Terra848 Posted June 30, 2014 Posted June 30, 2014 The newest version ya put up fixed the MCM menu not appearing, Thanks but like Volutarti my character is just wiggling on the floor, i dont mind it but it its supposed to be another animation id prob prefer that cause think mine is still glitched
gilgameshmkii Posted July 1, 2014 Posted July 1, 2014 Shot in the dark, but what ZAP version are you running? If you're running an older version it's likely they might not render. It was actually an issue I had when I installed the latest ZAP with an older version of this mod. So I had to update some things with this mod to play nice with the latest ZAP. Ah yes indeed, silly me. I didn't have the newest ZAP, so in case anyone has similar problem just check if you have the newest version.
Kazyn Posted July 4, 2014 Author Posted July 4, 2014 So yeah, one change of career later, a hard drive failure later, a new computer monitor later, a few weeks of a heavy workload later, and a couple finals later, I am now performing a fresh install of Skyrim completely mod free. Then I get to re-taint it with all few hundred of my old mods. THIS TIME, however, I will be following somewhat closely some guides to get Skyrim to run as smoothly as possible. Why am I telling you all of this? Well, it's been some time since I've had the chance to work on this, for reasons previously mentioned, above. I've been particularly silent during all of this, as a result. Rest assured, I'm alive and well. I haven't forgotten about you, but one of the most frustrating things when it comes to consistently opening and closing Skyrim is the waiting... "I hate the waiting... the goddamned waiting..." My computer's a beast. It should not take thirty seconds to load the main menu, especially when my laptop which has less RAM, a lesser video card, and a slower processor, and loads it in five. That's six times as many tests I could potentially be accomplishing! "But Kazyn! Why don't you just test on your laptop instead?" some of you might ask. My laptop ALSO just went through catastrophic HDD failure AS WELL. >_< Maybe this is punishment for my involvement on an adult site... even though I rarely use adult content, if at all (I merely jest). So I have to cannibalize an old HDD from an older laptop that I have sitting around here and break open both and install the new one. I haven't gotten around to that. Woe is me, first world problems. In the end I want Skyrim running as smoothly as possible for the next set of tests to be performed here and for other plugins I'm working on. Game/mod on, my friends.
bleeb Posted July 5, 2014 Posted July 5, 2014 ouch, sorry to hear about all those difficulties, that sounds like it was pretty rough Kazyn, glad you've got things in motion already though, good luck at it
Mashi Posted July 7, 2014 Posted July 7, 2014 "I hate the waiting... the goddamned waiting..." My computer's a beast. It should not take thirty seconds to load the main menu, especially when my laptop which has less RAM, a lesser video card, and a slower processor, and loads it in five. That's six times as many tests I could potentially be accomplishing! I actually had the same problem a while back(with the 302's), and traced it right down to the video drivers that I was using. This is a while ago, but I've heard nvidia drivers are still very flaky on this issue. Whether or not that applies in your case, I can't say. I should toss in that I've long switched to a AMD card, and have seen the issue creep up from time-to-time with the beta drivers as well. The 14.4beta CAT's had this problem for some people, I don't see it in the 14.6 CAT's though.
redlove108 Posted July 14, 2014 Posted July 14, 2014 So just installed this mod and for some odd reason I am getting these errors. Should I be concern? [07/14/2014 - 12:18:02AM] Warning: Property Cocoon1 on script kzy_FreeFollowerScript attached to alias theFollower on quest kzy_Arachnophobia (6B0085EE) cannot be initialized because the script no longer contains that property[07/14/2014 - 12:18:02AM] Warning: Property Cocoon0 on script kzy_FreeFollowerScript attached to alias theFollower on quest kzy_Arachnophobia (6B0085EE) cannot be initialized because the script no longer contains that property[07/14/2014 - 12:18:02AM] Warning: Property Cocoon3 on script kzy_FreeFollowerScript attached to alias theFollower on quest kzy_Arachnophobia (6B0085EE) cannot be initialized because the script no longer contains that property[07/14/2014 - 12:18:02AM] Warning: Property Cocoon2 on script kzy_FreeFollowerScript attached to alias theFollower on quest kzy_Arachnophobia (6B0085EE) cannot be initialized because the script no longer contains that property
Kazyn Posted July 15, 2014 Author Posted July 15, 2014 I'll be honest, I don't know what might be causing that. I have a tough enough time simply reading the papyrus errors to begin with. I'll have to have a look though and see what I can make of those errors. Obviously, they have something to do with the follower and the variables handling the armors for the cocoon. I'll post what I find when I get the chance. RL has been keeking mai arse these past couple weeks >_<.
