Jump to content

Recommended Posts

I don't think that we can do much more until you figure out how to get your log working (and I am just completely stumped as to why it's not working since you already put in those lines correctly). I'm just completely out of ideas as to why the mod wouldn't be working for you.

Link to comment

im not really surprised with the huge load order i have,and the list of animation mods i use(i have over 1700 animations installed),its no wonder as to why it shouldn't work,im pretty sure if i removed all my animation mods,it would 100% work for me,but i don't want to,thus i need to get the log working,and its not working,so im like..wtf do i do???? :D :D :D,thanks for trying to help,i'll try to figure out why my log ain't working unless there's like some console command you know about that could manualy make me a log somehwere?

Link to comment
  • 2 weeks later...

awsome mod nice job

 any chance u can make this work to inslave npc's?

 lol turn npc's into sex slave  if so dude that would rock :)

That's a totally different sort of thing. It's just not the purpose that I set out for this mod. Plus, I'd have to either create a whole new system of quests to support that or I'd have to have the mod hook into one of the enslavement mods, and it's really not my sort of thing. Sorry.

 

the latest download will not work for me as in I cant get them to download off LL actually none of them do any suggestions?

I'll PM it to you. I haven't a clue as to why it's not working.

Link to comment

 

 

uriel,im not sure if your addressing me,because when you address someone you should actualy quote them on their question specialy if your engaging in the conversation for the first time,if by MO you mean mod orginizer,no im not using it,i use wrye bash for my load order,i don't see any reason why my config should be wrong,but im human,humans make errors,so ok i'll post it :

 

Skyrimprefs.ini

 

:

[Controls]
bAlwaysRunByDefault=1
fMouseHeadingXScale=0.5
fMouseHeadingYScale=0.5
bGamePadRumble=1
bMouseAcceleration=0
fGamepadHeadingSensitivity=1.9000
fMouseHeadingSensitivity=0.0200
bUseKinect=0
bInvertYValues=0
[Papyrus]
bEnableTrace=0
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bLoadDebugInformation=0
iMinMemoryPageSize=4096
iMaxAllocatedMemoryBytes=3000000000
iMaxMemoryPageSize=16384
[blurShaderHDR]
bDoHighDynamicRange=1
[Clouds]
fCloudLevel1Distance=32768.0000
fCloudLevel2Distance=262144.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[MAIN]
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnWait=1
bCrosshairEnabled=0
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
bSaveOnTravel=1
bGamepadEnable=0
[AudioMenu]
fVal0=1.0000
fVal5=1.0000
fVal6=1.0000
fVal2=1.0000
uID1=1007612
uID2=554685
fVal7=1.0000
fVal3=0.3500
fVal4=1.0000
uID3=466532
uID7=0
uID0=94881
uID4=0
fVal1=0.7500
uID5=0
uID6=0
fAudioMasterVolume=1.0000
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
[Grass]
bDrawShaderGrass=1
fGrassMinStartFadeDistance=11000.0000
bAllowCreateGrass=1
b30GrassVS=1
fGrassStartFadeDistance=12500.0000
bAllowLoadGrass=0
fGrassMaxStartFadeDistance=14000.0000
bGrassPointLighting=1
[Water]
bUseWaterDisplacements=1
bUseWaterReflections=1
bUseWaterLOD=1
iWaterReflectHeight=2048
iWaterBlurAmount=7
bUseWaterShader=1
bForceHighDetailReflections=1
bUseWaterDepth=1
bUseWaterRefractions=1
bAutoWaterSilhouetteReflections=0
iWaterReflectWidth=2048
bUseWaterReflectionBlur=1
[Trees]
bEnableTreeAnimations=1
bUseMultiThreadedTrees=1
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=100
[Display]
fDecalLOD1=11000.0000
bMainZPrepass=0
iShadowMaskQuarter=4
iTexMipMapMinimum=0
iMaxAnisotropy=0
fShadowBiasScale=0.1500
bDrawShadows=1
fLeafAnimDampenDistEnd=4600.0000
iShadowMapResolutionSecondary=1024
iBlurDeferredShadowMask=2
bTransparencyMultisampling=1
fMeshLODLevel2FadeTreeDistance=10312.5010
iMaxDecalsPerFrame=70
fShadowLODStartFade=1000.0000
fMeshLODFadeBoundDefault=256.0000
iSize H=1080
iPresentInterval=1
iShadowSplitCount=2
fMeshLODLevel1FadeTreeDistance=13750.0010
iMultiSample=0
iShadowFilter=4
fShadowDistance=8000.0000
bShadowMaskZPrepass=0
iWaterMultiSamples=4
iShadowMapResolution=2048
iShadowMapResolutionPrimary=2048
bFloatPointRenderTarget=1
bShadowsOnGrass=1
bFXAAEnabled=1
fLightLODStartFade=3500.0000
fLeafAnimDampenDistStart=3600.0000
iTexMipMapSkip=0
bTreesReceiveShadows=1
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fTreesMidLODSwitchDist=5000.0000
bDrawLandShadows=1
bDeferredShadows=0
fMeshLODLevel1FadeDist=4096.0000
bSimpleLighting=0
fDecalLOD2=6000.0000
fSpecularLODStartFade=2000.0000
bEquippedTorchesCastShadows=1
iScreenShotIndex=1188
iAdapter=0
bActorSelfShadowing=0
fGamma=1.2400
fMeshLODLevel2FadeDist=3072.0000
bUseSunbeams=1
sD3DDevice="ENB"
iShadowMode=3
iMaxSkinDecalsPerFrame=30
bFull Screen=1
fInteriorShadowDistance=3000.0000
[Launcher]
bEnableFileSelection=1
uLastAspectRatio=3
bShowAllResolutions=1
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultActors=20.0000
[interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
bShowCompass=1
fMouseCursorSpeed=1.0000
[blurShader]
bUseBlurShader=0
[Decals]
bDecals=1
uMaxSkinDecalsPerActor=40
uMaxSkinDecals=50
uMaxDecals=250
bSkinnedDecals=1
[Audio]
fMusicUnDuckingSeconds=8.0
fMenuModeFadeInTime=1.0
fMusicDuckingSeconds=6.0
fMenuModeFadeOutTime=3.0
[GamePlay]
iDifficulty=4
bShowQuestMarkers=1
bShowFloatingQuestMarkers=1
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=0
[TerrainManager]
fBlockLevel1Distance=70000.0000
fTreeLoadDistance=75000.0000
bShowLODInEditor=0
fBlockLevel0Distance=35000.0000
fBlockMaximumDistance=250000.0000
fSplitDistanceMult=1.5000
[General]
bUseThreadedLOD=1
bEnableStoryManagerLogging=0
fDefaultWorldFOV=68
fBrightLightColorG=1.0000
fBrightLightColorB=1.0000
bUseThreadedBlood=1
bUseThreadedTextures=1
fBrightLightColorR=1.0000
sLanguage=ENGLISH
fDefaultFOV=68
bUseThreadedMorpher=1
bUseThreadedAI=1
iStoryManagerLoggingEvent=-1
bUseThreadedMeshes=1
bUseThreadedParticleSystem=1
uExterior Cell Buffer=200
uInterior Cell Buffer=18
fMasterFilePreLoadMB=200.0000
iPreloadSizeLimit=419430400
[saveGame]
fAutosaveEveryXMins=10.0000
bDisableAutoSave=1
[Particles]
iMaxDesired=10000
[budgetCaps]
uActorMemoryBudgetCap=20971520
uLoadedAreaNonActorMemoryBudgetCap=371195904
uWaterMemoryInterior=20971520
uTextureMemoryInterior=20971520
uGeometryMemoryInterior=20971520
uWaterMemory=10485760
uTextureMemory=20971520
uGeometryMemory=10485760
[spoiler/]

