jbezorg Posted January 9, 2017 Posted January 9, 2017 Did a manual install of the ineed -> false plugin script and still getting the same error.
Zor2k13 Posted January 9, 2017 Posted January 9, 2017 Ever since cursed loot mod changed scaling options I am noticing this mod and cursed loot and SGO fighting for scaling control which causes belly scaling to just not work most of the time. I remember when I still had the old version of the mod I had to set that NiO setting to average instead of largest otherwise the scaling would just keep scaling and never stop causing gigantic boobs and body after a few things happened to my character.
wurmsrus Posted January 9, 2017 Posted January 9, 2017 Sorry if this has been asked before but is there anyway to use the futa milking cuirass with CBBE?
Ed86 Posted January 9, 2017 Author Posted January 9, 2017 On the current version available for DL. you has not current version Things just go south when the stack dumps start [01/08/2017 - 05:57:37PM] MilkModEconomy ActorCheck cycle [01/08/2017 - 05:57:37PM] error: Cannot access an element of a None array stack: [MME_MilkQUEST (F400E209)].milkquest.ActorCheck() - "MilkQUEST.psc" Line 457 [MME_MilkQUEST (F400E209)].milkquest.GetCurrentHourOfDay() - "MilkQUEST.psc" Line 368 [MME_MilkQUEST (F400E209)].milkquest.OnUpdateGameTime() - "MilkQUEST.psc" Line 353 current version has debug.Trace("MilkModEconomy ActorCheck cycle") @ line 457 which cant cause errors same goes to other lines its its either you screwed during install with esp/scripts or you have so many mods that your skyrim decided to learn magic and go to Narnia oh and you also have bunch of other broken mods with missing dependencies Ever since cursed loot mod changed scaling options I am noticing this mod and cursed loot and SGO fighting for scaling control which causes belly scaling to just not work most of the time. I remember when I still had the old version of the mod I had to set that NiO setting to average instead of largest otherwise the scaling would just keep scaling and never stop causing gigantic boobs and body after a few things happened to my character. so... its cursed loot fault why write here? MME doesnot have active node monitoring, it updates every few mins at set intervals of time Sorry if this has been asked before but is there anyway to use the futa milking cuirass with CBBE? well you could try using bodyslide or use normal one with male milking thing sos addon
Bushi Neko Posted January 9, 2017 Posted January 9, 2017 Ever since cursed loot mod changed scaling options I am noticing this mod and cursed loot and SGO fighting for scaling control which causes belly scaling to just not work most of the time. I remember when I still had the old version of the mod I had to set that NiO setting to average instead of largest otherwise the scaling would just keep scaling and never stop causing gigantic boobs and body after a few things happened to my character. http://www.loverslab.com/files/file/2360-sexlab-inflation-framework/ works like a charm for all those nagging cum / preggo / inflation issues. I had the same problems now my character inflates / deflates with no problems. Overfeeding lactacid works, gems work, cum works, and even the dissolver works fine... " Inflation Framework "
DoctorUchiha Posted January 9, 2017 Posted January 9, 2017 Hey, I've been trying to get this mod working for quite some time now, but every time I put my follower in the Milk Machine the animations load up fine, but the game then crashes right after. I've installed everything right, but im not quite sure why this is happening! I'm using Lydia and the milk pumps in whiterun.
Ed86 Posted January 9, 2017 Author Posted January 9, 2017 the game crashes. I've installed everything right. .... install custom body/skeleton
DoctorUchiha Posted January 9, 2017 Posted January 9, 2017 the game crashes. I've installed everything right. .... install custom body/skeleton Yup this was the issue, something with the custom skeleton didn't install correctly the first time, just reinstalled and it all works perfectly! Thank you so much, good work!
