antigirl2000 Posted June 7, 2014 Posted June 7, 2014 you did put it in the description,in the requirements section,and i alredy mentioned to you im using sexlab 1.39b. i don't think i'll be disappointed if i get this working,it would be a great addition to the game as im an all out hentai fan.
TheDriedFinger Posted June 7, 2014 Author Posted June 7, 2014 I don't think that we can do much more until you figure out how to get your log working (and I am just completely stumped as to why it's not working since you already put in those lines correctly). I'm just completely out of ideas as to why the mod wouldn't be working for you.
antigirl2000 Posted June 7, 2014 Posted June 7, 2014 im not really surprised with the huge load order i have,and the list of animation mods i use(i have over 1700 animations installed),its no wonder as to why it shouldn't work,im pretty sure if i removed all my animation mods,it would 100% work for me,but i don't want to,thus i need to get the log working,and its not working,so im like..wtf do i do???? :D ,thanks for trying to help,i'll try to figure out why my log ain't working unless there's like some console command you know about that could manualy make me a log somehwere?
TheDriedFinger Posted June 7, 2014 Author Posted June 7, 2014 I don't think there is, after looking through the CK website's list of console commands. (The closest thing might have been TogglePapyrusLog, but it didn't seem to have any noticeable effect for me.)
stallion74 Posted June 21, 2014 Posted June 21, 2014 awsome mod nice job any chance u can make this work to inslave npc's? lol turn npc's into sex slave if so dude that would rock
ren54642 Posted June 21, 2014 Posted June 21, 2014 the latest download will not work for me as in I cant get them to download off LL actually none of them do any suggestions?
TheDriedFinger Posted June 21, 2014 Author Posted June 21, 2014 awsome mod nice job any chance u can make this work to inslave npc's? lol turn npc's into sex slave if so dude that would rock That's a totally different sort of thing. It's just not the purpose that I set out for this mod. Plus, I'd have to either create a whole new system of quests to support that or I'd have to have the mod hook into one of the enslavement mods, and it's really not my sort of thing. Sorry. the latest download will not work for me as in I cant get them to download off LL actually none of them do any suggestions? I'll PM it to you. I haven't a clue as to why it's not working.
D_ManXX2 Posted June 22, 2014 Posted June 22, 2014 uriel,im not sure if your addressing me,because when you address someone you should actualy quote them on their question specialy if your engaging in the conversation for the first time,if by MO you mean mod orginizer,no im not using it,i use wrye bash for my load order,i don't see any reason why my config should be wrong,but im human,humans make errors,so ok i'll post it : Skyrimprefs.ini : [Controls]bAlwaysRunByDefault=1fMouseHeadingXScale=0.5fMouseHeadingYScale=0.5bGamePadRumble=1bMouseAcceleration=0fGamepadHeadingSensitivity=1.9000fMouseHeadingSensitivity=0.0200bUseKinect=0bInvertYValues=0[Papyrus]bEnableTrace=0fPostLoadUpdateTimeMS=500.0bEnableLogging=0bLoadDebugInformation=0iMinMemoryPageSize=4096iMaxAllocatedMemoryBytes=3000000000iMaxMemoryPageSize=16384[blurShaderHDR]bDoHighDynamicRange=1[Clouds]fCloudLevel1Distance=32768.0000fCloudLevel2Distance=262144.