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What about another way? Maybe there is a way to check if actors are close enough and then allow them for action? Or the opposite - check that actors are far apart and disallow them to have fun?

 

Imo: if affected female is alone, she should just have fun herself. If she finds something close enough, she should jump at him/her/it.

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hi mate,i think your mod is incompatible with Dragon combat overhaul(DCO),also,in the bannered mare,i make a full shout(means i say all 3 words of the shout so its a complete shout),and people just lie down on the ground like their sick,or like beggars and poor people who are in the markarth warrens,thats the animation they play when i use the shout,there is absolutely no sexlab related animation playing,quite frankly i loved the idea of the mod,but neighter dragons nor NPC's seem to be working,i use 2.5b,your mod is at the end of the load order(obviously after sexlab),to be specific,when i use the shout on dragons,they turn into sluts,the sluts runs around,and covers herself in her arms as if she is trying to protect herself from harm(scared shitless animation),and there's no sexlab related action.

so basicly,all out,this just doesn't work for some reason,can you please see if you can come up with a solution????

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A mod i dream about now. It's named Hardon Collider. If your dragonborn is female, she just strips/dances in front of the enemies. Males get hardons(could be based on an added beauty/hotness stat) and start running around the collider(the former she-dragonborn). Hardons can then collide forming a black hole(you know, that purple-black summon/unsummon effect) and disappear.

Applied sciense stuff, you know.

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A mod i dream about now. It's named Hardon Collider. If your dragonborn is female, she just strips/dances in front of the enemies. Males get hardons(could be based on an added beauty/hotness stat) and start running around the collider(the former she-dragonborn). Hardons can then collide forming a black hole(you know, that purple-black summon/unsummon effect) and disappear.

Applied sciense stuff, you know.

You neglected to figure in the search for a Beaston particle is why they are running around.

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That's theory. First, we need a hardon collider to find if it's true.

 

Also, if you're a male, you can get a Build Hardon Collider spell that... well, my theoretical knowledge ends here. But it's alteration magic probably.

And "fortify hotness" enchantment with "You are 31% hotter" in the description...

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i tried saving a log to read later and post you its contents,i followed these instructions to enable papyrus logging :

in skyrim.ini and skyrimprefs.ini turned papyrus loging,tracing,debug information,to 1(on)

a folder was created in my skyrim documents,called Logs,i started the game,went there,shouted,every poor woman went into sick mode(sick animations played for them),i exited the game,went into the Logs folder,and it was empty,i think a folder called scripts and 4 files called papyrus.log.(number) are soppoused to be found there,but for me there is nothing,help?

 

also for additional information ,my load order :

 

 