jbezorg Posted January 10, 2017 Posted January 10, 2017 On the current version available for DL.you has not current version Things just go south when the stack dumps start [01/08/2017 - 05:57:37PM] MilkModEconomy ActorCheck cycle [01/08/2017 - 05:57:37PM] error: Cannot access an element of a None array stack: [MME_MilkQUEST (F400E209)].milkquest.ActorCheck() - "MilkQUEST.psc" Line 457 [MME_MilkQUEST (F400E209)].milkquest.GetCurrentHourOfDay() - "MilkQUEST.psc" Line 368 [MME_MilkQUEST (F400E209)].milkquest.OnUpdateGameTime() - "MilkQUEST.psc" Line 353 current version hasdebug.Trace("MilkModEconomy ActorCheck cycle") @ line 457 which cant cause errors same goes to other lines its its either you screwed during install with esp/scripts or you have so many mods that your skyrim decided to learn magic and go to Narnia oh and you also have bunch of other broken mods with missing dependencies No. I know how to install mods and I've made a few myself. I downloaded and installed "Milk Mod Economy 2016-12-31.7z" and Wrye Smash shows all dependencies loaded. If I was missing hard dependencies I would have CTD'ed. Instead your scripts are working except when it comes to iNeed. You can see that it's loading and detecting the other plugins that are there, and not there, fine in the screenshot I uploaded.
Ed86 Posted January 10, 2017 Author Posted January 10, 2017 On the current version available for DL.you has not current version Things just go south when the stack dumps start [01/08/2017 - 05:57:37PM] MilkModEconomy ActorCheck cycle [01/08/2017 - 05:57:37PM] error: Cannot access an element of a None array stack: [MME_MilkQUEST (F400E209)].milkquest.ActorCheck() - "MilkQUEST.psc" Line 457 [MME_MilkQUEST (F400E209)].milkquest.GetCurrentHourOfDay() - "MilkQUEST.psc" Line 368 [MME_MilkQUEST (F400E209)].milkquest.OnUpdateGameTime() - "MilkQUEST.psc" Line 353 current version hasdebug.Trace("MilkModEconomy ActorCheck cycle") @ line 457 which cant cause errors same goes to other lines its its either you screwed during install with esp/scripts or you have so many mods that your skyrim decided to learn magic and go to Narnia oh and you also have bunch of other broken mods with missing dependencies No. I know how to install mods and I've made a few myself. I downloaded and installed "Milk Mod Economy 2016-12-31.7z" and Wrye Smash shows all dependencies loaded. If I was missing hard dependencies I would have CTD'ed. Instead your scripts are working except when it comes to iNeed. You can see that it's loading and detecting the other plugins that are there, and not there, fine in the screenshot I uploaded. hm.... [01/08/2017 - 05:55:19PM] Cannot open store for class "ddunequiphandlerscript", missing file? is missing dependency, errors above and below are most likely broken mods, you get around 500 lines oh these, then, when mods start to load and you get another 1k of errors/ debug info, then then around line 1.5k milk mod tries to run and crashes, since skyrim cant link mme to player, quest and scripts [01/08/2017 - 05:55:43PM] error: MilkPlayerLoadGame.OnPlayerLoadGame() being called on an invalid object, aborting function call stack: <empty stack> ^script attached to player alias and since game fails to load quest/script, idk, it gets terminated and MME does not intitialize correctly at around [01/08/2017 - 05:55:54PM] starts check quest, that throws out error popup, it registers for mod check in 60 sec and you get : [01/08/2017 - 05:56:54PM] MilkModEconomy MilkPlayerLoadGame.Maintenance() script has not set MME_Status_Global to 1, retry check in 60 sec because MilkPlayerLoadGame never started/initiated since MilkPlayerLoadGame script is broken and not working, skyrim or someone else spawns magic fairies and unicorns, they do magic and somehow register