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I'm having problems talking to npc's after initiating playful or lusty mode, i took one for  a 3 hour in game walk and nothing  happened. No talking on there  part to me at all and i had to <reset npc>...... done this  about  6 times  already to different npc's.  I don't know  if i am doing something  wrong or what. your  first  version did great, no problems at all.

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Hello t3589 and all our regulars to this thread,

 

I would like to raise some ideas to expand this mod by pointing to a small feature that could expand dynamic interactivity in this fine mod.

 

======

 

Currently with the recent release of SODRTL 20150319vA, NPCs have one direct way of asking the PC (Player Character) about their

attributes through rumors.

 

Rumors such as sexual preferences, one neutral activity like dancing, but by and large of very personal and or sexually related nature.

 

Rumor topics include: Virgin, Boyfriend, Dancer, Stripper, Sex Maniac, Prostitute, Cheapskate, Date Non-Humans, Gay, Lesbian,

Bisexual, Dominant, Submissive, Easy Lay, Girlfriend, Married and Perform At the Tops.

 

[NPC asks PC using "Rumor"]

 

======

 

What is not available is the symmetric opposite for allowing the PC to ask the NPC about their preferences with something like "Ask About NPC".

 

In asking the NPCs about their preferences we can make it more dynamic and as players either accept what they might say, but use it to

either further our own goals (eg.like a prostitute) and or deepen an existing relationship or avoid/shun/reject the NPC due to their

particular characteristic(s).

 

[PC asks NPC using: Casual/Lover/Partner/Spouse/Friendly Dialogue]

[PC asks NPC using "Ask About NPC"]

 

What is more interesting about [Ask About NPC] is that it can extend beyond the limited domain of Rumor topics to mutually shared

activities such as [Drink] which can imply the NPC can be drinking buddies.

 

From there we can extend the activities of [Drink] to things like drinking contests.

Fun things that can fit into the harsh lore of the wasteland and providing a more dynamic relationship.

 

======

 

Apart from [Drink] there are other activities that can not only be lore friendly but can help give everyone a much more varied experience:

 

[Date] - Serial Dater? Clingy Dater? Speed Dater?

[Dance] - Dances their way into your life?

[Drink] - Loves lots of Booze? Loves the "Good" stuff?

[Eat] - Homemade food? Pre-war food lover?

[Gifts] - Loves to give? Loves to receive? Quality / Quantity?

[Party] - Booze, Drugs and Sex, party games for all? <_<

[Walk] - Likes to either learn about new places? Loves to join you for longer walks?

[sex] - What can a Sex Maniac do for fun? :blush:

 

What in the wasteland can the NPC and the Courier do to have fun in this hell hole? :P

 

OneWayVector

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I'm having problems talking to npc's after initiating playful or lusty mode, i took one for  a 3 hour in game walk and nothing  happened. No talking on there  part to me at all and i had to <reset npc>...... done this  about  6 times  already to different npc's.  I don't know  if i am doing something  wrong or what. your  first  version did great, no problems at all.

 

1. Try starting a fresh game.

 

2. This is not a poser or a quest mod.  NPCs are free agents in this mod.  As such, your actions guarantee nothing.

 

3. You 'took' one on a 3 hour in game walk?  Again, FREE agents.  NPCs will generally react negatively to being forced into the relations you want or being smothered with attention.  Forcing the issue will almost ALWAYS guarantee that the NPC will not like you.

 

4. You cannot grind this mod and expect consistent results.  'Grinding' implies that eventually you'll get there.  And with this mod, that just is NOT the case.  In fact, 'grinding' the relationship in this mod is an indicator that they're just not that into you, and that you should find a more suitable target.  I completely understand that players have not really been exposed to unrequited love in poser and quest mods.  This mod includes it.

 

5. Most players have been conditioned by quest and poser mods that they just have to do xyz to get what they want.  This mod is built around a completely different philosophy.

 

ie. If you're trying to find some magic combination of buttons to press, dialog to say, actions to take, in order to pose the relationship, you should expect to be frustrated and disappointed consistently.  Because the above concept simply does not exist in this mod.  Not a poser, not a harem mod, not a quest mod.

 

6. The old version was broken all over the place.  This is an alpha for testing.  Old versions will not be supported.

 

 

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Hello!

 

Great mod! My most favorite so far!

But, did someone find a solution for that Shaking Dance anims while performing?

 

I was never able to recreate it on my end.  I suspect it has to do with an excessive amount of mods installed, or using a merged patch.  You could try disabling mods until it goes away.  If it doesn't, get back to me with a load order and I'll look into it again.

 

A few notes:

- I use pop casinos full and it can get choppy at times.

- I no longer test this mod with Wear and Tear due to extreme lag (no idea why).

- I gave up using rePop Wasteland due to countless problems, including lag.

