dje34 Posted June 18, 2014 Posted June 18, 2014 So, I was playing around Markarth and suddenly some weird visual bug happened, i went to it and disappeared as I approached, then I made some steps back and 0_0 a bigger visual bug appeared ! I made some step forward and the bug disappeared, then I made some steps back again and A MASSIVE visual bug appeared... Do you guys have any idea what is happening to my game or my computer ? THE BUG :
Suludi Posted June 18, 2014 Posted June 18, 2014 Meshes loading wrong. Restarting the game should fix it.
dje34 Posted June 18, 2014 Author Posted June 18, 2014 Meshes loading wrong. Restarting the game should fix it. Thanks, Suludi ! It seems to work, but if it happened once it could happen twice, or worse... it could be like this for all my games someday. What could do this ? How can I be sure it won't happen again ?
Slammer64 Posted June 18, 2014 Posted June 18, 2014 You might need to get a video card with more RAM dje34.
winny257 Posted June 18, 2014 Posted June 18, 2014 that would be a possibility.but it could also have a different cause!I once had a mod installed that the territory of Markarth changed.there with me was the same problem, after removing this mods everything was in order.when this error occurs only in Markarth, then it is not the graphics card.
dje34 Posted June 18, 2014 Author Posted June 18, 2014 Thanks for your answers, guys ! Will see if it happens again, and will investigate then.
Killikrates~2014 Posted June 18, 2014 Posted June 18, 2014 I used to get that before updating to SKSE 1.7 alpha with the memory patch 3.0 feature. If you run an older SKSE you could also add SSME instead of updating to the SKSE 1.7 alpha (although it seems perfectly stable in my experience). ENB also adds memory features, if you aren't alkready running an ENB preset you could add ENBoost for the memory management feature (it's a lite version that doesn't add any visual enhancement). Both SSME & ENBoost can be found on the Nexus, SKSE 1.7 has its own site (just search for it).
Cynical Misanthrope Posted June 18, 2014 Posted June 18, 2014 I had a similar issue with Oblivion many many years ago. Could be your graphic card and/or power suply unit is to weak. I upgraded both at the same time, and after that, all was good.
Slammer64 Posted June 18, 2014 Posted June 18, 2014 It also may be just a matter of corrupted/broken meshs, perhaps a re-install might help, and if not, try disabling any mods that might add to Markath one at a time till you find the culprit.
Killikrates~2014 Posted June 19, 2014 Posted June 19, 2014 FWIW I had exactly those bursts from reachinjg the 3.1 gb memory threshold and resolved it by adding memory patch 3.0 (in my case SKSE 1,7 alpha but SSME works too).
Arcturus Fyr Posted June 19, 2014 Posted June 19, 2014 Whoa, it looks like Porygon invaded your world! Quick, grab a pokeball and catch it! In all seriousness though, has this happened before in other places? When it happens does your fan ramp up, and you mentioned 'playing' around Markarth, did you mean you were using some mods while in or around markarth, or were you just walking around and this all of a sudden popped up? Were you, are you using any graphics intensive mods at the moment? The graphical anomaly could have been caused by something overheating when you were playing at that time, is it possible for you to check your CPU and GPU temps while playing? From there we can at-least figure out whether or not somethings getting too hot while you play. Please respond as soon as possible. -Arcturus Fyr
dje34 Posted June 19, 2014 Author Posted June 19, 2014 So, I'll try answer to everyone. I'm already using SKSE 1.7, this bug happened with SKSE 1.7 installed. I'm not using any ENB as ENBs break my fps and make my game unplayable. Any of them. I was using TDF Prostitution mod and asked our beloved catmen in their camp if they would like the company of my PC, they refused. Then I walked to Markarth gate, to let their Arousal level raise and wanted to go back to them later to earn money. Then this bug happened. Didn't happen anymore so far. Will see if it occurs once more. I will try to use Nvidia Inspector during my games to see if something is wrong.
Sailing Rebel Posted June 19, 2014 Posted June 19, 2014 In my experience this kind of thing is caused by a corrupted or improperly formatted NIF file. Could be a mesh overhaul like SMIM or just a local improvement mod. The actual results of this are rarely consistent - I've seen the same object produce just stretched vertices in one load then a gigantic ominous glowing red pyramid in the next, and then look perfectly fine in the load after that. It's nothing you're doing that's causing it, just the engine trying to deal with bad data. Sometimes it manages, sometimes it doesn't. I'd recommend uninstalling suspect mods one at a time until you locate the one with the offending file.
D_ManXX2 Posted June 19, 2014 Posted June 19, 2014 That is called graphical artifacts. There was a mod on nexus witch freed up more memory called Safety load http://www.nexusmods.com/skyrim/mods/46465 Do you have that installed ?? That used to give me graphical artifact and when that happen i get a crash.
