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SexLab Saying SKSE Outdated/Missing


kluchgts

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Posted

It's giving me this message

http://imgur.com/oMngK9R

 

But my SKSE is the most updated one: 1.9.32.0 and I ran FNIS before starting the game. I also started the game from skse_loader.exe. Does anyone know what's wrong? New to this

 

1.9.32.0 is the latest version of Skyrim.

 

Just to confirm, you did download and install Alpha build SKSE 1.7.0 from Here?

Posted

I installed Win7 64 bit, with SP1. That stupid Sp1 caused me a lot of trouble with MV C++, all versions. When finally got it to work, then SKSE was the problem. I did install it manually (extracting Zip files) to proper directory - and it didn't work. I used exe installation, it didn't  want to work without additional installing of PapyrusUtilility v2_3. That wasn't the case in Win7 64 bit professional version. It worked perfectly. After this mod. it works great.

 

I'm shocked too, since on previous OS I never had a problem or needed newest papyrus utility program. Have all latest 1.9.(...) Skyrim, latest SkyUI 4.1, SKSE 1.7.. all worked fine. I even reinstalled Skyrim more than 5 times on previous OS I had with all mods, and never had this problem.

So, to make a long story short: regardless all, you need to reinstall SKSE (use whatever method you want), you need MV (which you have), and Pyprus Utility mod 2.3. Since the Windows update doesn't automatically update VM C++ and therefore "understands" that sour SKSE is outdated. Because of that it requests latest Papyrus utility.

 

 

Posted

I had this yesterday setting up a development data folder. The problem wasn't SKSE at all, but (I think) SkyUI.

 

I think the problem is that because SkyUI and MCM depends on SKSE so heavily, when MCM fails to initialise, it can look like a SKSE problem. Not that I've checked, mind.

Posted

I had this yesterday setting up a development data folder. The problem wasn't SKSE at all, but (I think) SkyUI.

 

I think the problem is that because SkyUI and MCM depends on SKSE so heavily, when MCM fails to initialise, it can look like a SKSE problem. Not that I've checked, mind.

 

Maybe possible, I'm not sure how though. The dependency check is performed on a script outside of the MCM script, though it is initiated by MCM.

 

The SKSE version check is a simple 

	; Check SKSE install
	elseIf SKSE.GetScriptVersionRelease() < 45
		CheckSKSE.Show(1.7)
		return false
  1. They aren't using 1.7.0 so it returns a number smaller than 45
  2. They don't have SKSE installed properly so it returns a 0

 

 

Posted

After I installed Papyrus utility, all works now. As I said earlier: I didn't have that issue before installing new OS Win 7 64 SP1. And before that, I installed Skyrim many times on WIn 7 64 professional, and never had similar problems. So I know how to install SKSE 1.7 and SKYUI since I've done it many times. :)

Posted

Go to the next step and install the latest papyrus 2.3 mod from http://www.nexusmods.com/skyrim/mods/49098/?

 

it will work after that.

Will try thanks!

 

 

It's giving me this message

http://imgur.com/oMngK9R

 

But my SKSE is the most updated one: 1.9.32.0 and I ran FNIS before starting the game. I also started the game from skse_loader.exe. Does anyone know what's wrong? New to this

 

1.9.32.0 is the latest version of Skyrim.

 

Just to confirm, you did download and install Alpha build SKSE 1.7.0 from Here?

 

Ok I'm stupid lol, can't believe I didn't recognize that. I'm downloading 1.7.0 now

Posted

I'm glad, it works for you now. Let me just share my latest experience with you. I was frustrated with my latest OS so I returned to my previous OS (Win 7 64 Professional), After reinstalling it, I reinstalled the game plus SKSE 1.7 and all mods. I did exactly the same thing as I did before. The game didn't report any errors about outdated SKSE and I didn't need Papyrus utility mod. So, I was right, the newest OS I had (Win 7 64 Ultimate SP1 was peace of shit, which I'm gonna sell as soon as possible no matter if I lose some amount of money.

  • 2 months later...
Posted

 I was getting an error,"missing or corrupted Papyrus Utility..." It took me awhile but I found that the issue was having SOS below SL-Framework causes this. I had re-installed PapUtil, skse, sl-framework trying to fix it but the LO was the issue. Seeing if I can get my game working again. I've trimmed back to 230 active plugins.

