BringtheNoise Posted December 20, 2014 Posted December 20, 2014 @Expired6978 from how I am reading what btn2k3 was saying about the X and A key was to pick a texture they mean with a xbox controller. http://cdn.spyparty.com/wp-content/uploads/2010/08/xbox_360_controller-small.png Ding Ding Ding... Doh yeah I should have said I use a Xbox Controller (But I did say controller bug, not keyboard bug...lol). Looking in the Xbox Gamepad Settings (in Control Panel under devices and printers) It shows X to be gamepad button #3 and A to be gamepad button #1.
Expired6978 Posted December 20, 2014 Author Posted December 20, 2014 @Expired6978 from how I am reading what btn2k3 was saying about the X and A key was to pick a texture they mean with a xbox controller. http://cdn.spyparty.com/wp-content/uploads/2010/08/xbox_360_controller-small.png Ding Ding Ding... Doh yeah I should have said I use a Xbox Controller (But I did say controller bug, not keyboard bug...lol). Looking in the Xbox Gamepad Settings (in Control Panel under devices and printers) It shows X to be gamepad button #3 and A to be gamepad button #1. There's an SKSE function in Scaleform that translates the game action to a keycode. In neither case is X the pick texture button. It was bound to the Y button, or for keyboard the Wait action. I've correctly rebound the key to the Jump action for controller, which is the Y button. So in this case if you rebind Jump to A, it should be A now. RaceMenu V3B14 https://drive.google.com/file/d/0BxcCUXFKD04_bS1MYWdtVGwwQUE/view?usp=sharing Changes -Import head now will attempt to auto-match head parts -Fixed some key bindings regarding texture changes for controller (maybe?) -Added Clear Sculpt button and binding (Shout) this action is undo-enabled -Modified Preset format to save Sculpt as integer with a divisor Notes Clear Sculpt only applies to meshes that are toggled as Editable Sculpt saved presets are backwards compatible with presets made on this beta, the divisor was added so that less characters needed to be written for sculpting resulting in much smaller file sizes for presets.
Rabblerouser Posted December 20, 2014 Posted December 20, 2014 BUG: It seems upon import of a preset, my custom neck length is reset. Not sure what the slider is called. Could be "Head Position"? Version 3B14 The one from the post above me.
SeriousPermissions Posted December 20, 2014 Posted December 20, 2014 Very very nice... -.-' I install your V3 RaceMenu and i get this error: http://imageshack.com/a/img540/2727/apoDDf.jpg I install back the Old RaceMenu 2.9.6 and i type the "showracemenu" and the game is CTD. Always CTD!!!! THX!! Big THX!!! -.-'
Rabblerouser Posted December 20, 2014 Posted December 20, 2014 @Tirex, do you use anything other than Mod Organizer? Could possibly be an issue with loose files left over from a different install. Not to sound like a salesman, but Mod Organizer is really the only way to go in my opinion. The extra HDD space taken up is little compromise when MO's method weeds out most issues with other mod managers. I'm sure Expired can help you through when he gets back. But also take care to realize.. this IS called a beta for a reason. ------------------------- EDIT: UNLESS that is a dialog from a mod that is CALLING on RaceMenu as a dependency and is expecting a certain behavior? Either way, I'd recommend reverting to a save before you made these changes, especially if you're reverting back your RaceMenu version.
SeriousPermissions Posted December 20, 2014 Posted December 20, 2014 I not use the Mod Organizer i install all mods manualy. Now its working. I install back the old RaceMenu all plugins and loose files.
Expired6978 Posted December 20, 2014 Author Posted December 20, 2014 BUG: It seems upon import of a preset, my custom neck length is reset. Not sure what the slider is called. Could be "Head Position"? Version 3B14 The one from the post above me. This is not a default RM slider, however it uses an RM API so the data should be saved in the preset. Post your preset and ill take a look.
Kinky Posted December 20, 2014 Posted December 20, 2014 Is preset saving height? Its not big deal if it doesnt im just curious. And about delete preset any key binding is good as long as it doesnt have to be done manualy. It would probably be best to add alternative keys (like with the camera) so instead of deleting from save preset window or load preset window you could alt(or in youur case shift)+f9 to get delete preset window that would look exactly like load preset but would delete instead of loading. This would probably remove the need for extra hotkeys for selecting and deleting the preset you want to delete. Going to try beta 14.
