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Custom face meshes. Where do I start?


xenic

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Posted

I want to have a very unique face for my character but where do I start? I'm talking about making a preset I think. What is the process I need to do?

Posted

I think you are confusing things a little bit? A preset has nothing to do with a custom head mesh. The mesh is the base, a preset is tweaking the head to your liking in the CK. The amount of tweaking you can do is based on which character creation overhaul you use. In vanilla your options are very limited, then there's the racemenu mod that offers a lot of freedom and last but not least there is enhanced character edit which offers basically unlimited choices.

Posted

I think you are confusing things a little bit? A preset has nothing to do with a custom head mesh. The mesh is the base, a preset is tweaking the head to your liking in the CK. The amount of tweaking you can do is based on which character creation overhaul you use. In vanilla your options are very limited, then there's the racemenu mod that offers a lot of freedom and last but not least there is enhanced character edit which offers basically unlimited choices.

Okay, so I'm using ECE and I really want to make a unique face so my character looks closer to what I like. What do I actually need to be doing?

 

I've used the vertex editor some but I was under the impression people were using other programs to alter their characters.

Posted

Sorry to burst your bubble, but there is no magical program with a "I want a pretty character" button. It's all manual editing with the sliders, I'm afraid. However what enb you use (if any) is pretty important since it can affect how your character looks.

Posted

Like reaper said, get used to the sliders and get to know wat each slider does. Make sure you got some decent mods for face textures ontop of a enb wich will do wonders.

Posted

Sorry to burst your bubble, but there is no magical program with a "I want a pretty character" button. It's all manual editing with the sliders, I'm afraid. However what enb you use (if any) is pretty important since it can affect how your character looks.

Oh I'm aware of that. I thought some people may be using blender or some other program to make their own. If it's just a matter of sliders then I'm greatly relieved.

Posted

my opinion just : depends what you wanna for sure, because its not just meshes, textures,light effects, enb , etc do alot changes also.

Lets say wanna choose effects later , so i do like that:

1- first i choose the body proportions and skin color, because dnt make sense doing a porcelain doll face with a bombshell body

 

2- choose hair , color and belive its really important, because that will command how your face will be, because its horrible face

meshes crossing hair meshes.

 

3-eyes , color and nose, that does a good impact also at end.

 

4- that will use a eyepatch? tattoo? scars? glass? its matter also , not all faces goes cool with that

 

5- and most important thing (at least for me) all got like i wanna when made the char? the texture got all i wanna? belive i spend hell time getting various textures and maps doing combinations and sometimes i do things like, getting a lips from one texture , eyes from another, etc and mixing in a unique texture, not easy and not works well sometimes, same trying fixing at photoshop, when i got like i wanna i save the preset lol

 

6- Just after doing all that and saved preset i can mess with vertex at ece, so if goes something wrong (belive that will), just need reload preset.

 

***Tip: never mess with cheeks, use the racial slide features (nord,imperial,high elf,etc) for that, because alot times when you mess with cheeks too much that will create a weird pointed mesh around eye corner (thats occurs also when mess too much with young/mature slide).

 

I hope you undestand what i wrote, to be honest my english sucks.

 

Posted

1. ECE or Racemenu (Easier customization for faces and body).

 

 

or

 

 

 

Optional

 

 

Install a body mod - UNP, SevenBase(7b), CBBE

Install Textures (Face & Body) - SG is preferred, but there is much more textures out there

 

 

 

 

 

2. RANs Headmesh Variants

 

 

RANs Type-D Headmesh is my preference, but there is multiple custom headmeshes (Overwrites ECE's headmesh, which is fine because ECE uses a RANs variant)

http://www.nexusmods.com/skyrim/mods/7127/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D7127%26preview%3D&pUp=1

 

 

 

Optional

 

 

 

3. Definently will need... ShowRaceMenu Precache Killer

 

 

 

4. Hairs

 

 

Apachii is a good choice and comes with many options. (There is much more hairstyles in other mods too!)

 

 

 

 

 

TM - Toggle Menus (Gets rid of your HUD so screenshots come out clear).

TFC 1 (Freezes time and lets you fly around like the Koopa from Mario 64, you can take pictures from any camera direction).

FOV # (# is the number. EX 1: FOV 30 - the camera will zoom in much closer. EX 2: FOV 80 - the camera will zoom back. EX 3: FOV 150 - Camera zooms back and it looks like a wormhole is sucking everything into the middle of your screen).

 

Read up on Beautiful women and how to make them in the Loverslab forums for more ideas and inspirations.

 

 

Posted

i'm pretty sure that Skyrim incorporates facegen http://www.facegen.com/ to morph the base face somehow. This makes me think that it might be possible to make a face in facegen (there's a free version you can download) and port it to Skyrim.

 

I'm not entirely sure on the details of this, but it certainly seems like it would be an easier approach than using a modeling program. I could be being redundant though, as the ECE menu could be using a method similar to what I'm talking about (or it might have more sliders than facegen itself).

 

One thing that might be useful for some people is facegen's ability to create a head based off a picture.

 

Just something to think about.

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