ChancellorKremlin Posted November 16, 2014 Posted November 16, 2014 Tried the test esp, exact same problem, she starts dancing fine, but then stutters. NPC is unaffected. I have no idea why I can't make her do it via console, but at least this proves it is not location wise. I am going to try replacing the music and seeing if that fixes it. What I don't understand though, is why a few versions back this worked for me, and now it doesn't. I don't recall changing any audio devices, or doing anything that would affect it. EDIT: Nope, switching to my music has had no effect. Only thing I can think of is either trying to force my PC to play that animation through a script completely independently of SDRL or having the test SDRL esp call a different anim to see if it is somehow related to that particular anim. Funny, there I was a week or two ago asking for stage fright and now I've got it in all its glory. Be careful what you wish for...
t3589 Posted November 17, 2014 Author Posted November 17, 2014 (edited) What I don't understand though, is why a few versions back this worked for me, and now it doesn't. I don't recall changing any audio devices, or doing anything that would affect it. This is the part that bugs me. I'm rolling back a few changes I made to dance to see if that helps. I think I might know what's causing it. Will post in a few minutes. EDIT: Update in the OP. The only two changes I've made to dance in a long long time I just removed. Let me know if it helps. If so, I'll know what happened. EDIT EDIT: Yes it's OK to use that test esp with this new copy. Nothing in the esp has changed. Edited November 17, 2014 by t3589
ChancellorKremlin Posted November 17, 2014 Posted November 17, 2014 Nope, still does that. Tried using the uploaded version in the OP with the test esp, got the same problem. Anyway, my Sunday draws to an end and bed beckons... will have to keep trying tomorrow, but thanks for the help!
t3589 Posted November 17, 2014 Author Posted November 17, 2014 Update in the OP. A mistake in record evaluation was causing all NPCs to get the same sexual preferences. This has been fixed. A re-eval of prefs will be left in temporarily so that a fresh game isn't required. So for the next couple of copies, expect the NPCs to re-eval their preferences when they approach you. As opposed to how it normally is, when they have sex. This may cause NPCs to change prefs more often than normal for the next couple copies, but will be returned to original soon after.
ChancellorKremlin Posted November 17, 2014 Posted November 17, 2014 T, as a last resort, do you think you could try and provide me with a test esp set to play another dance anim instead?
t3589 Posted November 17, 2014 Author Posted November 17, 2014 T, as a last resort, do you think you could try and provide me with a test esp set to play another dance anim instead? You mean not the vanilla ones? I want to make sure I know exactly what you mean before I go whipping something up. But yes I'm game to hook you up with whatever you need. Let me know. ;Either will dance for the duration of the music then stop. Called from dialog results. PlayerREF.NX_SetEVFl "SODRTL:Dance" 1 = Dance, 2 = Undress ;Player ref.NX_SetEVFl "SODRTL:Dance" 1 = Dance, 2 = Undress ref.NX_SetEVFl "SODRTL:Action" 1 ;Execute when ready. Action is only needed for NPCs. Do not set on player.
ChancellorKremlin Posted November 17, 2014 Posted November 17, 2014 I didn't realise they were solely vanilla anims. You could try any other vanilla ones, I just want to know if that one in particular is being affected. Again, I still don't understand why it works fine on NPCs.
t3589 Posted November 17, 2014 Author Posted November 17, 2014 I didn't realise they were solely vanilla anims. You could try any other vanilla ones, I just want to know if that one in particular is being affected. Again, I still don't understand why it works fine on NPCs. DanceFemaleEnter DanceFemaleFidget01 DanceFemaleFidget02 DanceFemaleFidget03 DanceFemaleFidget04 DanceFemaleFidget05 DanceFemaleFidget06 Those are all of the anims it uses currently. The dance is not made up of one anim, but several. All of which are vanilla. You're right though. I suspect whatever is keeping playidle from working on the player is the culprit. I wonder if maybe an outfit or a body is adding idle anims. Something like walks, smoking, hell I don't know. I know dick about anims.