Kobalk Posted December 20, 2014 Posted December 20, 2014 Hey Expired, awesome stuff here, you are doing a really good job and thank you for that ! Just upgraded to b14 and I think there is a problem with the bind key to change the warpaint textures, not sure if it is me but "T" doesn't seem to work anymore. /cheer
Aria Posted December 20, 2014 Posted December 20, 2014 Thanks so much Expired for the smooth strength option, finally i was able to smooth out some pesky pixels
Redflyingmonkey Posted December 20, 2014 Posted December 20, 2014 Will there be any way in the future to have an additive mask instead of an exclusion one ? Excuse my poor English, I mean to say an option that toggles exclusion/addition for the Mask Add tab. Like optionally being able to brush only masked vertices instead of the contrary.
nutluck Posted December 20, 2014 Posted December 20, 2014 I have a question and perhaps the newest racemenu does this already or maybe this beta does. I have only been testing mods so have not played skyrim for a bit. But this is something I have been hoping for for awhile. Is there any way that when you make a character and change the body that it only changes the body of your character and not all members of that race and gender. As in if I make a nord female and change the body then only my character has the changes and all other nord females are not changed? I understand the only way to do that is if racemenu technically made your character a unique race, but it would be very cool if it could ever be done. Like maybe if racemenu made each PC their own race something like Nord/Female - Helga as the race. Using the PC name, but so NPC's still treat the character as a nord. I understand this might not be even remotely possible with how Skyrim does races, but I figured it couldn't hurt to ask.
Groovtama Posted December 20, 2014 Posted December 20, 2014 Very very nice... -.-' I install your V3 RaceMenu and i get this error: http://imageshack.com/a/img540/2727/apoDDf.jpg I install back the Old RaceMenu 2.9.6 and i type the "showracemenu" and the game is CTD. Always CTD!!!! THX!! Big THX!!! -.-' Old loose scripts in your Data\script folder of RaceMenu, delete the old loose scripts or also extract the files from the bsa and install them as loose.
blabba Posted December 20, 2014 Posted December 20, 2014 I have a question and perhaps the newest racemenu does this already or maybe this beta does. I have only been testing mods so have not played skyrim for a bit. But this is something I have been hoping for for awhile. Is there any way that when you make a character and change the body that it only changes the body of your character and not all members of that race and gender. As in if I make a nord female and change the body then only my character has the changes and all other nord females are not changed? I understand the only way to do that is if racemenu technically made your character a unique race, but it would be very cool if it could ever be done. Like maybe if racemenu made each PC their own race something like Nord/Female - Helga as the race. Using the PC name, but so NPC's still treat the character as a nord. I understand this might not be even remotely possible with how Skyrim does races, but I figured it couldn't hurt to ask. Other mods do this, like bodychange etc... RM doesn't though.
Expired6978 Posted December 20, 2014 Author Posted December 20, 2014 Will there be any way in the future to have an additive mask instead of an exclusion one ? Excuse my poor English, I mean to say an option that toggles exclusion/addition for the Mask Add tab. Like optionally being able to brush only masked vertices instead of the contrary. Would actually be easier to just add an invert selection button than it would be to change the behavior of the mask. Hey Expired, awesome stuff here, you are doing a really good job and thank you for that ! Just upgraded to b14 and I think there is a problem with the bind key to change the warpaint textures, not sure if it is me but "T" doesn't seem to work anymore. /cheer Fixed RaceMenu V3B15 https://drive.google.com/file/d/0BxcCUXFKD04_UHFYeW1UdldtWG8/view?usp=sharing Changes -Fixes texture selection binding
Guest Posted December 21, 2014 Posted December 21, 2014 Is it just me because when i change my hair a couple seconds after it will automatically switch back to the previous?
Redflyingmonkey Posted December 21, 2014 Posted December 21, 2014 Would actually be easier to just add an invert selection button than it would be to change the behavior of the mask. Yeah, whatever floats the boat, you're the captain. It's just for that "user feeling", like it's not a big deal to circle the whole area you want to smooth with the mask but it'd maybe look more fluid if you could just select what you want to modify directly. Would feel like more, nautral ? I don't know Is it just me because when i change my hair a couple seconds after it will automatically switch back to the previous? You're lucky not to CTD immediately, I've found that without correct tri files on the hair, modifying them is at best random. Certified CTD if you modify vertices on hair then change haircut afterwards though, the game engine can't handle it. Maybe adding a proccer that would edit the hair and add the correct tri to it automatically would allow actual hair modifications like that one thing in Black Desert where you can edit the length and all.