Skyrim.ini :

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
[Decals]
bDecalMultithreaded=1
[Grass]
bAllowCreateGrass=1
iMinGrassSize=20
bAllowLoadGrass=0
[Water]
bReflectExplosions=0
bReflectLODLand=1
bReflectSky=0
bReflectLODTrees=1
bReflectLODObjects=1
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
[Display]
fSpecularLODMaxStartFade=2000.0
fSunUpdateThreshold=0.5
fDefaultWorldFOV=68
bEquippedTorchesCastShadows=1
fSunShadowUpdateTime=1
fShadowLODRange=200
fShadowLODMinStartFade=100
iPresentInterval=1
bAllowScreenshot=1
iShadowMapResolutionPrimary=2048
fShadowLODMaxStartFade=1000.0
fLightLODMaxStartFade=3500.0
fDefault1stPersonFOV=68
bShadowsOnGrass=1
bActorSelfShadowing=1
[backgroundLoad]
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
[Animation]
bMultiThreadBoneUpdate=1
[Audio]
fMusicUnDuckingSeconds=8.0
fMenuModeFadeInTime=1.0
fMusicDuckingSeconds=6.0
fMenuModeFadeOutTime=3.0
[HAVOK]
iNumThreads
[Camera]
fOverShoulderAddY=-20.0000
fOverShoulderCombatPosZ=-20.0000
fOverShoulderPosZ=-20.0000
fOverShoulderCombatPosX=-0.5000
fOverShoulderPosX=-0.5000
fOverShoulderCombatAddY=-20.0000
[Papyrus]
bEnableTrace=0
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bLoadDebugInformation=0
iMinMemoryPageSize
iMaxAllocatedMemoryBytes
iMaxMemoryPageSize
[General]
fMasterFilePreLoadMB=512.0000
iPreloadSizeLimit=536870912
uInterior Cell Buffer
bMultiThreadMovement=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=0
uExterior Cell Buffer=36
bUseThreadedMorpher=0
uGridsToLoad=5
sLanguage=ENGLISH
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[spoiler/]

 

 

 

 

There is an easy way to test if papyrus is working maybe you have just edited you ini files too much and fucked up your ini files. When i see this post and you mentioned skyrimprevs.ini

But you have this part in it:

 

[Papyrus]
bEnableTrace=1
bEnableLogging=1
bLoadDebugInformation=1


 

That does not look right at all skyrimprevs does not have papyrus in it. try deleting both skyrim.ini and skyrimprev.ini and let skyrim generate a new ini files for you then open skyrim.ini and enable this part:

 

[Papyrus]
bEnableTrace=1
bEnableLogging=1
bLoadDebugInformation=1

Do only this in skyrim.ini now check if the game generates papyrus normally.