redlove108 Posted July 15, 2014 Posted July 15, 2014 Sorry about that! I just saw your earlier post about RL being rough. Glad to see your back and things are moving along better. I did some research since I kept seeing all these odd errors everywhere. This is what I found: "Property X on script Y attached to <Form ID> cannot be initialized because the script no longer contains that property"This warning is displayed when a script is being initialized, and property X has an assigned value in the masterfile or plugin, but no longer exists in the compiled script Y attached to <Form ID>. This indicates that a script has been changed, but the value of the property was not cleared in the Property dialog. When a property has been assigned a value in the Creation Kit, deleting the property from a script and recompiling it does not immediately remove the property from the plugin. The plugin must be saved, then the Creation Kit should be closed and re-opened and the plugin reloaded. This problem can also be fixed by opening the script Property dialog and selecting "Clear Value" next to that property. Which I grabbed from here: http://www.creationkit.com/Papyrus_Runtime_Errors So it's not a big deal just the creation kit being a jackass with how things are saved I guess. Apparently a lot of errors I see in my logs are from there. It's just kinda maddening to see so much when you start a fresh game. My papyrus log is at 128kb from just starting a new game. Not even moving and yet it's just a lot of spam of warnings, scripts looking for missing .esps, and things being loaded. The only reason I'm being so anal is the last time I modded my skyrim it would take forever to load everything. So now I'm finding the problem mods and keeping them out. Archnaphobia is not one of the problems. And now it's running smooth and fast despite having 146 esm/esps to load. About a quarter are patches for things to work together. Time to keep pushing skyrim harder. Anyway.. I'm rambling now.
Kazyn Posted July 16, 2014 Author Posted July 16, 2014 Huh, that's really good to know. It sounds as though I might've left some unused variables from a previous version or forgot to assign a variable to a property (which is probably still unused, because it's obviously not causing any apparent problems in game). I'll admit, I sometimes get lazy (which is a big no-no, I know -.-). There comes a time when I must simply step back, just play the game, and take a short break from modding it. I want to still enjoy the game I'm modding. Thanks for that description though. When I finally find the time (more than likely this weekend, since I get a 3-day) to work on this, I'll do some housecleaning on the scripts. Then I can jump back on the DA side of things as well.
redlove108 Posted July 16, 2014 Posted July 16, 2014 Oh definitely enjoy the game first! Modding should be second. Gotta keep that inspiration going! Who knows you might find a place or get an idea for a new mod.
DocClox Posted July 16, 2014 Posted July 16, 2014 If I was to make a spider lair suitable for arachnophobia, would you use it? I have a somewhat sadistic idea that just won't go away
Improvman Posted July 16, 2014 Posted July 16, 2014 If a game is going to have giant spiders, they should be a threat. Looking forward to seeing how this turns out.
