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That's some great ideas on future expansion, I especially like the town taken over.

 

On the note of smaller tweaks, maybe you could consider another difficulty slider: how many hits does it take to enter cocooning phase. I used to play one of the older versions of this mod and getting unexpectedly sniped by the spider I failed to notice or hidden behind a tree had a certain charm to it. How many times do sneak attacks that surprise you happen in skyrim? I can only think of sabre cats. This especially adds to the 'horror' factor. With additional slider the idea for the 3rd poisoning phase someone mentioned would also be plausible without dissapointing players that like more dangerous encounters.

Or maybe if PC has sheathed weapons/spells the web shot would get a sucessful 'sneak attack' and PC would instantly get first layer of cocoon and get paralyzed (unable to struggle right away) because of the shock that sneak attack causes.

 

On the note of dungeons I really liked the idea of traps, spiders are such intelligent and crafty creatures so traps definetly fit in (ages of evolution to counter clever humanoids),  traps that trigger an 'alarm' or just cause spiders to spawn, traps that instantly lock you in thick cocoon or even a stray strands of web designed to apply speed/stamina/magicka debuff to players when touched possibly stacking up and ending in temporary paralysis (add respawning spider patrols in the tunnels for additional difficulty/hilarity).

The way cocooning affects npcs and followers been bothering me for a while (follower freeing him/herself out of webbing just as my screen fades back to the cave only to see follower running at the speed of sound across skyrim to a cave is rather silly at the moment, I really want to have my follower as company when I get captured to 'hang around' with me ;) ) but I see that you will be adressing it (I definetly would love to see npcs/followers unable to get out on their own which would also increase difficulty).

The idea of npc in the cave someone mentioned is cool but you could also add some other non-interactive wrapped victims purely as decoration (surely you don't believe that those clever creatures are starving and only have PC for sustance), which would be 'out of reach' for PC to help to not break immersion.

the sneak attack thing makes sense to me too. I like the idea.

 

I also like the idea of the traps here as well, though that seems like the type of thing that would be in their lair, or in a random spot they set up like that. also, about the follower thing, last I checked, the follower does get webbed up with you and ported to the cave, where they wiggle on the floor nearby, along with you, if you have the latest version. are you using the latest one? I think that's 10.1. love the other wrapped victims as decorations idea too, I suggested that once ages ago, though I think saveable ones hanging around in cocoons would be neat too, because, on escape, that would give you more of an idea of just how successful the spiders are, and maybe the npcs you free could say something about their capture. but this is all just idea suggestion, I'm not sure how hard or easy any of it would be to implement, and it's all up to Kazyn to decide whether that's within what his plans are for the whole mod or not. still would be cool though

 

 

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 about the follower thing, last I checked, the follower does get webbed up with you and ported to the cave, where they wiggle on the floor nearby, along with you, if you have the latest version. are you using the latest one?

 

 

 

I know they can get ported with you, but the problem is: they struggle out so fast it actually takes multiple quickloads to get them ported with you. The time it takes for PC to get fully wrapped up and ported to the cave is much longer than it takes for the follower to struggle out. Usually when I get the 'too tight' phase follower most of the times manages to get free hence he/she runs through entire skyrim at speed of sound straight to the spider cave.

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may i ask what animation you are using from zaz, and how to use it as an idle?

 

otherwise, great mod! the only bug thing i have noticed is that my PC seems to sink into the ground and then shoot straight up on any area that isn't flat, although this may not be a bug.

 

Also, if you could add a "vertical" cocoon in the cave, or even a hanging one, this mod would be the best spider distress mod out there 

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When you decide to re-add a time limit before you are eaten, perhaps there could be a system where constant struggling in a short space of time would attract attention (some sort of cooldown timer)? Players would have to find a balance between escaping, but not button mashing too much if they dont want thier guts sucked out.

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  • 2 weeks later...

Yes, the mod is still being worked on but it might be going a slightly different direction in that this one won't be incorporating any new environments. This will mainly be for implementing the basic entanglement/escape functionality. New dungeons/caves/environments I've decided will come in separate mods. Speaking of new environments one of the new dungeons for this mod ended up turning into a slightly different mod in of itself.

 

At any rate, this was my first mod. It's in dire need of refinement, which is what I've been working on. New content will have to come after I iron out the smaller issues.

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I am just not happy with the state of this mod anymore. I really like the idea of it and would like to see it finally finished but I think in order to do that I'm going to have rewrite the whole thing from scratch just about, especially knowing now what I didn't when I first started this darn thing all those months ago. I'd also like to extend a friendly request for a fellow, more experienced modder than I to perhaps help out in the execution of the mod. If someone is interested feel free to send me a message with what you got. It would also help me stay motivated to keep working on this as well.

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I am just not happy with the state of this mod anymore. I really like the idea of it and would like to see it finally finished but I think in order to do that I'm going to have rewrite the whole thing from scratch just about, especially knowing now what I didn't when I first started this darn thing all those months ago. I'd also like to extend a friendly request for a fellow, more experienced modder than I to perhaps help out in the execution of the mod. If someone is interested feel free to send me a message with what you got. It would also help me stay motivated to keep working on this as well.

 

If i knew anything about modding i would be more than happy to help.