milkquest and milkecon for update(EDIT okay, this is probably done by mcm(which is also has incorrect values/flags) which is the only source of RegisterForSingleUpdateGameTime other than MilkPlayerLoadGame ) at [01/08/2017 - 05:57:37PM] some how starts ActorCheck, since well... it shouldnt [01/08/2017 - 05:57:37PM] MilkModEconomy ActorCheck cycle [01/08/2017 - 05:57:37PM] error: Cannot access an element of a None array stack: [MME_MilkQUEST (F400E209)].milkquest.ActorCheck() - "MilkQUEST.psc" Line 457 [MME_MilkQUEST (F400E209)].milkquest.GetCurrentHourOfDay() - "MilkQUEST.psc" Line 368 [MME_MilkQUEST (F400E209)].milkquest.OnUpdateGameTime() - "MilkQUEST.psc" Line 353 which is called by: int i = 0 If MilkMaid[i] != PlayerRef && PlayerRef.GetLeveledActorBase().GetSex() == 1 && isPregnant(PlayerRef) debug.Trace("MilkModEconomy Player is not milkmaid, but pregnant and female, making player milkmaid") AssignSlot(PlayerRef) EndIf since mod is broken and PlayerRef, Actor Property PlayerREF Auto, which is formid Player [00000014] never linked, and therefore MilkMaid == None, and you get errors since MilkPoll wasnot set/linked, mod registers for single update instantly(0) and enters neverending loop okay.... that error log spam can be fixed(should i even bother?) with if MilkMaid != None like other lines below it but it wont fix the source of problem at [01/08/2017 - 05:59:25PM] game tries to divide by zero(since value it should divide by not initialized int Property divnull = 10 Auto) and opens blackhole in your pc [01/08/2017 - 05:59:25PM] error: Cannot divide by zero stack: [MME_ECON (F4069FB5)].milkecon.MilkEcoRestore() - "MilkECON.psc" Line 861 [MME_ECON (F4069FB5)].milkecon.MilkEcoCycle() - "MilkECON.psc" Line 209 [MME_ECON (F4069FB5)].milkecon.OnUpdateGameTime() - "MilkECON.psc" Line 178 oh and ineed..... well i'd blame unicorns and their rainbows, its totally because of their pi.... i mean rainbows, quest not starting tl;dr User error there these 2 scripts, will throw you msgbox with error and probably prevent loops scripts.7z
cetuximab Posted January 10, 2017 Posted January 10, 2017 Hey, one small request for the next version (not urgent): In the installer, for the premade milking cuirass, can you give us a "none" option? I have playthroughs for both CBBE and UUNP bodies, so I build the cuirass myself and put the meshes into their own "mod" (with Mod Organizer) depending on the body type I am playing with, so it would be helpful if my MME mod does not have any meshes in it that could conflict with the ones I build.
jbezorg Posted January 11, 2017 Posted January 11, 2017 tl;dr User error This is the weird part. The following is from SexlabUtil1 ( obviously ) but for version 1.15. I've had version 1.16 installed since 11/23/2014 03:56:24 PM EST according to Wrye Smash and do you know any mod that has SexlabUtil1 listed as a requirement? [01/11/2017 - 12:16:57AM] Cannot open store for class "SexlabUtil1DispelDur", missing file? This is for private needs and I know of no mod that requires Private Needs. I don't have it installed [01/11/2017 - 12:16:56AM] Cannot open store for class "privateneedsutilityscript", missing file? This is from Interesting NPCs. Not installed [01/11/2017 - 12:16:56AM] Cannot open store for class "follower3dnpc", missing file? These are from Equipping Overhaul. Not installed [01/11/2017 - 12:16:56AM] Cannot open store for class "ddunequiphandlerscript", missing file? [01/11/2017 - 12:16:56AM] Cannot open store for class "ddunequipmcmscript", missing file? I guess some of these are soft requirement checks from other mods but nothing I have installed have these as a requirement. Do you have these installed? Because I am baffled as to how version 1.15 of SexlabUtil1, released more than 2 years ago, can be a requirement.
