ChancellorKremlin Posted May 31, 2014 Posted May 31, 2014 This is very concerning. I've been hearing here and there bug reports of SexoutSex failing to load anims, but they have started to become far too frequent to be pure chance, especially in regards to Amra's modders resources anims not working. I'm going to see if I can figure anything out this weekend.
t3589 Posted May 31, 2014 Posted May 31, 2014 What's killing me is that SexKey has not once failed, no matter what idle the NPC is engaged in when sex is started. It is also the least complicated of all the start sex mods I've tested. I'm not sure it does anything more than pick the actors, and it still uses the original sexout quest var interface. The other mods all set sex types or anims. Here's something else. One sided sex acts also never fail. If the NPC engaged in the idle (sitting/leaning) and they are told to masturbate with no actorB, it always works.
prideslayer Posted May 31, 2014 Posted May 31, 2014 NG has a ton of old versions included with CORE, you don't have to go hunt them down. They get installed to data/SexoutNGBackups directory. Versions back to 64 are in there, with a few gaps. I'm dropping 'everything' to look into this issue today so there may be an 85 today or tomorrow.
t3589 Posted May 31, 2014 Posted May 31, 2014 NG has a ton of old versions included with CORE, you don't have to go hunt them down. They get installed to data/SexoutNGBackups directory. Versions back to 64 are in there, with a few gaps. I'm dropping 'everything' to look into this issue today so there may be an 85 today or tomorrow. lol I found that after I went to git and grabbed it from there like an idiot.
prideslayer Posted May 31, 2014 Posted May 31, 2014 Ok, 'bad' news. I just deactivated my other sexout mods and launched with my normal mods + just NG (my working copy, 85a3), SCR (20131001), smallertalk, and sexoutsex. Sexoutsex worked perfectly for male or female, walking around, standing, or sitting, for 3 or 4 sex acts in a row. Everything in the log looked normal as well. (you can capture that with 'scof' btw, no need for screenshots). I'm attaching my dev copy of r85 so you can test it out and see if I inadvertently fixed the issue. If that doesn't do it, PM me your savegame, maybe there's something 'wrong' in there. My load order: FalloutNV.esm DeadMoney.esm HonestHearts.esm OldWorldBlues.esm LonesomeRoad.esm GunRunnersArsenal.esm CaravanPack.esm ClassicPack.esm MercenaryPack.esm TribalPack.esm Lings.esm T6M Equipment Replacer NV.esm Sexout.esm SexoutCommonResources.esm Centered 3rd Person Camera - Unraised.esp The Mod Configuration Menu.esp VyntageCass02.esp VyntageVeronica02.esp Armor Replacer Child NPC Fix.esp populatedcasino.esp Project13 - Populated Wasteland.esp PerkEveryLevel.esp FalloutNVCheatTerminal.esp pipboy2500_edisleado.esp Type 6.esp Project Hat+Hair.esp sexybouncingrobe.esp SexyTacticalOutfitT6M.esp