Killikrates~2014 Posted June 19, 2014 Posted June 19, 2014 So, I'll try answer to everyone. I'm already using SKSE 1.7, this bug happened with SKSE 1.7 installed. I'm not using any ENB as ENBs break my fps and make my game unplayable. Any of them. I was using TDF Prostitution mod and asked our beloved catmen in their camp if they would like the company of my PC, they refused. Then I walked to Markarth gate, to let their Arousal level raise and wanted to go back to them later to earn money. Then this bug happened. Didn't happen anymore so far. Will see if it occurs once more. I will try to use Nvidia Inspector during my games to see if something is wrong. re- SKSE 1.7 alpha: have you edited your SKSE.ini as follows [General] ClearInvalidRegistrations=1 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 if you don't have your Initial Alloc MB set to 768 you're throttling Skyrim for memory, it wants 512ish, SKSE is taking 256 so you need to set for 768 or thereabouts. You can use ENBoost instead of an enb preset. It just adds the memory features of enb without the graphic enhancements (and load on your gpu). re- Safety Load: IIRC that is mainly for area transitions, I have it installed, but I've heard it is unecessary/not recommended with SKSE 1.7 or SSME. If you have these fixes in place, then maybe its time to consider texture load (if 2k overall maybe scale back to 1k exteriors & 2k interiors & equipment) or number of mods (if you're pushing 255, or beyond with merged patches, maybe time for choices & cuts).
dje34 Posted June 19, 2014 Author Posted June 19, 2014 So, I'll try answer to everyone. I'm already using SKSE 1.7, this bug happened with SKSE 1.7 installed. I'm not using any ENB as ENBs break my fps and make my game unplayable. Any of them. I was using TDF Prostitution mod and asked our beloved catmen in their camp if they would like the company of my PC, they refused. Then I walked to Markarth gate, to let their Arousal level raise and wanted to go back to them later to earn money. Then this bug happened. Didn't happen anymore so far. Will see if it occurs once more. I will try to use Nvidia Inspector during my games to see if something is wrong. re- SKSE 1.7 alpha: have you edited your SKSE.ini as follows [General] ClearInvalidRegistrations=1 [Memory] DefaultHeapInitialAllocMB=768 ScrapHeapSizeMB=256 if you don't have your Initial Alloc MB set to 768 you're throttling Skyrim for memory, it wants 512ish, SKSE is taking 256 so you need to set for 768 or thereabouts. You can use ENBoost instead of an enb preset. It just adds the memory features of enb without the graphic enhancements (and load on your gpu). re- Safety Load: IIRC that is mainly for area transitions, I have it installed, but I've heard it is unecessary/not recommended with SKSE 1.7 or SSME. If you have these fixes in place, then maybe its time to consider texture load (if 2k overall maybe scale back to 1k exteriors & 2k interiors & equipment) or number of mods (if you're pushing 255, or beyond with merged patches, maybe time for choices & cuts). I've never heard about modifying the SKSE.ini file to make it work properly until now. Thanks for the info !
Killikrates~2014 Posted June 19, 2014 Posted June 19, 2014 I get my best info from STEP Forum. When you have time to do some reading and research, its well spent over there. LL still has the best mods though ;-)
dje34 Posted June 19, 2014 Author Posted June 19, 2014 Sometimes I go on STEP site to read some tutorials/articles but never the forums...
Killikrates~2014 Posted June 19, 2014 Posted June 19, 2014 The top "pinned" thread here talks about the memory patch 3.0 and SKSE 1.7 as well as editing the ini file. You can find good info on basic gameplay and texture mods and plenty of support for Mod Organizer. Its a good base to run LL mods on top of, if you have a stable modded Skyrim core it's easier to trouble shoot any issues with new (maybe heavily scripted) mods.
Arcturus Fyr Posted June 20, 2014 Posted June 20, 2014 This might seem a little off topic, but can you recall anything in that part of the game that might have been 'missing'? I could be shooting in the dark here, but it might be possible that the meshes/textures of a NPC(s), the architecture, or an object in that particular area of the game glitched out on you. Can you guess at whichever one they were? Instead of possible hardware issues as I thought before, it could be narrowed down to a mod. Please respond as soon as possible. -Arcturus Fyr
dje34 Posted June 20, 2014 Author Posted June 20, 2014 This might seem a little off topic, but can you recall anything in that part of the game that might have been 'missing'? I could be shooting in the dark here, but it might be possible that the meshes/textures of a NPC(s), the architecture, or an object in that particular area of the game glitched out on you. Can you guess at whichever one they were? Instead of possible hardware issues as I thought before, it could be narrowed down to a mod. Please respond as soon as possible. -Arcturus Fyr I really don't know. The only mod modifying Markarth exclusively is 'The Sisterhood of Dibella' by skyrimll, and I don't know if it could make this happen as it only changes the architecture inside Dibella's Temple, as far as I know. There is also the 'Animal Mansion' mod you can find on these forums involving the stables in Markarth... could it be the mod causing this ?
Arcturus Fyr Posted June 20, 2014 Posted June 20, 2014 While I don't know much about either mod, it could be your TDF Prostitution mod conflicting with Animal Mansion. Did any Animal Mansion events take place while you activated the TDF Prostitution mod in relevance to the khajiit caravan near Markarth? It could the respective mods were trying to overlap each action the NPC's were trying to perform, causing that odd bug you encountered. Please respond as soon as possible. -Arcturus Fyr
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