ChancellorKremlin Posted November 17, 2014 Posted November 17, 2014 Again, all of these work fine on NPCs, and I think DanceFemaleEnter also works on the PC, as that is always what she starts on. But DanceFemaleFidget01-06 do that stuttering thing. I also thought it was to blame, like something like raestloz' female idles, or smoking/animated PC, or something along those lines, but uninstalling them using FOMM hasn't fixed it. I am now single handedly cleansing my pose/anim mods, like Groovatron, umpas dance stuff, slave in pose, etc - to see if I can get to the bottom of this. I've never had issues with them before and every dance I've ever had to perform has worked, but I want to know why suddenly those six were affected for no apparent reason, especially as they worked once. Feel like I'm going in circles here...
harlequin1229 Posted November 17, 2014 Posted November 17, 2014 Attaching my load order in case you want to compare mine and yours with Chancellor's. It rather sounds like a conflict with another mod to me. I went back to Vegas and danced again and had no stutter. 141117 Load Order FONV.7z
t3589 Posted November 17, 2014 Author Posted November 17, 2014 Again, all of these work fine on NPCs, and I think DanceFemaleEnter also works on the PC, as that is always what she starts on. But DanceFemaleFidget01-06 do that stuttering thing. I also thought it was to blame, like something like raestloz' female idles, or smoking/animated PC, or something along those lines, but uninstalling them using FOMM hasn't fixed it. I am now single handedly cleansing my pose/anim mods, like Groovatron, umpas dance stuff, slave in pose, etc - to see if I can get to the bottom of this. I've never had issues with them before and every dance I've ever had to perform has worked, but I want to know why suddenly those six were affected for no apparent reason, especially as they worked once. Feel like I'm going in circles here... The first thing I would do is uninstall this mod, and then try playidle vanillaidle on the player. If it works without this mod, you know it's this mod for sure. I don't have any anim mods installed. I have FNVDance and Groove data files installed but no esm/esps. They're just laying around from experimentation, nothing I use uses them currently (was planning to use them to add more dances in the future). I won't blame you if you give up. I hate to say it, but at this point I hope it's on your end, because if it's on mine I'm going to feel awful for making you go through this. lol I'd say just disable mods until you find it, but with your load order that might not be doable. Can't load the game to test dancing if unloading another mod won't let you load the game. As you saw above, I play with a very light load order. Have you tried a fresh game? Maybe something is hanging around from something that is no longer there? If you think of something I can do, let me know, I'd be glad to figure this out once and for all.
ChancellorKremlin Posted November 17, 2014 Posted November 17, 2014 No problem, thing is, when I tried uninstalling SRDL, I couldn't get my PC to do any of those animations via console (nothing happened) but it does work on NPCs, and its basically the same with it installed, so I can't really test anything on my PC without a script, it seems. What is playidle vanillaidle supposed to do? Tried it, again, I get no message in the console, nothing, and nothing happens. Only time it does nothing on NPCs either. I'm not going to give up on the mod because of a totally minor thing like dancing, but it is driving me insane that I can't get to the bottom of this. Haven't tried on a fresh install but will soon. Out of curiosity, do you happen to have a version from about the time you'd just introduced the stage dancing? I'd like to try it if you do. EDIT: OK, I am getting somewhere. I wasn't triggering TFC like I thought I was. Now that I trigger it, my NPC can play all those idles, with SRDL installed. However, using your dance test anim, I get the stutter. EDIT 2: After some discussion with A.J, we believe this is a timing issue caused by having a heavy loadout with lots of things happening in the background. Both yours and Harlequin's loadouts are quite light, and mine is nearly reaching the 150~ limit and is already quite slow and bloated. I would go out on a limb and guess the other person who reported it also had a heavy loadout. We think it is because many animations (the little fidget ones) are being played over and over in sequence, rather than have one long, contiguous one. I would suggest trying maybe selecting one "long" animation, say from Groovatron (which is free as a modders resource) to see if that works best, which is what Soliciting and DS's mod do, and they seem to work quite well. This is just a theory, but it is the best I have right now.