 

However i know nuffink :(

 

But i do have a few ideas should you get into the mod some more:

 

- The idea of a custom spider lair is great. Maybe you can expand it some more though with the afore mentioned tunnels/escape routes out?

 

- Add in a 'food' room... a place where the spiders have placed you that does not immediately contain a spider... but you may see one walking past in another tunnel?

 

- As for followers, would it be possible to generate a script where if the PC gets entangled, all followers stop and stare (in horror) while being attacked and also get entangled? Eliminate all followers chance to wriggle free, and disassociate the followers from your service (so you have to ask them to follow you again). Maybe you can set a maximum amount of followers to be entangled and moved, while the rest 'run away' back to their homes?

 

- On waking up in the 'food' room, you see all your followers nearby. The PC can use the A and D or W and S keys to escape, but then has to set all the followers free by a chance method (similar to DD's unlocking devices via various means?)

 

- Could add animations to the webbing around the PC and followers (over whatever equipment they have on) to show the movement debuff mentioned earlier? Add more webbing for a bigger debuff?

 

- Add an option to become entangled with all equipment still on you, and add a port for DD so any "plug-ins (lol)" are switched on for the duration you are cocooned, and make it that much harder to escape? Perhaps an option where a forced orgasm could subdue the PC from attempting to break free too.

 

- While escaping, any spider that re-entangles the PC (and followers) ends up back in the same lair (and same 'food' room), but now there are more spiders in the whole lair to stop you escaping.

 

I am pretty keen now to download CK and do some of this myself :)

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I will be blunt.I do not want to see Sex involved.Honestly i have other mods for that.This is about realism to me.Because a spider only does damage to you which makes little sense.A spider spitting web at you an your arm gets locked down an one leg an a movement penalty added makes sense to me.But getting hit like 3 times completely encased.Then dragged off to a nest.that sounds more realistic.

 

 

      Sex having nothing to do with it.Creatures have to eat.If anything Skytest (if it did not crash every time) would be best for this option.

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I will be blunt.I do not want to see Sex involved.Honestly i have other mods for that.This is about realism to me.Because a spider only does damage to you which makes little sense.A spider spitting web at you an your arm gets locked down an one leg an a movement penalty added makes sense to me.But getting hit like 3 times completely encased.Then dragged off to a nest.that sounds more realistic.

 

 

      Sex having nothing to do with it.Creatures have to eat.If anything Skytest (if it did not crash every time) would be best for this option.

 

Agreed, Warsun, and that is my intention. Not only does it cut down on requirements but it also can sometimes minimize the load on papyrus and the game engine (Skyrim wasn't made to be Skyporn, after all), so I'm sure I'm not saying anything that was unknown.

 

No, I do not intend to implement any SexLab content into this mod, nor will I ever. Someone else can do that if they want, but I'm here for the damsel in distress ideas.

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Longtime lurker first time posting.

 

Love the mod and the idea for it! But how long should I wait while in cocooned form in the cave? I think I gave it 30 mins in RL before I gave up. I am playing with a controller so I am not sure if that affected my escape times. Moved around left right and all over with button smashing. 

 

Could you also move the cocooned stage away from the big spider? Im popping up so close I think if I got free I would be killed very quickly while in the nude.

 

Hope you get to a stage where you are happy with the mod, I know I am! :)

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Guest Chaoruge

Don't know if implemented or if already asked, but could you make that just the big spiders entangle?

 

I think it breaks immersion if even those little spiders of half a meter and not that strong, entangle you and pull you until their lair

 

 

Anyway, I LOVED THIS MOD

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This is a good mod, Ive downloaded it and installed it. But Im having trouble getting cocooned. Im just standing by two spiders right now like an idiot, they shot web at me but nothing happens, I just get poisoned.  You should add in the mod description how you get cocooned.

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It is in the description. Ensure you're don't have other mods running that modify the frostbite spiders or their bite/spit attacks as it may be conflicting with what ever that other mod might be. If there is a conflict, you'll either have to bash a patch (Wrye Bash) or choose between this mod or the other.

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I think i'm having a compatibility issue between this and death alternative.

 

My PC encountered the giant spider in the "recover the golden claw" quest, it didn't go well (silly thing was 10lvls higher than me). Got entangled and cocooned, then expected to be transferred to the spider lair - only to have my PC moved into the corner of the room. A second copy of the spider appeared after a while. Ended up reloading the game and going elsewhere.

 

So, I think the problem is the cocooning is triggering at the same health level as Death Alternative is kicking in and preventing the teleport PC effect.

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Death Alternative support is still something I haven't gotten around to but fully intend - at some point - to integrate, considering the plugin hasn't left my load order since I discovered it. Getting moved to the corner of the room in Bleak Falls Barrow is actually intentional as its one of MANY locations you can be taken to if you fail to escape in time.

 

However, DA and this mod still won't necessarily play nice with each other because if you end up having your health depleted to trigger DA bleedout, you'll end up in a kneeling/bleedout position with the webbing still equipped and it will just look weird. Eventually, the idea will be to implement the entanglement scenario firing if the PC blackouts from being defeated.

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Ah, thank you for clarifying :)

 

At lvl 4, I don't think my char is high enough level to be cocooned without hitting the DA bleedout threshold (default is 20% recommended). Think i'll disable this mod during low level play and activate it once the PC has levelled up a bit. Keep up the good work ;)

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