Jump to content

Cellan Race Mod


GDelscribe

Recommended Posts

Posted

You making adam wan otter... I thought you gonna make anthro type =\ Like this

 

 

Model one' date=' then we can have both. :cool:

[/quote']

 

How you planning to make skin for this body?

Posted

Yeah I was hoping for more of an anthro one myself as well, that's alright, yours looks great too. Wish I could help on this :V.

 

EDIT: Ah, you might want to lengthen those arms a bit, they look a little short in my opinion.

Posted

They're both anthro, just varying degrees. Feel free to edit the mesh or take certain limbs to make something to your taste. TBH, I'm a bit tired of humanoid races.

 

I'll take the arm length into consideration, but I want to hear more from the mod author, first.

Posted

They're both anthro' date=' just varying degrees. Feel free to edit the mesh or take certain limbs to make something to your taste. TBH, I'm a bit tired of humanoid races.

 

I'll take the arm length into consideration, but I want to hear more from the mod author, first.

[/quote']

 

Proportionally its actually pretty perfect.

 

Not to mention looking exactly like I'd envisioned.

The only issue I can see arising from the, albeit perfect leg/arm lengths is the obvious rigging issues with the Skyrim skeleton.

 

As it stands though, that has to be the best Otter model I've seen made.

 

And I dunno, *shrugs* I love Zaush's otters.

Posted

Looks good so far. The only mistake I can find is the posing of the legs because otters have plantigrade feet. Apart from that this guy only needs a hat, a bow with some arrows, and maybe a turtle wizard with drawers in his chest in the background to be almost perfect. Or maybe needs some working genitals and a mod called "Madam Lorsha's Fine Establishment".

 

I thought you gonna make anthro type =\ Like this

 

It's anthro type because it's an otter that walks on two legs, can talk, and can use tools. An animal with some humanlike traits is an anthro, and a human with some animal traits is a furry. The picture you linked is not an anthro but a (badly drawn) furry, or a human with a very botched up plastic surgery.

 

 

 

 

Posted

They're both anthro' date=' just varying degrees. Feel free to edit the mesh or take certain limbs to make something to your taste. TBH, I'm a bit tired of humanoid races.

 

I'll take the arm length into consideration, but I want to hear more from the mod author, first.

[/quote']

 

Proportionally its actually pretty perfect.

 

Not to mention looking exactly like I'd envisioned.

The only issue I can see arising from the, albeit perfect leg/arm lengths is the obvious rigging issues with the Skyrim skeleton.

 

As it stands though, that has to be the best Otter model I've seen made.

 

And I dunno, *shrugs* I love Zaush's otters.

 

What do you think needs to be done to make things easier?

 

Looks good so far. The only mistake I can find is the posing of the legs because otters have plantigrade feet.

Good thing its not actually an otter. Just like Argonians don't really resemble anything found on Earth yet we identify them as lizards.

Posted

Adam Wan is basically a terrible person and a real-life rapist. Like, that's actually a thing. There's plenty of good artists out there who are, you know, decent people that people can follow.

 

That said...

 

It's anthro type because it's an otter that walks on two legs' date=' can talk, and can use tools. An animal with some humanlike traits is an anthro, and a human with some animal traits is a furry. The picture you linked is not an anthro but a (badly drawn) furry, or a human with a very botched up plastic surgery.

[/quote']

 

Uh, no, that's not badly drawn. Tsampikos may not have the best anatomical skill in the world, but he's wonderful with colors and details, and certainly better than a lot of furry artists. If you're trying to say you don't like how he does faces, sure, but that doesn't make it badly drawn.

 

Also, anthropomorphic just means it has human attributes period, so furries are anthro and everything between lumier from beauty and the beast to the na'vi from avatar are anthro.

 

Defining furry is a fruitless endeavor because it's a subjective term, so what is furry for one person might not be furry for another, and there's no way to enforce what is what.

Posted

They're both anthro' date=' just varying degrees. Feel free to edit the mesh or take certain limbs to make something to your taste. TBH, I'm a bit tired of humanoid races.

 

I'll take the arm length into consideration, but I want to hear more from the mod author, first.

[/quote']

 

Proportionally its actually pretty perfect.

 

Not to mention looking exactly like I'd envisioned.

The only issue I can see arising from the, albeit perfect leg/arm lengths is the obvious rigging issues with the Skyrim skeleton.

 

As it stands though, that has to be the best Otter model I've seen made.

 

And I dunno, *shrugs* I love Zaush's otters.

 

What do you think needs to be done to make things easier?