t3589 Posted November 18, 2014 Author Posted November 18, 2014 (edited) No problem, thing is, when I tried uninstalling SRDL, I couldn't get my PC to do any of those animations via console (nothing happened) but it does work on NPCs, and its basically the same with it installed, so I can't really test anything on my PC without a script, it seems. What is playidle vanillaidle supposed to do? Tried it, again, I get no message in the console, nothing, and nothing happens. Only time it does nothing on NPCs either. I'm not going to give up on the mod because of a totally minor thing like dancing, but it is driving me insane that I can't get to the bottom of this. Haven't tried on a fresh install but will soon. Out of curiosity, do you happen to have a version from about the time you'd just introduced the stage dancing? I'd like to try it if you do. EDIT: OK, I am getting somewhere. I wasn't triggering TFC like I thought I was. Now that I trigger it, my NPC can play all those idles, with SRDL installed. However, using your dance test anim, I get the stutter. EDIT 2: After some discussion with A.J, we believe this is a timing issue caused by having a heavy loadout with lots of things happening in the background. Both yours and Harlequin's loadouts are quite light, and mine is nearly reaching the 150~ limit and is already quite slow and bloated. I would go out on a limb and guess the other person who reported it also had a heavy loadout. We think it is because many animations (the little fidget ones) are being played over and over in sequence, rather than have one long, contiguous one. I would suggest trying maybe selecting one "long" animation, say from Groovatron (which is free as a modders resource) to see if that works best, which is what Soliciting and DS's mod do, and they seem to work quite well. This is just a theory, but it is the best I have right now. 'insertvanillaidlehere' I should have said. I wonder if SOFOs dance does the same way? My script is just a modified version of it. I'll see if I can tweak it some more. EDIT: See if this works any better and let me know? Update in the OP. Edited November 18, 2014 by t3589
ChancellorKremlin Posted November 18, 2014 Posted November 18, 2014 I'll try the new version later. I was under the impression Doc used a dance file (tap dancing?) found in the BNB or Groovatron folder. Or was it this, from looking at the thread? specialidle_nvtap.kf should be in your main Fallout meshes bsa? I did have a problem back then where the dance would play but instead she would glide sideways towards the wall. Would be interesting to see what happens in SDRL if you use a different dance, or just one by itself.
t3589 Posted November 18, 2014 Author Posted November 18, 2014 I'll try the new version later. I was under the impression Doc used a dance file (tap dancing?) found in the BNB or Groovatron folder. Or was it this, from looking at the thread? specialidle_nvtap.kf should be in your main Fallout meshes bsa? I did have a problem back then where the dance would play but instead she would glide sideways towards the wall. Would be interesting to see what happens in SDRL if you use a different dance, or just one by itself. They're the same vanilla dances as in SOFO. In fact, that part of the script is nearly identical. But A.J. is right, it does call every frame. Which is the only thing I've changed really. If you get no stutter when you playidle 'whateveridle' by itself, then I'm pretty sure that's what it's going to be. The script is spamming dance moves too often. If on the other hand you get stutter when you playidle outside of this mod, then I'm going to say this mod isn't the problem. If that one doesn't do it let me know, and I'll dial it way back so it only calls once per second and post that as a test copy.
ChancellorKremlin Posted November 18, 2014 Posted November 18, 2014 I don't get a stutter when I play each individual idle in TFC, I tried all the ones you described in the last page and they all work. Tried the new version but accidentally overwrote your test plugin. I think we're getting somewhere though, because while there is still a stutter (i tried it in the Atomic Wrangler) I can see the animation a lot more clearly, the fidgets 1-6 are easier to discern now. For the record, femaledanceenter always plays perfectly, it is when the fidgets start playing that I get the stutter.
t3589 Posted November 18, 2014 Author Posted November 18, 2014 I don't get a stutter when I play each individual idle in TFC, I tried all the ones you described in the last page and they all work. Tried the new version but accidentally overwrote your test plugin. I think we're getting somewhere though, because while there is still a stutter (i tried it in the Atomic Wrangler) I can see the animation a lot more clearly, the fidgets 1-6 are easier to discern now. For the record, femaledanceenter always plays perfectly, it is when the fidgets start playing that I get the stutter. Right, the enter dance is played on initialization, before the script reaches the 'spam moves so they look seemless' has begun. So yeah I'm pretty sure that's going to be it. Not too sure what to do about it yet. IsAnimPlaying fires too late. I'll keep fiddling with it. The problem with playing one long dance anim as I see it, is the music. Currently you can drop in any length of audio and it will dance for that length. Which is something I REALLY like. That being said, the current show is merely a placeholder to facilitate the placement of more shows. The 'act' part of the show (dancing), is by no means complete. It will receive a lot of attention/expansion once I at least get all the stage shows in place (1 at the Kings, 1 at the Tops planned so far, maybe a USO type show at Forlorn). I expect when I start adding more dances from anim mods like Groovy, this will all be fleshed out. In the mean time I'll keep tweaking it best I can. I could probably dial it back a little more before the pauses set in. Let me know.
