Uriel Posted June 6, 2014 Posted June 6, 2014 What about another way? Maybe there is a way to check if actors are close enough and then allow them for action? Or the opposite - check that actors are far apart and disallow them to have fun? Imo: if affected female is alone, she should just have fun herself. If she finds something close enough, she should jump at him/her/it.
antigirl2000 Posted June 6, 2014 Posted June 6, 2014 hi mate,i think your mod is incompatible with Dragon combat overhaul(DCO),also,in the bannered mare,i make a full shout(means i say all 3 words of the shout so its a complete shout),and people just lie down on the ground like their sick,or like beggars and poor people who are in the markarth warrens,thats the animation they play when i use the shout,there is absolutely no sexlab related animation playing,quite frankly i loved the idea of the mod,but neighter dragons nor NPC's seem to be working,i use 2.5b,your mod is at the end of the load order(obviously after sexlab),to be specific,when i use the shout on dragons,they turn into sluts,the sluts runs around,and covers herself in her arms as if she is trying to protect herself from harm(scared shitless animation),and there's no sexlab related action. so basicly,all out,this just doesn't work for some reason,can you please see if you can come up with a solution????
TheDriedFinger Posted June 6, 2014 Author Posted June 6, 2014 I use DCO, so I know that it should work. What does your Papyrus log look like during that time? The SexLab related lines (or lack thereof) should tell us something (fortunately, Ashal made the Framework document just about everything that it is doing).
Uriel Posted June 6, 2014 Posted June 6, 2014 A mod i dream about now. It's named Hardon Collider. If your dragonborn is female, she just strips/dances in front of the enemies. Males get hardons(could be based on an added beauty/hotness stat) and start running around the collider(the former she-dragonborn). Hardons can then collide forming a black hole(you know, that purple-black summon/unsummon effect) and disappear. Applied sciense stuff, you know.
antigirl2000 Posted June 6, 2014 Posted June 6, 2014 popyrus log,haven't checked,so i don't know?,oh wait im not soppoused to say that,im soppoused to go check,i'll check and report back.
WaxenFigure Posted June 6, 2014 Posted June 6, 2014 A mod i dream about now. It's named Hardon Collider. If your dragonborn is female, she just strips/dances in front of the enemies. Males get hardons(could be based on an added beauty/hotness stat) and start running around the collider(the former she-dragonborn). Hardons can then collide forming a black hole(you know, that purple-black summon/unsummon effect) and disappear. Applied sciense stuff, you know. You neglected to figure in the search for a Beaston particle is why they are running around.
Uriel Posted June 6, 2014 Posted June 6, 2014 That's theory. First, we need a hardon collider to find if it's true. Also, if you're a male, you can get a Build Hardon Collider spell that... well, my theoretical knowledge ends here. But it's alteration magic probably. And "fortify hotness" enchantment with "You are 31% hotter" in the description...
