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{REDUNDANT} Non SexLab Animation Pack


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People are forgetting that the AP anims are 3 years old, of course they look wooden. Back then that was all we had, it's pretty much a given that newer content is going to be more polished.

 

i dont Forget. i never Forget how astonished i was to see porn animations in a Video game. sex startet woth growlds Body in oblivion for me, but there where no aniamtions at this time. ap also included the follower, which was just unbelievable.

but  take a look at the animations today. i dont know the english words , sorry, angles looking thin and screwed, strange positions, simple movement.

arrok did a big step with correct angles, good movement and bbp. leito &co today do a different Animation at each step. These animations are heavily detailed and look like copied from sensors - yes that would be the next step...

1.59 is overfilled and 1.60 is not divided in parts, sorted by tags, so searching which aniamtions to enable and which not is a long procedure. therefore i made the proposal to take ap out . it is not meant as an Insult to AP, although we must say, that it lokks like he has not developed his style in the years. no? however. if rydin now brinhs a bunch of new animations with the next updates in not too far future, and 1.60 is still under hotfix construction, it will be problematic with the Slots in 1.59c. i mean really problematic.  to leave new stuff out because the old stuff sits fat in their chairs is hard.

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just a quick question, since I didn't see the answer on the updates/FAQ page I assume it's not been asked yet.

 

I updated Sexlab recently to 1.60 and ran FNIS and it noticed the duplicates generated from NSAP that are now found in Sexlab 1.60, can I safely ignore the messages FNIS generated? Everything else seems to be working fine, I just get these messages in FNIS when I check for consistency issues.

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just a quick question, since I didn't see the answer on the updates/FAQ page I assume it's not been asked yet.

 

I updated Sexlab recently to 1.60 and ran FNIS and it noticed the duplicates generated from NSAP that are now found in Sexlab 1.60, can I safely ignore the messages FNIS generated? Everything else seems to be working fine, I just get these messages in FNIS when I check for consistency issues.

 

 

Ashal, on 29 Aug 2015 - 7:53 PM, said:snapback.png

 

The many people saying NSAP isn't compatible are greatly exaggerating as well. The FNIS error about duplicate animation events is 100% harmless. I specifically kept the same animation event names Rydin set in NSAP for the animations I carried over so that this error could be 100% safely ignored. Hell, one of, if not the very first thing I did while making 1.60 after 1.59c was install NSAP to help me break and then upgrade the animation install limit.

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Our current understanding is that the consistence issues can be ignored. 

 

Personally, I'm still not exactly clear on something though and maybe Rydin can clarify.... or Fore is he's watching this thread at all. :)

 

If you have a duplicate animation... 

AND... if one of those animations has slightly different positioning (offset? might be better word) to adjust default alignment

Does FNIS use any of the alignment settings in the animation files?

AND... if it does... which animation "set" is it using to generate FNIS .... information? The one that loads last?

 

 

OR.... does the consistence check in GenerateFNISforUsers simply act to TELL you that you have duplicate animations? And then it's up to you to decide what to do about it?

 

Right now, installing NSAP and seeing the consistence checks, I still have no issues that I know of when running animations.

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just a quick question, since I didn't see the answer on the updates/FAQ page I assume it's not been asked yet.

 

I updated Sexlab recently to 1.60 and ran FNIS and it noticed the duplicates generated from NSAP that are now found in Sexlab 1.60, can I safely ignore the messages FNIS generated? Everything else seems to be working fine, I just get these messages in FNIS when I check for consistency issues.

 

 

Ashal, on 29 Aug 2015 - 7:53 PM, said:snapback.png

 

The many people saying NSAP isn't compatible are greatly exaggerating as well. The FNIS error about duplicate animation events is 100% harmless. I specifically kept the same animation event names Rydin set in NSAP for the animations I carried over so that this error could be 100% safely ignored. Hell, one of, if not the very first thing I did while making 1.60 after 1.59c was install NSAP to help me break and then upgrade the animation install limit.

 

 

bless you, many thanks!

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Our current understanding is that the consistence issues can be ignored. 

 

Personally, I'm still not exactly clear on something though and maybe Rydin can clarify.... or Fore is he's watching this thread at all. :)

 

If you have a duplicate animation... 

AND... if one of those animations has slightly different positioning (offset? might be better word) to adjust default alignment

Does FNIS use any of the alignment settings in the animation files?

AND... if it does... which animation "set" is it using to generate FNIS .... information? The one that loads last?

 

 

OR.... does the consistence check in GenerateFNISforUsers simply act to TELL you that you have duplicate animations? And then it's up to you to decide what to do about it?

 

Right now, installing NSAP and seeing the consistence checks, I still have no issues that I know of when running animations.

