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Posted
4 hours ago, Siegmeyer said:

 

Uh, wrong thread? Think you're looking for this

Lol that was a 6 in the morning job. Cheers for picking it up

 

Posted
On 4/23/2018 at 1:57 PM, Siegmeyer said:

Dint's stuff already comes with CBBE Bodyslide files, right?

I'm gonna include this in my upcoming OS tutorial, but here's a quick way to convert something from CBBE Bodyslide to UUNP:

 

-Open Outfit Studio

-File > Load Project

-Navigate to the .osp file for the mod (CalienteTools > Bodyslide > Slidersets)

-Delete the BaseShape reference body (in the upper right pane)

-File > Load Reference > choose UUNP HDT from the dropdown menu

-When UUNP is loaded in, do Slider > Conform All

-In the upper right pane, switch to the "Bones" tab, CTRL-Click to highlight L Breast, R Breast, Belly, L Butt, R Butt, Pelvis, L Thigh and R Thigh

-Switch back to "Meshes" tab, highlight your armor meshes (everything except UUNP reference shape) right click and choose "Copy Selected Weights"

-Save the project as new, append UUNP to its name for convenience

 

That's it. Now you might have to fix a bit of clipping or copy over additional weights, but for the most part converting from CBBE to UUNP is super easy. Only thing that might be a problem is if the BaseShape is edited in some way, like having parts of the body removed via masking, in which case you'll have to do a lot more editing. But it doesn't hurt to try out the simple way first.

Nice quick fix. I followed the steps you outlined but there seems to be some physics conflicts between the cbbe outfits and the UUNP bodies, the shape of the outfits seems to conform correctly but there's alot of clipping when the physic effects come in. Got a few more tips for fixing the physics issues?

Posted
13 hours ago, Reckless_one said:

Nice quick fix. I followed the steps you outlined but there seems to be some physics conflicts between the cbbe outfits and the UUNP bodies, the shape of the outfits seems to conform correctly but there's alot of clipping when the physic effects come in. Got a few more tips for fixing the physics issues?

When you say physics, do you mean breast/butt or things like cloth physics? For the former you just need to copy the appropriate weights, and delete weights not used by UUNP (breast01, frontthigh, rearthigh, rearcalf). For the latter you'll need to do the conversion process in OS 3.2 as that is the latest one that supports HDT cloth. Even then some clipping is inevitable with HDT skirts, cloaks, etc.

 

If you're talking about breast/butt physics causing clipping even after copying the weights correctly, then you'll just have to use the Inflate brush on the offending parts and keep testing until it goes away.

Posted
9 hours ago, Siegmeyer said:

When you say physics, do you mean breast/butt or things like cloth physics? For the former you just need to copy the appropriate weights, and delete weights not used by UUNP (breast01, frontthigh, rearthigh, rearcalf). For the latter you'll need to do the conversion process in OS 3.2 as that is the latest one that supports HDT cloth. Even then some clipping is inevitable with HDT skirts, cloaks, etc.

 

If you're talking about breast/butt physics causing clipping even after copying the weights correctly, then you'll just have to use the Inflate brush on the offending parts and keep testing until it goes away.

I'm sorry I'm not entirely sure what everything is called, this is really my first time tinkering with this aspect of outfit studio. What seems to happen is that the outfit shows up fine in Bodyslide, it conforms to the shape of the UUNP bodys and it shows up that way when the .nif file is opened up. However ingame the outfit top seems to "rest" on a level lower than the body and as a result clips through the top of the chest (I'm not using an extreme body preset). Moreover the outfit doesn't seem to move in the same way the rest of the body moves, there appear to be hdt/tbbp effects but the outfit doesn't move at the same time and at the same magnitudes as the UUNP preset.

 

When you say copy the weights, can it be done in the same way the weighs were copied over in your initial description? I am on version 3.2 of outfit studio, also I have a good idea of the limitations with HDT Cloaks, skirts, etc from the various conversions I've seen, I'm fine with it.

Posted
On 4/25/2018 at 5:39 AM, Reckless_one said:

I'm sorry I'm not entirely sure what everything is called, this is really my first time tinkering with this aspect of outfit studio. What seems to happen is that the outfit shows up fine in Bodyslide, it conforms to the shape of the UUNP bodys and it shows up that way when the .nif file is opened up. However ingame the outfit top seems to "rest" on a level lower than the body and as a result clips through the top of the chest (I'm not using an extreme body preset). Moreover the outfit doesn't seem to move in the same way the rest of the body moves, there appear to be hdt/tbbp effects but the outfit doesn't move at the same time and at the same magnitudes as the UUNP preset.

 

When you say copy the weights, can it be done in the same way the weighs were copied over in your initial description? I am on version 3.2 of outfit studio, also I have a good idea of the limitations with HDT Cloaks, skirts, etc from the various conversions I've seen, I'm fine with it.

I think I'd need some screenshots, or at the very least a copy of your conversion, to figure out what's happening. It does sound like there's some kind of inconsistency between the HDT of the outfit and the HDT of your body. To answer your question, yes, it's the same as how I stated before, although I'm not sure if you can copy bone weights for only the selected objects in 3.2, since atm the computer I'm using only has 4.3 installed. In which case, you'd have to copy over all bone weights, which can in turn cause more issues. Maybe mask every area except the breast/butt region prior to copying weights? Again not sure if masking affects weights at all or if it's limited to just mesh shape edits.

Posted
On 4/26/2018 at 10:26 AM, g23028284 said:

https://www.nexusmods.com/skyrim/mods/82251?tab=posts&BH=4

Did anyone have idea about how to make this armor uunp?

I had opened the mesh with bodyslide but had no idea about it.

Maybe someone can give me a idea?

There's already a version, you may need to tweak it if you want it to work for that specific follower:

 

https://goromajimayy.tumblr.com/post/159529568417/ring-summon-faithful-gear-knight-uunp-hdt-well

Posted
On 12/22/2017 at 1:14 PM, XAlexRavenX said:

No, you don't need chinese phone number. You can just simply create account, write comment and you will get password.

DL | Password: s8p6

P.S. Please use damn spoiler for images.

I try it but it asking me to download and install a client software

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