antigirl2000 Posted June 6, 2014 Posted June 6, 2014 i tried saving a log to read later and post you its contents,i followed these instructions to enable papyrus logging : in skyrim.ini and skyrimprefs.ini turned papyrus loging,tracing,debug information,to 1(on) a folder was created in my skyrim documents,called Logs,i started the game,went there,shouted,every poor woman went into sick mode(sick animations played for them),i exited the game,went into the Logs folder,and it was empty,i think a folder called scripts and 4 files called papyrus.log.(number) are soppoused to be found there,but for me there is nothing,help? also for additional information ,my load order : Skyrim.esmUpdate.esmDawnguard.esmDragonborn.esmSkyrim Project Optimization - No Homes - Full Version.esmFalskaar.esmApachiiHairFemales.esmApachiiHairMales.esmRaceCompatibility.esmAP Skyrim.esmBBLuxurySuite.esmEvil Lair of Hydra.esmmannyDragonhead.esmMiniLovers Idles.esmMiniLoversSound.esmmoonpath.esmORS_SolitudeGate.esmRiverHelm.esmSexLab.esmSkyrim Immersive Creatures.esmSkyMoMod.esmUltimate Witcher MOD.esmvinis_food_and_rest.esmXFLMain.esmGameOfThronesArmors.esmPerkReset.esp3DVisionWater.espUnofficial Skyrim Patch.espdghorsepatch.espDLC2MQ05_fix.espRevampedExteriorFog.espindiemusicscene_la.espDarkerNights.espSkyTEST-RealisticAnimals&Predators.espAnimations.espRemoveAmbientInteriorFog.espNoTint.espPersonalizedMusic_v5.0.espPM_DragonbornMusic_v1.1.espPM_DawnguardMusic_v1.0.espStaticMeshImprovementMod.espStaticMeshImprovementMod-DragonbornTernFix.espStaticMeshImprovementMod-FurnitureChestSnowFix.esp_pocketempirebuilder.espArmorSets.espBestiality_NudeBears.espBellyachesNewDragonSpecies.espbladesfactionfix.espBookOfConsole.espCat_mount.espChesko_WearableLantern.espCombatState.espDeathNote.espEquip more Rings (8).espGold Crafting.espHunterborn.espIntense Difficulty 2x.espLegendarySmithingUpgrades.espLost Art of the Blacksmith.espLydiaExchangeableArmor.espMontyXAddPerkPoints.espPopulated Forts Towers Places.espPopulated Lands Roads Paths.espScenicCarriages.espSexLabZzz.espSexLabNudeCreatures.espSkyrim Immersive Creatures.espSkyrim Immersive Creatures - 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TheDriedFinger Posted June 6, 2014 Author Posted June 6, 2014 Did you type in the lines properly in your Skyrim.ini file (located in your Skyrim documents folder)? [Papyrus] bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 I'm no expert but I believe that duplicate lines would be problematic. You are correct that your log(s) will appear in Logs\Script and be named Papyrus.<number from 0 to 3>.log, with the lowest numbered being the most recent.
TheDriedFinger Posted June 6, 2014 Author Posted June 6, 2014 I'm so dumb! I updated the mod with a new file like three hours ago, but forgot to update the title. Anyway, the new file is up for anyone interested.
antigirl2000 Posted June 6, 2014 Posted June 6, 2014 Did you type in the lines properly in your Skyrim.ini file (located in your Skyrim documents folder)? [Papyrus] bEnableLogging=1 bEnableTrace=1 bLoadDebugInformation=1 I'm no expert but I believe that duplicate lines would be problematic. You are correct that your log(s) will appear in Logs\Script and be named Papyrus.<number from 0 to 3>.log, with the lowest numbered being the most recent. lines are correct in skyrim.ini and skyrimprefs.ini,i use SSME and ENBboost but i doubt that has anything to do with my papyrus log not working correctly,for now lets forget the log,can you guess why sexlab animations could turn to ''sick'' animations? if you could guess,or give me 5-6 guesses,the posibility of one of them being right,is 30% since your the mod author.(jk)
antigirl2000 Posted June 6, 2014 Posted June 6, 2014 does my problem have anything to do with the fact that i've been using your ''new version'' ? i downloaded v2.5b winch would now be v2.5c,just letting you know...