 

Granted the PC I test on is rather old for what it's worth.

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I think it's unlikely to be a performance issue for 2 reasons. First, all other mods with dance and music work in the same environment. I'm affected by the same issue and I tried removing some mods but to no avail -- I didn't do a complete thorough screening though, I just went with those I deemed more likely to conflict. It became less bad than it used to be some time ago during an update (not during the partial screening) so I decided to tough it up. Anyway, the second reason seems to be that the animation works perfectly when the camera return to the player and for a few second after, the dance remains and it is very smooth. I can't remember if there is still music at this point.

 

Maybe you could have a look at how Odessa implemented the little dance part in Soliciting. However, even though it uses the anim and some music along in certain context (and all seemed to work on my side for that), I don't think I've seen one that add both at the same time for a duration as long as yours, so there may be special precaution to take in case the anim breaks in your case (things that wouldn't matter for a 5 seconds dance).

 

In any case, glad to see your back in the saddle. Great work and good luck.

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I think it's unlikely to be a performance issue for 2 reasons. First, all other mods with dance and music work in the same environment. I'm affected by the same issue and I tried removing some mods but to no avail -- I didn't do a complete thorough screening though, I just went with those I deemed more likely to conflict. It became less bad than it used to be some time ago during an update (not during the partial screening) so I decided to tough it up. Anyway, the second reason seems to be that the animation works perfectly when the camera return to the player and for a few second after, the dance remains and it is very smooth. I can't remember if there is still music at this point.

 

Maybe you could have a look at how Odessa implemented the little dance part in Soliciting. However, even though it uses the anim and some music along in certain context (and all seemed to work on my side for that), I don't think I've seen one that add both at the same time for a duration as long as yours, so there may be special precaution to take in case the anim breaks in your case (things that wouldn't matter for a 5 seconds dance).

 

In any case, glad to see your back in the saddle. Great work and good luck.

 

I used to have this issue a few months back, then i uninstalled vegas and came back to it a week or so ago and now the dance animations are working without any issues at all.

 

I haven't tried it at the tops or a very crowded area yet though, maybe that has an impact?

It honestly sounds like a script choking or something similar, maybe a bloated save?

 

I'm sure you've considered the above already but it's the first to consider.

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Yeah I don't know what I can do about it really except play eye doctor or re-write the script again like last time.  The script isn't very big or complex, so it shouldn't be that heavy.  That being said, I must admit it is inefficient.  Honestly I don't know what to do except guess until I see it on my end.

 

You could try:

- Deleting the stage music files and trying a silent run.  Maybe it's music related?

- Wearing different outfits and see if that changes anything?  I do remember vaguely one time I had some stutter and got that idea somehow.

- Take a look at my current load order and see if anything stands out?

 

 

FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
Ambient Temperature.esm
Inventory Access.esm
Interior Lighting Overhaul - Core.esm
Momod.esm
NevadaSkies.esm
AWorldOfPain(Preview).esm
AWOP v5dot3dot1 Hot Fix.esm
New Vegas Redesigned 3.esm
Sexout.esm
SexoutCommonResources.esm
SexoutPregnancyV3.esm
SexoutOffSpring.esm
SexoutDrugging.esm
SexoutDRTL.esm
SexoutSlavery.esm
SexoutStore.esm
oHUD.esm
UWHNV-Core.esm
BodyMorph.esp
BodyMorphPlugin.esp
DarNifiedUINV.esp
CASM.esp
Centered 3rd Person Camera.esp
Continue After Games Ending 1.9.3.esp
Integration - Couriers Stash.esp
HUD Extended.esp
HUD Extended - Ambient Temperature.esp
Readius_NV.esp
The Mod Configuration Menu.esp
UseableToilets.esp
UWHNV-Useable_Toilet_Bath_Shower.esp
AWOP-MoMod.esp
Monster Mod Wasteland Edition.esp
RSCR-Standard.esp
RSCR-Expansion_Decks.esp
SorterUpdater_UWHNV.esp
populatedcasino.esp
UWHNV-Addon-DLC.esp
UWHNV-Addon-GRA.esp
UWHNV-Addon-FollowerHome.esp
PerkEveryLevel.esp
pnv.esp
Machienzo-RadioNewVegasFixv11.esp
xatmosSkillPerks.esp
1nivVSLArmors.esp
Powered Power Armor.esp
Ambient Temperature - PPA.esp
pnvpoweredpowerarmor.esp
BadKarma.esp
GunRunnersArsenal Integration Mod.esp
Delay DLC - DM + HH + OWB + LR + GRA.esp
FGhoulsDieOnlyByHeadshot.esp
Imp's More Complex Needs.esp
Imp's More Complex Needs - JA - SORTED.esp
IMCNNV - Sorted.esp
Ambient Temperature - IMCNNV.esp
IMCNNV - HUD and Hotkeys.esp
Jump Fall Fixer.esp
SLADistributedNecklaces.esp
SmallerTalk.esp
Lighten UP, New Vegas.esp
Vurt's WFO.esp
Interior Lighting Overhaul - Ultimate Edition.esp
ILO - A World of Pain.esp
MojaveDelight.esp
MojaveDelight_GingerEdition.esp
SexoutDamagedOutfitSwapping.esp
SexoutDRTLAWOP.esp
SexoutDRTLEx.esp
SexoutFadeToBlack.esp
SexoutIMCNNV.esp
SexoutLust - anyHUD.esp
SexoutSound.esp
SexoutSpunk.esp
Zan_AutoPurge_SmartAgro_NV.esp
YUP - NPC Fixes (Base Game + All DLC).esp
NevadaSkies - Ultimate DLC Edition.esp
New Vegas Redesigned 3.esp