Ed86 Posted January 11, 2017 Author Posted January 11, 2017 tl;dr User error This is the weird part. The following is from SexlabUtil1 ( obviously ) but for version 1.15. I've had version 1.16 installed since 11/23/2014 03:56:24 PM EST according to Wrye Smash and do you know any mod that has SexlabUtil1 listed as a requirement?[01/11/2017 - 12:16:57AM] Cannot open store for class "SexlabUtil1DispelDur", missing file?This is for private needs and I know of no mod that requires Private Needs. I don't have it installed[01/11/2017 - 12:16:56AM] Cannot open store for class "privateneedsutilityscript", missing file?This is from Interesting NPCs. Not installed[01/11/2017 - 12:16:56AM] Cannot open store for class "follower3dnpc", missing file?These are from Equipping Overhaul. Not installed[01/11/2017 - 12:16:56AM] Cannot open store for class "ddunequiphandlerscript", missing file?[01/11/2017 - 12:16:56AM] Cannot open store for class "ddunequipmcmscript", missing file?I guess some of these are soft requirement checks from other mods but nothing I have installed have these as a requirement. Do you have these installed? Because I am baffled as to how version 1.15 of SexlabUtil1, released more than 2 years ago, can be a requirement. Well newbs make soft dependencies in scripts, but... They arent really soft, id rather say they can work or break skyrim, there are many "if"s. I've learned this hard way around year ago, thats why i made current plugins system with true/false installs, if you install all true but dont have dependencies, you'll get these class ? errors and mme will likely stop working, in worst case scenarios like yours they prevent other mods working, probably only bethasda can give answer why its soIf i understand correctly in f4 such dependencies might work ok, but i havent tried so.... You can try searching these dependencies inside scripts folder, unless modder decided to screw you and make bsa then it'll take a lot longer
Talsar Posted January 11, 2017 Posted January 11, 2017 is there a CBBE conversion for the Futa Cuirass? I can't find one.
Jimjim117 Posted January 12, 2017 Posted January 12, 2017 Is there a way I can make an npc a milkmaid with a spell or console command? I'm having some problems with Serana.
Talsar Posted January 12, 2017 Posted January 12, 2017 Is there a way I can make an npc a milkmaid with a spell or console command? I'm having some problems with Serana. add the MME Milk a friend spell from the Milk Mod MCM menu. and cast it on an npc.
Jimjim117 Posted January 12, 2017 Posted January 12, 2017 Is there a way I can make an npc a milkmaid with a spell or console command? I'm having some problems with Serana. add the MME Milk a friend spell from the Milk Mod MCM menu. and cast it on an npc. It just tells me that the target is not a milk maid/has no milk. I need to turn Serana into a milkmaid first. But she doesn't want to use the milking machines and I can't get the dialogue options to show up, though I am using an older version of the mod. I tried adding her to the milkmaid faction via the console but it still says target is not a milk maid/has no milk. The problem could be my old version of the mod. The mod breaks when I update to a new version on my existing save. So I've been sticking with the old version that I have since I've had no problems except for this one with making Serana a milk maid. Basically I just want to know If I can manually apply some effect to her so that she is registered as a milk maid since I can't get it to work via the other options?
Ed86 Posted January 12, 2017 Author Posted January 12, 2017 Is there a way I can make an npc a milkmaid with a spell or console command? I'm having some problems with Serana.Same rules as player, make her drink lactacid or pregnant
BlackShades Posted January 12, 2017 Posted January 12, 2017 Having a small issue with getting the estrus animations to kick in. Been using your mod for years without any serious issues, so not really certain what i am doing differently this time.To clarify... I updated both milkmod and EC+ to the latest versions. Started a new game. Registered a cuirass as parasitic in the milkmod armor section. When the time comes, the initial "explosion" from Estrus happens, milking starts, lactacid is being fed, in other words everything works ok except the animations. Estrus+ works fine, animations wise, so not really sure what i could be doing wrong. Does the load order of those 2 mods matter? I usually put milkmod after estrus+ . Also,not important, is there a way (for me) to disable lactacid being fed when using either living or parasitic armors (that doesn't involve scripting)? Or even better to limit it to a certain amount, like a max 5? Thanks in advance and sorry if any of this has been asked again. Read the comments after the latest version was released and didn't find any mention of this...
