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Devious Interactions - files removed


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Posted

Hmm, strange. Most of the time they don't show at all. The next time you talk to someone and get to the point of being ably to put one on go into the console and type: Help INTXPC  

This will bring up the number of items in your inventory - any that are equipped. Check what the padded collar value is and how many you actually have.

 

 

 

I think the next one is about ready, need to test tomorrow as my medications are kicking my ass.

 

It shows the correct number of padded collars wich i have in my inventory (two):

 

INTxPaddedCollar=2.00

 

Tested in the new v0.92. Working fine.

 

I saw that you improved the dialogues quite a bit =D Really nice.

 

I think i found a broken dialog chain, I cant trigger "RemNoKeys", if ask to remove a item and dont have keys, the topic start over.

Posted

Are there going to be options like giving plugs and such, I've tried to see if if was there before, having plugs in my inventory, but I only get options for chastity belts.

Posted

 

Hmm, strange. Most of the time they don't show at all. The next time you talk to someone and get to the point of being ably to put one on go into the console and type: Help INTXPC  

This will bring up the number of items in your inventory - any that are equipped. Check what the padded collar value is and how many you actually have.

 

 

 

I think the next one is about ready, need to test tomorrow as my medications are kicking my ass.

 

It shows the correct number of padded collars wich i have in my inventory (two):

 

INTxPaddedCollar=2.00

 

Tested in the new v0.92. Working fine.

 

I saw that you improved the dialogues quite a bit =D Really nice.

 

I think i found a broken dialog chain, I cant trigger "RemNoKeys", if ask to remove a item and dont have keys, the topic start over.

 

 

Thanks, I will check it out.

 

 

 

Are there going to be options like giving plugs and such, I've tried to see if if was there before, having plugs in my inventory, but I only get options for chastity belts.

 

They should be able to be used on the person you are talking to. Once you get to the point of selecting what type of item you want to put on them go into the console and type in ' help intxpc ' and it will bring up a list of global variables with the number of items you have available and see how many it says you have. If you have them in your inventory go to the remove option and see if it is detecting ones in the npc that may have had an issue unequipping at some point.

Posted

Experiencing a problem with duplication when i use this mod to equip stuff on Alicia, yesterday I gave her the chastity bra and harness via the dialogue but then when i checked my inventory I still had the items I'd made and now Alicia has a set in her inventory.

 

 

 

2014_03_20_00010.jpg

 

 

Posted

I am starting on updating the mod with the items from Assets and Integration 2.7, I will check over the other scripts to make sure it is taking the items properly from the players inventory as well.

Posted

I am going to add a few options to the dialogue. I am going to give the option to remove all the from the NPC (start new so to speak), be able to take DD items not in use (all or just certain types). Finally, I am going to add the ability to split plug sets apart or combine like items into a set (only for items in the Players inventory though).

 

I have all the dialogue trees made, probably doubled what is there (I feel like I have been writing bad 80's lesbian bondage porn), just have to set all the conditions and write the scripts to do everything.

Posted

The new version is available that includes the items from Assets and Integration 2.7. I have also added options to take all the DD items an npc has once you remove everything, you can split plug sets or combine individual plugs into a set (if the same type) and you can also take any keys the npc may have.

Posted

Will this solve/fix the duplication issue?

 

After all the updates I tried again last night and brought one of each but only the chastity bra was showing in the dialogue (assume that's due to the items being new) but when i equipped it I still had one in my inventory

 

 

2014_03_28_00003.jpg

 

 

Posted

When using the script, you don't get the dialogues that you normally get when you insert plugs (into a follower, for example... "so-and-so shudders as you push the plugs into her") or put the chastity belt on ("So-and-so blushes as you lock the belt around her hips"). As such, I hung around and waited to see if there was any animation on the 2 NPCs that I talked into wearing devices. I didn't see anything. 

 

I know that with NPCs these can be flaky. But if they don't work... as in, don't show the animations, like the fidgeting with themselves.... then what's the point? 

 

I'm not criticizing your work. On the contrary, I think this is amazing. But there's SOMETHING about the way these get equipped on NPCs that causes them not to work right away. On my followers, they don't work immediately. But I have the Paradise Valley Underground Bath House and if they get into a pool.... and AUTO-STRIP, then when they get out and redress, the plugs and stuff work. 

 

So what is it about the way the GAME is equipping them on NPCs that isn't being done by the script? I don't know. That's why I'm bringing it up :)

 

edit*

OH! And this thing about not working right away isn't just from Interactions. I use AFT for my followers. I can manage wardrobe. When I give them the items as wardrobe I get the dialogues, but the devices still don't "work" until they've been once through the pool.