guyver Posted July 16, 2014 Posted July 16, 2014 So yeah, one change of career later, a hard drive failure later, a new computer monitor later, a few weeks of a heavy workload later, and a couple finals later, I am now performing a fresh install of Skyrim completely mod free. Then I get to re-taint it with all few hundred of my old mods. THIS TIME, however, I will be following somewhat closely some guides to get Skyrim to run as smoothly as possible. Why am I telling you all of this? Well, it's been some time since I've had the chance to work on this, for reasons previously mentioned, above. I've been particularly silent during all of this, as a result. Rest assured, I'm alive and well. I haven't forgotten about you, but one of the most frustrating things when it comes to consistently opening and closing Skyrim is the waiting... "I hate the waiting... the goddamned waiting..." My computer's a beast. It should not take thirty seconds to load the main menu, especially when my laptop which has less RAM, a lesser video card, and a slower processor, and loads it in five. That's six times as many tests I could potentially be accomplishing! "But Kazyn! Why don't you just test on your laptop instead?" some of you might ask. My laptop ALSO just went through catastrophic HDD failure AS WELL. >_< Maybe this is punishment for my involvement on an adult site... even though I rarely use adult content, if at all (I merely jest). So I have to cannibalize an old HDD from an older laptop that I have sitting around here and break open both and install the new one. I haven't gotten around to that. Woe is me, first world problems. In the end I want Skyrim running as smoothly as possible for the next set of tests to be performed here and for other plugins I'm working on. Game/mod on, my friends. mate, if you have some spare cash buy an SSD for your PC: it do wonders for singleplayer-heavy loading games like skyrim/fallout. fresh copy of skyrim on ssd --> instant load heavy 40gb modded folder --> 5-6 second max on every load
redlove108 Posted July 16, 2014 Posted July 16, 2014 mate, if you have some spare cash buy an SSD for your PC: it do wonders for singleplayer-heavy loading games like skyrim/fallout. fresh copy of skyrim on ssd --> instant load heavy 40gb modded folder --> 5-6 second max on every load How long to SSD's last compare to hard drives?
Kazyn Posted July 16, 2014 Author Posted July 16, 2014 If I was to make a spider lair suitable for arachnophobia, would you use it? I have a somewhat sadistic idea that just won't go away I welcome you the opportunity. By all means. Send me what you come up with. I will more than likely use it. mate, if you have some spare cash buy an SSD for your PC: it do wonders for singleplayer-heavy loading games like skyrim/fallout. fresh copy of skyrim on ssd --> instant load heavy 40gb modded folder --> 5-6 second max on every load A SSD is certainly on my list, no doubt about that. I've been wanting to get a BIG one, though, and thus waiting a bit longer for them to come down in price (they have already, actually) but just a wee bit longer. Looking at the 250GB ones, actually. How long to SSD's last compare to hard drives? I did some reading about comparing the two: SSDs will FAR OUTPERFORM HDDs any day when it comes to performance, but when they decide to fail, they fail hard, and without warning. I do believe they might have a lower average lifespan, but when it comes to storing things like pictures, music, things that you'd probably want a backup of, it's generally a good idea to put those on an HDD anyway. SSDs are for the big files that you have to load frequently... like games! And your OS!
redlove108 Posted July 17, 2014 Posted July 17, 2014 Soo... Defeat and Arachnophobia act a little funny together but I think they sort out which they want to do... (rape or cocoon me) but might be something to look into. Also got SD+ Something interesting I found.. when the spider took me to it's layer it fast traveled to it. I thought it was going to do the whole dragging down the road. Anyway, it also dropped me in Bleak Fall Barrow which I haven't done yet because it's a new save. So I was there with the thief hearing him complain and ask to be rescued. I also couldn't escape the spiders because they were so huge and the room so small and all the door was was covered with webbing! lol I eventually got out of there when they kicked my ass enough to cause a blackout. Fun nevertheless but I wonder if any that was a bugged or not.
Kazyn Posted July 17, 2014 Author Posted July 17, 2014 I intentionally included Bleak Falls simply because it was a spider lair that I knew was accessible from any point in the game. I also figure you could join whats-his-nuts up there on the wall. Although his screaming and cries could certainly get on one's nerves, I suppose. Seriously, though, if you find a lair in the game (that is accessible at any time, without having to unlock it in a quest) let me know so I can add it in the future. Oh I should also point out that I made this mind without any sex mods in mind, so I can't guarantee it will play nice with them. This is purely intended to be a "distress" mod.