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[MAIN]fHUDOpacity=1.0000bSaveOnPause=1bSaveOnWait=1bCrosshairEnabled=0bSaveOnRest=1fSkyCellRefFadeDistance=150000.0000bSaveOnTravel=1bGamepadEnable=0[AudioMenu]fVal0=1.0000fVal5=1.0000fVal6=1.0000fVal2=1.0000uID1=1007612uID2=554685fVal7=1.0000fVal3=0.3500fVal4=1.0000uID3=466532uID7=0uID0=94881uID4=0fVal1=0.7500uID5=0uID6=0fAudioMasterVolume=1.0000[Combat]fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0[Grass]bDrawShaderGrass=1fGrassMinStartFadeDistance=11000.0000bAllowCreateGrass=1b30GrassVS=1fGrassStartFadeDistance=12500.0000bAllowLoadGrass=0fGrassMaxStartFadeDistance=14000.0000bGrassPointLighting=1[Water]bUseWaterDisplacements=1bUseWaterReflections=1bUseWaterLOD=1iWaterReflectHeight=2048iWaterBlurAmount=7bUseWaterShader=1bForceHighDetailReflections=1bUseWaterDepth=1bUseWaterRefractions=1bAutoWaterSilhouetteReflections=0iWaterReflectWidth=2048bUseWaterReflectionBlur=1[Trees]bEnableTreeAnimations=1bUseMultiThreadedTrees=1bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=100[Display]fDecalLOD1=11000.0000bMainZPrepass=0iShadowMaskQuarter=4iTexMipMapMinimum=0iMaxAnisotropy=0fShadowBiasScale=0.1500bDrawShadows=1fLeafAnimDampenDistEnd=4600.0000iShadowMapResolutionSecondary=1024iBlurDeferredShadowMask=2bTransparencyMultisampling=1fMeshLODLevel2FadeTreeDistance=10312.5010iMaxDecalsPerFrame=70fShadowLODStartFade=1000.0000fMeshLODFadeBoundDefault=256.0000iSize H=1080iPresentInterval=1iShadowSplitCount=2fMeshLODLevel1FadeTreeDistance=13750.0010iMultiSample=0iShadowFilter=4fShadowDistance=8000.0000bShadowMaskZPrepass=0iWaterMultiSamples=4iShadowMapResolution=2048iShadowMapResolutionPrimary=2048bFloatPointRenderTarget=1bShadowsOnGrass=1bFXAAEnabled=1fLightLODStartFade=3500.0000fLeafAnimDampenDistStart=3600.0000iTexMipMapSkip=0bTreesReceiveShadows=1iSize W=1920fMeshLODFadePercentDefault=1.2000fTreesMidLODSwitchDist=5000.0000bDrawLandShadows=1bDeferredShadows=0fMeshLODLevel1FadeDist=4096.0000bSimpleLighting=0fDecalLOD2=6000.0000fSpecularLODStartFade=2000.0000bEquippedTorchesCastShadows=1iScreenShotIndex=1188iAdapter=0bActorSelfShadowing=0fGamma=1.2400fMeshLODLevel2FadeDist=3072.0000bUseSunbeams=1sD3DDevice="ENB"iShadowMode=3iMaxSkinDecalsPerFrame=30bFull Screen=1fInteriorShadowDistance=3000.0000[Launcher]bEnableFileSelection=1uLastAspectRatio=3bShowAllResolutions=1[LOD]fLODFadeOutMultSkyCell=1.0000fLODFadeOutMultItems=15.0000fLODFadeOutMultObjects=15.0000fLODFadeOutMultActors=20.0000[interface]bDialogueSubtitles=1bGeneralSubtitles=1bShowCompass=1fMouseCursorSpeed=1.0000[blurShader]bUseBlurShader=0[Decals]bDecals=1uMaxSkinDecalsPerActor=40uMaxSkinDecals=50uMaxDecals=250bSkinnedDecals=1[Audio]fMusicUnDuckingSeconds=8.0fMenuModeFadeInTime=1.0fMusicDuckingSeconds=6.0fMenuModeFadeOutTime=3.0[GamePlay]iDifficulty=4bShowQuestMarkers=1bShowFloatingQuestMarkers=1[imagespace]bDoDepthOfField=1iRadialBlurLevel=0[TerrainManager]fBlockLevel1Distance=70000.0000fTreeLoadDistance=75000.0000bShowLODInEditor=0fBlockLevel0Distance=35000.0000fBlockMaximumDistance=250000.0000fSplitDistanceMult=1.5000[General]bUseThreadedLOD=1bEnableStoryManagerLogging=0fDefaultWorldFOV=68fBrightLightColorG=1.0000fBrightLightColorB=1.0000bUseThreadedBlood=1bUseThreadedTextures=1fBrightLightColorR=1.0000sLanguage=ENGLISHfDefaultFOV=68bUseThreadedMorpher=1bUseThreadedAI=1iStoryManagerLoggingEvent=-1bUseThreadedMeshes=1bUseThreadedParticleSystem=1uExterior Cell Buffer=200uInterior Cell Buffer=18fMasterFilePreLoadMB=200.0000iPreloadSizeLimit=419430400[saveGame]fAutosaveEveryXMins=10.0000bDisableAutoSave=1[Particles]iMaxDesired=10000[budgetCaps]uActorMemoryBudgetCap=20971520uLoadedAreaNonActorMemoryBudgetCap=371195904uWaterMemoryInterior=20971520uTextureMemoryInterior=20971520uGeometryMemoryInterior=20971520uWaterMemory=10485760uTextureMemory=20971520uGeometryMemory=10485760[spoiler/]Skyrim.ini : [Combat]fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0[Decals]bDecalMultithreaded=1[Grass]bAllowCreateGrass=1iMinGrassSize=20bAllowLoadGrass=0[Water]bReflectExplosions=0bReflectLODLand=1bReflectSky=0bReflectLODTrees=1bReflectLODObjects=1[Archive]sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa[Display]fSpecularLODMaxStartFade=2000.0fSunUpdateThreshold=0.5fDefaultWorldFOV=68bEquippedTorchesCastShadows=1fSunShadowUpdateTime=1fShadowLODRange=200fShadowLODMinStartFade=100iPresentInterval=1bAllowScreenshot=1iShadowMapResolutionPrimary=2048fShadowLODMaxStartFade=1000.0fLightLODMaxStartFade=3500.0fDefault1stPersonFOV=68bShadowsOnGrass=1bActorSelfShadowing=1[backgroundLoad