Total active plugins: 89
Total plugins: 89


 

In the meantime I'll fiddle with it and see what I can come up with.

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t3589... thank you for the quick response to me about  my  problem i had  here .. and  the  problem is in my  FONV and  Pc. nothing in your  mod caused the  problem..

 

I got  another  SSd and  redoing the  whole  PC this  week ..

 

Your mod  is  brilliant work and i have  always  enjoyed  it..BBL......... And  TY:)

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t3589... thank you for the quick response to me about  my  problem i had  here .. and  the  problem is in my  FONV and  Pc. nothing in your  mod caused the  problem..

 

I got  another  SSd and  redoing the  whole  PC this  week ..

 

Your mod  is  brilliant work and i have  always  enjoyed  it..BBL......... And  TY:)

 

No sweat.  Good luck on the new PC.

 

Link to comment

 

Hello!

 

Great mod! My most favorite so far!

But, did someone find a solution for that Shaking Dance anims while performing?

 

I was never able to recreate it on my end.  I suspect it has to do with an excessive amount of mods installed, or using a merged patch.  You could try disabling mods until it goes away.  If it doesn't, get back to me with a load order and I'll look into it again.

 

A few notes:

- I use pop casinos full and it can get choppy at times.

- I no longer test this mod with Wear and Tear due to extreme lag (no idea why).

- I gave up using rePop Wasteland due to countless problems, including lag.

 

Granted the PC I test on is rather old for what it's worth.

 

 

 

The part about excessive mods is true... maybe. But the problem occures only when dancing with DRL. All other mods dance animation works properly.

The notes seems reasonable but, they dont aply to me :( as i get 60fps when dancing, but she just shake like with ton of voltage.

 

I suspect Enhanced Camera, but thats only my wild gess now, i need to test this.

And another thing i noticed is that, i can jump or somethimes even make few steps while dancing. And when moving the dance temporaly play good.

 

EDIT: Nope, not the enhanced camera... i tried it without it. And while using enhanced camera i truned off TFC and went to first person, and the dance animation was playing nice, but only on first person. Still.... good view :D

 

EDIT2: Got it! I found the bug. I oppened your Dance Script and put "printc" between dance moves, now its obvious! Every second PC dance, the animation on player changed X times. i put clr in console, to have it clear and double tap console button, to be in a gamemode for fraction of second, and the animation changed 17 times :D , hence the eletrick shake! So it matter of implementing timer between randomizing dance moves, or lover the game tick. Btw "game pace" fast/slow doesent have effect on this.

 

Hope this help you!

Link to comment

Hello,

 

Back again following up on my ideas post! Warning this is a potentially long post.

 

======

 

Drinking games allow for a chance of increased respect earned by contesting with the NPC. The value this activity has in

the Mojave is an essential characteristic to Cassidy, the Strip and most NCR traders, soldiers and settlers. Raiders rarely follow rules

and are quick to temper, while the Legion are probably discouraged from drinking in excess with very few exceptions.

 

Everyone else can barely get enough booze, much less piss it off in a contest.

 

How do the PC and NPCs become involved in a drinking game?

 

 

Entry Point(s):

 

A. [Activity Dialogue] -> [Drink] (Conditions: Has communicated with the NPC that they like to drink, and is NOT angry with your PC)

 

B. When the NPCs randomly invite your PC to [Drink] (Conditions: Has communicated with the NPC that they like to drink, and is NOT angry with your PC)

 

&(GetQuestVariable bLikeDrink != 0) &(GetQuestVariable bAngry == 0)

&(GetQuestVariable iWealth > BuyInAmount) &(GetItemCount PC:Caps > BuyInAmount)

 

Jealousy and Envy should not affect this entry point, since drinking may become a competitive activity. Whereas if they are

angry at your PC, the assumption of a competition may not hold for the entire duration activity.

