhase=0.0
EnableSeparateInteriorParameters=true
RadiusInterior=6.0
AmountInterior=0.6
EpidermalAmountInterior=3.0
SubdermalAmountInterior=2.5
EpidermalDiffuseSaturationInterior=-1.0
SubdermalDiffuseSaturationInterior=-0.5
EpidermalMixInterior=0.3
SubdermalMixInterior=0.3
SubdermalTranslucencyInterior=1.0
SubdermalPhaseInterior=1.0

[SKINSPECULAR]
IgnoreWeatherSystem=true
SpecularAmountDawn=0.7
SpecularAmountSunrise=0.8
SpecularAmountDay=0.9
SpecularAmountSunset=0.8
SpecularAmountDusk=0.7
SpecularAmountNight=0.6
SpecularAmountInteriorDay=0.7
SpecularAmountInteriorNight=0.7

[GRASS]
IgnoreWeatherSystem=true
DirectionalMultiplierDawn=1.0
DirectionalMultiplierSunrise=1.0
DirectionalMultiplierDay=1.0
DirectionalMultiplierSunset=1.0
DirectionalMultiplierDusk=1.0
DirectionalMultiplierNight=1.0
DirectionalMultiplierInteriorDay=1.0
DirectionalMultiplierInteriorNight=1.0
AmbientMultiplierDawn=1.0
AmbientMultiplierSunrise=1.0
AmbientMultiplierDay=1.0
AmbientMultiplierSunset=1.0
AmbientMultiplierDusk=1.0
AmbientMultiplierNight=1.0
AmbientMultiplierInteriorDay=1.0
AmbientMultiplierInteriorNight=1.0
SubSurfaceScatteringAmountDawn=0.0
SubSurfaceScatteringAmountSunrise=0.0
SubSurfaceScatteringAmountDay=0.0
SubSurfaceScatteringAmountSunset=0.0
SubSurfaceScatteringAmountDusk=0.0
SubSurfaceScatteringAmountNight=0.0
SubSurfaceScatteringAmountInteriorDay=0.0
SubSurfaceScatteringAmountInteriorNight=0.0

[OBJECT]
IgnoreWeatherSystem=false
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SpecularAmountMultiplierDawn=1.2
SpecularAmountMultiplierSunrise=1.2
SpecularAmountMultiplierDay=1.2
SpecularAmountMultiplierSunset=1.2
SpecularAmountMultiplierDusk=1.2
SpecularAmountMultiplierNight=1.2
SpecularAmountMultiplierInteriorDay=1.2
SpecularAmountMultiplierInteriorNight=1.2
SpecularPowerMultiplierDawn=0.5
SpecularPowerMultiplierSunrise=0.5
SpecularPowerMultiplierDay=0.5
SpecularPowerMultiplierSunset=0.5
SpecularPowerMultiplierDusk=0.5
SpecularPowerMultiplierNight=0.5
SpecularPowerMultiplierInteriorDay=0.5
SpecularPowerMultiplierInteriorNight=0.5


[VEGETATION]
IgnoreWeatherSystem=true
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierDusk=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierDusk=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0


[EYE]
IgnoreWeatherSystem=true
SubSurfaceScatteringMultiplierDawn=1.0
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierDusk=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SpecularAmountMultiplierDawn=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierDusk=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierDawn=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierDusk=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0

[SHADOW]
DistantShadowQuality=2
DetailedShadowQuality=2
DetailedShadowInteriorQuality=2
ShadowFilterQuality=2
ShadowCastersFix=true
ShadowBlurRange=4.0
ShadowBlurRangeInterior=4.0

[VOLUMETRICFOG]
IgnoreWeatherSystem=true
EnableShadows=false
IntensityDawn=1.0
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityDusk=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveDawn=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveDusk=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0

[PROCEDURALSUN]
IgnoreWeatherSystem=true
Size=0.8
EdgeSoftness=1.0
GlowIntensityDawn=1.400001
GlowIntensitySunrise=1.8
GlowIntensityDay=2.0
GlowIntensitySunset=1.8
GlowIntensityDusk=1.400001
GlowIntensityNight=1.000001
GlowIntensityInteriorDay=1.2
GlowIntensityInteriorNight=0.8
GlowCurveDawn=0.25
GlowCurveSunrise=0.5
GlowCurveDay=0.33
GlowCurveSunset=0.5
GlowCurveDusk=0.25
GlowCurveNight=0.0
GlowCurveInteriorDay=0.0
GlowCurveInteriorNight=0.0

