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I'm back, what should I do?


Gone

  

1243 members have voted

  1. 1. What should I do?

    • Improve Bestiality Animations!
      344
    • Make more new Animations for creatures!
      657
    • Other! (Please post what you want in the thread!)
      37
    • Human Sex Animations!
      446
    • Intros / Outros / Passive Sex Animations!
      181


Recommended Posts

Posted

Welcome back, UnGone!

What lot of mods could make use of some new "micro" animations.

Not a full stage sex act, but maybe people kissing or hugging or slapping.

Even some outro for the various sex animations would be very useful. They could substitute the actual ragdoll. 

Posted

Tutorial on your workflow for animations.  More specifically, what version of 3ds, havok content tools, how to set up actors in 3ds, how to export animations, and how to test them.  I know there are other tutorials out there but there's working proof that your workflow works.

Posted

Welcome back, UnGone!

What lot of mods could make use of some new "micro" animations.

Not a full stage sex act, but maybe people kissing or hugging or slapping.

Even some outro for the various sex animations would be very useful. They could substitute the actual ragdoll. 

 

To add to that, a struggle animation of one character trying to physically dominate another. A better undress animation, a better standup after sex animation or some things like that would be good.

Posted

I hear groovtama is making a new normalized xpms skeleton with added feet bones to make possible foot/toe stuff.

 

I also hear canderes rigged new Unibody feet mesh to it :)

 

Just throwing that out there in case it's relevant!

Posted

If you're really out of ideas what to do and have a little time my mod "Vampiric Thirst" recently added some custom animations and it has lots of room for more ^^ It's not as adultmoddy as your bestiality animations buuuuuuut I pay in hugs!

Posted

So far reading the thread it seems like people would be down for basically any sex animations, weather is be creature or humans, which is kind of cool. Kind of leaning toward just releasing some animations here and there based on what I feel like doing and what the community wants without particularly restricting it to just creatures or just humans. I've added a new option to the poll. That being said, still post what you would want to see and I'll keep it in mind.

 

I'm probably not going to get started for another week or so, so feel free to basically spitball in this thread. I'll create a new mod for the random animations I make in the future.

 

Responses to some specific people:

 

 

What about trying some real paired animations http://www.nexusmods.com/skyrim/mods/49311/?

 

 

Yeah... I was reading about this. Seems like it would have been useful before sexlab was developed, but now I'm not really seeing the point. What makes paired animations better then the "standard" way of doing it? Not trying to sound harsh, I honestly don't know the difference from the perspective of the final target. Do paired animations line up better?

 

 

Make decent katana animations, use your talent for something other than buttfucking a deer  :P

 

 

Interesting that people are suggesting non-sex animations lol. I'm not against it, but wouldn't you rather see some more sex in Skyrim? Come on, be honest ;) .

 

 

 

Welcome back, UnGone!

What lot of mods could make use of some new "micro" animations.

Not a full stage sex act, but maybe people kissing or hugging or slapping.

Even some outro for the various sex animations would be very useful. They could substitute the actual ragdoll. 

 

To add to that, a struggle animation of one character trying to physically dominate another. A better undress animation, a better standup after sex animation or some things like that would be good.

 

I was thinking about this as well. When, um, "playtesting" things in the actual game I noticed the lack of good transitions into sex. Dudes would be standing next to each other one second, then all of the sudden they are naked and boning. I think it could be really cool to have some sort of better transition into and out of sex, and I think having that "buildup" will make sex in general a lot more satisfying. Definitely something I want to look into to say the least. I'm imagining there could be quite a bit of different intros to fit the various contexts sex can occur.

 

 

Tutorial on your workflow for animations.  More specifically, what version of 3ds, havok content tools, how to set up actors in 3ds, how to export animations, and how to test them.  I know there are other tutorials out there but there's working proof that your workflow works.

 

 

I should probably do this... Unfortunately right now I almost completely forgot the entire process, so I'm going to have to relearn everything anyway. I have a lot of stuff written down that I can transcribe into more understandable English that documented my workflow that I can post later. Once I relearn everything I'll post up a tutorial or something.

 

That being said my process is pretty fucking weird and probably not advisable for everyone or most sane people. It also has some random problems. I'm actually adding an extra step where I import stuff from Max to Maya and back because Maya's animation workflow works way better with me. However if other people are interested in using outside tools that might also be helpful. Yeah I should definitely do a tutorial though, it took me a while to figure out some of this stuff and I'd feel bad if other people had to suffer lol.

 

 

 

To the people who want me to help with mods, I'll definitely consider it but right now I need to relearn some stuff and get the workflow down again. After I'm running again though I will definitely consider it, could be a fun experience for me!

 

In general, thanks for everyone who welcomed me back! Love you :P .

Posted

I would like to see transition animations since at the moment we have almost none (undress, equip strapon, get dressed, lay down on the floor(on back and on belly), get up into kneeling position, get ready for doggy style, get on the knees from standing position, get up from kneeling etc.) In most of them you only have to worry about one actor so it should be easier to do.

Posted

I'm actually adding an extra step where I import stuff from Max to Maya and back because Maya's animation workflow works way better with me.

 

That interests me greatly as I too use Maya in my modding workflow and prefer it's animation system.