TheDriedFinger Posted June 6, 2014 Author Posted June 6, 2014 First off, v2.5b and v2.5c are different. You are using v2.5b. I just briefly mentioned that I had uploaded v2.5c, but forgot to change the title of the mod to reflect that. Let me lay down some facts about how the mod works pertaining to what you asked. The mod works by adding a shout which has three words. The first two words simply calm female targets nearby. The third word calms them as well. But, the effect of the third word has a script attached which initiates a Quest (which you will never see in your quest log because it does its work silently). The quest has some Aliases, most of which fill automatically upon the Quest starting. The Aliases relevant here are the 10 "Slut" aliases and the 5 "Random" aliases. The ten Slut aliases are filled by the game searching for NPCs nearby with the magic effect cast by the third word. The Slut aliases also have an AI package that is attached to them that causes them to do the idles that you described (this feature was removed in v2.5c to make way for the travel feature). The 5 Random aliases are filled generally by the game searching for nearby actors without the magic effect. Now, what would be the point of filling all of those Aliases if we didn't do something with them. So, the next part involves a timer that triggers 10 seconds after you shout the third Word. It begins pairing up the aliases for SexLab animations (i.e. Slut001, Slut002, and Random001 together; Slut003, Slut004, and Random002 together; etc.). Now, it becomes SexLab Framework's job to do the rest. So, if the affected actors aren't starting SexLab animations and they are all just lying around (again, a feature discontinued in v2.5c), then there must be an issue with SexLab validating the actors. Now, that doesn't necessarily indicate an issue with your installation of the Framework. For example, if a Dwarven Sphere somehow gets in the mix, the other actors grouped together with it won't animate (this sort of issue was fixed in v2.5c) because SexLab Framework will deem the Dwarven Sphere to be an invalid actor (because there are no animations for Dwarven Spheres). But, in sum, it must be a problem related to SexLab Framework.
TheDriedFinger Posted June 6, 2014 Author Posted June 6, 2014 But, what's interesting is that you probably went into a city to do some testing, so this issue shouldn't occur because most NPCs in cities are considered valid (I even fixed an issue with children getting added as aliases a couple of versions ago).
antigirl2000 Posted June 6, 2014 Posted June 6, 2014 no i was using v2.5c as it is exactly the same file size i downloaded when it was named 2.5b and its contents are exactly,and i mean,exactly,the same contents as v2.5b winch i downloaded,winch is by all means,the current v2.5c,unless ofcourse your saying that even tough the size of the file i downloaded (in lower scale size,winch is bytes) is the same,the files are ''somehow'' diffrent!? anyhow,i'll download 2.5c again ,just in case you've somehow managed to make changes to a file without adding or removing a single byte from the package.
TheDriedFinger Posted June 6, 2014 Author Posted June 6, 2014 Sorry, I was confused by your post. The name of the downloadable file is "SexLab Slut Shout - v2_5c.rar". I was saying that I hadn't changed the name of the Download page on this website from "SexLab Slut Shout v2.5b" to "SexLab Slut Shout v2.5c" until three hours after release. (Also, I removed v2.5b from the Download page because it was made obsolete by v2.5c.) And, the names of the files contained within the .rar archive look the same (but the BSA and ESP have been updated with some new stuff). Regardless, either version should not cause problems like this. The fact that the affected females are lying down, coughing, etc. means that the spell is working, and the quest is working and registering them as aliases. The only possible things that could result in the problems you are describing now are: 1) The quest is not progressing from Stage 0 to Stage 10, which is unlikely because it's just one single simple function 2) SexLab is for some reason choosing not to let those actors animate [3) Perhaps, you haven't given them enough time to animate. It can take upwards of 30 seconds.]
antigirl2000 Posted June 6, 2014 Posted June 6, 2014 i think for some reason the file i downloaded the first time was corrupt,missing something,the file in the SFO folder winch i belive is a script was lacking in size compared to the v2.5c,it was 2kb instead of 4,i think you might have just saved me with your confuseness,thanks a lot,i'll check to see if the problem goes away. edit : my guess for reasons sexlab would not allow the actors to animate : i use sexlab werewolfs i use sexlab submit i use sexlab creatures etc etc i use sexlab zzz these 4 use simmilar scripts to yours probbably maybe a conflict ? P.S : i gave them 3 minutes....still no animations starting. going to check 2.5c(with correct SFO script size now)
antigirl2000 Posted June 6, 2014 Posted June 6, 2014 so i used the newly soppousedly fixed v2.5c with the correct file size,situation changed,actors no longer went into sick animations,instead,the women,started running around like they had the ''fear'' effect on them,but without any effects actualy visible,i wated 2 minutes for them to start their animations eighter with each other or with males,however,unfortunetly they seem to run around for a bit and then get back to their original state(whatever they were doing before),and still nothing......... i forgot to mention something important i think,i integrated around 100 sex animations that were from mods like animated prostitution and minilovers into sexlab(so my sexlab kind of has additional animations) could that be the cause of this problem?