 

I think elongating the limbs a tad, the legs, would be best for ease of use. However before modifying further I suggest keeping this version as a backup.

Looks good so far. The only mistake I can find is the posing of the legs because otters have plantigrade feet.

Good thing its not actually an otter. Just like Argonians don't really resemble anything found on Earth yet we identify them as lizards.

 

More or Less' date=' Essentially this.

Otterlike does not mean they are "otters."

 

Adam Wan is basically a terrible person and a real-life rapist. Like, that's actually a thing. There's plenty of good artists out there who are, you know, decent people that people can follow.

 

That said...

 

It's anthro type because it's an otter that walks on two legs' date=' can talk, and can use tools. An animal with some humanlike traits is an anthro, and a human with some animal traits is a furry. The picture you linked is not an anthro but a (badly drawn) furry, or a human with a very botched up plastic surgery.

[/quote']

 

Uh, no, that's not badly drawn. Tsampikos may not have the best anatomical skill in the world, but he's wonderful with colors and details, and certainly better than a lot of furry artists. If you're trying to say you don't like how he does faces, sure, but that doesn't make it badly drawn.

 

Also, anthropomorphic just means it has human attributes period, so furries are anthro and everything between lumier from beauty and the beast to the na'vi from avatar are anthro.

 

Defining furry is a fruitless endeavor because it's a subjective term, so what is furry for one person might not be furry for another, and there's no way to enforce what is what.

 

Please don't start arguing over this, and please refrain from bringing up the Adam Wan bullshit because none of it was anything but Dramawhoring. If you'd actually followed up on things you'd know that.

 

On another note, one much more pertinent to the situation, I much would like to have digitigrade feet, as opposed to plantigrade, aesthetically to me its more pleasing.

 

And lastly, there is indeed an objective scale of |anthro|-ness.

Its called the Kemono Ladder. I have the chart somewhere on file but I can't seem to find it at the moment.

Posted

And lastly' date=' there is indeed an objective scale of |anthro|-ness.

Its called the Kemono Ladder. I have the chart somewhere on file but I can't seem to find it at the moment.

[/quote']

 

ZSHwh.jpg

9VqYM.jpg

 

You mean this? I have two!

 

Nice work so far though. Haven't seen an anthro race with this much work put into it ever since Burmecian left the scene years ago (And even then he didn't put THIS much into it.)

 

http://e621.net/post/show/201956/

 

Please, do continue.

Posted

And lastly' date=' there is indeed an objective scale of |anthro|-ness.

Its called the Kemono Ladder. I have the chart somewhere on file but I can't seem to find it at the moment.

[/quote']

 

ZSHwh.jpg

9VqYM.jpg

 

You mean this? I have two!

 

Nice work so far though. Haven't seen an anthro race with this much work put into it ever since Burmecian left the scene years ago (And even then he didn't put THIS much into it.)

 

http://e621.net/post/show/201956/

 

Please, do continue.

 

XD

Despite the silly titles above each as opposed to the original version with stage numbers and descriptions, yes, the top one is indeed the correct one I'm referring to.

Posted

And lastly' date=' there is indeed an objective scale of |anthro|-ness.

Its called the Kemono Ladder. I have the chart somewhere on file but I can't seem to find it at the moment.

[/quote']

 

ZSHwh.jpg

9VqYM.jpg

 

You mean this? I have two!

 

Nice work so far though. Haven't seen an anthro race with this much work put into it ever since Burmecian left the scene years ago (And even then he didn't put THIS much into it.)

 

http://e621.net/post/show/201956/

 

Please, do continue.

 

XD

Despite the silly titles above each as opposed to the original version with stage numbers and descriptions, yes, the top one is indeed the correct one I'm referring to.

i trying to make my character to be at that 10%, ears check...jsut need fox/wolf tail

 

and i wnat this tail45ec365838b1c3a3a21120df69a5ae7b.jpg?1330518047

 

Posted

An entire screen covered with fluff due to an excessively bushy tail?

I'll check that box. ;P

 

As for the actual subject of this thread, I'll admit I was hoping for some models along the lines of Tsampikos.

 

I have nothing against Lopenguin, and frankly, I admire his/her skill. It just seems that the arms and legs are a little... stubby. Specially when compared to Argonians and Khajiits.

Posted

Of course it's a fantasy race in a fantasy world, but I think the more beliveable the better. The current design of the feet would strain too much some joints and tendons, it doesn't look like it would work too good. Short legs and arms fit better an otterlike creature, it would look silly and dysfunctional with longer limbs.