Skyrim.esm
Update.esm
Dawnguard.esm
Dragonborn.esm
Skyrim Project Optimization - No Homes - Full Version.esm
Falskaar.esm
ApachiiHairFemales.esm
ApachiiHairMales.esm
RaceCompatibility.esm
AP Skyrim.esm
BBLuxurySuite.esm
Evil Lair of Hydra.esm
mannyDragonhead.esm
MiniLovers Idles.esm
MiniLoversSound.esm
moonpath.esm
ORS_SolitudeGate.esm
RiverHelm.esm
SexLab.esm
Skyrim Immersive Creatures.esm
SkyMoMod.esm
Ultimate Witcher MOD.esm
vinis_food_and_rest.esm
XFLMain.esm
GameOfThronesArmors.esm
PerkReset.esp
3DVisionWater.esp
Unofficial Skyrim Patch.esp
dghorsepatch.esp
DLC2MQ05_fix.esp
RevampedExteriorFog.esp
indiemusicscene_la.esp
DarkerNights.esp
SkyTEST-RealisticAnimals&Predators.esp
Animations.esp
RemoveAmbientInteriorFog.esp
NoTint.esp
PersonalizedMusic_v5.0.esp
PM_DragonbornMusic_v1.1.esp
PM_DawnguardMusic_v1.0.esp
StaticMeshImprovementMod.esp
StaticMeshImprovementMod-DragonbornTernFix.esp
StaticMeshImprovementMod-FurnitureChestSnowFix.esp
_pocketempirebuilder.esp
ArmorSets.esp
Bestiality_NudeBears.esp
BellyachesNewDragonSpecies.esp
bladesfactionfix.esp
BookOfConsole.esp
Cat_mount.esp
Chesko_WearableLantern.esp
CombatState.esp
DeathNote.esp
Equip more Rings (8).esp
Gold Crafting.esp
Hunterborn.esp
Intense Difficulty 2x.esp
LegendarySmithingUpgrades.esp
Lost Art of the Blacksmith.esp
LydiaExchangeableArmor.esp
MontyXAddPerkPoints.esp
Populated Forts Towers Places.esp
Populated Lands Roads Paths.esp
ScenicCarriages.esp
SexLabZzz.esp
SexLabNudeCreatures.esp
Skyrim Immersive Creatures.esp
Skyrim Immersive Creatures - DLC2.esp
Skymo-Dawn.esp
Skyrim Flora Overhaul.esp
TribalMightHorse.esp
Tytanis.esp
Unique BOOZE Bottles.esp
V2reduced lag.esp
Wilderness War Parties Standalone V12.esp
ZazResources.esp
DragonCombatOverhaulDragonborn.esp
Character Creation Overhaul.esp
Dragon Soul Relinquishment.esp
IMAGINATOR - Visual Control for Skyrim.esp
war zone fix.esp
SkyUI.esp
iHUD.esp
DragonSoulConverter.esp
Dual Hand Combo Hotkeys.esp
Grimy Utilities Interface.esp
AC-Cesare Borgia Armor.esp
AC Crusader Armor.esp
Anduril.esp
Angelo Credo Armor.esp
ArcaneArchery.esp
Arishok.esp
Armor of the Dragon Child.esp
Armoury of Conan.esp
Atlantean Sword.esp
AtlanteanDragonSlayer.esp
ELFX - Exteriors.esp
EnhancedLightsandFX.esp
Immersive Battles.esp
Immersive Dawnguard.esp
Immersive Dragonborn.esp
Immersive Factions.esp
Remove Interior Fog V2 - Full Version - NH.esp
ELFXEnhancer.esp
blacklight.esp
blackswordsman.esp
Blades of Sithis.esp
BladesDragonArmor.esp
bobsarmory.esp
Cleric Armours - Credo.esp
Cloaks - Player Only.esp
CraftableTemplar.esp
darksiders_pack.esp
Dark Souls Set 01.esp
DawnguardPaladinArmorCP.esp
DCR_Blade_Set.esp
Death Playermodel.esp
DK_Armor_By_Hothtrooper44.esp
DMC Weapons.esp
Dovahkiin Mercenary Armor and Weapons CBBE.esp
dragonblade.esp
Dragonbone Weapons.esp
DragonBorn Craftable.esp
Dread Knight Weapon Set.esp
ds_sword.esp
DwarvenSlayer.esp
dwemerrifle_th.esp
Ebony Craw Wizard Armor.esp
EliteKnightArmor.esp
ElvenGreatBlade.esp
ExtendedVanillaWeapons.esp
FenrirGreatsword.esp
FF7 Blades.esp
Fountain Guard Armor MATY743.esp
FS_AngelsInSkyrim.esp
Geralt_RavenArmor_v02b.esp
Ghost Rider.esp
Gizmodian Silver Swords.esp
Golden_Age_Arc_Sword.esp
GR123 Knights Templar.esp
HeaterShield.esp
HedgeKnight.esp
Hell Sword.esp
HeroicStorm.esp
Herose.esp
Hothtrooper44_ArmorCompilation.esp
imperialdragonarmor.esp
Infinity Blade Hero Set.esp
IsilGlamdring.esp
isilNarsil.esp
Ivy Valentine Armor.esp
JoOsSkyrimKnightlyArmory.esp
JSwords.esp
Knight Plate Armor.esp
LFArmors.esp
Lich King's Armor.esp
lilithsslayer.esp
LPotD Armor.esp
LpotDHorse.esp
