Lopenguin Posted April 28, 2012 Posted April 28, 2012 This is cool, it may be the first race mod that features a different body mesh. It will inspire others.
infectious Posted April 28, 2012 Posted April 28, 2012 Rigging is hella difficult v-v; Agreed' date=' Back in my modding days, i used to rip models from games and port them into fallout 3 and GOD did it take forever to rig them... [/quote'] This is a good learning experience at any rate. But yeah. Its taking quite a lot of time and effort. And we all appreciate your hard work man Nice progress so far.
infectious Posted May 3, 2012 Posted May 3, 2012 Rigging is hella difficult v-v; Actually, now that I think about it, I could help you guys with this project, the only thing I don't do is texturing. I have all the latest modeling tools (not legit lol) and I can help with any of the meshes, and the skeletal rigging ect. Let me know if you would like some assistance, and if so can you redirect me to the models?
GDelscribe Posted May 3, 2012 Author Posted May 3, 2012 Rigging is hella difficult v-v; Actually' date=' now that I think about it, I could help you guys with this project, the only thing I don't do is texturing. I have all the latest modeling tools (not legit lol) and I can help with any of the meshes, and the skeletal rigging ect. Let me know if you would like some assistance, and if so can you redirect me to the models? [/quote'] I'll send them your way by note.
Yanazake Posted May 4, 2012 Posted May 4, 2012 Just wondering... isn't there some kind of "paint" mode in zbrush? I mean, if we can import the models into zbrush, we can easily paint them in there. [if someone knows how to paint with that program... it's probably easier than making one out of the open uv]
GDelscribe Posted May 4, 2012 Author Posted May 4, 2012 Just wondering... isn't there some kind of "paint" mode in zbrush? I mean' date=' if we can import the models into zbrush, we can easily paint them in there. [if someone knows how to paint with that program... it's probably easier than making one out of the open uv'] There is indeed. However I don't have the 700+ dollars needed to buy the program. :/ I have all the brushes for it since I have sculptris but sculptris ruins the UV maps.
infectious Posted May 4, 2012 Posted May 4, 2012 Just wondering... isn't there some kind of "paint" mode in zbrush? I mean' date=' if we can import the models into zbrush, we can easily paint them in there. [if someone knows how to paint with that program... it's probably easier than making one out of the open uv'] There is indeed. However I don't have the 700+ dollars needed to buy the program. :/ I have all the brushes for it since I have sculptris but sculptris ruins the UV maps. Pro tip: Utorrent
Yanazake Posted May 6, 2012 Posted May 6, 2012 Actually, I have free access to it on my game creation class. Not sure if I can add brushes, tho [user restrictions and all that] By next month, I'll probably start the zbrush classes, so yeah, awesomestuff gonna happen [i hope XD]
GDelscribe Posted May 10, 2012 Author Posted May 10, 2012 Apologies for the wait on everything life kicked my ass pretty hard for a bit there. Back into the full swing of things now.
ahddubbuddah Posted May 17, 2012 Posted May 17, 2012 I cant wait for this...it will be interesting to play as a new kind of anthro other than cat lizard or dog
Morigetsu Posted May 22, 2012 Posted May 22, 2012 wow. I missed a lot here and was curious what's the status of the project here
GDelscribe Posted May 23, 2012 Author Posted May 23, 2012 infectious has taken over the modelwork. He's trying to rig them now, unfortunately I am at the mercy of the artists.
nerokashu Posted May 25, 2012 Posted May 25, 2012 so...on a percentile scale, how close is the mod to being ready for beta?
GDelscribe Posted May 25, 2012 Author Posted May 25, 2012 so...on a percentile scale' date=' how close is the mod to being ready for beta? [/quote'] Beta? I could release it right now if it weren't for the models. I have no ETA, I'm art inept.