[LENS]
IgnoreWeatherSystem=true
AmountDawn=0.6
AmountSunrise=1.25
AmountDay=1.0
AmountSunset=1.25
AmountDusk=0.75
AmountNight=0.5
AmountInteriorDay=0.75
AmountInteriorNight=0.75

[LENSFLARE_GAME]
IgnoreWeatherSystem=true
IntensityDawn=1.0
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityDusk=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0

[VOLUMETRICRAYS]
IgnoreWeatherSystem=true
Quality=2
IntensityDawn=0.5
IntensitySunrise=1.0
IntensityDay=1.2
IntensitySunset=1.0
IntensityDusk=0.5
IntensityNight=0.2
IntensityInteriorDay=0.15
IntensityInteriorNight=0.15
DensityDawn=10.0
DensitySunrise=10.0
DensityDay=10.0
DensitySunset=10.0
DensityDusk=10.0
DensityNight=10.0
DensityInteriorDay=10.0
DensityInteriorNight=10.0
SkyColorAmountDawn=0.0
SkyColorAmountSunrise=0.0
SkyColorAmountDay=0.0
SkyColorAmountSunset=0.0
SkyColorAmountDusk=0.0
SkyColorAmountNight=0.0
SkyColorAmountInteriorDay=0.0
SkyColorAmountInteriorNight=0.0


[GAMEVOLUMETRICRAYS]
IgnoreWeatherSystem=true
IntensityDawn=0.0
IntensitySunrise=0.15
IntensityDay=0.3
IntensitySunset=0.15
IntensityDusk=0.0
IntensityNight=0.0
IntensityInteriorDay=0.0
IntensityInteriorNight=0.0
RangeFactorDawn=1.0
RangeFactorSunrise=1.0
RangeFactorDay=1.0
RangeFactorSunset=1.0
RangeFactorDusk=1.0
RangeFactorNight=1.0
RangeFactorInteriorDay=1.0
RangeFactorInteriorNight=1.0
ColorFilterDawn=1, 1, 1
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterDusk=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1


[MIST]
IgnoreWeatherSystem=true
EnableAnchors=false
SkyLightingAmountSunrise=1.0
SkyLightingAmountDay=1.0
SkyLightingAmountSunset=1.0
SkyLightingAmountNight=1.0
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.1
SunLightingAmountDay=0.1
SunLightingAmountSunset=0.1
SunLightingAmountNight=0.1
SunLightingAmountInteriorDay=0.1
SunLightingAmountInteriorNight=0.1
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
VerticalOffsetSunrise=-10.0
VerticalOffsetDay=-10.0
VerticalOffsetSunset=-10.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-10.0
VerticalOffsetInteriorNight=-10.0
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeSunrise=1.0
DistanceFadeDay=1.0
DistanceFadeSunset=1.0
DistanceFadeNight=1.0
DistanceFadeInteriorDay=1.0
DistanceFadeInteriorNight=1.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0

 

 

Is the described behavior normal, or something unusual with my ENB-setup?

 

EDIT: Attached a screenshot of what i mean. (The dark grey color in light, with the default textures. No point posting the ENB-version, since as i said it's practically invisible with my setup)

 

enb2019_9_5_06_32_08.jpg

I'm running into this as well, except I'm not even using ENB.  Installed the SSE ported version and the Heavy Normal textures.  Get a lighter, almost grayscale look in direct light.  Looks perfect in the dark though.  So it doesn't appear to be an ENB issue.  Is this by design?  Are there any tricks to get it looking better in direct light?

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3 hours ago, TE22C said:

I'm running into this as well, except I'm not even using ENB.  Installed the SSE ported version and the Heavy Normal textures.  Get a lighter, almost grayscale look in direct light.  Looks perfect in the dark though.  So it doesn't appear to be an ENB issue.  Is this by design?  Are there any tricks to get it looking better in direct light?

I was able to fix this with some adjustment in the ESM regarding how the texture's alpha values are handled against the source mesh.  Uploading a patch for anyone that wants to try.  Just activate it directly below Mister X's Main File in MO2, or drop it into your Data folder and overwrite (but backup the original just in case you don't like the result).

 

Cheers!

 

ps - I hate the Creation Kit

ScocLB SSE AlphaPatch.7z

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  • 2 weeks later...

Sorry again for being away, with this bloody COVID-19 hanging around im finding time to go back to games haha.
I will take another look at my mod and see if I can do anything to improve.

Remember that I prefer to speak about my mod on the link I posted on the download page text section, read it, near the bottom, I suggest using a link to talk about, it seems more active too.

