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Posted

Great job so far!!! in thew new version the only bug I've found is that after I get dragged into the cave my follower is bound in a fun way... seems that the cocoon is not applying the right animation or something among those lines because her legs are sticking out of the web.

Posted

Alright ill have a look at some mods that i have. Today and see if any could be conflicting and um do yo know how to fix it mot showing up on mcm menu afer i updraded?

Posted

Couldnt find any mods that were messing it up, the 9.3 version was fine but ye this new version is now acting a bit like the old one for me for some reason. And ye it not showing up in the MCM menu since i got the new version

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Posted

The mod's behaving on my end for now, with no doubt some "breakability," however everyone's load order is different. Currently, I'm running with only 104 different plugins ("only" because while to me, that's a lot, I know there are others out there running FAR more). I started a fresh game, the MCM loaded fine, and the animations were playing as they should be. There is only so much I can do to help at this point. You'll have to perform some troubleshooting on your own. If a mod stops behaving for me, I generally turn a handful off that I suspect could cause problems with the mod not working. It really becomes a game of trial-and-error. Probably not what you wanted to hear, but like I said, everyone's load order is different and it's nearly impossible to pinpoint what a problem might be in that regard.

Posted

Just a query, I'm out of step with the on again off again features of this mod as it develops*- I'm not seeing "hanging up side down" struggle effect in lair, only on floor wiggling. Is that as it should be now?

 

 

*Not a criticism! My every applause goes out to people who persist despite things being hard. I'll respect a bumpy mod that is never given up, all skill sets learned from nil ahead of a flawless one from an expert.

Posted

Just a query, I'm out of step with the on again off again features of this mod as it develops*- I'm not seeing "hanging up side down" struggle effect in lair, only on floor wiggling. Is that as it should be now?

 

 

*Not a criticism! My every applause goes out to people who persist despite things being hard. I'll respect a bumpy mod that is never given up, all skill sets learned from nil ahead of a flawless one from an expert.

 

Yes the hanging upside down was removed due to issues with it and making the mod place you in a wide variety of locations instead of always just in one place.

Posted

Damn, Kazyn, I'm liking this new version!

 

Is the old layer removed, or just have a chance in spesific locations to be put there?

I'm also experiencing the lack of MCM. Not sure what do. 

 

You still thinking about those other things you had planned, or are those sorta no-go at the moment?

 

Posted

I think it would be cool, in order to make the cave capture a little more periless, is to have a spider "check up" on the player. 

This would mean that they are re-cocooned back to the full one, and must struggle more to escape. I think this would be good as a toggleable NCM option for further alllong players with high stats. 

 

Just a thought, comrade!

Posted

I can't see the MCM menu.

There is no config script in the new version of this mod.

So I think that's why I can't see the MCM menu. Do I have to install pre-version of this mod and then install the new version?

 

Posted

I can't see the MCM menu.

There is no config script in the new version of this mod.

So I think that's why I can't see the MCM menu. Do I have to install pre-version of this mod and then install the new version?

 

Nah, I had the last version of this mod and I'm experiencing the same issue.

I'm sure Kazyn is working on it.

Posted

Yeah I figured out what happened. It seems the config script wasn't included. I didn't notice the problem because, I still had the config on my computer. Thanks for speaking up about this, and I'll get right on that after work. Also, a spider spawns along with you when you're taken away.

 

It will serve a greater purpose...

 

The old lair is still present.

Posted

Yeah I figured out what happened. It seems the config script wasn't included. I didn't notice the problem because, I still had the config on my computer. Thanks for speaking up about this, and I'll get right on that after work. Also, a spider spawns along with you when you're taken away.

 

It will serve a greater purpose...

 

The old lair is still present.

 

Sounds interesting, curious what you have in store for the future.

Posted

So, funny thing (and honest mistake), The source script was present (.psc), but not the compiled script (.pex). Meanwhile, the compiled quest script (.pex) was present, but not the source (.psc). All the mod cares about is the .pex files, obviously. At least the least important of those two was missing. I've reuplaoded the file (same version). Should have a total of five scripts now.

Posted

Thanks for the fix, the mod appears in the MCM now... cept that there are no options under it. Weird. 

Gunna see if I can figure out what is go on. 

Posted

I was going to report some problems with this mod, but it looks like you are already working on resolving some issues with death alternative, so I will simply add that I like this mod and hope you get the problems fixed soon!

 

:)

Posted

Thanks for the fix, the mod appears in the MCM now... cept that there are no options under it. Weird. 

Gunna see if I can figure out what is go on. 

 

strange i don't see any problems.

Posted

Shot in the dark, but what ZAP version are you running? If you're running an older version it's likely they might not render. It was actually an issue I had when I installed the latest ZAP with an older version of this mod. So I had to update some things with this mod to play nice with the latest ZAP.

Posted

There's the default poison effect you suffer from (which lasts something like five seconds), and then I guess there's the "slowing" poison (which lasts 10) I added. It just slows your movement speed and makes you vulnerable to becoming entangled.

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