Jump to content

Bittercup Companion TTW


Recommended Posts

Posted

Won't help, he scripts it so her factions get cleared and re-added.

Tried that myself.

 

Also after a while you'll probably find her weapons will go wonky.

 

Good companion, sadly over-engineered a little bit.

Posted

I play with Brisa too. She so far attacks....

  • Bittercup
  • Fawkes
  • Butch
  • RL-3
  • Willow
  • Dogmeat
  • That poor idiot from Little Lamplight. The annoying guy. Except in that case I was grateful to her. :shy:

I don't even know where to start to "fix" Bittercup's interaction with Brisa. I can't even figure out why Brisa likes attacking other companions. Doesn't like competition? Jealousy? Who knows? :lol: :lol:

Posted

Keyser is right, Brisa adds and removes herself from factions on load and apparently keeps forgetting to add herself to player faction. I like Brisa but I'm about to keep her at home as a concubine if she keeps this up. So far she only ever shoots Bittercup, she hasn't had a problem with anyone else.

Posted

I'm looking through her scripts.  Apparently every time the player is in combat all her factions get removed and then re-added. I'm guessing sometime in here is where she starts getting pissy with other companions.

 

I'll see if I can make a patch for this idiocy.

Posted

Well, here's RickerHKs solution, when someone was having trouble with the Amata follower:

 

 

Actually it's the other way around. You should remove Amata from the player faction. It looks like if you get her during the escape she will still be in the playerfaction. If you get her during MS16, she won't be. Being in the Teammatefaction is enough.

Normally it's not a problem to have NPCs in the playerfaction. It's just when followers are in it, you will have intermittent bugs where they aggro if you loot a container with the playerfaction as the owner - as one example. If you look at the vanilla followers, none of them are in the player faction. It's okay to put them back in that faction if you fire them.

Posted

 

Well, here's RickerHKs solution, when someone was having trouble with the Amata follower:

 

 

Actually it's the other way around. You should remove Amata from the player faction. It looks like if you get her during the escape she will still be in the playerfaction. If you get her during MS16, she won't be. Being in the Teammatefaction is enough.

Normally it's not a problem to have NPCs in the playerfaction. It's just when followers are in it, you will have intermittent bugs where they aggro if you loot a container with the playerfaction as the owner - as one example. If you look at the vanilla followers, none of them are in the player faction. It's okay to put them back in that faction if you fire them.

 

 

Which is bullshit because she even attacks companions that aren't in the player faction, like Butch and RL-3.

Posted

Now I'll stop derailing Nessa's thread.  Here is a totally untested patch that should HOPEFULLY stop Brisa from being a bitch to everyone.  Basically, Ricer constantly clears out her factions and re-adds them.  I just changed the scripts that remove the factions.

 

What's telling is one of his removals and re-adds is when the player enters combat, and that's always when Brisa has began attacking other companions around me.

 

Ultimately, her issue isn't not being in the player faction, it's that she is and hates everyone who isn't.

brisapatch.esp

Posted

Her factions are removed and readded EVERY combat!? That can't be good!  :s 

 

I'll give your new patch a go myself. Anything to shut her up. I'm tired of telling her to "run away" when she starts fighting Fawkes.  :cool:

Posted

So no-one else has faced the bug with brisa where she refuses to fire her weapons?

Even when it's set in her options and she has plenty of ammo. (like fucking LOADS of different ammo, of every conceivable type from junk to SWC)

 

I was kinda gutted when I ditched Brisa, but the weapons bugging out rendered her basically useless.

Posted

I encountered the gun bug once and found an easy solution. In her weapons settings turn on auto-ammo, then just don't give her any at all. She will automatically give herself 300 rounds of junk or bulk ammo, and on we go. Just monitor her gun condition and swap or repair it periodically.

Posted

Yeah, did that. Works for a while or until you change her weapon. Then she bugs out again.

 

I did give her a good try, persevered with the bugs for quite a while (months) because I liked the dlc integration aspect and the fact she was made by the wendy gilbert author (one of my favourites) but not worth it in the end.

Posted

Oh, forgot to mention. Yeah I have Brisa's weapon bug occasionally too. She'll seemingly randomly forget to use her gun and just stand there. Or she uses her police baton. Or something else. At no point did I ever tell her to stop using her plasma pistol either. :lol: :lol: Really I'm just keeping her around to see how the DLC handling goes with both her and Bittercup together. After that I'll likely be ditching her. ;)

You know, it's odd. But I much prefer Wendy for some reason. She didn't say much and had no DLC handling at all but for whatever reason I preferred her. :D

 

And back to Bittercup, has anyone traveled with her to Point Lookout recently? I think I may need some handling for the crazy intro sequence. (Where the player is actually wearing a boat helmet! :lol: :lol:)

Posted

I took Bittercup with me to Point Lookout. She was hovering off the end of the dock as the boat pulled up. She gradually got bigger as the boat approached until I was inside her butt. It was odd to say the least.

Posted

Hah! I KNEW that was going to be an issue! That starting sequence is really the player wearing a boat on his/her head. I'll add some extra handling to make sure she disappears during that part in the next version. :D

Posted

Brisa is MIA during the opening, and waiting on the dock as you leave the boat. The way it's handled implies she was elsewhere on the boat watching as you came in, then she meets you at the ramp. I think a funny way to do it, if possible, would be to have Bittercup flirting with Tobar when you first get on the boat in the Capital Wasteland. Once you get to PL, after the cinematic ends and you head toward the ramp she's standing next to Tobar flirting some more or just staring at him.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...