Guest TR0767 Posted January 12, 2017 Posted January 12, 2017 Is there a way I can make an npc a milkmaid with a spell or console command? I'm having some problems with Serana. add the MME Milk a friend spell from the Milk Mod MCM menu. and cast it on an npc. It just tells me that the target is not a milk maid/has no milk. I need to turn Serana into a milkmaid first. But she doesn't want to use the milking machines and I can't get the dialogue options to show up, though I am using an older version of the mod. I tried adding her to the milkmaid faction via the console but it still says target is not a milk maid/has no milk. The problem could be my old version of the mod. The mod breaks when I update to a new version on my existing save. So I've been sticking with the old version that I have since I've had no problems except for this one with making Serana a milk maid. Basically I just want to know If I can manually apply some effect to her so that she is registered as a milk maid since I can't get it to work via the other options? No, not the "Milk-A-Friend" spell, but the "Make Milk Maid" spell. Make sure you have enough slots, of course. I just slide mine to the max mastery level of 40 (gives you 20 slots). Then cast "Make a Milk Maid" spell onto Serana, you should be good. I know it works, I've done it. And yes, if you cast "Milk a Friend" and they NPC isn't a milk maid, you will get the stated error message.
Ed86 Posted January 12, 2017 Author Posted January 12, 2017 Having a small issue with getting the estrus animations to kick in. Been using your mod for years without any serious issues, so not really certain what i am doing differently this time.To clarify... I updated both milkmod and EC+ to the latest versions. Started a new game. Registered a cuirass as parasitic in the milkmod armor section. When the time comes, the initial "explosion" from Estrus happens, milking starts, lactacid is being fed, in other words everything works ok except the animations. Estrus+ works fine, animations wise, so not really sure what i could be doing wrong. Does the load order of those 2 mods matter? I usually put milkmod after estrus+ . Also,not important, is there a way (for me) to disable lactacid being fed when using either living or parasitic armors (that doesn't involve scripting)? Or even better to limit it to a certain amount, like a max 5? Thanks in advance and sorry if any of this has been asked again. Read the comments after the latest version was released and didn't find any mention of this... well..... your clarification failed......animations are a part of EC+ no,only editing scripts, i think you can limit it by enabling level limits
alaunus01 Posted January 12, 2017 Posted January 12, 2017 Before I continue to prod at my fickle skyrim install I was wondering if anybody else is having a problem with the parasite armors failing to trigger the estrus animation. Currently running mme1217 with the milkquest script fix applied manually and every time a tentacle milking event should occur the actors fall into the 'failed to add actor to thread / they are flagged as forbidden from animating / they are not a valid target fro animation / was in animatingfaction but not in a thread' trap. Other sexlab/estrus animations trigger fine just the armor milking is uncooperative. [12/27/2016 - 12:39:06AM] SEXLAB - NOTICE: ValidateActor(Iona) -- TRUE -- HIT [12/27/2016 - 12:39:06AM] SEXLAB - GetByTags(ActorCount=1, Tags=Estrus,Tentacle, TagsSuppressed=, RequireAll=TRUE) [12/27/2016 - 12:39:06AM] MME_Storage: Triggered getLactacidCurrent() for actor Iona [12/27/2016 - 12:39:06AM] MME_Storage: Triggered getMilkCurrent() for actor Iona [12/27/2016 - 12:39:06AM] MME_Storage: Triggered getMilkMaximum() for actor Iona [12/27/2016 - 12:39:06AM] MME_Storage: Triggered getMaidLevel() for actor Iona [12/27/2016 - 12:39:07AM] MME_Storage: Triggered getPainCurrent() for actor Iona [12/27/2016 - 12:39:07AM] MME_Storage: Triggered getBreastRows() for actor Iona [12/27/2016 - 12:39:07AM] [slaUtilScr <sla_Framework (0E04290F)>]: Iona got 2 exposure for [12/27/2016 - 