LSB_BattleHammersV6.esp
lylance.esp
Malo_Waffen.esp
mancika_templarset.esp
Masked Helmets.esp
MatysKnights.esp
ME3 Reckoner Knight Armor.esp
Medusa and Drakul Armors.esp
MiniPet.esp
Mods247HelfH16.esp
Neo's Slave Leia.esp
Nouserhere Ears.esp
Obsidian.esp
On Dragon Tongue.esp
PaladinArmor.esp
PaladinAureate.esp
mhpenis.esp
PKNordicSpellweaver.esp
PrometheusCapes.esp
Redguard Shield.esp
Remodeled Armor.esp
Ring of Molag Bal.esp
Rynotis.esp
SamuraiArmor.esp
Sapphire Rose.esp
ScoutArmor.esp
SeraphineHuntedArmor.esp
Shields_of_the_northern_kingdoms.esp
Skyrim Knights.esp
SniSiNordic.esp
Space Wiking's Dwemer Exoskeleton.esp
Spawn Body.esp
stormcloakrobes.esp
StormLord.esp
TaliArmor.esp
TCOSS.esp
tera bows.esp
tera swords.esp
Tera High Elf L03 Armor.esp
TH3WICK3D1-GeraltSeltkirkArmor.esp
TH3WICK3D1-GreyWardenArmor.esp
TH3WICK3D1-ArmoroftheFallen.esp
TH3WICK3D1-EzioArmor.esp
TH3WICK3D1-NorthernKingdomsHeavyPlate.esp
TH3WICK3D1-BlueStripesEliteArmor.esp
TH3WICK3D1-HawkeMageArmor.esp
Thanatos Dragonx.esp
throwingweapons.esp
ThunderHammer.esp
Thor.esp
Vampguard.esp
Warglaive of Azzinoth.esp
WeaponsOf3E.esp
WeaponsOf3E - No Leveled Lists.esp
witchplate.esp
XIVShanker.esp
YesThorSwords.esp
PISE_Increased Level Scales.esp
PISE_AI Tweaks Only.esp
DeadlyDragons.esp
ERSO 03.2 patch - DeadlyD DDiversified Dawnguard.esp
ERSO 04 - Mighty Odahviing.esp
ERSO 04.2 - Mighty Durnehviir.esp
ERSO 05 - Dovah Holy Book.esp
ERSO 07 - Mighty Dragon Priests.esp
ERSO 30 - Better Enemy AI Dawnguard&Dragonborn.esp
AgentOfRighteousMight.esp
Quest_AndTheRealmsOfDaedra.esp
BBLuxurySuiteExt.esp
BBLSHousecarlsmovein.esp
BBLSspouse.esp
BBLSVisitors.esp
BBLSmusic.esp
BecomeKingOfRiverHelm.esp
bhabhilon.esp
buildablehouse.esp
Castle Draco Riverwood Edition.esp
CastlevaniaDemo.esp
Conan_Hyborian_Age.esp
DarkKnightPaladin.esp
drinkingcontest.esp
flaho_shi_eagles_nest_ENG.esp
hobbithouse.esp
BecomeKingofSkyrim.esp
HouseOfHorrorsAlternateEnding.esp
hunter.esp
KORsHuntingGround.esp
Kynesguard.esp
Lurking in the shadows.esp
moonpath_questdata.esp
Nero.esp
Quest_NoMercy.esp
OBIS.esp
OBISDB.esp
overlord.esp
Portal.esp
RealmWars.esp
Riverwatch.esp
rochester.esp
RTSforSkyrim.esp
RTSCraterZone.esp
Run For Your Lives.esp
Sell Stones of Barenziah.esp
Skyrim School of Witchcraft and Wizardry.esp
Sovngarde - completed main quest.esp
Tame Beast.esp
Quest_TheBiggerTheyAre.esp
TheFrontier.esp
The Paarthurnax Dilemma.esp
Thermopylae.esp
Tundra Defense.esp
Undeath.esp
Urukcamps.esp
WeatherTop.esp
Headbomb's Better Sorting.esp
Headbomb's Better Sorting - Ammo.esp
Headbomb's Better Sorting - Potions (Normal Weight).esp
Headbomb's Better Sorting - Spells.esp
Headbomb's Better Sorting - Miscellaneous.esp
CatchAndKill.esp
Cautious Horkers with reduced aggro radius.esp
Cautious Mudcrabs.esp
CloseFaceRobesAndHelm.esp
DwarvenRes.esp
GuardDialogue.esp
ImmersiveFP.esp
Killable Lootable Children.esp
MasterEnchanter.esp
Mercy.esp
MoreTraining_15.esp
SexLab Submit.esp
SFO - Expanded Diversity.esp
Convenient Horses.esp
Convenient Horses - Unique Frost.esp
dD - Enhanced Blood Main.esp
dD-Dawnguard-EBT Patch.esp
Spriggans are  on your side.esp
SteelShieldOfSolitude.esp
Helgen Reborn.esp
NerniesCityandVillageExpansion.esp
CampingKitNorthernRanger.esp
SoS - The Wilds.esp
RealisticNeedsandDiseases.esp
RND_Dawnguard-Patch.esp
Hunterborn_RND-Patch.esp
vinis_food_and_rest__vendor.esp
vinis_food_and_rest__cooking.esp
vinis_food_and_rest.esp
vinis_food_and_rest__loot.esp
DTHWerewolfUnique.esp
DTHWerewolfUniqueDawnguard.esp
UnblockActivate.esp
WRF_by_RolandSir_TAWUTD_DG.esp
Apocalypse - The Spell Package.esp
archmageSpellcrafting.esp