 

Pre-paying for the drinks allow for the resolution of any interruptions to the game by either NPC, in a way if the PC

runs away or move to another cell they concede automatically. This condition should apply to NPCs but there is

no certainty that another script would not teleport said NPC somewhere else (Uncertainty?).

 

 

======

 

End Goal Scenarios:

 

It should be noted that at the beginning of this competition both the NPC and PC

pay for their drinks initially. The winner takes back the cost of their BuyInAmount

so that it is neutral, the loser pays the cost of the competition. Note the

BuyInAmount variable exist to allow for different types of alcohol which

vary in value.

 

 

(i) Your PC pass out from drinking too much to wake up with a hang-over.

 

Player Character

--------

Time lost - Good entry point for slavery mods

Minor effect of hang-over

Pay BuyInAmount in Caps to NPC

 

Non-Player Character

--------

Increase Lust (Minor)

Increase Affection (Minor)

Increase Wealth by BuyInAmount

 

(ii) The NPC pass out from drinking too much and will pick up the tab after being unconscious.

 

Player Character

--------

Increase Wealth by BuyInAmount

 

Non-Player Character

--------

Increase their Respect for the PC (Minor)

Increase Affection (Minor)

Pay BuyInAmount in Caps to PC

 

(iii) PC concede the contest

 

Player Character

--------

Pay BuyInAmount in Caps to NPC

 

Non-Player Character

--------

Lower their Respect for the PC (Minor)

Increase Lust (Minor)

Increase Affection (Minor)

Increase Wealth by BuyInAmount

 

(iv) NPC concede the contest

 

Player Character

--------

Increase Wealth by BuyInAmount

 

Non-Player Character

--------

Increase their Respect for the PC (Minor)

Increase Lust (Minor)

Pay BuyInAmount in Caps to PC

 

(v) Contest Interrupted or Contest draw - PC moving to another Cell or drink rounds expired

 

Both participants lose their contest buy-in coin.

 

 

======

 

Contest Details

 

Overview

---------

On a basic level the number of regular drinks any Character (NPC or PC) can take equates to

Intelligence Statistic. Therefore the contest should not go beyond ((Max(NPC(Intelligence) || PC(Intelligence)) * 2) - 1)

drinks total or 19 as a hard total for Intelligence affecting drinks, and may end in a draw by either throwing away or hiding the drinks.

 

Contestants are either observing each other drinking or in the act of drinking. Conceding can occur

at each contestant's respective drink turn. The PC always drink first.

 

 

The act of an NPC drinking comes in three parts:

1a) Initial drink observation message, directly after PC had a drink.

1b) Concede to the PC

2) Short pause, allowing for PC free movement and the chance to accuse the NPC of cheating.

3) Drink assessment observation message, followed by the PC's turn to drink.

 

The NPC will stop the contest (v) if they become angry at the PC anytime:

 

A) they observe you cheating.

B) If you accuse them of cheating wrongly

 

To prove that an NPC is cheating is to catch them in the act of hiding their drinks, or tossing it which in

turn the NPC will concede.

 

The act of the PC drinking comes to four options, of drinking slowly, steadily, quickly and conceding.

 

Intelligence suffers each and every time any contestant takes a real drink. Therefore when heavily

intoxicated, both contestants cannot cheat and cannot spot each other cheating.

 

Drinking options

---------

 

Each contestant is given Four options:

 

1) Slowly drink (Intelligence > 5)

  If PC (Stealth > 70) then the player will attempt to hide their drink.

  If NPC (Stealth > 40 &(iHeart == "Hard" || "Harder")) then the NPC will attempt to hide their drink.

 

2) Steadily drink (Intelligence > 0)

 

3) Quickly drink (Intelligence > 4)

  If PC (Pickpocket > 70) then the player will attempt to toss their drink.

  If NPC (Pickpocket > 40 &(iHeart == "Hard" || "Harder")) then the NPC will attempt to toss their drink.

 

4) Concede

 

The PC in turn is limited to these options:

{[slowly Drink], [steadily Drink], [Quickly Drink], [Concede]} -> {[Observing NPC Initial Drink Descriptor], [Accuse], [Faint], [Concede]}

 

 

Observing descriptions

---------

 

Initial descriptors:

 

[NPC is slowly drinking] - Standard slow drinking

[NPC takes the drink cleanly] - Standard Steady drinking

[NPC takes a quick drink] - Standard Quick drink

[Concede]

 

If (iHeart == ("Soft" || "Softer") &(Intelligence < 5)) the NPC will Concede.