12:39:07AM] SEXLAB - Thread[0] - Entering Making State [12/27/2016 - 12:39:07AM] SEXLAB - NOTICE: ValidateActor(Iona) -- WARN -- Was in AnimatingFaction but not in a thread [12/27/2016 - 12:39:08AM] SEXLAB - NOTICE: ValidateActor(Iona) -- FALSE -- They are flagged as forbidden from animating. [12/27/2016 - 12:39:08AM] Info: SEXLAB - FATAL - Thread[0] AddActor(Iona) - AddActor(Iona) -- Failed to add actor -- They are not a valid target for animation stack: <unknown self>.Debug.TraceStack() - "<native>" Line ? [sexLabThread00 (09061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1153 [sexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [sexLabThread00 (09061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [sexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [zzEstrusChaurusMCM (9C00EF8A)].zzestruschaurusevents.DoECAnimation() - "zzestruschaurusevents.psc" Line 203 [zzEstrusChaurusMCM (9C00EF8A)].zzestruschaurusevents.OnECStartAnimation() - "zzestruschaurusevents.psc" Line 107 [12/27/2016 - 12:39:08AM] SEXLAB - NOTICE: StartSex() - Failed to add some actors to thread Having a small issue with getting the estrus animations to kick in. Been using your mod for years without any serious issues, so not really certain what i am doing differently this time.To clarify... I updated both milkmod and EC+ to the latest versions. Started a new game. Registered a cuirass as parasitic in the milkmod armor section. When the time comes, the initial "explosion" from Estrus happens, milking starts, lactacid is being fed, in other words everything works ok except the animations. Estrus+ works fine, animations wise, so not really sure what i could be doing wrong. Does the load order of those 2 mods matter? I usually put milkmod after estrus+ . Also,not important, is there a way (for me) to disable lactacid being fed when using either living or parasitic armors (that doesn't involve scripting)? Or even better to limit it to a certain amount, like a max 5? Thanks in advance and sorry if any of this has been asked again. Read the comments after the latest version was released and didn't find any mention of this... well..... your clarification failed......animations are a part of EC+ no,only editing scripts, i think you can limit it by enabling level limits Maybe BlackShades stumbled upon the same thing I did.
BlackShades Posted January 12, 2017 Posted January 12, 2017 Before I continue to prod at my fickle skyrim install I was wondering if anybody else is having a problem with the parasite armors failing to trigger the estrus animation. Currently running mme1217 with the milkquest script fix applied manually and every time a tentacle milking event should occur the actors fall into the 'failed to add actor to thread / they are flagged as forbidden from animating / they are not a valid target fro animation / was in animatingfaction but not in a thread' trap. Other sexlab/estrus animations trigger fine just the armor milking is uncooperative. [12/27/2016 - 12:39:06AM] SEXLAB - NOTICE: ValidateActor(Iona) -- TRUE -- HIT[12/27/2016 - 12:39:06AM] SEXLAB - GetByTags(ActorCount=1, Tags=Estrus,Tentacle, TagsSuppressed=, RequireAll=TRUE)[12/27/2016 - 12:39:06AM] MME_Storage: Triggered getLactacidCurrent() for actor Iona[12/27/2016 - 12:39:06AM] MME_Storage: Triggered getMilkCurrent() for actor Iona[12/27/2016 - 12:39:06AM] MME_Storage: Triggered getMilkMaximum() for actor Iona[12/27/2016 - 12:39:06AM] MME_Storage: Triggered getMaidLevel() for actor Iona[12/27/2016 - 12:39:07AM] MME_Storage: Triggered getPainCurrent() for actor Iona[12/27/2016 - 12:39:07AM] MME_Storage: Triggered getBreastRows() for actor Iona[12/27/2016 - 12:39:07AM] [slaUtilScr <sla_Framework (0E04290F)>]: Iona got 2 exposure for[12/27/2016 - 12:39:07AM] SEXLAB - Thread[0] - Entering Making State[12/27/2016 - 12:39:07AM] SEXLAB - NOTICE: ValidateActor(Iona) -- WARN -- Was in AnimatingFaction but not in a thread[12/27/2016 - 12:39:08AM] SEXLAB - NOTICE: ValidateActor(Iona) -- FALSE -- They are flagged as forbidden from animating.