guyver Posted July 17, 2014 Posted July 17, 2014 mate, if you have some spare cash buy an SSD for your PC: it do wonders for singleplayer-heavy loading games like skyrim/fallout. fresh copy of skyrim on ssd --> instant load heavy 40gb modded folder --> 5-6 second max on every load How long to SSD's last compare to hard drives? it's like night and day for me now: i can "instant" boot in less than 8 seconds and all my single player game (no use on multy) gained massive reduction on loading time. (like i said, a quickload on a heavy modded skyrim is a matter of pure seconds) i have a samsung SSD 840 PRO 128gb, one of the fastest on the market the last year (bought around 140€) and my only regret is the size of this little jewel: you can hardly put 2-3 games of the scope of skyrim (my current folder is around 40ish gbs thanks to all the mods ). dont waste money on some cheap SSD's, some of these are not even suitable for gaming but only for fast storage/writing and not reading/writing that one needs; personally i would recommend one of the EVO or PRO line by samsung, PRO is the best but priced high, EVO is a good balance quality/price. btw, once used an SSD, you will NEVER go back to the old Sata for playing games.
Killikrates~2014 Posted July 17, 2014 Posted July 17, 2014 A possible software solution to your performance woes, if you aren't already using it, would be Mod Organizer. The ability to set up a stable base mod list (like STEP Core) and then split off copied profiles that you can individually add mods to is, well, game changing. You can also run the CK, and all your other utilities through MO, drag and drop conflicting mods without the whole NMM reinstall in order mess, etc. etc. tl;dr hope all is well, thanks for this mods, love it.
redlove108 Posted July 17, 2014 Posted July 17, 2014 I intentionally included Bleak Falls simply because it was a spider lair that I knew was accessible from any point in the game. I also figure you could join whats-his-nuts up there on the wall. Although his screaming and cries could certainly get on one's nerves, I suppose. Seriously, though, if you find a lair in the game (that is accessible at any time, without having to unlock it in a quest) let me know so I can add it in the future. Oh I should also point out that I made this mind without any sex mods in mind, so I can't guarantee it will play nice with them. This is purely intended to be a "distress" mod. I understand and appreciate the "distress" only feature of this mod. Web bondage is pretty hot on it's own. I just need to see what could be done about making Defeat and Defeat Alternative play nice with it. So far no major problems, only a minor one. I had a cocoon get stuck on me while there was no option to struggle out of it. So I was running around with a cocoon equipped. I had to use console command to remove it. Not sure how that happened. I think there was just too much going on.
Kazyn Posted July 18, 2014 Author Posted July 18, 2014 Trust me, an SSD is definitely in the works. I've seen them in action, and was thoroughly impressed. However, like you said, SSDs are tiny (storage-wise) and expensive. All things in good time, I keep telling myself. I also probably should've said that after I redid my Skyrim installation, things are performing much better already. Followed a few guides for optimizing it. I still get the random CTD every here and there, but it's a lot less consistent now. I was looking at MO very closely but was also coming across reports that it could make interaction with the CK... difficult... sometimes. I decided to pass on it for now, for sake of keeping all my eggs in one basket. I've no doubt it's a great program, however. Before RL decided to smack me around for a little bit, BralorMarr (author of DA) offered to write a little patch for this mod that would disable the bleedout animation while the player was entangled. I've sort of left him hanging by not making much progress on my end, but once I'm able to get back on my feet with modding, hopefully he'll still be up to the task.
bleeb Posted July 18, 2014 Posted July 18, 2014 I intentionally included Bleak Falls simply because it was a spider lair that I knew was accessible from any point in the game. I also figure you could join whats-his-nuts up there on the wall. Although his screaming and cries could certainly get on one's nerves, I suppose. Seriously, though, if you find a lair in the game (that is accessible at any time, without having to unlock it in a quest) let me know so I can add it in the future. Oh I should also point out that I made this mind without any sex mods in mind, so I can't guarantee it will play nice with them. This is purely intended to be a "distress" mod. I like the idea of joining him there, does that work in this mod that way atm?
DocClox Posted July 19, 2014 Posted July 19, 2014 If I was to make a spider lair suitable for arachnophobia, would you use it? I have a somewhat sadistic idea that just won't go away I welcome you the opportunity. By all means. Send me what you come up with. I will more than likely use it. Game on, then! How do you want to handle this? If you're using death alternative in the next release, it might be easier if I turn this into a stand alone DA module with a soft depend on your quest as a library.
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