revanag Posted November 21, 2014 Posted November 21, 2014 After buying new computer.. I always come back to my old and favourite games. Obviously New Vegas is one of them But that is not my point why I am writing this post. I am slowly finishing installing all mods with all updates. And I noticed this, Dynamic Relationship Layer. I have always played with Sexout Tryout and msex Fort Slavery. From what I see (OP), this mod implements somekind of approach system so I expect conflicts. Anyone tried to play with Tryout and DRL ? I wonder if there is some way of reducing conflict risk. (like setting approach to 0 for Tryout Legion, disable other Stalking system etc.) Or if no, why should I use this instead of Tryout and mavia mod. It looks promising, but I guess it does not add slavery? That is the main reason I still want to use mods mentioned above. I am mostly interested in GANG TERRITORY part. But details in OP doesn't contain informations that would help me with decision. I know it's maybe a spoiler but still, would be helpful to know how exactly it affects for example Kings and boomers. (What does it mean that reputation 'Liked' will conquer this region?) Or maybe this mods allows something liek prostitute mode for this gangs?
t3589 Posted November 21, 2014 Author Posted November 21, 2014 (edited) After buying new computer.. I always come back to my old and favourite games. Obviously New Vegas is one of them But that is not my point why I am writing this post. I am slowly finishing installing all mods with all updates. And I noticed this, Dynamic Relationship Layer. I have always played with Sexout Tryout and msex Fort Slavery. From what I see (OP), this mod implements somekind of approach system so I expect conflicts. Anyone tried to play with Tryout and DRL ? I wonder if there is some way of reducing conflict risk. (like setting approach to 0 for Tryout Legion, disable other Stalking system etc.) Or if no, why should I use this instead of Tryout and mavia mod. It looks promising, but I guess it does not add slavery? That is the main reason I still want to use mods mentioned above. The approach systems may or may not be an issue depending upon your tolerance for handling inconsistencies. But for me, they aren't incompatible primarily because of the approach systems. But, because they are operating on a completely different philosophy. This is why I have made no attempt to reconcile those mods, and probably won't. I could go on to list all the differences, which, would be totally biased towards my play style. That being said, Tryouts and msex are classics and you can't go wrong with them. I would say if you're just getting started trying mods, then go with the standards (Tryouts msex Breeder and many other quest type mods). They are an essential introduction to the mods here imo. If you've never run them through, at least 10 times, you haven't really experienced Sexout imo. Then, try this mod and decide for yourself. That would be my advice. Why no slavery? Mainly because it does not appeal to me in the slightest. Not so much that I am opposed to mods with slavery in them, but it's extremely difficult to come up with 'slavery' ideas, when you find absolutely positively no pleasure in it whatsoever. That and the fact that I do not want this mod to be a harem/slave collecting mod. The core philosophy of this mod is to give the NPCs a will of their own, so to speak. Not take it away. I see it much like the Futa thing I added. I added that just to see if I could, because adding the undress features revealed that it might be possible. But I know nothing about the subject, it does not appeal to me, and any expansion on it will probably have to come from feedback from the community. Likewise with slavery. I'm not against adding the features to enable the player to play out some sort of slave scenario. But the details/ideas will probably have to come from the community. EDIT: Gang Territory contains factions that will extort money/sex from the PC, if they think they can get away with it. Liked reputation with that faction. Your reputation with factions is in your pipboy. If they Like you, they won't hassle you, local competition won't compete with you, and you're more likely to get paid without having to chase down your johns.. EDIT EDIT: With this mod you can handle incompatibilities by setting exclude all to enabled, then adding NPCs that won't interfere selectively. Edited November 21, 2014 by t3589
BoondockSaint Posted November 21, 2014 Posted November 21, 2014 Something already reported, but still happening: after proposing an activity to an NPC, after the 'positive response', the NPCs freezes. And moves dissapearing and appearing further instead of walking. And a question: a female FotA guard. When talking with her, instead of 'casual dialogue', It appeared 'friendly dialogue'. As I play male PC, Is she marked as lesbian, perhaps?