[12/27/2016 - 12:39:08AM] Info: SEXLAB - FATAL - Thread[0] AddActor(Iona) - AddActor(Iona) -- Failed to add actor -- They are not a valid target for animationstack:<unknown self>.Debug.TraceStack() - "<native>" Line ?[sexLabThread00 (09061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1153[sexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ?[sexLabThread00 (09061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ?[sexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022[zzEstrusChaurusMCM (9C00EF8A)].zzestruschaurusevents.DoECAnimation() - "zzestruschaurusevents.psc" Line 203[zzEstrusChaurusMCM (9C00EF8A)].zzestruschaurusevents.OnECStartAnimation() - "zzestruschaurusevents.psc" Line 107[12/27/2016 - 12:39:08AM] SEXLAB - NOTICE: StartSex() - Failed to add some actors to thread Having a small issue with getting the estrus animations to kick in. Been using your mod for years without any serious issues, so not really certain what i am doing differently this time.To clarify... I updated both milkmod and EC+ to the latest versions. Started a new game. Registered a cuirass as parasitic in the milkmod armor section. When the time comes, the initial "explosion" from Estrus happens, milking starts, lactacid is being fed, in other words everything works ok except the animations. Estrus+ works fine, animations wise, so not really sure what i could be doing wrong. Does the load order of those 2 mods matter? I usually put milkmod after estrus+ . Also,not important, is there a way (for me) to disable lactacid being fed when using either living or parasitic armors (that doesn't involve scripting)? Or even better to limit it to a certain amount, like a max 5? Thanks in advance and sorry if any of this has been asked again. Read the comments after the latest version was released and didn't find any mention of this... well..... your clarification failed......animations are a part of EC+ no,only editing scripts, i think you can limit it by enabling level limits Maybe BlackShades stumbled upon the same thing I did. Yes i have the exact same issue... Estrus+ animates fine. Milkmod does not and gives those errors via sexlab debug in console. On occassion and only for the Player it manages to fire once, maybe twice. Never for npc's.
Jimjim117 Posted January 12, 2017 Posted January 12, 2017 Is there a way I can make an npc a milkmaid with a spell or console command? I'm having some problems with Serana. add the MME Milk a friend spell from the Milk Mod MCM menu. and cast it on an npc. It just tells me that the target is not a milk maid/has no milk. I need to turn Serana into a milkmaid first. But she doesn't want to use the milking machines and I can't get the dialogue options to show up, though I am using an older version of the mod. I tried adding her to the milkmaid faction via the console but it still says target is not a milk maid/has no milk. The problem could be my old version of the mod. The mod breaks when I update to a new version on my existing save. So I've been sticking with the old version that I have since I've had no problems except for this one with making Serana a milk maid. Basically I just want to know If I can manually apply some effect to her so that she is registered as a milk maid since I can't get it to work via the other options? No, not the "Milk-A-Friend" spell, but the "Make Milk Maid" spell. Make sure you have enough slots, of course. I just slide mine to the max mastery level of 40 (gives you 20 slots). Then cast "Make a Milk Maid" spell onto Serana, you should be good. I know it works, I've done it. And yes, if you cast "Milk a Friend" and they NPC isn't a milk maid, you will get the stated error message. Yeah, so it turns out my version of the mod was so old and outdated that It didn't even have that spell added in yet! So I downloaded the script from the latest version and used it to recreate the "make milkmaid" spell for my version of the mod with the creation kit and it works like a charm. Thanks for letting me know about the existence of that spell. Otherwise I'd have been running in circles for days failing to get it to work with console commands or something stupid like that.