 

 

 

Posted

When using the script, you don't get the dialogues that you normally get when you insert plugs (into a follower, for example... "so-and-so shudders as you push the plugs into her") or put the chastity belt on ("So-and-so blushes as you lock the belt around her hips"). As such, I hung around and waited to see if there was any animation on the 2 NPCs that I talked into wearing devices. I didn't see anything. 

 

I know that with NPCs these can be flaky. But if they don't work... as in, don't show the animations, like the fidgeting with themselves.... then what's the point? 

 

I'm not criticizing your work. On the contrary, I think this is amazing. But there's SOMETHING about the way these get equipped on NPCs that causes them not to work right away. On my followers, they don't work immediately. But I have the Paradise Valley Underground Bath House and if they get into a pool.... and AUTO-STRIP, then when they get out and redress, the plugs and stuff work. 

 

So what is it about the way the GAME is equipping them on NPCs that isn't being done by the script? I don't know. That's why I'm bringing it up :)

 

edit*

OH! And this thing about not working right away isn't just from Interactions. I use AFT for my followers. I can manage wardrobe. When I give them the items as wardrobe I get the dialogues, but the devices still don't "work" until they've been once through the pool.

 

When the items are equipped without the inventory window open it does it silently (no notifications). The main reason I made this was to be able to add / remove the devices on npc's who wouldn't normally let you into their inventory.

 

Min is working on the NPC issue. For some reason the scripts stop on npc's when changing cells even though they are the same ones that run on the player.

 

When the items are being equipped almost all of it is handled by the scripts. most normal items have the parts that show on the wearer included in what you equip (as in Assets). With Integration the item you equip calls on a script to equip the rest of the parts that show on the wearer so if things are stripped from you they will be put back on.

 

If you are seeing a delay in the items being equipped your scripts are probably running slow for some reason. If you have mods that have scripts constantly monitoring and changing things in the background it slows all of them down. There are a few mods that can measure the latency of scripts (delay in running), I use Convenient Horses to check and average about 60ms. You want to keep this under 100 ms.

Posted

No, no.... not a delay in showing. The items show. They just don't work. I know Min is working on the NPC issue. I mentioned the thing with the pools and auto-strip in the bath house because whatever the mechanics are there, it causes the devices to be re-equipped in a way that makes them work reliably. Meaning... I can cast the spell on the NPC that activates the plugs and they work.

 

As an experiment, I gave devices and a chastity belt to Hulda in the Bannered Mare. Cast spell. No reaction from plugs. I opened console, targeted her, and did "unequipall" so she removed everything.

Left the cell. Went back into Bannered Mare. She was redressed, but casting the spell still yielded nothing. So I cast Irresistable Aura on her to make her strip (again) and masturbate. When done, she redressed. Still no reaction from the plugs.

 

I don't understand the mechanics enough to understand why the auto-strip from the pool works every time on any NPC, but I can't get these to fire up on NPCs anywhere else. 

 

:)

 

 

Posted

I'm no longer geting duplication and I was able to equip all this stuff on Jordis from her inventory other than the plugs, is there a dialogue option I've missed or do we need to put those in via the inventory rather than dialogue?

 

 

 

2014_03_29_00001.jpg

 

 

Posted

I'm no longer geting duplication and I was able to equip all this stuff on Jordis from her inventory other than the plugs, is there a dialogue option I've missed or do we need to put those in via the inventory rather than dialogue?

 

 

 

2014_03_29_00001.jpg

 

 

 

It has the dialogue for adding and removing plugs both individual and sets. Once you get past the point in the dialogue of saying "Lets add some things to you", I think that is what it says, where you can start adding things. Go into the console and type: "help intxpc" and it will list a number of Global Variables that should match up with the unused items in your inventory. You also may want to make sure there are no items already equipped on her but not showing as that will also block putting any in. While she has nothing equipped do "showinventory" and look for worn items with no name to them.

  • 2 weeks later...
Posted

No, no.... not a delay in showing. The items show. They just don't work. I know Min is working on the NPC issue. I mentioned the thing with the pools and auto-strip in the bath house because whatever the mechanics are there, it causes the devices to be re-equipped in a way that makes them work reliably. Meaning... I can cast the spell on the NPC that activates the plugs and they work.

 

As an experiment, I gave devices and a chastity belt to Hulda in the Bannered Mare. Cast spell. No reaction from plugs. I opened console, targeted her, and did "unequipall" so she removed everything.

Left the cell. Went back into Bannered Mare. She was redressed, but casting the spell still yielded nothing. So I cast Irresistable Aura on her to make her strip (again) and masturbate. When done, she redressed. Still no reaction from the plugs.