Link to comment
  • 2 weeks later...

The aggressive animations aren't really my sort of thing. You could post your request in the appropriate request thread; after all, that's how this mod was made.

Well, if at least you could "reverse" the arousal effect from females to males , even with the same non-aggressive anims, it would be fun too !

Link to comment

You can do that yourself. Base it off of the original mod if you like. Just take a look at the spells "BBSS_Harmony", "BBSS_Harmony_2", and "BBSS_Harmony_3". Swap the gender conditions in each of the listed Effects, so that, if you see "GetIsSex Female == 1" originally, it is changed to "GetIsSex Male == 1", and vice versa. Then, look at the MagicEffects "BBSS_FindMen", "BBSS_InfluenceAggDownFFSelfArea250", "BBSS_InfluenceAggDownFFSelfArea250_2", "BBSS_InfluenceAggDownFFSelfArea250_3". Make the same changes to the conditions, and you're golden. PM me if you have questions.

Link to comment

You can do that yourself. Base it off of the original mod if you like. Just take a look at the spells "BBSS_Harmony", "BBSS_Harmony_2", and "BBSS_Harmony_3". Swap the gender conditions in each of the listed Effects, so that, if you see "GetIsSex Female == 1" originally, it is changed to "GetIsSex Male == 1", and vice versa. Then, look at the MagicEffects "BBSS_FindMen", "BBSS_InfluenceAggDownFFSelfArea250", "BBSS_InfluenceAggDownFFSelfArea250_2", "BBSS_InfluenceAggDownFFSelfArea250_3". Make the same changes to the conditions, and you're golden. PM me if you have questions.

 

Oh well, I've just no idea of how to code anything in Skyrim, I was a programmer once but gave up C language 20 years ago, .... :)

Link to comment
  • 4 weeks later...

First of all, thank you for this mod, I am enjoying it quite a bit.

 

I am having one problem and was hoping you could give me some insight:

The shout works, and when two humanoid NPC's get together the animations play fine. However, any animations using creatures do not play - humanoid NPC's run up to a given creature (eg. a hentaiwolf from morenastycritters). Whatever creature it is just ragdolls immediately.

 

I have beast animations enabled in sexlab and I made sure to generate FNIS after everything was installed; The animations between humanoid NPC's and creatures work otherwise (ex. if I tell one of them to train and they pick an NPC, everything works). This is also the case with the dog in rivenwood. I was hoping you might have an idea as to what is wrong. Thanks!

Link to comment
  • 1 month later...

So, I pored through the log, but I couldn't find a single mention of SexLab Framework attempting to start animations There are a few possible explanations for this:

1) You forgot to use the shout. You need to use the shout, ideally wait about 10 seconds, then quit your game and post the log that is generated.

2) You are running a version of SexLab Framework that is earlier than v1.30.

3) You somehow did not install the .bsa file for this mod.

Link to comment

So, I pored through the log, but I couldn't find a single mention of SexLab Framework attempting to start animations There are a few possible explanations for this:

1) You forgot to use the shout. You need to use the shout, ideally wait about 10 seconds, then quit your game and post the log that is generated.

2) You are running a version of SexLab Framework that is earlier than v1.30.

3) You somehow did not install the .bsa file for this mod.

Running most up date Sexlab Framework 1.59 

Installed version of slut shout SexLab Slut Shout - v2_5c

I went into town and looked in to power shout and I see the shout click on it then close it then hit the Z key she dose the shout all female are glowing green they just stand there I will try again 

 

Went into the Bannered Mare did the shout see the log 

 

 

Edited by dragenx
Link to comment

So, I again saw no mention of SexLab Framework attempting to initiate an animation, but then it hit me... Are you using all three words of the shout? The first two words merely apply a short calming effect. I can't believe I didn't remember to write that in the Description; it's in there now.

 

On an unrelated note, your log appears to have a lot of repeated lines of errors. There's nothing there that's so fatal that crashing would occur as a direct result, but it's worth mentioning that two scripts in particular seem to be generating a lot of errors.

Link to comment

So, I again saw no mention of SexLab Framework attempting to initiate an animation, but then it hit me... Are you using all three words of the shout? The first two words merely apply a short calming effect. I can't believe I didn't remember to write that in the Description; it's in there now.

 

On an unrelated note, your log appears to have a lot of repeated lines of errors. There's nothing there that's so fatal that crashing would occur as a direct result, but it's worth mentioning that two scripts in particular seem to be generating a lot of errors.

I have no idea how to fixes the error on which mods that causing it 

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue. For more information, see our Privacy Policy & Terms of Use