WastelandCourier.esp UnlimitedCompanions.esp UnlimitedCompanions SCRIPT FIX.esp LingsPrettyThings.esp SmallerTalk.esp SexoutSex.esp Total active plugins: 34 Total plugins: 49 Console output, debug mode enabled in sexout's MCM: SetConsoleOutputFilename >> 'debug.txt' tdt Debug Text -> On Debug mode enabled You should see this debug message CSE: SES stage CSE: SES0 on Wyoming (00000014) CSE: SES is actor CSE: ActID 1 CSE: SES CV0 CSE: SES CV0 a1:'Goodsprings Settler' (14003A73) CSE: SES CV0 b1:'Wyoming' (00000014) CSE: SES CV0 c1:'<no name>' (00000000) CSE: SES CV0 x1:'<no name>' (00000000) CSE: SES CV0 a2:'Goodsprings Settler' (14003A73) CSE: SES CV0 b2:'Wyoming' (00000014) CSE: SES CV0 c2:'<no name>' (00000000) CSE: SES CV0 x2:'<no name>' (00000000) CSE: SEU stage 1 on Wyoming (00000014) CSE: SEU stage 2 on Wyoming (00000014) CSE: SEU stage 1000 on Wyoming (00000014) NGSAN: SES Entered NGSAN: actorA M=1 bC=0 bV=1 bA=0 bO=0 NGSAN: actorB M=0 bC=0 bV=0 bA=0 bO=0 NGSAN: 2 actors O=30 V=60 A=10 NGSAN: Requested O=1 V=0 A=0 NGSAN: 2 actors O=30 V=60 A=10 type=3 AnimA=10001 AnimB=10001 AnimC=10001 noAnim=0 NGSAN: actID (Goodsprings Settler) -> 1 NGSAN: actID (Wyoming) -> 1 NGSAN: actID (Wyoming) -> 1 SexoutNGBES: In use flag set on A! 0x00600000 SexoutNGBES: In use flag set on B! 0x00600000 SexoutNGPCQ: PCFd1: 0 0 0 0 0 0 0 Removing 'Leather Armor' from Wyoming Removing 'Weathered 10mm Pistol' from Wyoming Removing 'Rattan Cowboy Hat' from Goodsprings Settler NGK Knockdown Goodsprings Settler 252 NGK Knockdown Wyoming 392 NGClean started on 'Goodsprings Settler' (14003A73) NGClean (1, 1) (14003A73) : stage 0 -> 10 'Goodsprings Settler' NGClean started on 'Wyoming' (00000014) NGClean (1, 1) (00000014) : stage 0 -> 11 'Wyoming' NGClean (1, 1) (14003A73) : stage 10 -> 20 'Goodsprings Settler' NGClean (1, 1) (00000014) : stage 11 -> 20 'Wyoming' SexoutNGPCQ: PCFe1: 0 0 0 0 0 0 0 SexoutNGPCQ: PCFe2: 0 0 0 0 0 0 0 NGCBQ1: Casting Anal Sex Ended Effect (0D02B03B) on Wyoming (00000014) NGCBQ1: Casting Oral Sex Ended Effect (0D02B03D) on Wyoming (00000014) NGCBQ1: Casting Vag Sex Ended Effect (0D02B03A) on Wyoming (00000014) NGClean (1, 1) (00000014) : stage 20 -> 30 'Wyoming' NGClean (1, 1) (14003A73) : stage 20 -> 30 'Goodsprings Settler' Equipping 'Settler Outfit' on Goodsprings Settler Equipping 'Leather Armor' on Wyoming Equipping 'Weathered 10mm Pistol' on Wyoming NGClean (1, 0) (00000014) : stage 30 -> 40 'Wyoming' NGClean (1, 0) (14003A73) : stage 30 -> 40 'Goodsprings Settler' Equipping 'Rattan Cowboy Hat' on Goodsprings Settler NGClean (1, 0) (00000014) : stage 40 -> 100 'Wyoming' NGClean (1, 0) (14003A73) : stage 40 -> 100 'Goodsprings Settler' NGClean (1, 0) (00000014) : stage 100 -> 110 'Wyoming' NGClean (1, 0) (14003A73) : stage 100 -> 110 'Goodsprings Settler' NGClean (1, 0) (00000014) : stage 110 -> 200 'Wyoming' NGClean (1, 0) (00000014) : stage 200 -> 