 I think that when I set the LO priority so that sl-framework has a higher number and priority than SOS that fixes the pap util error than this creates a LO issue that crashes the game when loading the game (after the menu, a new game). That is the issue that's got me caught. I can probably start the game but I'll have a sl-framework error saying pap util isn't installed and sexlab probably won't work.

Posted

I have this problem as well and I can't fix it. I've tried a brand new install. I have skse and pap util newest versions properly installed I believe. I wasn't getting this error previously so I don't get it.

 

Some people said SkyUI can cause this error. I reinstalled it and didn't help although I notice that Dance of Death mod is overwriting one script file in SkyUI, not sure if that matters or not.

When you press "Esc" to bring up the menu, what is the version of SKSE it shows in the lower left corner of that menu?

 

If it isn't SKSE 1.7.1 then you don't have it installed properly.

 

If you don't even have an SKSE version showing there then you're probably failing to use the SKSE loader to start the game.

Posted

 Yes, I checked like you suggested and have skse 1.7.1 in my system menu screen in game.

 I was getting an error,"missing or corrupted Papyrus Utility..." It took me awhile but I found that the issue was having SOS below SL-Framework causes this. I had re-installed PapUtil, skse, sl-framework trying to fix it but the LO was the issue. Seeing if I can get my game working again. I've trimmed back to 230 active plugins.

 I think that when I set the LO priority so that sl-framework has a higher number and priority than SOS that fixes the pap util error than this creates a LO issue that crashes the game when loading the game (after the menu, a new game). That is the issue that's got me caught. I can probably start the game but I'll have a sl-framework error saying pap util isn't installed and sexlab probably won't work.

 My solution was to remove schlongs of skyrim because I couldn't find another way around this catch-22 conflict. Game won't run without sos writing over sexlab-framework but then gives a missing pap util error. So, I still have equipable schlong and several sos related mods but took out the main SOS and the others don't seem dependent on it and as far as I can tell, work. I also added the Better follower faction esp's that I had disabled lastly trying everything. Originally, I had unchecked them in the LO because Wrye bash kept saying the faction pack was "corrupted or unknow". And even though my game was working for a bit it still seems like I can't load the new saved games I make from a fresh game.

The problem now for me is I can usually start a new game but I cannot load a saved game, rarely to ever.  I didn't really have this issue with NMM. I've rolled back to my previous good build but the same thing there. May have to go back further. I start a new game for each LO but then it rarely can load again. It will in game the first time but not getting back in.

Posted

So my last build before my bare bones build, was 3 back, and seems to work loading saved games. It has 212 plugins, no reproccer, no bash, no reproccer patches. It's missing a few plugins I want to add in first chance I get, Dangerous Nights, SSv2 (?), SL-Werewolves, and Random Encounters. Let's see if my game works for a little longer.

I'm using MO. Won't it take out the SOS scripts too. Or you mean I should take out one of the the other SOS related mods/esp's. You don't mean remove the regular Pap Util mod I think. When you say just remove them, do you mean I should leave in schlongs of skyrim? I'm thinking you don't mean that. I mean, are you saying that is an alternative to my removing SOS, or I should do that in addition to my removing SOS? Either way, I'm not sure how to do that.

Posted

So my last build before my bare bones build, was 3 back, and seems to work loading saved games. It has 212 plugins, no reproccer, no bash, no reproccer patches. It's missing a few plugins I want to add in first chance I get, Dangerous Nights, SSv2 (?), SL-Werewolves, and Random Encounters. Let's see if my game works for a little longer.

 

I'm using MO. Won't it take out the SOS scripts too. Or you mean I should take out one of the the other SOS related mods/esp's. You don't mean remove the regular Pap Util mod I think. When you say just remove them, do you mean I should leave in schlongs of skyrim? I'm thinking you don't mean that. I mean, are you saying that is an alternative to my removing SOS, or I should do that in addition to my removing SOS? Either way, I'm not sure how to do that.

You can install the Papyrus Utilities mod by itself and make sure via MO that it is the last in the load order or just use the conflicts list and select and remove all the Papyrus Utility files from the mod so SOS will not have any conflicting files.

Posted

I'm guessing I don't understand what you mean though I wish I did: I think I did install the papyrus utility mod by itself, manually. So it's not listed in the LO. The papyrus util should have highest priority if it was in my LO. I found that Papyrus Util error was made when SOS was overwriting SL-framework, not the papyrus util. although it resulted in an error mentioning the pap util, skse, and sexlab.