 

{[slow drinking], [Clean drink], [Quick Drink]}

->

{[Very Slowly Drinking], [slow drinking], [Clean drink], [Quick Drink], [breathless Drink], [Faint], [Concede]}

 

Drink Assessment descriptor:

 

[NPC is very slowly taking a drink] - Spots NPC hiding a drink

  PC Spot Requirement: (Intelligence > 5, Stealth 70)

  Auto NPC Spot Requirement: (Intelligence > 4, Stealth 40) Results in: (Lower) Respect, bAngry = 1

 

[NPC is slowly drinking] - Standard slow drinking

 

[NPC takes the drink cleanly] - Standard Steady drinking

 

[NPC takes a quick drink] - Standard Quick drink

 

[NPC takes a breathless drink] - Spots NPC tossing a drink

 

  PC Spot Requirement: (Intelligence > 5, Pickpocket 70)

  Auto NPC Spot Requirement: (Intelligence > 4, Pickpocket 40) Results in: (Lower) Respect, bAngry = 1

 

{[Very Slowly Drinking], [slow drinking], [Clean drink], [Quick Drink], [breathless Drink]}

->

[Your Turn]

 

 

Accusing the NPC of cheating

---------

 

You can only accuse the NPC of cheating during the single pause between the end of your

drink and the start of your next drink. There will only be confirmed observations of cheating by the NPC

at the Start of your next drink and never before the pause.

 

To catch the NPC of cheating, you will have to take a risk on their behaviour on the initial

descriptor, with either [Angry] for a failed attempt to catch them cheating or [Concede]

on a successful attempt at catching them cheating.

 

[Accuse of Cheating] -> {[Angry], [Concede]}

 

 

NPC Behaviour

---------

 

Cheating comes from the temperament of the NPC. A Hard NPC will always cheat and not concede, whereas an NPC with a Softer Heart will concede when they are about to lose the ability to perform either slow or quick drinking.

 

 

 

If anyone can spot holes in these details and are willing to discuss; I would be happy to write about it. Yes I know about coffee, but if you drink coffee your agility suffers. Taking mentats is a risk which might not be compensated by the little respect gained.

Link to comment

 

 

Hello!

 

Great mod! My most favorite so far!

But, did someone find a solution for that Shaking Dance anims while performing?

 

I was never able to recreate it on my end.  I suspect it has to do with an excessive amount of mods installed, or using a merged patch.  You could try disabling mods until it goes away.  If it doesn't, get back to me with a load order and I'll look into it again.

 

A few notes:

- I use pop casinos full and it can get choppy at times.

- I no longer test this mod with Wear and Tear due to extreme lag (no idea why).

- I gave up using rePop Wasteland due to countless problems, including lag.

 

Granted the PC I test on is rather old for what it's worth.

 

 

 

The part about excessive mods is true... maybe. But the problem occures only when dancing with DRL. All other mods dance animation works properly.

The notes seems reasonable but, they dont aply to me :( as i get 60fps when dancing, but she just shake like with ton of voltage.

 

I suspect Enhanced Camera, but thats only my wild gess now, i need to test this.

And another thing i noticed is that, i can jump or somethimes even make few steps while dancing. And when moving the dance temporaly play good.

 

EDIT: Nope, not the enhanced camera... i tried it without it. And while using enhanced camera i truned off TFC and went to first person, and the dance animation was playing nice, but only on first person. Still.... good view :D

 

EDIT2: Got it! I found the bug. I oppened your Dance Script and put "printc" between dance moves, now its obvious! Every second PC dance, the animation on player changed X times. i put clr in console, to have it clear and double tap console button, to be in a gamemode for fraction of second, and the animation changed 17 times :D , hence the eletrick shake! So it matter of implementing timer between randomizing dance moves, or lover the game tick. Btw "game pace" fast/slow doesent have effect on this.

 

Hope this help you!

 

 

Fantastic, !

 

Dance works great now!

 

BTW. i got Poledancing animation from somewhere (have to remember which mod i took it form), i was trying to put in my mod, and i think it would be great addition to Stage performances, if you want it....

Link to comment

Hello,

 

Back again following up on my ideas post! Warning this is a potentially long post.

 

======

 

Drinking games allow for a chance of increased respect earned by contesting with the NPC. The value this activity has in

the Mojave is an essential characteristic to Cassidy, the Strip and most NCR traders, soldiers and settlers. Raiders rarely follow rules

and are quick to temper, while the Legion are probably discouraged from drinking in excess with very few exceptions.

 

Everyone else can barely get enough booze, much less piss it off in a contest.

 

How do the PC and NPCs become involved in a drinking game?

 

 

Entry Point(s):

 

A. [Activity Dialogue] -> [Drink] (Conditions: Has communicated with the NPC that they like to drink, and is NOT angry with your PC)

 

B. When the NPCs randomly invite your PC to [Drink] (Conditions: Has communicated with the NPC that they like to drink, and is NOT angry with your PC)

 

&(GetQuestVariable bLikeDrink != 0) &(GetQuestVariable bAngry == 0)

&(GetQuestVariable iWealth > BuyInAmount) &(GetItemCount PC:Caps > BuyInAmount)

 

Jealousy and Envy should not affect this entry point, since drinking may become a competitive activity. Whereas if they are

angry at your PC, the assumption of a competition may not hold for the entire duration activity.