TheDriedFinger Posted June 6, 2014 Author Posted June 6, 2014 Alright, I consider that a good thing (sort of). The running around is actually running toward their prospective partners in an upcoming SexLab animation. They only stop once the quest has been stopped. The function to stop the quest is called after the calls for SexLab to start the animation(s) have begun, so we know that my mod's quest (and its scripts) is doing everything it should be doing. So, now it seems clear that somehow SexLab is just choosing not to let the Actors animate, though I don't know why. Your Papyrus log would likely explicitly say why.
antigirl2000 Posted June 7, 2014 Posted June 7, 2014 isn't there like a console command for taking a papyrus log????
Uriel Posted June 7, 2014 Posted June 7, 2014 You're making me say "generic support things" again. You're probably using MO, and have actual config files somewhere else. Or just post your configs so we could modify them properly.
antigirl2000 Posted June 7, 2014 Posted June 7, 2014 uriel,im not sure if your addressing me,because when you address someone you should actualy quote them on their question specialy if your engaging in the conversation for the first time,if by MO you mean mod orginizer,no im not using it,i use wrye bash for my load order,i don't see any reason why my config should be wrong,but im human,humans make errors,so ok i'll post it : Skyrimprefs.ini : [Controls]bAlwaysRunByDefault=1fMouseHeadingXScale=0.5fMouseHeadingYScale=0.5bGamePadRumble=1bMouseAcceleration=0fGamepadHeadingSensitivity=1.9000fMouseHeadingSensitivity=0.0200bUseKinect=0bInvertYValues=0[Papyrus]bEnableTrace=0fPostLoadUpdateTimeMS=500.0bEnableLogging=0bLoadDebugInformation=0iMinMemoryPageSize=4096iMaxAllocatedMemoryBytes=3000000000iMaxMemoryPageSize=16384[blurShaderHDR]bDoHighDynamicRange=1[Clouds]fCloudLevel1Distance=32768.0000fCloudLevel2Distance=262144.0000fCloudLevel0Distance=16384.0000fCloudNearFadeDistance=9000.0000[MAIN]fHUDOpacity=1.0000bSaveOnPause=1bSaveOnWait=1bCrosshairEnabled=0bSaveOnRest=1fSkyCellRefFadeDistance=150000.0000bSaveOnTravel=1bGamepadEnable=0[AudioMenu]fVal0=1.0000fVal5=1.0000fVal6=1.0000fVal2=1.0000uID1=1007612uID2=554685fVal7=1.0000fVal3=0.3500fVal4=1.0000uID3=466532uID7=0uID0=94881uID4=0fVal1=0.7500uID5=0uID6=0fAudioMasterVolume=1.0000[Combat]fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0[Grass]bDrawShaderGrass=1fGrassMinStartFadeDistance=11000.0000bAllowCreateGrass=1b30GrassVS=1fGrassStartFadeDistance=12500.0000bAllowLoadGrass=0fGrassMaxStartFadeDistance=14000.0000bGrassPointLighting=1[Water]bUseWaterDisplacements=1bUseWaterReflections=1bUseWaterLOD=1iWaterReflectHeight=2048iWaterBlurAmount=7bUseWaterShader=1bForceHighDetailReflections=1bUseWaterDepth=1bUseWaterRefractions=1bAutoWaterSilhouetteReflections=0iWaterReflectWidth=2048bUseWaterReflectionBlur=1[Trees]bEnableTreeAnimations=1bUseMultiThreadedTrees=1bRenderSkinnedTrees=1uiMaxSkinnedTreesToRender=100[Display]fDecalLOD1=11000.0000bMainZPrepass=0iShadowMaskQuarter=4iTexMipMapMinimum=0iMaxAnisotropy=0fShadowBiasScale=0.1500bDrawShadows=1fLeafAnimDampenDistEnd=4600.0000iShadowMapResolutionSecondary=1024iBlurDeferredShadowMask=2bTransparencyMultisampling=1fMeshLODLevel2FadeTreeDistance=10312.5010iMaxDecalsPerFrame=70fShadowLODStartFade=1000.0000fMeshLODFadeBoundDefault=256.0000iSize