1000 'Wyoming' NGClean (1): Startconversation: Goodsprings Settler (14003A73) 1 NGCBQ: Conversation partner changing from Doc Mitchell to Goodsprings Settler NGClean (1, 0) (14003A73) : stage 110 -> 200 'Goodsprings Settler' NGClean (1, 0) (14003A73) : stage 200 -> 1000 'Goodsprings Settler' CSE: SES stage CSE: SES0 on Goodsprings Settler (14003A71) CSE: SES is actor CSE: ActID 2 CSE: SES CV0 CSE: SES CV0 a1:'Wyoming' (00000014) CSE: SES CV0 b1:'Goodsprings Settler' (14003A71) CSE: SES CV0 c1:'<no name>' (00000000) CSE: SES CV0 x1:'<no name>' (00000000) CSE: SES CV0 a2:'Wyoming' (00000014) CSE: SES CV0 b2:'Goodsprings Settler' (14003A71) CSE: SES CV0 c2:'<no name>' (00000000) CSE: SES CV0 x2:'<no name>' (00000000) CSE: SEU stage 1 on Goodsprings Settler (14003A71) CSE: SEU stage 2 on Goodsprings Settler (14003A71) CSE: SEU stage 1000 on Goodsprings Settler (14003A71) NGSAN: SES Entered NGSAN: actorA M=0 bC=0 bV=0 bA=0 bO=0 NGSAN: actorB M=0 bC=0 bV=0 bA=0 bO=0 NGSAN: 2 actors O=30 V=60 A=10 NGSAN: Requested O=1 V=0 A=0 NGSAN: 2 actors O=30 V=60 A=10 type=3 AnimA=0 AnimB=0 AnimC=0 noAnim=0 NGSAN: actID (Wyoming) -> 2 NGSAN: actID (Goodsprings Settler) -> 2 NGSAN: actID (Goodsprings Settler) -> 2 SexoutNGRAN: SES Entered SexoutNGRAN: SEU Entered 1 0 0 SexoutNGRAN: In randomizer SexoutNGRAN: Randomizing for NG SexoutNGRAN: na 2 SexoutNGRAN: 2 actors anim 236 SexoutNGRAN: SEU Entered 0 1 0 SexoutNGRAN: SEU Entered 0 1 0 SexoutNGBES: In use flag set on A! 0x00600000 SexoutNGBES: In use flag set on B! 0x00600000 SexoutNGPCQ: PCFd1: 0 0 0 0 0 0 0 Removing 'Leather Armor' from Wyoming Removing 'Weathered 10mm Pistol' from Wyoming Removing 'Caravaneer Outfit' from Goodsprings Settler NGK Knockdown Wyoming 392 NGK Knockdown Goodsprings Settler 292 NGClean started on 'Wyoming' (00000014) NGClean (2, 2) (00000014) : stage 0 -> 10 'Wyoming' NGClean started on 'Goodsprings Settler' (14003A71) NGClean (2, 2) (14003A71) : stage 0 -> 11 'Goodsprings Settler' NGClean (2, 2) (00000014) : stage 10 -> 20 'Wyoming' NGClean (2, 2) (14003A71) : stage 11 -> 20 'Goodsprings Settler' NGCBQ1: Casting Anal Sex Ended Effect (0D02B03B) on Goodsprings Settler (14003A71) NGCBQ1: Casting Oral Sex Ended Effect (0D02B03D) on Goodsprings Settler (14003A71) NGCBQ1: Casting Vag Sex Ended Effect (0D02B03A) on Goodsprings Settler (14003A71) SexoutNGPCQ: PCFe1: 0 0 0 0 0 0 0 SexoutNGPCQ: PCFe2: 0 0 0 0 0 0 0 NGClean (2, 2) (00000014) : stage 20 -> 30 'Wyoming' NGClean (2, 2) (14003A71) : stage 20 -> 30 'Goodsprings Settler' Equipping 'Leather Armor' on Wyoming Equipping 'Caravaneer Outfit' on Goodsprings Settler Equipping 'Weathered 10mm Pistol' on Wyoming NGClean (2, 0) (00000014) : stage 30 -> 40 'Wyoming' NGClean (2, 0) (14003A71) : stage 30 -> 40 'Goodsprings Settler' NGClean (2, 0) (00000014) : stage 40 -> 100 'Wyoming' NGClean (2, 0) (14003A71) : stage 40 -> 100 'Goodsprings Settler' NGClean (2, 