Posted

Good day!

 

I would say animation that involve more than just 2 people/creatures

There's a distinct lack of varity in 3p, 4p or 5p animation. Although I have heard that they are also difficult.

I don't think there's even a 4p+ animation for humans.

 

Some sort of struggling/stripping animation might be nice also. :lol:

 

...or you can always just play the game with your time

Posted

Hey, I'm back and I want to get into Skyrim modding again :) . For those of you who don't know, I made the Bestiality Animations Pack about a year ago.

 

I do want to get back into Skyrim modding but I'm not really sure what I should do, which is why I'm asking you fine folks. Just so you know, I can handle most parts of the art process including modeling, texturing and animation, but considering how animators seem to be fairly uncommon around here it would probably be wise to stick to that. Also note that I am not really a modder, I don't know that much about the creation kit or scripting.

 

What do you want to see in Skyrim that's currently lacking that I could handle?

 

I have some ideas on some things I could do. The obvious thing to do is to take off where I left off with the Bestiality Animations Pack, but that being said that's already a fairly complete self contained package. However, if I were to continue that I have two options. One is to make some new animations, including new animations for creatures already in the pack and some of the creatures that are missing. The other is to improve the animations that are already there. Since I still have the sources for those animations, I could pretty easily go back and modify them to offer some improvements that I think you all will like if you like the old pack. Either way I think I can do a better job with the animations.

 

Outside of that, I don't really know! So, if there is something adult you want animated or modeled for Skyrim, now would be a good time to bring it up! I'll probably make a decision at least somewhat based on consensus.

 

If a really popular topic is brought up I'll update the poll to reflect that result!

Just gotta say: Welcome back!  

Posted

As beast/creature animations seem to be thriving I suggest to stick with making new animations/tweaking existing ones until people can say that creatures are covered.. well in my opinion that means there should be at least 1 animation per creature...

 

But then as we had somewhat of an argument in Panic's thread these can be either passive or aggressive as in consensual or forced... cause apparently the dragonborn can engage in smexy time with pets, tamed beasts.. for example with it's trustworthy horsey... Panic pretty much covered this one and your horse animation is the aggressive type, wild horse forcing itself upon DB (imo it needs tweaking, the last stages has the horse make some exaggerated movements, but it's cool nonetheless)...

 

Ohh yeah and then you have the creatures which would imply they're mostly aggressive... the humanoid creatures can have as much variety in animations as do human ones... you already pointed that out with the falmer gang bangs... but the rieklings, you can have anywhere from 1 to 6 in an animation I presume and lets not forget that DB offers the possibility to have them as enemies or to be the chief of a tribe; imagine the scenarios that can imply, very loyal soldiers, bold soldiers that can try to impress you by giving you pelts and loot of prey they slayed and those that don't want to accept a human as chief (maybe they'll plot something nasty)... yeah, so there's something to think about

Posted

But IMO, aligning with my vote, there are still a few viable creatures that could use some animations. Skeevers, Dwemer animonculi, and mudcrabs jump to mind. DLC stuff like Lurkers and boars are also in need of loving.

 

Ashal's right too, though. Human anims might be worth doing. There's a lot of them that cover most things you could want but others more creative than myself might have some positions in mind they could suggest. For instance, maybe female characters masturbating with objects? Like a horker tusk or a soul gem.

 

+1 on this, some dwemer stuff and objects animation would be nice. Set of sex toys by calyps comes to mind, I wonder why anything from it wasn't animated yet (at least "equip" animation :D). Not sure though, maybe there are some technical difficulties with this for animators, so it's just another idea.

Posted

What about trying some real paired animations http://www.nexusmods.com/skyrim/mods/49311/?

 

Yeah... I was reading about this. Seems like it would have been useful before sexlab was developed, but now I'm not really seeing the point. What makes paired animations better then the "standard" way of doing it? Not trying to sound harsh, I honestly don't know the difference from the perspective of the final target. Do paired animations line up better?

 

They are simply more reliable than papyrus controlled ones. Reaction time, alignments, easiness of use, theres no need to store ton of offsets in scripts. Less stress on papyrus.

 

Example:

Player.PlayIdleWithTarget(Backstab, Thief)

vs

;300 lines of code to set up correct alignments
Posted

Or just try and animate the pussy bones man, everyone is talking about it, there are new meshes that are coming out soon with animation support. Looks like the whole framework for the animations is already in place, the only thing missing is, well, the animation. I don't know how it would work programation wise though, a sexlab pussy animation overlay on top of the sex anims ? No idea

Posted

You could do intro and endings for each animation. Before act and after the act. like seduce/lure... I also agree with more animations for creatures.

Posted

You could do intro and endings for each animation. Before act and after the act. like seduce/lure... I also agree with more animations for creatures.

 

And unlike Panic´s thread..it would be nice that animations where very simple to apply and use (Nexsus Mod Manager) type files...

Posted
I changed my vote to: Intros / Outros / Passive Sex Animations! 

add engage and ending anim to the current sex animations (human and beast), it would be cool!  :D

this would improve immersion.

 

(I personally like to see an animation for the "chaurus hunter" :P ...to improve Estrus Chaurus)

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