 

Pre-paying for the drinks allow for the resolution of any interruptions to the game by either NPC, in a way if the PC

runs away or move to another cell they concede automatically. This condition should apply to NPCs but there is

no certainty that another script would not teleport said NPC somewhere else (Uncertainty?).

 

 

======

 

End Goal Scenarios:

 

It should be noted that at the beginning of this competition both the NPC and PC

pay for their drinks initially. The winner takes back the cost of their BuyInAmount

so that it is neutral, the loser pays the cost of the competition. Note the

BuyInAmount variable exist to allow for different types of alcohol which

vary in value.

 

 

(i) Your PC pass out from drinking too much to wake up with a hang-over.

 

Player Character

--------

Time lost - Good entry point for slavery mods

Minor effect of hang-over

Pay BuyInAmount in Caps to NPC

 

Non-Player Character

--------

Increase Lust (Minor)

Increase Affection (Minor)

Increase Wealth by BuyInAmount

 

(ii) The NPC pass out from drinking too much and will pick up the tab after being unconscious.

 

Player Character

--------

Increase Wealth by BuyInAmount

 

Non-Player Character

--------

Increase their Respect for the PC (Minor)

Increase Affection (Minor)

Pay BuyInAmount in Caps to PC

 

(iii) PC concede the contest

 

Player Character

--------

Pay BuyInAmount in Caps to NPC

 

Non-Player Character

--------

Lower their Respect for the PC (Minor)

Increase Lust (Minor)

Increase Affection (Minor)

Increase Wealth by BuyInAmount

 

(iv) NPC concede the contest

 

Player Character

--------

Increase Wealth by BuyInAmount

 

Non-Player Character

--------

Increase their Respect for the PC (Minor)

Increase Lust (Minor)

Pay BuyInAmount in Caps to PC

 

(v) Contest Interrupted or Contest draw - PC moving to another Cell or drink rounds expired

 

Both participants lose their contest buy-in coin.

 

 

======

 

Contest Details

 

Overview

---------

On a basic level the number of regular drinks any Character (NPC or PC) can take equates to

Intelligence Statistic. Therefore the contest should not go beyond ((Max(NPC(Intelligence) || PC(Intelligence)) * 2) - 1)

drinks total or 19 as a hard total for Intelligence affecting drinks, and may end in a draw by either throwing away or hiding the drinks.

 

Contestants are either observing each other drinking or in the act of drinking. Conceding can occur

at each contestant's respective drink turn. The PC always drink first.

 

 

The act of an NPC drinking comes in three parts:

1a) Initial drink observation message, directly after PC had a drink.

1b) Concede to the PC

2) Short pause, allowing for PC free movement and the chance to accuse the NPC of cheating.

3) Drink assessment observation message, followed by the PC's turn to drink.

 

The NPC will stop the contest (v) if they become angry at the PC anytime:

 

A) they observe you cheating.

B) If you accuse them of cheating wrongly

 

To prove that an NPC is cheating is to catch them in the act of hiding their drinks, or tossing it which in

turn the NPC will concede.

 

The act of the PC drinking comes to four options, of drinking slowly, steadily, quickly and conceding.

 

Intelligence suffers each and every time any contestant takes a real drink. Therefore when heavily

intoxicated, both contestants cannot cheat and cannot spot each other cheating.

 

Drinking options

---------

 

Each contestant is given Four options:

 

1) Slowly drink (Intelligence > 5)

  If PC (Stealth > 70) then the player will attempt to hide their drink.

  If NPC (Stealth > 40 &(iHeart == "Hard" || "Harder")) then the NPC will attempt to hide their drink.

 

2) Steadily drink (Intelligence > 0)

 

3) Quickly drink (Intelligence > 4)

  If PC (Pickpocket > 70) then the player will attempt to toss their drink.

  If NPC (Pickpocket > 40 &(iHeart == "Hard" || "Harder")) then the NPC will attempt to toss their drink.

 

4) Concede

 

The PC in turn is limited to these options:

{[slowly Drink], [steadily Drink], [Quickly Drink], [Concede]} -> {[Observing NPC Initial Drink Descriptor], [Accuse], [Faint], [Concede]}

 

 

Observing descriptions

---------

 

Initial descriptors:

 

[NPC is slowly drinking] - Standard slow drinking

[NPC takes the drink cleanly] - Standard Steady drinking

[NPC takes a quick drink] - Standard Quick drink

[Concede]

 

If (iHeart == ("Soft" || "Softer") &(Intelligence < 5)) the NPC will Concede.