 

I don't understand the mechanics enough to understand why the auto-strip from the pool works every time on any NPC, but I can't get these to fire up on NPCs anywhere else. 

 

:)

 

This has bummed me as well even before this mod, having to put them in using puppetmaster or follower inventory.

What I do now is to equip plugs through the dialogue, exit the dialogue completely, talk to the npc again and ask about devices (might fight you over this), THEN equip the belt and the plugs should work.

 

Now that the plugs dont slide out anymore you can equip them and fire devious drip at them to see if they work before you try to put the belt on.

 

Hoping they will fix this as it sorta breaks immersion having to exit all the time.

  • 3 weeks later...
Posted

I've noticed that with this mod installed it occasionally opens a dialogue box with only the "Are you interested in restraints" option when you shouldn't be able to have dialogue as your starting a sex scene, just had it happen recently with RP doing the companions quest, stick details in spoiler incase anybody is wanting but hasn't tried that mod yet.

 

 

 

I was transported to the werewolf lair via RP as part of the quest but then when the werewolve approached me to start the scene I had a dialogue with the "are you interested in restraints" and stick there until i tabbed the dialogue and then the scene started like usual,the funny thing is i also have sexlab submit installed and usually with npc's that you don't have dialogue with i'll have just the "are you interested..." and the "hold up a minute..." options but that one doesn't cause scenes to hang/dialogue boxes to open like interactions is

 

 

 

EDIT: also using interactions to apply stuff to Lydia it keeps turning my soul gem plugs into inflatable plugs, the dialogue when i equip is definately soul gem but when i check her inventory all she has are inflatable ones and the dialogue to remove also lists them as inflatable (posted in wrong thread earlier which you might have seen already)

  • 4 weeks later...
Posted

I am working on updating this to use the items from the Expansion which brings the item total to 48. Once it is done I am going to make a version that will also be able to use the new items from Captured Dreams. I have some of the scripts set up for the Expansion and I am working on the dialogue now. With all the items I am doing some additional organization of the dialogue (most of it is in the structure in the mod itself).

  • 2 weeks later...
Posted

How i can charge the plugs in the quest?

Casting Spells?

I think there's something wrong with my installation. Could not recharge the plug with hours of gameplay.

Posted

How i can charge the plugs in the quest?

Casting Spells?

I think there's something wrong with my installation. Could not recharge the plug with hours of gameplay.

 

I think you are looking for the Integration mod for Devious Devices and the plug from Sergius at the college? If you are having issues with charging the plug anything that would raise your arousal will work. You can struggle to remove the belt or you can go into the Aroused MCM menu and set your arousal to 100.

Posted

In tandem with the discussion on page 1, I thought it would be terribly fun, if your spouse could approach you, saying something like:
"Sweetheart, I have a present for you. The courier dropped it off just this morning. Why don't you close your eyes and turn around..."

 

A little tip of the hat to your Captured Dreams Shop in general, and the "errand quest" specifically.

 

Who knows, perhaps it would even be possible to 'detect' your spouse, and have the Master send you on a radiant errand to your spouse. Oh, the look on the Dragonborn's face :-)

 

Anways, thanks for your continued contribution. I appreciate your mods. :-)

Posted

Since the initial post doesn't have an entry "Uninstall", maybe I shouldn't be surprised ... that I am unable to remove it, that is. In the process of trimming my mod list a bit, and this being "nice to have" but no must I unchecked it then tried to make a save which I could trim with the Cleaner tool from Nexus, but the PC (not wearing any DD items) spawns in T-Pose and a CTD follows a second later, no chance to make a save. All devious devices that I had equipped on NPCs with this mod have been removed prior to that attempt. Any idea why? T-Pose is also odd, since that usually points to some FNIS problem, but that cant be with DD Interactions, can it.

Posted

Since the initial post doesn't have an entry "Uninstall", maybe I shouldn't be surprised ... that I am unable to remove it, that is. In the process of trimming my mod list a bit, and this being "nice to have" but no must I unchecked it then tried to make a save which I could trim with the Cleaner tool from Nexus, but the PC (not wearing any DD items) spawns in T-Pose and a CTD follows a second later, no chance to make a save. All devious devices that I had equipped on NPCs with this mod have been removed prior to that attempt. Any idea why? T-Pose is also odd, since that usually points to some FNIS problem, but that cant be with DD Interactions, can it.

 

This mod is really just dialogue to interact with npc's, all the devices used are standard DD items and the only scripts are contained within the dialogue themselves and don't run at any other time.

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