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Help Please !! Neck Strech ( Not seam/tear)


NiaticLabs

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Posted

Hey guys, check out these two screenshots to get a grasp on what my issue at hand is.

 

 

 

http://static-1.nexusmods.com/15/images/110/11054028-1395680209.jpg

http://static-1.nexusmods.com/15/images/110/11054028-1395680353.jpg

 

 

These are the results of entering a combat stance by pressing R or using mouse key.
and the results of jumping.

Standard running / any other animations are fine

but when i jump i stretch and im not sure why(Also happens when NPCS enter combat stance). No others issues with the game, I have a heck of alot of mods running... and i have uninstalled and reinstalled everything besides skyrim itself.

Got ideas ? solutions ?
Thanks in advance !

Posted

skyrim
update
sexlab
ZaZAnimaiton
DD- int
DD- Ass
Sexlab aroused
Apachiihairfemales
hdfhighheel
raceCompatiblity
sexlabsub
alt start - live a life
skyUI
Joy of perspective
Wear and tear
FNIspells
Alt start- Devious
SLprocreation
immmersiveFP
SFO-expanded
Skyrim flora
SD-frostfall
Sangunes deb
Xaz Prison
Chesk_Frostfall
RLO- adaptive
RLO-Majoy city
Realistic light
Submit belt
Succubus race
Devious devs
Hydra
Drink eat sleep

----

XP32 , CBBE ,BBbella are loaded but not in the plugins section, only mods.

Posted

That is a rendering glitch much like the infinite stretching breasts and tails.  The fix for this depends on whether you use ENB or HDT.

 

If you use ENB and use ENBoost, you will find a file in your Skyrim folder (not the Data folder) labeled "enblocal.ini".  Open this file in Notepad and locate WaitBusyRender.  Change "no" to "yes" (should now be WaitBusyRender=yes) and save the change.

 

If you are using HDT Physics Extension then install the latest version (14.28) which replaces the need to edit enblocal.ini, so that means if you are using both HDT and ENB then you only need to install HDT-PE v14.28.

 

 

Posted

That is a rendering glitch much like the infinite stretching breasts and tails.  The fix for this depends on whether you use ENB or HDT.

 

If you use ENB and use ENBoost, you will find a file in your Skyrim folder (not the Data folder) labeled "enblocal.ini".  Open this file in Notepad and locate WaitBusyRender.  Change "no" to "yes" (should now be WaitBusyRender=yes) and save the change.

 

If you are using HDT Physics Extension then install the latest version (14.28) which replaces the need to edit enblocal.ini, so that means if you are using both HDT and ENB then you only need to install HDT-PE v14.28.

 

Have tried this, Did not work.. I reinstalled each multiple times starting with x32, CBBE, HDT14.28 and the effect is still the same. Im serisoly scratching my head over here....

 

Posted

I'd like to take a look at the head nif file.

 

The displacement from the head nif to the body is about equal to the height of the body itself.  That makes me think that there might be a problem with the rigging of the head nif.

 

Basically, If the skinned bones for the head nif do not have the correct transforms in the skin data, the skinned mesh will end up offset by the base transform of the bone.  Fortunately, It's pretty easy to fix if you know what you're looking for.

 

**Edit**

 

Nevermind, I just re-read your post.

 

If this issue only occurs when certain animations are active but not others, then the problem is most likely a conflict between either your installed skeleton and the animations, or a physics system and either your skeleton and the animations.

 

Be absolutely certain that you are using a skeleton that is compatible with all of your installed animations, and that no other mods overwrote that skeleton.

Posted

I'd like to take a look at the head nif file.

 

The displacement from the head nif to the body is about equal to the height of the body itself.  That makes me think that there might be a problem with the rigging of the head nif.

 

Basically, If the skinned bones for the head nif do not have the correct transforms in the skin data, the skinned mesh will end up offset by the base transform of the bone.  Fortunately, It's pretty easy to fix if you know what you're looking for.

 

**Edit**

 

Nevermind, I just re-read your post.

 

If this issue only occurs when certain animations are active but not others, then the problem is most likely a conflict between either your installed skeleton and the animations, or a physics system and either your skeleton and the animations.

 

Be absolutely certain that you are using a skeleton that is compatible with all of your installed animations, and that no other mods overwrote that skeleton.

 

It is def somewhere between phyx,Anis and skele.. but i am not sure what as i have installed and re installed all programs that i think would mess with anyone of those three? Out of my loadlist above what other mods do you think might tinker with those?

 

my next step is to repair and do a clean install, which i don't really have time for until saturday.

 

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