Guest Posted December 21, 2014 Posted December 21, 2014 You're lucky not to CTD immediately, I've found that without correct tri files on the hair, modifying them is at best random. Certified CTD if you modify vertices on hair then change haircut afterwards though, the game engine can't handle it. Maybe adding a proccer that would edit the hair and add the correct tri to it automatically would allow actual hair modifications like that one thing in Black Desert where you can edit the length and all. I didn't edit the hair with the editor but like now when I switch to a different hair using "showracemenu" and I exit 3 seconds later I am left with the previous hairsyle, not sure if it has anything to do with this but I heard someone say something about a precache killer that works but I am not sure... And yes Black Dessert looks sick and I am hyped
Expired6978 Posted December 21, 2014 Author Posted December 21, 2014 You're lucky not to CTD immediately, I've found that without correct tri files on the hair, modifying them is at best random. Certified CTD if you modify vertices on hair then change haircut afterwards though, the game engine can't handle it. Maybe adding a proccer that would edit the hair and add the correct tri to it automatically would allow actual hair modifications like that one thing in Black Desert where you can edit the length and all. I didn't edit the hair with the editor but like now when I switch to a different hair using "showracemenu" and I exit 3 seconds later I am left with the previous hairsyle, not sure if it has anything to do with this but I heard someone say something about a precache killer that works but I am not sure... And yes Black Dessert looks sick and I am hyped Hairstyles are a vanilla feature, I have no idea why it would swap back for you. Are you a vampire?
Guest Posted December 21, 2014 Posted December 21, 2014 You're lucky not to CTD immediately, I've found that without correct tri files on the hair, modifying them is at best random. Certified CTD if you modify vertices on hair then change haircut afterwards though, the game engine can't handle it. Maybe adding a proccer that would edit the hair and add the correct tri to it automatically would allow actual hair modifications like that one thing in Black Desert where you can edit the length and all. I didn't edit the hair with the editor but like now when I switch to a different hair using "showracemenu" and I exit 3 seconds later I am left with the previous hairsyle, not sure if it has anything to do with this but I heard someone say something about a precache killer that works but I am not sure... And yes Black Dessert looks sick and I am hyped Hairstyles are a vanilla feature, I have no idea why it would swap back for you. Are you a vampire? yes
Rabblerouser Posted December 21, 2014 Posted December 21, 2014 BUG: It seems upon import of a preset, my custom neck length is reset. Not sure what the slider is called. Could be "Head Position"? Version 3B14 The one from the post above me. This is not a default RM slider, however it uses an RM API so the data should be saved in the preset. Post your preset and ill take a look. Attached. Amber.zip I wonder if this has to do with the "extended" skeleton I have: XPMSE? Since that adds an extra .esp? Not sure if that's what it takes to add an extra slider... I have no way of knowing what mod added it.. so I can't help you fix it and I can't go to the creator to nudge them to fix it either.
Expired6978 Posted December 21, 2014 Author Posted December 21, 2014 You're lucky not to CTD immediately, I've found that without correct tri files on the hair, modifying them is at best random. Certified CTD if you modify vertices on hair then change haircut afterwards though, the game engine can't handle it. Maybe adding a proccer that would edit the hair and add the correct tri to it automatically would allow actual hair modifications like that one thing in Black Desert where you can edit the length and all. I didn't edit the hair with the editor but like now when I switch to a different hair using "showracemenu" and I exit 3 seconds later I am left with the previous hairsyle, not sure if it has anything to do with this but I heard someone say something about a precache killer that works but I am not sure... And yes Black Dessert looks sick and I am hyped Hairstyles are a vanilla feature, I have no idea why it would swap back for you. Are you a vampire? yes Then there's your answer. You can't change head parts while a vampire, I go into detail of why this occurs in the RaceMenu Nexus comments. This is a vanilla problem; also why the sculptor in Riften tells you to fuck off if you are a vampire.
Expired6978 Posted December 21, 2014 Author Posted December 21, 2014 BUG: It seems upon import of a preset, my custom neck length is reset. Not sure what the slider is called. Could be "Head Position"? Version 3B14 The one from the post above me. This is not a default RM slider, however it uses an RM API so the data should be saved in the preset. Post your preset and ill take a look. Attached. Amber.zip I wonder if this has to do with the "extended" skeleton I have: XPMSE? Since that adds an extra .esp? Not sure if that's what it takes to add an extra slider... I have no way of knowing what mod added it.. so I can't help you fix it and I can't go to the creator to nudge them to fix it either. Works fine to me I set it to something ridiculous so it was more noticable: {"firstPerson":false,"keys":[{"name":"RMXPlugin","values":[{"data":0,"index":0,"key":31,"type":4},{"data":0,"index":1,"key":31,"type":4},{"data":-5.019999980926514,"index":2,"key":31,"type":4}]}],"node":"CME Neck [Neck]"} http://i.imgur.com/R3xHJhG.jpg
Rabblerouser Posted December 21, 2014 Posted December 21, 2014 To add to my previous comment, it is "Head Position" under the "Head" category... It seems after importing the preset, the slider gets zero'd out. Just the one.. I think. It's supposed to be at -1.02
Expired6978 Posted December 21, 2014 Author Posted December 21, 2014 To add to my previous comment, it is "Head Position" under the "Head" category... It seems after importing the preset, the slider gets zero'd out. Just the one.. I think. It's supposed to be at -1.02 That's a bug with the script that provides that slider then. I don't even have an XPMSE that has head position, the latest one it's gone. Any non RM plugins I'm not responsible for.
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