 

The animation event and positioning offsets are separate things, positioning specifically is solely handled by sexlab. Think of the animation events as just a name pointing to an animation file, the reason the error can be ignored in this case is because both NSAP and SexLab are pointing to the exact same file (albeit in different locations)

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Our current understanding is that the consistence issues can be ignored. 

 

Personally, I'm still not exactly clear on something though and maybe Rydin can clarify.... or Fore is he's watching this thread at all. :)

 

 

 

If you have a duplicate animation... 

AND... if one of those animations has slightly different positioning (offset? might be better word) to adjust default alignment

Does FNIS use any of the alignment settings in the animation files?

AND... if it does... which animation "set" is it using to generate FNIS .... information? The one that loads last?

 

 

OR.... does the consistence check in GenerateFNISforUsers simply act to TELL you that you have duplicate animations? And then it's up to you to decide what to do about it?

 

Right now, installing NSAP and seeing the consistence checks, I still have no issues that I know of when running animations.

 

 

 

The animation event and positioning offsets are separate things, positioning specifically is solely handled by sexlab. Think of the animation events as just a name pointing to an animation file, the reason the error can be ignored in this case is because both NSAP and SexLab are pointing to the exact same file (albeit in different locations)

 

 

THANK YOU, Ashal!

This is exactly the response I was hoping to hear.

And.... wow... you're fast! :D

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Well, AP animations even if they are a little old and clunky (compared with recent one, I don't like to complain of the work of others, especially when they share it for free) you can "recicle" them with Sexlab Tools custom animations, this allow you to make custom animation with individual stages of existing animations. So even if AP is a little clunky, it undoubtfully have some stages that are good, and can be combined with other animations that also aren't that good either (or have some stages you don't iike) to make good animations.

 

By the way, I never saw any post with people sharing these custom animations (I never actually used Sexlab Tools, I am waiting Goubo to make a verstion more compatible with SL1.60, so I don't know if it saves the new animation, but at least the path to make the custom you can share), maybe because is forbiden of share part of work of other without their permition.

 

And also, when I uncover sex in Skyrim, I uncovered that with Animated Prostitution on Nexus, And when I saw it I said "I can't believe they made it!", but soon after I stumble into sexlab and said "What the hell was I doing all this time!?". So it is still a little nostalgic.

 

 

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I remember one time asking Carabose for the scripts to the Bestial Essence mod they made because I really wanted to break it down and see how they made all the events work. As a person still new to modding I learn best from analyzing something in action. But Carabose politely refused. One of the reasons they gave was part due to the fact they did not want anyone to take their work, edit, amend, change, and bastardize the mod from what they made it. In the end I had to accept that.

 

Also because I am incredibly mean spirited, don't forget that.

 

It is largely true that I don't release the source scripts because I don't want any one to make a modified version. I have no desire to make it easier for them let's say. But if any one is ever interested to know how a particular part of the mod works, feel free to message me and I will do my best to explain, including scripting where appropriate.

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Hello,

 I tried to uninstall the mod to update to the last version but im facing a CTD issue. Here the problem : I uninstalled the files from an older version, then run FNIS5.4 for user and run the game. Load a save everything working fine. Looks like NAS still appear in the mod listing in game but of course its empty. So here we go, i open Sexlab tab, go the last section and clean the registry animation. Everything seems fine, then i try saves the game and BOOM ctd. Whatever i do, even with an older saves, it crash to desktop after click save.

 

If anyone can help. Im running Sexlab last Ver (non beta)

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Don't suppose you have a progress section or something? The anims are just...soooo good.

 

Very first page has a link to reports. I haven't put 2.8.1 on this. But if you read the previous page of psots page, I have added all of Leito's current aniamtions and I am jsut testing. I haven't really got the time at the moment as I am doing two 12 hour shifts back to back.

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Don't suppose you have a progress section or something? The anims are just...soooo good.

 

Very first page has a link to reports. I haven't put 2.8.1 on this. But if you read the previous page of psots page, I have added all of Leito's current aniamtions and I am jsut testing. I haven't really got the time at the moment as I am doing two 12 hour shifts back to back.

 

 

I feel ya Rydin, I've worked 61 straight days and have had a total of 17 days off this year. It's why I've never taken up modding, I want my free time to be used PLAYING instead of MODDING. This is why I so appreciate those of you who take the time to make these wonderful mods we just download and and plug in. Take your time, get it to where your happy with it and most of all don't stress out over it.

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I gave it a quick shot last night. Everything new of Leito's work played except the unicorn animation and I forget to save the animobject additions (still had CK open in the background). I'm also speaking with Fore about his codes for FNIS. Just a wee progress report.

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This is a somewhat common bug which most likely has nothing to do with sexlab, etc. The way to fix it is a bit odd though.

 

1. load a save that does not crash. (make a new game if needed.)

 

2. open console and type kill.

 

3. wait til the game reloads, then load the crashing game.