t3589 Posted November 21, 2014 Author Posted November 21, 2014 Something already reported, but still happening: after proposing an activity to an NPC, after the 'positive response', the NPCs freezes. And moves dissapearing and appearing further instead of walking. And a question: a female FotA guard. When talking with her, instead of 'casual dialogue', It appeared 'friendly dialogue'. As I play male PC, Is she marked as lesbian, perhaps? The closest thing I've seen to this is the Readius/Dynavision/Flashlight bug. It causes actors to become invisible when walking under certain lighting. They'll become visible again when they get out from under the lighting. I stopped using flashlights/dynavision for this very reason, and kept interior lighting and readius. Haven't seen it again yet. Which NPC? Which activity? Was it the incompatible NPC? Where did this take place? You probably have your compatibility set on mixed. With mixed, some compatibles will be incompatible. ie. If female, some men will be gay. If male, some women will be lesbian. Traps is an extension of the mixed setting, in that it will make some of those females futa.
BoondockSaint Posted November 26, 2014 Posted November 26, 2014 mmm...I dont think is related with lightning. It seems NPCs somethimes gets frozen and cannot trigger the walking anims. When a NPC agrees in doing an activity, they usually walk a few steps form they are originally to where they do the activity (drink, eat, hang out...). A NPC is on point A. If asked a casual activity, after the 'positive response' they trigger walking anims no more. Instead of walking, they dissapear and appear a couple of steps ahead. They even go through furniture and walls. Until they reach point B, where they do (normally) the activity. The NPC was a female guard in Mormon fort in Freeside. I play male, when I talk with a female NPC, I have the option 'casual dialogue' there. If talking with a male NPC, It's 'friendly dialogue'. Well, with that female NPC it was 'friendly dialogue' the option shown, instead the usual one. I havent tweaked the mod options at all, just 'start tracking now'.
t3589 Posted November 26, 2014 Author Posted November 26, 2014 mmm...I dont think is related with lightning. It seems NPCs somethimes gets frozen and cannot trigger the walking anims. When a NPC agrees in doing an activity, they usually walk a few steps form they are originally to where they do the activity (drink, eat, hang out...). A NPC is on point A. If asked a casual activity, after the 'positive response' they trigger walking anims no more. Instead of walking, they dissapear and appear a couple of steps ahead. They even go through furniture and walls. Until they reach point B, where they do (normally) the activity. The NPC was a female guard in Mormon fort in Freeside. I play male, when I talk with a female NPC, I have the option 'casual dialogue' there. If talking with a male NPC, It's 'friendly dialogue'. Well, with that female NPC it was 'friendly dialogue' the option shown, instead the usual one. I havent tweaked the mod options at all, just 'start tracking now'. No clue. You say you don't have orientation set on mixed? If not, then she is supposed to be compatible. Which would also indicated that maybe she hasn't had the chance to be completely established by the system.
BruceWayne Posted November 27, 2014 Posted November 27, 2014 It's been a while, but IIRC freezing NPCs can happen in some circumstances when AI packages are added. The NPC literally freezes, doesn't move/animate and can't be activated. They tend to "blink" to the package target if one is set. This can sometimes be fixed with deactivating/activating the NPC in the console. This is a vanilla bug that happened to me a couple of times with Pacer in the Sliver Rush mission arc and used to happen in my mod as well. However, I can't remember if I fixed this or how, if I did.
t3589 Posted November 27, 2014 Author Posted November 27, 2014 It's been a while, but IIRC freezing NPCs can happen in some circumstances when AI packages are added. The NPC literally freezes, doesn't move/animate and can't be activated. They tend to "blink" to the package target if one is set. This can sometimes be fixed with deactivating/activating the NPC in the console. This is a vanilla bug that happened to me a couple of times with Pacer in the Sliver Rush mission arc and used to happen in my mod as well. However, I can't remember if I fixed this or how, if I did. Interesting. So it's a matter of timing? ie. Activity adds package via addscriptpackage, then game initiates AI package due to time of day and clogs it up?
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