 

I think someone has worked on my mod to make it SE compatible. and I thank them full-heartedly.. 

 

I am also a modder who enjoys other tinkering with my mod, and it's assets, as it can either be a quick start to your own new mods and or other stuff.
I remember getting yelled at for using someone elses cum texture and turned me off modding for like a year!!! so I made my own textures ha ha people need to lighten up!!!

Link to comment
On 4/21/2020 at 9:38 AM, Kyeckr said:

I was able to fix this with some adjustment in the ESM regarding how the texture's alpha values are handled against the source mesh.  Uploading a patch for anyone that wants to try.  Just activate it directly below Mister X's Main File in MO2, or drop it into your Data folder and overwrite (but backup the original just in case you don't like the result).

 

Cheers!

 

ps - I hate the Creation Kit

ScocLB SSE AlphaPatch.7z 2.47 kB · 13 downloads

Thank-you for the maintenance on my mod, It's appreciated. :) Owe you a beer haha

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  • 6 months later...

This tiny, insignificant mod was surprisingly difficult to get to work in a pre-existing save file.

Also, not really worth the struggle. After about 15 attempts to get it to work, I'm just uninstalling and using the base sexlab textures

 

The effects won't display after sexlab animations, no matter what I try to do, and the spells only last about 10 seconds before the effects fade away. Still haven't gotten my in game effects to even remotely look like your screenshots. As well as your layers do not replace the sexlab ones, they just add on. 

In truth, it's not worth the struggle.

 

Just use the "Quite the Sperm Replacer" Mod 

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  • 2 months later...

Mod works great for me and I love how it looks, but I would like it if it had Bathing in Skyrim compatibility, since the effect doesn't go away after bathing (muh immersions). If someone could turn these bukkake textures into a texture set usable for standard functionality that would be neat. OR if these textures just applied to clothing, and another texture set could apply to the skin.

 

Whatever it takes to be covered in as much cum as possible.

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  • 4 months later...

Back to SCOCBL after dumping SLACS. Worst part of loverslab is users have to patch shit together by hunting through a hundred posts to find solutions, and the search function is crap. So i did all the work for you: Here's the complete package for SSE ENB users:

 

SCOCLB-SSE-PATCHED-ENB.7Z

 

New users remember you have to reset sexlab for this mod to work! Export your settings. Save. Load save. Reset sexlab and wait. Import settings and save.

 

 

 

CREDITS (dont download the below files - everything is already included in the above package): 

 

Toxsickcity for the original mod: 

 

 

Mister X for the SSE port: 

Kyeckr for the SSE Alpha-patch: 

 

 

And myself for taking the original heavy tex, and spending 10 minutes in paintNET to make the textures neither glow in the dark, nor invisible in light. Results may vary depending on your ENB. Here's the result on my ENB (100% custom, so don't ask):

 

Cum in shadows:

DARK.jpg.cda9825ef45a73b2104d1697955b9b0d.jpg

 

Cum in direct light:

LIGHT.jpg.d1bb7e4c2be94acadf27a922b09ea0a8.jpg

 

I know its still a bit glowy in shadows, but i cant get it better without making it vanish in light. Either way on my personal setup its the best result i've seen so far.

 

 

 

Edited by bastardopfromhell
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  • 7 months later...

Hello, does someone know how to have the texture stay? It always seems to expire after a while. (SkyrimSE).

I wish it could stay on forever or at least fate away slower, perhaps days.

 

Thanks

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  • 3 weeks later...
On 11/21/2018 at 1:21 PM, Mister X said:

Ok then, here's the SSE port of the mod and the texture options. For now, it's the SexLab version only.

 

CAUTION! I didn't have the time to really test it. My game started and didn't CTD during a sex act, though I don't help with any save bloats or other stuff. I just followed a tutorial to port myself ;) 

ScocLB SSE 3.0c Main File.zip

SCOCLB SSE Heavy Lighter textures for ENB.zip

SCOCLB SSE Heavy Normal textures.zip

SCOCLB SSE Lighter textures for ENB.zip

SCOCLB SSE Normal textures.zip

Thanks for making it. Was not aware until i seen it on the guide.
I used the LE version all the time. ?

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  • 3 weeks later...
  • 1 month later...
  • 1 year later...

I wish this would work with Dirt and Blood and Cum. Have tried but so far no luck, much prefer this mod to SLACS. I mean Scoclb still works, only the dirt and blood will disappear from the skin and be replaced with cum. If anyone's figured this out be great to know how. I'm using SSE btw.

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