Ed86 Posted January 12, 2017 Author Posted January 12, 2017 Before I continue to prod at my fickle skyrim install I was wondering if anybody else is having a problem with the parasite armors failing to trigger the estrus animation. Currently running mme1217 with the milkquest script fix applied manually and every time a tentacle milking event should occur the actors fall into the 'failed to add actor to thread / they are flagged as forbidden from animating / they are not a valid target fro animation / was in animatingfaction but not in a thread' trap. Other sexlab/estrus animations trigger fine just the armor milking is uncooperative. [12/27/2016 - 12:39:06AM] SEXLAB - NOTICE: ValidateActor(Iona) -- TRUE -- HIT [12/27/2016 - 12:39:06AM] SEXLAB - GetByTags(ActorCount=1, Tags=Estrus,Tentacle, TagsSuppressed=, RequireAll=TRUE) [12/27/2016 - 12:39:06AM] MME_Storage: Triggered getLactacidCurrent() for actor Iona [12/27/2016 - 12:39:06AM] MME_Storage: Triggered getMilkCurrent() for actor Iona [12/27/2016 - 12:39:06AM] MME_Storage: Triggered getMilkMaximum() for actor Iona [12/27/2016 - 12:39:06AM] MME_Storage: Triggered getMaidLevel() for actor Iona [12/27/2016 - 12:39:07AM] MME_Storage: Triggered getPainCurrent() for actor Iona [12/27/2016 - 12:39:07AM] MME_Storage: Triggered getBreastRows() for actor Iona [12/27/2016 - 12:39:07AM] [slaUtilScr <sla_Framework (0E04290F)>]: Iona got 2 exposure for [12/27/2016 - 12:39:07AM] SEXLAB - Thread[0] - Entering Making State [12/27/2016 - 12:39:07AM] SEXLAB - NOTICE: ValidateActor(Iona) -- WARN -- Was in AnimatingFaction but not in a thread [12/27/2016 - 12:39:08AM] SEXLAB - NOTICE: ValidateActor(Iona) -- FALSE -- They are flagged as forbidden from animating. [12/27/2016 - 12:39:08AM] Info: SEXLAB - FATAL - Thread[0] AddActor(Iona) - AddActor(Iona) -- Failed to add actor -- They are not a valid target for animation stack: <unknown self>.Debug.TraceStack() - "<native>" Line ? [sexLabThread00 (09061EEF)].sslthreadcontroller.FATAL() - "sslThreadModel.psc" Line 1153 [sexLabThread00 (09061EEF)].sslthreadcontroller.AddActor() - "sslThreadModel.psc" Line ? [sexLabThread00 (09061EEF)].sslthreadcontroller.AddActors() - "sslThreadModel.psc" Line ? [sexLabQuestFramework (09000D62)].sexlabframework.StartSex() - "SexLabFramework.psc" Line 3022 [zzEstrusChaurusMCM (9C00EF8A)].zzestruschaurusevents.DoECAnimation() - "zzestruschaurusevents.psc" Line 203 [zzEstrusChaurusMCM (9C00EF8A)].zzestruschaurusevents.OnECStartAnimation() - "zzestruschaurusevents.psc" Line 107 [12/27/2016 - 12:39:08AM] SEXLAB - NOTICE: StartSex() - Failed to add some actors to thread Having a small issue with getting the estrus animations to kick in. Been using your mod for years without any serious issues, so not really certain what i am doing differently this time.To clarify... I updated both milkmod and EC+ to the latest versions. Started a new game. Registered a cuirass as parasitic in the milkmod armor section. When the time comes, the initial "explosion" from Estrus happens, milking starts, lactacid is being fed, in other words everything works ok except the animations. Estrus+ works fine, animations wise, so not really sure what i could be doing wrong. Does the load order of those 2 mods matter? I usually put milkmod after estrus+ . Also,not important, is there a way (for me) to disable lactacid being fed when using either living or parasitic armors (that doesn't involve scripting)? Or even better to limit it to a certain amount, like a max 5? Thanks in advance and sorry if any of this has been asked again. Read the comments after the latest version was released and didn't find any mention of this... well..... your clarification failed......animations are a part of EC+ no,only editing scripts, i think you can limit it by enabling level limits Maybe BlackShades stumbled upon the same thing I did. Yes i have the exact same issue... Estrus+ animates fine. Milkmod does not and gives those errors via sexlab debug in console. On occassion and only for the Player it manages to fire once, maybe twice. Never for npc's. well mme doesnot animate, it sends event for ec+ to animate Yeah, so it turns out my version of the mod was so old and outdated that It didn't even have that spell added in yet! So I downloaded the script from the latest version and used it to recreate the "make milkmaid" spell for my version of the mod with the creation kit and it works like a charm. Thanks for letting me know about the existence of that spell. Otherwise I'd have been running in circles for days failing to get it to work with console commands or something stupid like that. so old? 2015?
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