H=1080iPresentInterval=1iShadowSplitCount=2fMeshLODLevel1FadeTreeDistance=13750.0010iMultiSample=0iShadowFilter=4fShadowDistance=8000.0000bShadowMaskZPrepass=0iWaterMultiSamples=4iShadowMapResolution=2048iShadowMapResolutionPrimary=2048bFloatPointRenderTarget=1bShadowsOnGrass=1bFXAAEnabled=1fLightLODStartFade=3500.0000fLeafAnimDampenDistStart=3600.0000iTexMipMapSkip=0bTreesReceiveShadows=1iSize W=1920fMeshLODFadePercentDefault=1.2000fTreesMidLODSwitchDist=5000.0000bDrawLandShadows=1bDeferredShadows=0fMeshLODLevel1FadeDist=4096.0000bSimpleLighting=0fDecalLOD2=6000.0000fSpecularLODStartFade=2000.0000bEquippedTorchesCastShadows=1iScreenShotIndex=1188iAdapter=0bActorSelfShadowing=0fGamma=1.2400fMeshLODLevel2FadeDist=3072.0000bUseSunbeams=1sD3DDevice="ENB"iShadowMode=3iMaxSkinDecalsPerFrame=30bFull Screen=1fInteriorShadowDistance=3000.0000[Launcher]bEnableFileSelection=1uLastAspectRatio=3bShowAllResolutions=1[LOD]fLODFadeOutMultSkyCell=1.0000fLODFadeOutMultItems=15.0000fLODFadeOutMultObjects=15.0000fLODFadeOutMultActors=20.0000[interface]bDialogueSubtitles=1bGeneralSubtitles=1bShowCompass=1fMouseCursorSpeed=1.0000[blurShader]bUseBlurShader=0[Decals]bDecals=1uMaxSkinDecalsPerActor=40uMaxSkinDecals=50uMaxDecals=250bSkinnedDecals=1[Audio]fMusicUnDuckingSeconds=8.0fMenuModeFadeInTime=1.0fMusicDuckingSeconds=6.0fMenuModeFadeOutTime=3.0[GamePlay]iDifficulty=4bShowQuestMarkers=1bShowFloatingQuestMarkers=1[imagespace]bDoDepthOfField=1iRadialBlurLevel=0[TerrainManager]fBlockLevel1Distance=70000.0000fTreeLoadDistance=75000.0000bShowLODInEditor=0fBlockLevel0Distance=35000.0000fBlockMaximumDistance=250000.0000fSplitDistanceMult=1.5000[General]bUseThreadedLOD=1bEnableStoryManagerLogging=0fDefaultWorldFOV=68fBrightLightColorG=1.0000fBrightLightColorB=1.0000bUseThreadedBlood=1bUseThreadedTextures=1fBrightLightColorR=1.0000sLanguage=ENGLISHfDefaultFOV=68bUseThreadedMorpher=1bUseThreadedAI=1iStoryManagerLoggingEvent=-1bUseThreadedMeshes=1bUseThreadedParticleSystem=1uExterior Cell Buffer=200uInterior Cell Buffer=18fMasterFilePreLoadMB=200.0000iPreloadSizeLimit=419430400[saveGame]fAutosaveEveryXMins=10.0000bDisableAutoSave=1[Particles]iMaxDesired=10000[budgetCaps]uActorMemoryBudgetCap=20971520uLoadedAreaNonActorMemoryBudgetCap=371195904uWaterMemoryInterior=20971520uTextureMemoryInterior=20971520uGeometryMemoryInterior=20971520uWaterMemory=10485760uTextureMemory=20971520uGeometryMemory=10485760[spoiler/]Skyrim.ini : [Combat]fMagnetismStrafeHeadingMult=0.0fMagnetismLookingMult=0.0[Decals]bDecalMultithreaded=1[Grass]bAllowCreateGrass=1iMinGrassSize=20bAllowLoadGrass=0[Water]bReflectExplosions=0bReflectLODLand=1bReflectSky=0bReflectLODTrees=1bReflectLODObjects=1[Archive]sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsasResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa[Display]fSpecularLODMaxStartFade=2000.0fSunUpdateThreshold=0.5fDefaultWorldFOV=68bEquippedTorchesCastShadows=1fSunShadowUpdateTime=1fShadowLODRange=200fShadowLODMinStartFade=100iPresentInterval=1bAllowScreenshot=1iShadowMapResolutionPrimary=2048fShadowLODMaxStartFade=1000.0fLightLODMaxStartFade=3500.0fDefault1stPersonFOV=68bShadowsOnGrass=1bActorSelfShadowing=1[backgroundLoad]bUseMultiThreadedFaceGen=1bUseMultiThreadedTrees=1[Animation]bMultiThreadBoneUpdate=1[Audio]fMusicUnDuckingSeconds=8.0fMenuModeFadeInTime=1.0fMusicDuckingSeconds=6.0fMenuModeFadeOutTime=3.0[HAVOK]iNumThreads[Camera]fOverShoulderAddY=-20.0000fOverShoulderCombatPosZ=-20.0000fOverShoulderPosZ=-20.0000fOverShoulderCombatPosX=-0.5000fOverShoulderPosX=-0.5000fOverShoulderCombatAddY=-20.0000[Papyrus]bEnableTrace=0fPostLoadUpdateTimeMS=500.0bEnableLogging=0bLoadDebugInformation=0iMinMemoryPageSizeiMaxAllocatedMemoryBytesiMaxMemoryPageSize[General]fMasterFilePreLoadMB=512.0000iPreloadSizeLimit=536870912uInterior Cell BufferbMultiThreadMovement=1bUseThreadedTempEffects=1bUseThreadedParticleSystem=0uExterior Cell Buffer=36bUseThreadedMorpher=0uGridsToLoad=5sLanguage=ENGLISH[GeneralWarnings]SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.[spoiler/]
Uriel Posted June 7, 2014 Posted June 7, 2014 My post is directly following yours. Why would i need to quote you in this case? You have a [Papyrus] section in both skyrym and sjyrimprefs, and logging is disabled in both configs. Enable logging, provide a log please. If you're still unable to get a log, you might be having an .ini in your "Skyrim\Data\" folder, and it overrides your settings.
antigirl2000 Posted June 7, 2014 Posted June 7, 2014 oops my bad,last night after i finished testing the papyrus log,i replaced both configs from my backups that i had created ,i always keep my skyrim configs clean,so the ones i posted are from before enabling papyrus logging,when i enabled logging for debugging the mod problem,i enabled logging by changing these lines to : bEnableTrace=1bEnableLogging=1bLoadDebugInformation=1 in both configs,so my papyrus logging was deffinetly enabled,unless there is something else wrong with the configs i posted.
TheDriedFinger Posted June 7, 2014 Author Posted June 7, 2014 Honestly, I really don't know. I don't understand what could possibly be causing this issue. From what you've described, my mod is working fine, and, since you can use other SexLab-based mods without issue, SexLab Framework must be working fine as well. Truth be told, I don't think that my mod is really worth all this annoyance and troubleshooting (I worry that, if you do get it working, you'll be sorely disappointed). Perhaps, some things just weren't meant to be. One thing that just occurred to me: What version of SexLab are you using? This mod initiates SexLab animations through a relatively new SexLab function: QuickStart(). It is only available in v1.30+ (damn, I thought I put that in the description).
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