0) (00000014) : stage 100 -> 110 'Wyoming' NGClean (2, 0) (14003A71) : stage 100 -> 110 'Goodsprings Settler' NGClean (2, 0) (00000014) : stage 110 -> 200 'Wyoming' NGClean (2, 0) (00000014) : stage 200 -> 1000 'Wyoming' NGClean (2): Startconversation: Goodsprings Settler (14003A71) 1 NGCBQ: Conversation partner changing from Goodsprings Settler to Goodsprings Settler NGClean (2, 0) (14003A71) : stage 110 -> 200 'Goodsprings Settler' NGClean (2, 0) (14003A71) : stage 200 -> 1000 'Goodsprings Settler' CSE: SES stage CSE: SES0 on Wyoming (00000014) CSE: SES is actor CSE: ActID 3 CSE: SES CV0 CSE: SES CV0 a1:'Goodsprings Settler' (14003A73) CSE: SES CV0 b1:'Wyoming' (00000014) CSE: SES CV0 c1:'<no name>' (00000000) CSE: SES CV0 x1:'<no name>' (00000000) CSE: SES CV0 a2:'Goodsprings Settler' (14003A73) CSE: SES CV0 b2:'Wyoming' (00000014) CSE: SES CV0 c2:'<no name>' (00000000) CSE: SES CV0 x2:'<no name>' (00000000) CSE: SEU stage 1 on Wyoming (00000014) CSE: SEU stage 2 on Wyoming (00000014) CSE: SEU stage 1000 on Wyoming (00000014) NGSAN: SES Entered NGSAN: actorA M=1 bC=0 bV=1 bA=0 bO=0 NGSAN: actorB M=0 bC=0 bV=0 bA=0 bO=0 NGSAN: 2 actors O=30 V=60 A=10 NGSAN: Requested O=0 V=0 A=1 NGSAN: 2 actors O=30 V=60 A=10 type=2 AnimA=0 AnimB=0 AnimC=0 noAnim=0 NGSAN: actID (Goodsprings Settler) -> 3 NGSAN: actID (Wyoming) -> 3 NGSAN: actID (Wyoming) -> 3 SexoutNGRAN: SES Entered SexoutNGRAN: SEU Entered 1 0 0 SexoutNGRAN: In randomizer SexoutNGRAN: Randomizing for NG SexoutNGRAN: na 2 SexoutNGRAN: 2 actors anim 636 SexoutNGRAN: SEU Entered 0 1 0 SexoutNGRAN: SEU Entered 0 1 0 SexoutNGBES: In use flag set on A! 0x00600000 SexoutNGBES: In use flag set on B! 0x00600000 SexoutNGPCQ: PCFd1: 0 0 0 0 0 0 0 Removing 'Leather Armor' from Wyoming Removing 'Weathered 10mm Pistol' from Wyoming Removing 'Rattan Cowboy Hat' from Goodsprings Settler NGK Knockdown Goodsprings Settler 252 NGK Knockdown Wyoming 392 NGClean started on 'Goodsprings Settler' (14003A73) NGClean (3, 3) (14003A73) : stage 0 -> 10 'Goodsprings Settler' NGClean started on 'Wyoming' (00000014) NGClean (3, 3) (00000014) : stage 0 -> 11 'Wyoming' NGClean (3, 3) (14003A73) : stage 10 -> 20 'Goodsprings Settler' NGCBQ1: Casting Anal Sex Ended Effect (0D02B03B) on Wyoming (00000014) NGCBQ1: Casting Oral Sex Ended Effect (0D02B03D) on Wyoming (00000014) NGCBQ1: Casting Vag Sex Ended Effect (0D02B03A) on Wyoming (00000014) NGClean (3, 3) (00000014) : stage 11 -> 20 'Wyoming' SexoutNGPCQ: PCFe1: 0 0 0 0 0 0 0 SexoutNGPCQ: PCFe2: 0 0 0 0 0 0 0 NGClean (3, 3) (00000014) : stage 20 -> 30 'Wyoming' NGClean (3, 3) (14003A73) : stage 20 -> 30 'Goodsprings Settler' Equipping 'Settler Outfit' on Goodsprings Settler Equipping 'Leather Armor' on Wyoming Equipping 'Weathered 10mm Pistol' on Wyoming NGClean (3, 0) (00000014) : stage 30 -> 40 'Wyoming' NGClean (3, 0) (14003A73) : stage 30 -> 40 'Goodsprings Settler' Equipping 'Rattan Cowboy