I've had to go back to no plugins enabled to see the game work reliably. I guess I should build up slower next time. I seemed to get more reliable performance from NMM though I like MO's features.

 My issue is that I can only start new games. I can virtually never load a saved game.

So I've built up from bare bones to over 123 active plugins and it seems to load my saved games. I'll just add my mods back in slowly while making backups of my LO in MO and see what happens...  It's getting better. I'm at 176 active plugins working just now. Although the hug me mod bug (kills me) is back, along with can't bathe in water, but those mods I can pull out or will resolve. I'm happy to have so many of my mods back in working and being able to load saved games.

*changed pap to papyrus for the following poster ; )

Posted

Can we please not make "pap util" a thing? All I can think when reading it is pap smear :/

 

In any case, as has been reiterated already here and in hundreds of other posts, just make SexLab overwrite SOS in MO, or install newest PapyrusUtil separately overwriting them both. If SexLab or newest PapyrusUtil genuinely have priority in your install order or mod organizer priority, it is honestly impossible to be getting the outdated error for any reason.

 

But that is also unrelated to the original post in this thread. They are complaining about SKSE being outdated, NOT PapyrusUtil. A lot of threads seem to mix these up for some odd reason. Though the solution is the exact same, install the newest SKSE properly; archive file and not installer, placed manually in Skyrim folder and not installed via a mod manager. And it again remains essentially impossible to be getting this error message unless you haven't properly installed SKSE.

 

Why people constantly report "SKSE / PapyrusUtil / FNIS Outdated or Missing" as a SexLab problem mystifies me. The error messages are incredibly self explanatory, the mentioned plugin is outdated or missing. Meaning you either need to update it, install it, or read the instructions and install it correctly. There is virtually no room for error here on SexLab's behalf, it's an incredibly basic true or false check provided by those individual plugins themselves, SexLab just happens to be the mod that actually bothers to check if people have installed it correctly.

Posted

Why people constantly report "SKSE / PapyrusUtil / FNIS Outdated or Missing" as a SexLab problem mystifies me.

The real mystery is why the LOOT list hasn't been updated with the correct load order in spite of all these complaints.

Posted

 

Why people constantly report "SKSE / PapyrusUtil / FNIS Outdated or Missing" as a SexLab problem mystifies me.

 

I'm guessing because you integrated PU into SL. It is common logic that maybe incorrect and absurd, but that's how people see it. :)

  • 2 weeks later...
Posted

 Before when I tried giving SL a higher priority (bigger #) over SOS in MO, my game didn't want to cooperate but now it works. I have seen times when SOS doesn't seem get applied in game but mostly it works. I'm trying this:
"use the conflicts list and select and remove all the Papyrus Utility files from the mod so SOS will not have any conflicting files."
    Will just naming them .old at the end, or something like that, work in disabling those files instead of removing them?
  *I tried that method and at least in MO by my renaming them it eliminates the conflicts, nice. Thanks Waxenfigure.

 I have installed the latest papyrus util. by putting the files into the Skyrim game folder. Was I supposed to install it with MO instead? I had SKSE installed properly (manually) and it was displaying the skse version # in the in-game menu. I got the error as noted because I previously had SOS overwriting SL-Framework when I switched to MO from NMM.

Posted

Before when I tried giving SL a higher priority (bigger #) over SOS in MO, my game didn't want to cooperate but now it works. I have seen times when SOS doesn't seem get applied in game but mostly it works. I'm trying this:

"use the conflicts list and select and remove all the Papyrus Utility files from the mod so SOS will not have any conflicting files."

    Will just naming them .old at the end, or something like that, work in disabling those files instead of removing them?

  *I tried that method and at least in MO by my renaming them it eliminates the conflicts, nice. Thanks Waxenfigure.

 

 I have installed the latest papyrus util. by putting the files into the Skyrim game folder. Was I supposed to install it with MO instead? I had SKSE installed properly (manually) and it was displaying the skse version # in the in-game menu. I got the error as noted because I previously had SOS overwriting SL-Framework when I switched to MO from NMM.

Install Papyrus Utilities with MO. However, not that the latest version of them is released bundled with the latest version of the Sexlab Framework as they were both updated this last week.

 

You can right-click on a file in MO and "hide" it in MO which means MO does the renaming and also means MO can "unhide" it again later if you change your mind about needing to disable it so there's no need to manually rename or remove files when using MO.

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