ASX_Spells.esp
MidasSkyrim.esp
CompanionKodlakSummon.esp
DeadlyTelekinesis.esp
follow.esp
FNIS_ero1_spells.esp
HentaiCreatures.esp
MagesSavosSummon.esp
Mass effect Biotic spells.esp
MiningforMages.esp
Paladin Spell Pack.esp
Phenderix's Ultimate Magic System.esp
PrimalSpells.esp
SpellABSORBDRAGONSSOUL.esp
SSAPBWK.esp
SummonDarklings.esp
StormCallFix.esp
dovahkiinrelax.esp
ForgottenMastery.esp
SMAIOMLA.esp
MiniLovers.esp
MiniLoversSoundSpell.esp
MiniLoversAlternative.esp
Teleport.esp
enchant4effects.esp
enchantable-effects.esp
IPutASpellOnYou.esp
Duel - Combat Realism.esp
Command Dragon.esp
DeadlyCombat.esp
DeadlyCombat_NoDamageChanges.esp
DeadlyCombat_NoArmorChanges.esp
DeadlyCombat_NoAttackDistance.esp
Dual Wield Parrying_SKSE.esp
DragonCombatOverhaul.esp
DragonCombatOverhaulDragonBornPatch.esp
Horsemen.esp
Horsemen Combat Enhancement.esp
Less Artificial ReScaled Difficulty.esp
The Dance of Death - Ultimate Edition.esp
ArcheryDummyXP.esp
CCO - Dynamic Skill Progression.esp
SSqueezer75.esp
Vampirelordroyal.esp
HeartBreaker.esp
Interactive Skyrim.esp
NiruinsBusinessPlan.esp
PipeSmoking.esp
PotionsBETA.esp
RND_FAMP.esp
Skyhawk_eat_drink_animation.esp
Glowing Eyes.esp
Glowing Vampire Eyes.esp
ElvenRace.esp
Noiral.esp
Yamato Transform and Summon.esp
HothFollower.esp
XFLDialogue.esp
XFLPlugins.esp
Atvir.esp
BetterLydia.esp
Dovabear.esp
HousecarlWhiterun.esp
IsabelStandalone.esp
Jessica.esp
JessicaAlba.esp
Kitana.esp
mayatola UFF.esp
mayatola miria.esp
Michelle.esp
SNMorannon.esp
Sonya.esp
Sura the Lioness of Persia.esp
Selene.esp
Tauriel Original Standalone_v1_0.esp
Ultimate Witcher Experience - Follower Geralt.esp
Ultimate Witcher Experience - Follower Iorveth.esp
moveitLWT.esp
Alternate Start - Live Another Life.esp
CCO - Diverse Races And Genders.esp
TweakDamageOfLegendary.esp
Alternate Visuals for Spell Effects.esp
CosmeticAuras.esp
Cosmetic Aura DG.esp
GreenWaterFix_v2withDawnguard.esp
EnableForgottenValeMap.esp
EnableSoulCairnMap.esp
DeadlyCombat_PISE_Patch.esp
DudestiaMultiMarriages.esp
SKSE Hotkeys.esp
WetandCold.esp
PISE_Dragon Weighting Only.esp
darksiders_chaoseater.esp
DMC_RedQueen_Twohand.esp
JOJJO.esp
mehrunesrazorsword.esp
Mithril.esp
MoA.esp
Ring of Dragon Priest.esp
AncientDwemerArmor.esp
tkwleemod04.esp
Tytanis - Mounts.esp
Umbra by r3van.esp
Wolfbane.esp
Ken_Tera_Face_Helmet1.esp
ken_tera_greatsword.esp
Half Moon Keep.esp
Baskuncha Armor Rating 50.esp
DragonLord's Spells.esp
Asmodeus.esp
Battle Ring.esp
Bianco Angelo.esp
dF_MRN.esp
Tera L21.esp
Ulyimate Witcher Exerience - Follower Triss.esp
ultimate witcher Experiance - Followers.esp
SSG_SecundasWatch.esp
Lore Weapon Expansion.esp
SummonsRavageMagicka.esp
PsychokineticSummonSpells.esp
playercelllocationinfo.esp
zStasis.esp
SaurontheDark.esp
Imperial Warhammers.esp
Lyberanthuin Restored Immersive.esp
dwarfrace.esp
WereBeasts of Skyrim.esp
Scarlett.esp
Cops Skyrim Jenkins Follower.esp
Hothtrooper44_Armor_Ecksstra.esp
chfshPlayerVoicesets.esp
MyMod.esp
Unofficial Dawnguard Patch.esp
Unofficial Dragonborn Patch.esp
WRF_by_RolandSir_UTD_DG.esp
Brevi_MoonlightTales.esp
Tales_of_Lycanthropy.esp
WerewolfMastery.esp
FISS.esp
KhalSpellmakingMod.esp
Bashed Patch, 0.esp
skyforgedWeapons.esp
BVFE_Serana.esp
Serana Test.esp
TKcombat.esp
Realistic Lighting Overhaul - Major City Exteriors.esp
Realistic Lighting Overhaul - Dawnguard Interiors.esp
Realistic Lighting Overhaul - Dungeons.esp
Realistic Lighting Overhaul - Major City Interiors.esp
RLO - Major City Exteriors - No Guard Torches.esp
ClimatesOfTamriel-Dawnguard-Patch.esp    
ClimatesOfTamriel-Dragonborn-Patch.esp