 

{[slow drinking], [Clean drink], [Quick Drink]}

->

{[Very Slowly Drinking], [slow drinking], [Clean drink], [Quick Drink], [breathless Drink], [Faint], [Concede]}

 

Drink Assessment descriptor:

 

[NPC is very slowly taking a drink] - Spots NPC hiding a drink

  PC Spot Requirement: (Intelligence > 5, Stealth 70)

  Auto NPC Spot Requirement: (Intelligence > 4, Stealth 40) Results in: (Lower) Respect, bAngry = 1

 

[NPC is slowly drinking] - Standard slow drinking

 

[NPC takes the drink cleanly] - Standard Steady drinking

 

[NPC takes a quick drink] - Standard Quick drink

 

[NPC takes a breathless drink] - Spots NPC tossing a drink

 

  PC Spot Requirement: (Intelligence > 5, Pickpocket 70)

  Auto NPC Spot Requirement: (Intelligence > 4, Pickpocket 40) Results in: (Lower) Respect, bAngry = 1

 

{[Very Slowly Drinking], [slow drinking], [Clean drink], [Quick Drink], [breathless Drink]}

->

[Your Turn]

 

 

Accusing the NPC of cheating

---------

 

You can only accuse the NPC of cheating during the single pause between the end of your

drink and the start of your next drink. There will only be confirmed observations of cheating by the NPC

at the Start of your next drink and never before the pause.

 

To catch the NPC of cheating, you will have to take a risk on their behaviour on the initial

descriptor, with either [Angry] for a failed attempt to catch them cheating or [Concede]

on a successful attempt at catching them cheating.

 

[Accuse of Cheating] -> {[Angry], [Concede]}

 

 

NPC Behaviour

---------

 

Cheating comes from the temperament of the NPC. A Hard NPC will always cheat and not concede, whereas an NPC with a Softer Heart will concede when they are about to lose the ability to perform either slow or quick drinking.

 

 

 

If anyone can spot holes in these details and are willing to discuss; I would be happy to write about it. Yes I know about coffee, but if you drink coffee your agility suffers. Taking mentats is a risk which might not be compensated by the little respect gained.

 

It sounds good.  I'm wondering how you play though?  I use IMCNNV and always play on hardcore/very hard.  This is why I recently made the drinking activity only consume one beer.  Because before that, my PC would often die of alcohol poisoning when hard liquor was consumed repeatedly.

 

The risk of BAC death has been moved to the partying activity, so that the drinking activity can be more of a social activity.  With the mods I have installed, a drinking contest using anything other than beer (maybe wine?) is almost certain death.  So I would have to account for that some how, and I definitely don't want to write an entire blood alcohol level accounting system.

 

This does remind me of an idea I've had for some time.  Which is, Caravan for Sex games.  Playing Caravan is one of my favorite parts of the game.  The idea was that as a prostitute, you could have some special ability unlocked that allows you to play caravan against patrons.  A sort of combination of gambling and sex where the patron could try their luck for a shot at free/discounted sex or loosing some cash and paying full price on top of that.  Imagine a casino where 'the prostitutes are also the slot machines' and you'll get the idea.

 

Just some thoughts.

 

 

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Fantastic, !

 

Dance works great now!

 

BTW. i got Poledancing animation from somewhere (have to remember which mod i took it form), i was trying to put in my mod, and i think it would be great addition to Stage performances, if you want it....

 

 

Good to hear it.  Though players like me who weren't seeing this issue can expect a slight delay between dance moves now.  I got it to where I can live with it, but I'm sure it will affect different players PCs differently.

 

I think I've seen that.  If the pole dance needs a marker or editing the cell I will probably leave that to someone else.  The stage show in the example esp is just that, an example of what can be done with the esms portable dance call.

 

I know I haven't talked a lot about this.  But the esm is the mod.  The esp is just an example of what can be done with the esm.  ie.  The esp was intended for others to take, edit/copy/alter/use as a refference however they wish, then release it as their own mod.  It may be a little early now to do that, but that is the goal just for clarity.  To give dialog authors some basic functions so that they can focus on what they do best.

 

Not that I'm against it now, I just assume it will be more work for whoever decides to take it on at this alpha stage.

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Fantastic, !

 

Dance works great now!

 

BTW. i got Poledancing animation from somewhere (have to remember which mod i took it form), i was trying to put in my mod, and i think it would be great addition to Stage performances, if you want it....

 

 

Good to hear it.  Though players like me who weren't seeing this issue can expect a slight delay between dance moves now.  I got it to where I can live with it, but I'm sure it will affect different players PCs differently.

 

I think I've seen that.  If the pole dance needs a marker or editing the cell I will probably leave that to someone else.  The stage show in the example esp is just that, an example of what can be done with the esms portable dance call.