]bUseMultiThreadedFaceGen=1bUseMultiThreadedTrees=1[Animation]bMultiThreadBoneUpdate=1[Audio]fMusicUnDuckingSeconds=8.0fMenuModeFadeInTime=1.0fMusicDuckingSeconds=6.0fMenuModeFadeOutTime=3.0[HAVOK]iNumThreads[Camera]fOverShoulderAddY=-20.0000fOverShoulderCombatPosZ=-20.0000fOverShoulderPosZ=-20.0000fOverShoulderCombatPosX=-0.5000fOverShoulderPosX=-0.5000fOverShoulderCombatAddY=-20.0000[Papyrus]bEnableTrace=0fPostLoadUpdateTimeMS=500.0bEnableLogging=0bLoadDebugInformation=0iMinMemoryPageSizeiMaxAllocatedMemoryBytesiMaxMemoryPageSize[General]fMasterFilePreLoadMB=512.0000iPreloadSizeLimit=536870912uInterior Cell BufferbMultiThreadMovement=1bUseThreadedTempEffects=1bUseThreadedParticleSystem=0uExterior Cell Buffer=36bUseThreadedMorpher=0uGridsToLoad=5sLanguage=ENGLISH[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.[spoiler/] There is an easy way to test if papyrus is working maybe you have just edited you ini files too much and fucked up your ini files. When i see this post and you mentioned skyrimprevs.ini But you have this part in it: [Papyrus]bEnableTrace=1bEnableLogging=1bLoadDebugInformation=1 That does not look right at all skyrimprevs does not have papyrus in it. try deleting both skyrim.ini and skyrimprev.ini and let skyrim generate a new ini files for you then open skyrim.ini and enable this part: [Papyrus]bEnableTrace=1bEnableLogging=1bLoadDebugInformation=1 Do only this in skyrim.ini now check if the game generates papyrus normally.
hephannon Posted July 5, 2014 Posted July 5, 2014 I'd really like to have a "reverse" shout, let's call it "Rapeshout", that will make all men eager for sex and making them bang nearly women ! Kinda mass "rape spell"
TheDriedFinger Posted July 5, 2014 Author Posted July 5, 2014 The aggressive animations aren't really my sort of thing. You could post your request in the appropriate request thread; after all, that's how this mod was made.
whyisntitworking Posted July 5, 2014 Posted July 5, 2014 I gave a shout in Solitude and birds fell out of the sky dead. One almost hit me. I was so amazed, I stopped watching the orgy and went looking for bird carcases. This adds value to the mod it better stay as a feature. I always wanted to knock the birds out of the sky
hephannon Posted July 6, 2014 Posted July 6, 2014 The aggressive animations aren't really my sort of thing. You could post your request in the appropriate request thread; after all, that's how this mod was made. Well, if at least you could "reverse" the arousal effect from females to males , even with the same non-aggressive anims, it would be fun too !
TheDriedFinger Posted July 6, 2014 Author Posted July 6, 2014 You can do that yourself. Base it off of the original mod if you like. Just take a look at the spells "BBSS_Harmony", "BBSS_Harmony_2", and "BBSS_Harmony_3". Swap the gender conditions in each of the listed Effects, so that, if you see "GetIsSex Female == 1" originally, it is changed to "GetIsSex Male == 1", and vice versa. Then, look at the MagicEffects "BBSS_FindMen", "BBSS_InfluenceAggDownFFSelfArea250", "BBSS_InfluenceAggDownFFSelfArea250_2", "BBSS_InfluenceAggDownFFSelfArea250_3". Make the same changes to the conditions, and you're golden. PM me if you have questions.
hephannon Posted July 7, 2014 Posted July 7, 2014 You can do that yourself. Base it off of the original mod if you like. Just take a look at the spells "BBSS_Harmony", "BBSS_Harmony_2", and "BBSS_Harmony_3". Swap the gender conditions in each of the listed Effects, so that, if you see "GetIsSex Female == 1" originally, it is changed to "GetIsSex Male == 1", and vice versa. Then, look at the MagicEffects "BBSS_FindMen", "BBSS_InfluenceAggDownFFSelfArea250", "BBSS_InfluenceAggDownFFSelfArea250_2", "BBSS_InfluenceAggDownFFSelfArea250_3". Make the same changes to the conditions, and you're golden. PM me if you have questions. Oh well, I've just no idea of how to code anything in Skyrim, I was a programmer once but gave up C language 20 years ago, ....