 

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Did you type in the lines properly in your Skyrim.ini file (located in your Skyrim documents folder)?

[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
I'm no expert but I believe that duplicate lines would be problematic.
 
You are correct that your log(s) will appear in Logs\Script and be named Papyrus.<number from 0 to 3>.log, with the lowest numbered being the most recent.
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Did you type in the lines properly in your Skyrim.ini file (located in your Skyrim documents folder)?

[Papyrus]
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
I'm no expert but I believe that duplicate lines would be problematic.
 
You are correct that your log(s) will appear in Logs\Script and be named Papyrus.<number from 0 to 3>.log, with the lowest numbered being the most recent.

 

 

lines are correct in skyrim.ini and skyrimprefs.ini,i use SSME and ENBboost but i doubt that has anything to do with my papyrus log not working correctly,for now lets forget the log,can you guess why sexlab animations could turn to ''sick'' animations? if you could guess,or give me 5-6 guesses,the posibility of one of them being right,is 30% since your the mod author.(jk)

 

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First off, v2.5b and v2.5c are different. You are using v2.5b. I just briefly mentioned that I had uploaded v2.5c, but forgot to change the title of the mod to reflect that.

 

Let me lay down some facts about how the mod works pertaining to what you asked. The mod works by adding a shout which has three words. The first two words simply calm female targets nearby. The third word calms them as well. But, the effect of the third word has a script attached which initiates a Quest (which you will never see in your quest log because it does its work silently). The quest has some Aliases, most of which fill automatically upon the Quest starting. The Aliases relevant here are the 10 "Slut" aliases and the 5 "Random" aliases. The ten Slut aliases are filled by the game searching for NPCs nearby with the magic effect cast by the third word. The Slut aliases also have an AI package that is attached to them that causes them to do the idles that you described (this feature was removed in v2.5c to make way for the travel feature). The 5 Random aliases are filled generally by the game searching for nearby actors without the magic effect. Now, what would be the point of filling all of those Aliases if we didn't do something with them. So, the next part involves a timer that triggers 10 seconds after you shout the third Word. It begins pairing up the aliases for SexLab animations (i.e. Slut001, Slut002, and Random001 together; Slut003, Slut004, and Random002 together; etc.). Now, it becomes SexLab Framework's job to do the rest. So, if the affected actors aren't starting SexLab animations and they are all just lying around (again, a feature discontinued in v2.5c), then there must be an issue with SexLab validating the actors.

 

Now, that doesn't necessarily indicate an issue with your installation of the Framework. For example, if a Dwarven Sphere somehow gets in the mix, the other actors grouped together with it won't animate (this sort of issue was fixed in v2.5c) because SexLab Framework will deem the Dwarven Sphere to be an invalid actor (because there are no animations for Dwarven Spheres). But, in sum, it must be a problem related to SexLab Framework.