Hat' on Goodsprings Settler NGClean (3, 0) (00000014) : stage 40 -> 100 'Wyoming' NGClean (3, 0) (14003A73) : stage 40 -> 100 'Goodsprings Settler' NGClean (3, 0) (00000014) : stage 100 -> 110 'Wyoming' NGClean (3, 0) (14003A73) : stage 100 -> 110 'Goodsprings Settler' NGClean (3, 0) (00000014) : stage 110 -> 200 'Wyoming' NGClean (3, 0) (00000014) : stage 200 -> 1000 'Wyoming' NGClean (3): Startconversation: Goodsprings Settler (14003A73) 1 NGCBQ: Conversation partner changing from Goodsprings Settler to Goodsprings Settler NGClean (3, 0) (14003A73) : stage 110 -> 200 'Goodsprings Settler' NGClean (3, 0) (14003A73) : stage 200 -> 1000 'Goodsprings Settler' Edit: download removed before the unwashed masses get their hands on it.
t3589 Posted May 31, 2014 Posted May 31, 2014 Copy that. Trying it out now. Just to note it doesn't always happen with every sitting idle, only some. Sorry about the screens, I thought SCOF didn't capture debugprint?
nyaalich Posted May 31, 2014 Posted May 31, 2014 Anything that shows in the console is written to file.
prideslayer Posted May 31, 2014 Posted May 31, 2014 Bangatron worked fine too, did 4-5 acts with various characters outside the saloon, no issues. I am using populated wasteland, so there are lots of NPCs milling around playing various idles and packages. As nyaa said, scof captures everything printed to the console, debug or not.
prideslayer Posted May 31, 2014 Posted May 31, 2014 Didn't test sexkey since you say it's working fine. Don't know how to go about testing DRL, but you'd know that better than I.
nyaalich Posted May 31, 2014 Posted May 31, 2014 You can't test DRL without putting 50 hours of wooing in (slight exaggeration ).
prideslayer Posted May 31, 2014 Posted May 31, 2014 I figured that was the case. Not going to short circuit it in the geck unless we really can't get to the bottom of this.
t3589 Posted May 31, 2014 Posted May 31, 2014 SexoutSex fails when Doc Mitchells is seated on his couch, DRL works. SexoutSex works when Doc Mitchell is seated at kitchen table, DRL doesn't. Both work when Doc Mitchell is seated in the interview chair. I could go on and on... Thanks for trying.
prideslayer Posted May 31, 2014 Posted May 31, 2014 Ok. I'll go have a visit with the doc and convince him to give up his secrets.
t3589 Posted May 31, 2014 Posted May 31, 2014 Found something interesting just now. You see how the debug just ends? Well I found out that if you toss a resetai at the 'sitting doing nothing' NPC, it picks up right where it got stuck, he gets up, the sex scene begins as intended. Even a minute later. It's as if the process didn't die at all, but is just sitting there on hold waiting for something. Now I'm thinking AI packages not anims. Lunacy. EDIT: Confirmed. ResetAI makes them continue every time. Then they either A. Complete the intended sex scene, or B. Stand inside one another as depicted in the OP.