 

The difference between furry and anthro is that furry is something cartoonish or overly humanised, like most Disney animations, Garfield, the female characters from the Blacksad comics, or the works of Adam Wan, while the anthro is something realistic like the drawings of Blotch, Rukis, Florence Ambrose from Freefall, the male characters from the Blacksad comics, or most people in the Moreau novels by S. Andrew Swann: they are "uplifted" animals ranging from rats to tigers, apart from walking on two legs and having opposable thumbs and longer lifespan they still look like their ancestors, for exampe humans can't tell their gender at sight because they have no boobs or other visible signs when wearing clothes.

 

I think the drawings of Tsampikos look like the illustrations of the "How to draw teh furry" parody, that is, furries with oversized silicone boobs and bodypaint instead of fur. That's not even furry, but painty.

Posted

I think the short hands and legs are usually what you see in otter races on games. Though there are few and only everquest comes to mind i think they would have no problem handling there bulk with the shorter legs. although i do think (and would love to see it in game) that the sprint would be more like the werewolf. This would allow it to show it is a bit more on the beastly side rather than the argonians or khajjit.

And if you dont have any background for them you can always say they ate from Atmora. That was the homeland of the nords until the migrated to the north shores of tamriel and befriended the falmer. Although the falmer turned on them latter because they are ass holes. But if they are(and more than likely they are) a bit more of a peace loving merchant type and will do anything for shines (looks ate his huge pack a gold *Grin*) i think it would be a perfect place for them to come from.

I believe we can make a small town for them in the north that can be a wrecked ship that they where on, Cant trust those tamriel storms you know. hopefully we can get a few items that can be something they are using to trade that you can get only from them, New sets of weapons and armor would be cool. but just my opinion.

Posted

Furry is a subjective term.

 

I can't emphasize this enough.

 

There is virtually no difference between it and anthro, because what counts is different for everyone and it is impossible to be wrong.

 

"That looks furry" is just as valid a statement as "that looks cool" or "that looks gay" regardless of context because it is a matter of opinion.

Posted

I don't care what this is considered. I want this made as soon as possible because it seems like it'll be made better than most similarly themed mods and it's not the usual "I DON'T LIKE YOUR DREMORA MOD SO I MADE MY OWN" and "HEY LOOK, I MADE ANOTHER HUMAN/ELF LOOKING RACE!"

 

Both Oblivion AND Skyrim need more unique race mods. What happened? Morrowind had a ton...

Posted

Increased arm and leg length and made an alternative plantigrade version.

Rp3r2.png

 

ok now THAT is what i'm lookin for in a follower, something out of the ordinary that is like a pet only much more intelligent.

 

like a partner in crime hehe

 

keep the screenshots comming

 

 

btw, i was finally able to make the cat tail amulet show when i wear heavy armor, now i just need someone to change that tail into a fox tail, or wolf...truth be told the fox tail looks more like Holo the wise wolfs and not the wolf...ironic isnt it

Posted

Interestingly, even though I hardly gave a rats ass about otter related content, upon viewing this thread I became a fan.

 

Damn you, create and animate faster!

 

... on that note, are you just going to have armors be invisible, or are you going to torture yourselves doing all the armor changes needed to make this compat?

Posted

i jsut relized somthing, despite trying to make a half elf follower for several weeks, i have been unable to..it turns to a nord once i put it in game.

 

this is a problem that should probably be adressed before this cellan race comes out.

 

how do you make a follower a custom race and keep them as it.

Posted

I still prefer the Digitigrade legs, and I'd Much prefer to use that version. But I suppose releasing an alternate skin afterwords wouldn't be too difficult really.

 

The leg and arm lengths are |perfect| now, I think and I should have no problem at all rigging this on the Skyrim skeleton.

 

All that remains at this point to be honest are male and female genitalia. Then the texturing and rigging commence, and exporting of the race as a whole.

 

I can't thank you enough for doing this.

Posted

I still prefer the Digitigrade legs' date=' and I'd Much prefer to use that version. But I suppose releasing an alternate skin afterwords wouldn't be too difficult really.

 

The leg and arm lengths are |perfect| now, I think and I should have no problem at all rigging this on the Skyrim skeleton.

 

All that remains at this point to be honest are male and female genitalia. Then the texturing and rigging commence, and exporting of the race as a whole.

 

I can't thank you enough for doing this.

[/quote']

 

Thanks, I was waiting for your reply. I shall continue working on the digitigrade legs version.

 

Things that need to be done..

 

1. teeth + tongue + whiskers

2. create male and female models. (Any ready-made "parts", please upload.)

3. refinement

4. light and heavy models

 

 

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...