 

4. open console and type kill again.

 

when the game reloads you should be able to save, always worked for me anyway.
 

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I gave it a quick shot last night. Everything new of Leito's work played except the unicorn animation and I forget to save the animobject additions (still had CK open in the background). I'm also speaking with Fore about his codes for FNIS. Just a wee progress report.

Good report, then this weekend ......., am sorry.

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I prefer the animations in your current NSAP to many of the animations in SexLab Framework 1.59. Is it possible to turn off many of the animations in Framework so that I can upload all of your animations?  When I un toggle the animations that I don't want in Framework and then Reset the Animation Registry, Framework just puts in all of its animations, and I can only upload some of the NSAP animations. Currently Framework 1.59 has 89 animations from a max limit of 125 which only lets me install 36 animations from the current NSAP.

 

Is there a way that I can remove all the animations I don't like in Framework to make room so I can install all 99 animations in the current NSAP.

 

Thanks for any help. I really appreciate all the work you have put into NSAP. Your animations are far superior.

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I prefer the animations in your current NSAP to many of the animations in SexLab Framework 1.59. Is it possible to turn off many of the animations in Framework so that I can upload all of your animations?  When I un toggle the animations that I don't want in Framework and then Reset the Animation Registry, Framework just puts in all of its animations, and I can only upload some of the NSAP animations. Currently Framework 1.59 has 89 animations from a max limit of 125 which only lets me install 36 animations from the current NSAP.

 

Is there a way that I can remove all the animations I don't like in Framework to make room so I can install all 99 animations in the current NSAP.

 

Thanks for any help. I really appreciate all the work you have put into NSAP. Your animations are far superior.

You're probably best off updating to SexLab 1.6 and waiting for NSAP v3. (Though you can still play fine with the current version of NSAP)

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I prefer the animations in your current NSAP to many of the animations in SexLab Framework 1.59. Is it possible to turn off many of the animations in Framework so that I can upload all of your animations?  When I un toggle the animations that I don't want in Framework and then Reset the Animation Registry, Framework just puts in all of its animations, and I can only upload some of the NSAP animations. Currently Framework 1.59 has 89 animations from a max limit of 125 which only lets me install 36 animations from the current NSAP.

 

Is there a way that I can remove all the animations I don't like in Framework to make room so I can install all 99 animations in the current NSAP.

 

Thanks for any help. I really appreciate all the work you have put into NSAP. Your animations are far superior.

Only if you can use CK with opening and recompiling "scripts\Source\sslAnimationDefaults.psc" with commented unwanted animations, like:

function LoadAnimations()
    ; Prepare factory resources (as non creature)
    PrepareFactory()
    ; Missionary
    ;RegisterAnimation("SexLabMissionary")                 ;will be removed
    RegisterAnimation("SexLabAggrMissionary")
    ;RegisterAnimation("ArrokMissionary")                  ;removed too
    RegisterAnimation("ArrokLegUp")
...
endFunction

There is no another way for both 1.59 or 1.60

 

Kind Regards

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I prefer the animations in your current NSAP to many of the animations in SexLab Framework 1.59. Is it possible to turn off many of the animations in Framework so that I can upload all of your animations?  When I un toggle the animations that I don't want in Framework and then Reset the Animation Registry, Framework just puts in all of its animations, and I can only upload some of the NSAP animations. Currently Framework 1.59 has 89 animations from a max limit of 125 which only lets me install 36 animations from the current NSAP.

 

Is there a way that I can remove all the animations I don't like in Framework to make room so I can install all 99 animations in the current NSAP.

 

Thanks for any help. I really appreciate all the work you have put into NSAP. Your animations are far superior.

 

If you are familiar with scripting, then it can be done, but it's the only way. NSAP is built to let you optionally register animations, but you cannot cannot optionally unreigster SexLab ones I am afraid. Hence the upgrade to Sexlab 1.60. It increases the animation cap to 350.

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This is a somewhat common bug which most likely has nothing to do with sexlab, etc. The way to fix it is a bit odd though.

 

1. load a save that does not crash. (make a new game if needed.)

 

2. open console and type kill.

 

3. wait til the game reloads, then load the crashing game.

 

4. open console and type kill again.

 

when the game reloads you should be able to save, always worked for me anyway.

 

 

I might need to try this one day.

 

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Version 2.8.1 is up!

  • seven new leito animations (lesbian double dildo 2, nonconsensual bound anal missionary, nonconsensual bound anal rear entry, nonconsensual bound blowjobj, nonconsensual bound doggystyle, nonconsensual bound fisting, nonconsensual bound missionary)
  • one new rydin animation (underarm spanking)

Appologises. Bit of a rush job. Let me know any issues. Will start 2.8.2 on the weekend to add FunnyBizness.

 

Progress report updated.

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