prideslayer Posted May 31, 2014 Posted May 31, 2014 Well.. no problems here with sexoutsex + doc when he's sitting on his couch.. hmm.
prideslayer Posted May 31, 2014 Posted May 31, 2014 Found something interesting just now. You see how the debug just ends? Well I found out that if you toss a resetai at the 'sitting doing nothing' NPC, it picks up right where it got stuck, he gets up, the sex scene begins as intended. Even a minute later. It's as if the process didn't die at all, but is just sitting there on hold waiting for something. Now I'm thinking AI packages not anims. Lunacy. EDIT: Confirmed. ResetAI makes them continue every time. Then they either A. Complete the intended sex scene, or B. Stand inside one another as depicted in the OP. This indicates that there's some kind of package conflict or something... I should have asked at the outset, but have you tested this without *any* other mods loaded? It sounds like one of them is adding a package or something, and doing it's damnedest to keep it on.
ChancellorKremlin Posted May 31, 2014 Posted May 31, 2014 Well, in happier news: Hey, stranger. Thanks, been uber busy lately! I'm still experiencing the problem with r85 through SexoutSex, though it also worked once. How do you use the scof function? I've enabled the debugging mode in SexoutNG and typing it in the console gave me nothing. I'm going to keep testing on that same save and then upload it here with more results.
prideslayer Posted May 31, 2014 Posted May 31, 2014 scof "debug.txt" Will cause all console output to be written to debug.txt in the falloutnv dir (not data). It will append to the file over and over so delete it or empty it out to start fresh.
t3589 Posted May 31, 2014 Posted May 31, 2014 For notation. I have completely reinstalled the game, once. I have completely re-installed all my mods, twice. I have permanently uninstalled several mods. During this process I tested this bare bones (SexoutNG and requirements only) for the mods listed above in my little, this one does this, this one does that post. I have been through all versions of NG back to 82, and SCR/Preg back to the old versions posted. All this on a (delete all saves) New Game. And before you posted CK, I was ready (still am unfortunately) to do it all again. But now at least I know I'm not imagining things. lol
prideslayer Posted May 31, 2014 Posted May 31, 2014 t3589, Next time they get 'stuck', save the game, and PM me the savegame file and the corresponding nx (not nvse) save file -- these are located in data\nvse\plugins\extender\saves and are named the same as the save file, but ending in .csv. Maybe I can load it up and peek at script vars or something.
prideslayer Posted May 31, 2014 Posted May 31, 2014 The resetai thing is a big clue.. next time also try just evp and see if that does it, or if it needs the full resetai. If evp doesn't do it, it's not a package thing, it's something else. Edit: really irritated (but also somewhat 'suspicious') that I can't duplicate this on my end. Everything is working fine for me. Sorry you guys have to be the guinea pigs here.
ChancellorKremlin Posted May 31, 2014 Posted May 31, 2014 scof "debug.txt" Will cause all console output to be written to debug.txt in the falloutnv dir (not data). It will append to the file over and over so delete it or empty it out to start fresh. Thanks, but as it turns out, I misspoke! I feel like such a Hilary Clinton right now... ... as it is, r85 is working fine through SexoutSex. Sitting, lying, standing, doing the headstand, you name it, it works. What didn't work before was me trying to run Amra's modders anim through SexoutSex, which confirms that there is something indeed wrong with it in SexoutSex that I need to take a look at, as it was working with 82, but apparently no longer. I'll get to the bottom of this.
prideslayer Posted May 31, 2014 Posted May 31, 2014 OH That's easy. The anim #s changed. I warned amra about that a few weeks back. There's a post by me about it, will find link.
prideslayer Posted May 31, 2014 Posted May 31, 2014 Here: http://www.loverslab.com/topic/31239-attn-some-anim-s-finally-changing/ Err not amra, the other one... the 12000 series. Edit: Mavia.
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