 

I know I haven't talked a lot about this.  But the esm is the mod.  The esp is just an example of what can be done with the esm.  ie.  The esp was intended for others to take, edit/copy/alter/use as a refference however they wish, then release it as their own mod.  It may be a little early now to do that, but that is the goal just for clarity.  To give dialog authors some basic functions so that they can focus on what they do best.

 

Not that I'm against it now, I just assume it will be more work for whoever decides to take it on at this alpha stage.

 

 

Really? I thought that the timer, you made will account for real time delay, so on higher end PCs the delay will be same as older CPUs. Because now when my char is dancing its good loking, and she changes dance only every 3 seconds or so.

 

The pole dance is normal idle like FemaleFidgets... or how isit called, and i was also just spawning temporary pole model, which was deleted after dance, so no cell modifiing involved. But i didnt got the alligment right, though...

 

And i understand the concept of your mod as API, and would like to see it as framework for all sexout mods, in my opinion.

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Really? I thought that the timer, you made will account for real time delay, so on higher end PCs the delay will be same as older CPUs. Because now when my char is dancing its good loking, and she changes dance only every 3 seconds or so.

 

The pole dance is normal idle like FemaleFidgets... or how isit called, and i was also just spawning temporary pole model, which was deleted after dance, so no cell modifiing involved. But i didnt got the alligment right, though...

 

And i understand the concept of your mod as API, and would like to see it as framework for all sexout mods, in my opinion.

 

 

Well like I said, I can live with it.  It's like a clock for me, I don't even notice it unless I'm watching for it.  For others I'll just have to wait and see.

 

EDIT: Aw you mean they don't swing around the pole?  We need something like that so bad.

 

Edited by t3589
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Well like I said, I can live with it.  It's like a clock for me, I don't even notice it unless I'm watching for it.  For others I'll just have to wait and see.

 

EDIT: Aw you mean they don't swing around the pole?  We need something like that so bad.

 

 

 

Here are the files.

Just have a look on them.

 

They are separate pole and the dance. You can either play the idle and placeAtMe "pole" and play with offsets (pos,angle). Or in geck create new furniture marker with pole as model and dance as associated animation. This way you can make offsets more reliable. Than you just use placeatme to put down furniture marker and activate.

 

The same is used in "Sit anywhere" mod. When hotkey is pressed, furniture marker "sitOnFloor" or something similar is placed at player and sitmarkerRef.activate and the pc is siting on floor where ever you whant.

poledance.rar

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I got 'NCR Trooper is stuck in the friend zone' three times. I am just trying to earn some money at the NCR Outpost and I am wearing the NCR Prostitute Outfit (Got it from Klemp for 1,000 caps). I have set my PC to bi, I have set the mod to 'mixed'. The most of the male NPC at the outpost only give me the 'Friendly' conservation topic. Are they all gay? 

 

Also I got a trooper to 'party' which was following me. Talking to him again only gave me the customize option or goodbye. I reset the npc as I was stuck with that choice.

 

 

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I got 'NCR Trooper is stuck in the friend zone' three times. I am just trying to earn some money at the NCR Outpost and I am wearing the NCR Prostitute Outfit (Got it from Klemp for 1,000 caps). I have set my PC to bi, I have set the mod to 'mixed'. The most of the male NPC at the outpost only give me the 'Friendly' conservation topic. Are they all gay? 

 

Hmmm.  Well I can't say it's not a possibility, though it'd be like winning the lottery.  It's probably something else.  The commitment level caps do need some more work.  I would try giving them a few minutes to pass through again.

 

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I got 'NCR Trooper is stuck in the friend zone' three times. I am just trying to earn some money at the NCR Outpost and I am wearing the NCR Prostitute Outfit (Got it from Klemp for 1,000 caps). I have set my PC to bi, I have set the mod to 'mixed'. The most of the male NPC at the outpost only give me the 'Friendly' conservation topic. Are they all gay? 

 

Hmmm.  Well I can't say it's not a possibility, though it'd be like winning the lottery.  It's probably something else.  The commitment level caps do need some more work.  I would try giving them a few minutes to pass through again.

 

 

 

OK, I will do that. My machine is pretty slow (i7 2.6 GHz) and places like the outpost give me the feeling it is chooking because of the scripts.

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OK, I will do that. My machine is pretty slow (i7 2.6 GHz) and places like the outpost give me the feeling it is chooking because of the scripts.

 

 

I've always had problems at the outpost.  Until I disabled rePop Wasteland and added the AWOP patch.  Then there wasn't a single problem.

 

I should add that you're not paying for the outfit, you're paying for the license.  The outfit is just an extra.  You don't have to wear it for any reason.  Also, if you retrieve morales husbands corpse first, you won't have to pay so much.

 

EDIT:  Fiddled with it some more.  The only friend zone loop I encountered was an AWOP NPC.  Tweaked the AWOP patch uploaded it.

Edited by t3589
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