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no i was using v2.5c as it is exactly the same file size i downloaded when it was named 2.5b and its contents are exactly,and i mean,exactly,the same contents as v2.5b winch i downloaded,winch is by all means,the current v2.5c,unless ofcourse your saying that even tough the size of the file i downloaded (in lower scale size,winch is bytes) is the same,the files are ''somehow'' diffrent!?

anyhow,i'll download 2.5c again ,just in case you've somehow managed to make changes to a file without adding or removing a single byte from the package.

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Sorry, I was confused by your post. The name of the downloadable file is "SexLab Slut Shout - v2_5c.rar". I was saying that I hadn't changed the name of the Download page on this website from "SexLab Slut Shout v2.5b" to "SexLab Slut Shout v2.5c" until three hours after release. (Also, I removed v2.5b from the Download page because it was made obsolete by v2.5c.)

 

And, the names of the files contained within the .rar archive look the same (but the BSA and ESP have been updated with some new stuff).

 

Regardless, either version should not cause problems like this.

 

The fact that the affected females are lying down, coughing, etc. means that the spell is working, and the quest is working and registering them as aliases. The only possible things that could result in the problems you are describing now are:

1) The quest is not progressing from Stage 0 to Stage 10, which is unlikely because it's just one single simple function

2) SexLab is for some reason choosing not to let those actors animate

[3) Perhaps, you haven't given them enough time to animate. It can take upwards of 30 seconds.]

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i think for some reason the file i downloaded the first time was corrupt,missing something,the file in the SFO folder winch i belive is a script was lacking in size compared to the v2.5c,it was 2kb instead of 4,i think you might have just saved me with your confuseness,thanks a lot,i'll check to see if the problem goes away.

 

edit : 

 

my guess for reasons sexlab would not allow the actors to animate :

i use sexlab werewolfs

i use sexlab submit

i use sexlab creatures etc etc

i use sexlab zzz

these 4 use simmilar scripts to yours probbably

maybe a conflict ?

P.S : i gave them 3 minutes....still no animations starting.

 

going to check 2.5c(with correct SFO script size now)

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so i used the newly soppousedly fixed v2.5c with the correct file size,situation changed,actors no longer went into sick animations,instead,the women,started running around like they had the ''fear'' effect on them,but without any effects actualy visible,i wated 2 minutes for them to start their animations eighter with each other or with males,however,unfortunetly they seem to run around for a bit and then get back to their original state(whatever they were doing before),and still nothing.........

i forgot to mention something important i think,i integrated around 100 sex animations that were from mods like animated prostitution and minilovers into sexlab(so my sexlab kind of has additional animations) could that be the cause of this problem?

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Alright, I consider that a good thing (sort of). The running around is actually running toward their prospective partners in an upcoming SexLab animation. They only stop once the quest has been stopped. The function to stop the quest is called after the calls for SexLab to start the animation(s) have begun, so we know that my mod's quest (and its scripts) is doing everything it should be doing. So, now it seems clear that somehow SexLab is just choosing not to let the Actors animate, though I don't know why. Your Papyrus log would likely explicitly say why.

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uriel,im not sure if your addressing me,because when you address someone you should actualy quote them on their question specialy if your engaging in the conversation for the first time,if by MO you mean mod orginizer,no im not using it,i use wrye bash for my load order,i don't see any reason why my config should be wrong,but im human,humans make errors,so ok i'll post it :

 

Skyrimprefs.ini

 

:

[Controls]
bAlwaysRunByDefault=1
fMouseHeadingXScale=0.5
fMouseHeadingYScale=0.5
bGamePadRumble=1
bMouseAcceleration=0
fGamepadHeadingSensitivity=1.9000
fMouseHeadingSensitivity=0.0200
bUseKinect=0
bInvertYValues=0
[Papyrus]
bEnableTrace=0
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bLoadDebugInformation=0
iMinMemoryPageSize=4096
iMaxAllocatedMemoryBytes=3000000000
iMaxMemoryPageSize=16384
[blurShaderHDR]
bDoHighDynamicRange=1
[Clouds]
fCloudLevel1Distance=32768.0000
fCloudLevel2Distance=262144.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[MAIN]
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnWait=1
bCrosshairEnabled=0
bSaveOnRest=1
fSkyCellRefFadeDistance=150000.0000
bSaveOnTravel=1
bGamepadEnable=0
[AudioMenu]
fVal0=1.0000
fVal5=1.0000
fVal6=1.0000
fVal2=1.0000
uID1=1007612
uID2=554685
fVal7=1.0000
fVal3=0.3500
fVal4=1.0000
uID3=466532
uID7=0
uID0=94881
uID4=0
fVal1=0.7500
uID5=0
uID6=0
fAudioMasterVolume=1.0000
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
[Grass]
bDrawShaderGrass=1
fGrassMinStartFadeDistance=11000.0000
bAllowCreateGrass=1
b30GrassVS=1
fGrassStartFadeDistance=12500.0000
bAllowLoadGrass=0
fGrassMaxStartFadeDistance=14000.0000
bGrassPointLighting=1
[Water]
bUseWaterDisplacements=1
bUseWaterReflections=1
bUseWaterLOD=1
iWaterReflectHeight=2048
iWaterBlurAmount=7
bUseWaterShader=1
bForceHighDetailReflections=1
bUseWaterDepth=1
bUseWaterRefractions=1
bAutoWaterSilhouetteReflections=0
iWaterReflectWidth=2048
bUseWaterReflectionBlur=1
[Trees]
bEnableTreeAnimations=1
bUseMultiThreadedTrees=1
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=100
[Display]
fDecalLOD1=11000.0000
bMainZPrepass=0
iShadowMaskQuarter=4
iTexMipMapMinimum=0
iMaxAnisotropy=0
fShadowBiasScale=0.1500
bDrawShadows=1
fLeafAnimDampenDistEnd=4600.0000
iShadowMapResolutionSecondary=1024
iBlurDeferredShadowMask=2
bTransparencyMultisampling=1
fMeshLODLevel2FadeTreeDistance=10312.5010
iMaxDecalsPerFrame=70
fShadowLODStartFade=1000.0000
fMeshLODFadeBoundDefault=256.0000
iSize H=1080
iPresentInterval=1
iShadowSplitCount=2
fMeshLODLevel1FadeTreeDistance=13750.0010
iMultiSample=0
iShadowFilter=4
fShadowDistance=8000.0000
bShadowMaskZPrepass=0
iWaterMultiSamples=4
iShadowMapResolution=2048
iShadowMapResolutionPrimary=2048
bFloatPointRenderTarget=1
bShadowsOnGrass=1
bFXAAEnabled=1
fLightLODStartFade=3500.0000
fLeafAnimDampenDistStart=3600.0000
iTexMipMapSkip=0
bTreesReceiveShadows=1
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fTreesMidLODSwitchDist=5000.0000
bDrawLandShadows=1
bDeferredShadows=0
fMeshLODLevel1FadeDist=4096.0000
bSimpleLighting=0
fDecalLOD2=6000.0000
fSpecularLODStartFade=2000.0000
bEquippedTorchesCastShadows=1
iScreenShotIndex=1188
iAdapter=0
bActorSelfShadowing=0
fGamma=1.2400
fMeshLODLevel2FadeDist=3072.0000
bUseSunbeams=1
sD3DDevice="ENB"
iShadowMode=3
iMaxSkinDecalsPerFrame=30
bFull Screen=1
fInteriorShadowDistance=3000.0000
[Launcher]
bEnableFileSelection=1
uLastAspectRatio=3
bShowAllResolutions=1
[LOD]
fLODFadeOutMultSkyCell=1.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultObjects=15.0000
fLODFadeOutMultActors=20.0000
[interface]
bDialogueSubtitles=1
bGeneralSubtitles=1
bShowCompass=1
fMouseCursorSpeed=1.0000
[blurShader]
bUseBlurShader=0
[Decals]
bDecals=1
uMaxSkinDecalsPerActor=40
uMaxSkinDecals=50
uMaxDecals=250
bSkinnedDecals=1
[Audio]
fMusicUnDuckingSeconds=8.0
fMenuModeFadeInTime=1.0
fMusicDuckingSeconds=6.0
fMenuModeFadeOutTime=3.0
[GamePlay]
iDifficulty=4
bShowQuestMarkers=1
bShowFloatingQuestMarkers=1
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=0
[TerrainManager]
fBlockLevel1Distance=70000.0000
fTreeLoadDistance=75000.0000
bShowLODInEditor=0
fBlockLevel0Distance=35000.0000
fBlockMaximumDistance=250000.0000
fSplitDistanceMult=1.5000
[General]
bUseThreadedLOD=1
bEnableStoryManagerLogging=0
fDefaultWorldFOV=68
fBrightLightColorG=1.0000
fBrightLightColorB=1.0000
bUseThreadedBlood=1
bUseThreadedTextures=1
fBrightLightColorR=1.0000
sLanguage=ENGLISH
fDefaultFOV=68
bUseThreadedMorpher=1
bUseThreadedAI=1
iStoryManagerLoggingEvent=-1
bUseThreadedMeshes=1
bUseThreadedParticleSystem=1
uExterior Cell Buffer=200
uInterior Cell Buffer=18
fMasterFilePreLoadMB=200.0000
iPreloadSizeLimit=419430400
[saveGame]
fAutosaveEveryXMins=10.0000
bDisableAutoSave=1
[Particles]
iMaxDesired=10000
[budgetCaps]
uActorMemoryBudgetCap=20971520
uLoadedAreaNonActorMemoryBudgetCap=371195904
uWaterMemoryInterior=20971520
uTextureMemoryInterior=20971520
uGeometryMemoryInterior=20971520
uWaterMemory=10485760
uTextureMemory=20971520
uGeometryMemory=10485760
[spoiler/]