TheDriedFinger Posted July 7, 2014 Author Posted July 7, 2014 That doesn't require any writing code; everything you would need to do is in the Creation Kit's GUI.
plsnotanks Posted July 30, 2014 Posted July 30, 2014 First of all, thank you for this mod, I am enjoying it quite a bit. I am having one problem and was hoping you could give me some insight: The shout works, and when two humanoid NPC's get together the animations play fine. However, any animations using creatures do not play - humanoid NPC's run up to a given creature (eg. a hentaiwolf from morenastycritters). Whatever creature it is just ragdolls immediately. I have beast animations enabled in sexlab and I made sure to generate FNIS after everything was installed; The animations between humanoid NPC's and creatures work otherwise (ex. if I tell one of them to train and they pick an NPC, everything works). This is also the case with the dog in rivenwood. I was hoping you might have an idea as to what is wrong. Thanks!
TheDriedFinger Posted July 30, 2014 Author Posted July 30, 2014 If creature animations are working with other mods, they should be working with mine. The next time an animation fails to trigger, open you Papyrus Log and see what's written there at that time. SexLab should tell you why nothing is happening.
Crown Clown Posted September 27, 2014 Posted September 27, 2014 Help it doesn't seem to be working. when i shout, nothing is happening they just kept running around for a moment
dragenx Posted September 27, 2014 Posted September 27, 2014 Just installed the mod and try the shout nothing happen female just stand there I got the 2.5c version what is going on
TheDriedFinger Posted September 28, 2014 Author Posted September 28, 2014 @Crown Clown & dragenx: Can you post your Papyrus logs at the time?
dragenx Posted September 30, 2014 Posted September 30, 2014 @Crown Clown & dragenx: Can you post your Papyrus logs at the time? Here the log
TheDriedFinger Posted September 30, 2014 Author Posted September 30, 2014 So, I pored through the log, but I couldn't find a single mention of SexLab Framework attempting to start animations There are a few possible explanations for this: 1) You forgot to use the shout. You need to use the shout, ideally wait about 10 seconds, then quit your game and post the log that is generated. 2) You are running a version of SexLab Framework that is earlier than v1.30. 3) You somehow did not install the .bsa file for this mod.
dragenx Posted September 30, 2014 Posted September 30, 2014 (edited) So, I pored through the log, but I couldn't find a single mention of SexLab Framework attempting to start animations There are a few possible explanations for this: 1) You forgot to use the shout. You need to use the shout, ideally wait about 10 seconds, then quit your game and post the log that is generated. 2) You are running a version of SexLab Framework that is earlier than v1.30. 3) You somehow did not install the .bsa file for this mod. Running most up date Sexlab Framework 1.59 Installed version of slut shout SexLab Slut Shout - v2_5c I went into town and looked in to power shout and I see the shout click on it then close it then hit the Z key she dose the shout all female are glowing green they just stand there I will try again Went into the Bannered Mare did the shout see the log Edited September 30, 2014 by dragenx
TheDriedFinger Posted September 30, 2014 Author Posted September 30, 2014 So, I again saw no mention of SexLab Framework attempting to initiate an animation, but then it hit me... Are you using all three words of the shout? The first two words merely apply a short calming effect. I can't believe I didn't remember to write that in the Description; it's in there now. On an unrelated note, your log appears to have a lot of repeated lines of errors. There's nothing there that's so fatal that crashing would occur as a direct result, but it's worth mentioning that two scripts in particular seem to be generating a lot of errors.
dragenx Posted October 1, 2014 Posted October 1, 2014 So, I again saw no mention of SexLab Framework attempting to initiate an animation, but then it hit me... Are you using all three words of the shout? The first two words merely apply a short calming effect. I can't believe I didn't remember to write that in the Description; it's in there now. On an unrelated note, your log appears to have a lot of repeated lines of errors. There's nothing there that's so fatal that crashing would occur as a direct result, but it's worth mentioning that two scripts in particular seem to be generating a lot of errors. I have no idea how to fixes the error on which mods that causing it
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