Trykz Posted June 15, 2012 Posted June 15, 2012 so...on a percentile scale' date=' how close is the mod to being ready for beta? [/quote'] Beta? I could release it right now if it weren't for the models. I have no ETA, I'm art inept. Actually, you couldn't. Bethesda has broken the way that the Creation Kit handles armor add-ons, which in turn has broken custom races, thousands of armors, and any cell mod that uses custom meshes. Seeing as this race will utilize a custom head (with custom morphs I presume), then the head mesh isn't going to show in game. Oh, the CK will see it just fine, and even display it in the preview pane, nice and pretty. But the race will be headless in game. It's probably best just to put this on hold to see how Bethesda handles this mess. That's what I've done with all of my race mods. I'm done modding this piece of shit game until Bethesda can get their heads out of their asses, and stop breaking more shit than they fix or add with every patch. Trykz
CFU Posted June 25, 2012 Posted June 25, 2012 so...on a percentile scale' date=' how close is the mod to being ready for beta? [/quote'] Beta? I could release it right now if it weren't for the models. I have no ETA, I'm art inept. Actually, you couldn't. Bethesda has broken the way that the Creation Kit handles armor add-ons, which in turn has broken custom races, thousands of armors, and any cell mod that uses custom meshes. Seeing as this race will utilize a custom head (with custom morphs I presume), then the head mesh isn't going to show in game. Oh, the CK will see it just fine, and even display it in the preview pane, nice and pretty. But the race will be headless in game. It's probably best just to put this on hold to see how Bethesda handles this mess. That's what I've done with all of my race mods. I'm done modding this piece of shit game until Bethesda can get their heads out of their asses, and stop breaking more shit than they fix or add with every patch. Trykz Assuming its at least a custom head model wouldn't turn out something like this? http://skyrim.nexusmods.com/mods/19122
GDelscribe Posted June 25, 2012 Author Posted June 25, 2012 so...on a percentile scale' date=' how close is the mod to being ready for beta? [/quote'] Beta? I could release it right now if it weren't for the models. I have no ETA, I'm art inept. Actually, you couldn't. Bethesda has broken the way that the Creation Kit handles armor add-ons, which in turn has broken custom races, thousands of armors, and any cell mod that uses custom meshes. Seeing as this race will utilize a custom head (with custom morphs I presume), then the head mesh isn't going to show in game. Oh, the CK will see it just fine, and even display it in the preview pane, nice and pretty. But the race will be headless in game. It's probably best just to put this on hold to see how Bethesda handles this mess. That's what I've done with all of my race mods. I'm done modding this piece of shit game until Bethesda can get their heads out of their asses, and stop breaking more shit than they fix or add with every patch. Trykz It WAS ready before this, before you made this post as well, if you'll not the timestamp. Until bethesda fixes things unfortunately this is gotta be a no go until then. Thanks again bethsoft and sorry all. I will keep holding on to things but things are getting hard...
Yanazake Posted July 1, 2012 Posted July 1, 2012 Bethesda did dumb stuff again. What's the news here. We just wait a bit more. Stuff will happen sooner or later.
CFU Posted July 28, 2012 Posted July 28, 2012 I'm not sure exactly the problem exactly is with the CE and head mesh but maybe these might help? http://childrenofcyrodiil.com/forums/index.php?topic=2173.0 This one might be more specific: http://niftools.sourceforge.net/forum/viewtopic.php?f=38&t=3566
challen11222 Posted July 28, 2012 Posted July 28, 2012 wow go inactive in the comunity for a while and you end up missing good mods like this o.0
GDelscribe Posted August 4, 2012 Author Posted August 4, 2012 Well hopefully if things come to normalcy soon I'll be able to get right back into this full steam ahead. In the meantime I've actually been working on my modelling skills. Please enjoy this.
Yanazake Posted August 9, 2012 Posted August 9, 2012 Holy chicken! Anyway, what about the Cellan? I'd play a male with one, because I even TRIED to play a human male... I was terribly displeased. Anyway, about the bird... Well, I couldn't see the expression loops in there :/ Google human head topology and you'll see where some necessary loops should be added. It'll make the model better.
veralynn777 Posted August 9, 2012 Posted August 9, 2012 Hi there...was just curious if your continuing this race mod...if so I WANNA HELP!!!! if not...can i take over? I'm pretty good at skinning and modeling but i cant animate or code O_O I use milkshape ,blender, and nifscope for my models . I'd love ot help out seeing as this is the closest to a hedgidnat i can get (think egglaying feline-esque herm critters) I could imagine my character as an otter I DO like to swim .. so a mod liek this is a no brainer also i noted the mirelurk kings have a nice hand and foot webbing design that might be tweaked to work good with unless you alreayd have that covered. as for the head issues...I woonder how burmecian got around that O_O? his heads are pretty custom and even have facegen O_O
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