Skyrim.ini :

[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
[Decals]
bDecalMultithreaded=1
[Grass]
bAllowCreateGrass=1
iMinGrassSize=20
bAllowLoadGrass=0
[Water]
bReflectExplosions=0
bReflectLODLand=1
bReflectSky=0
bReflectLODTrees=1
bReflectLODObjects=1
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
[Display]
fSpecularLODMaxStartFade=2000.0
fSunUpdateThreshold=0.5
fDefaultWorldFOV=68
bEquippedTorchesCastShadows=1
fSunShadowUpdateTime=1
fShadowLODRange=200
fShadowLODMinStartFade=100
iPresentInterval=1
bAllowScreenshot=1
iShadowMapResolutionPrimary=2048
fShadowLODMaxStartFade=1000.0
fLightLODMaxStartFade=3500.0
fDefault1stPersonFOV=68
bShadowsOnGrass=1
bActorSelfShadowing=1
[backgroundLoad]
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
[Animation]
bMultiThreadBoneUpdate=1
[Audio]
fMusicUnDuckingSeconds=8.0
fMenuModeFadeInTime=1.0
fMusicDuckingSeconds=6.0
fMenuModeFadeOutTime=3.0
[HAVOK]
iNumThreads
[Camera]
fOverShoulderAddY=-20.0000
fOverShoulderCombatPosZ=-20.0000
fOverShoulderPosZ=-20.0000
fOverShoulderCombatPosX=-0.5000
fOverShoulderPosX=-0.5000
fOverShoulderCombatAddY=-20.0000
[Papyrus]
bEnableTrace=0
fPostLoadUpdateTimeMS=500.0
bEnableLogging=0
bLoadDebugInformation=0
iMinMemoryPageSize
iMaxAllocatedMemoryBytes
iMaxMemoryPageSize
[General]
fMasterFilePreLoadMB=512.0000
iPreloadSizeLimit=536870912
uInterior Cell Buffer
bMultiThreadMovement=1
bUseThreadedTempEffects=1
bUseThreadedParticleSystem=0
uExterior Cell Buffer=36
bUseThreadedMorpher=0
uGridsToLoad=5
sLanguage=ENGLISH
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.

[spoiler/]

 

Link to comment

My post is directly following yours. Why would i need to quote you in this case?

You have a [Papyrus] section in both skyrym and sjyrimprefs, and logging is disabled in both configs.

Enable logging, provide a log please.

If you're still unable to get a log, you might be having an .ini in your "Skyrim\Data\" folder, and it overrides your settings.

Link to comment

oops my bad,last night after i finished testing the papyrus log,i replaced both configs from my backups that i had created ,i always keep my skyrim configs clean,so the ones i posted are from before enabling papyrus logging,when i enabled logging for debugging the mod problem,i enabled logging by changing these lines to :

 

bEnableTrace=1
bEnableLogging=1
bLoadDebugInformation=1

 

in both configs,so my papyrus logging was deffinetly enabled,unless there is something else wrong with the configs i posted.

Link to comment

Honestly, I really don't know. I don't understand what could possibly be causing this issue. From what you've described, my mod is working fine, and, since you can use other SexLab-based mods without issue, SexLab Framework must be working fine as well. Truth be told, I don't think that my mod is really worth all this annoyance and troubleshooting (I worry that, if you do get it working, you'll be sorely disappointed). Perhaps, some things just weren't meant to be.

 

One thing that just occurred to me: What version of SexLab are you using? This mod initiates SexLab animations through a relatively new SexLab function: QuickStart(). It is only available in v1.30+ (damn, I thought I put that in the description).

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