xenic Posted February 27, 2014 Posted February 27, 2014 I see that there are no Dwemer vehicles. I know someone made a car and put it in game but I think that was just reskinning a horse. If I wanted to make a vehicle, how would I go about it? Could I use in game assests as static and replace horse texture and sound? EDIT: 10 minutes n the CK and I ended up with this My character stayed in place but the spider still moved. If I can figure out how to make something become a mount then maybe I can mod the spider to be something else? I did get a cool remote control spider though (not really, it just looked like it).
Guest Posted February 27, 2014 Posted February 27, 2014 I see that there are no Dwemer vehicles. I know someone made a car and put it in game but I think that was just reskinning a horse. If I wanted to make a vehicle, how would I go about it? Could I use in game assests as static and replace horse texture and sound? EDIT: 10 minutes n the CK and I ended up with this 2014-02-27_00002.jpg My character stayed in place but the spider still moved. If I can figure out how to make something become a mount then maybe I can mod the spider to be something else? I did get a cool remote control spider though (not really, it just looked like it). You'll have to add a SaddleBone to the monster's skeleton.
Jexsam Posted February 27, 2014 Posted February 27, 2014 The fewer anachronistic bits of bullshit in this game, the better. There's no evidence anywhere that Dwemer had motor vehicles like motorcycles and cars. Mechanical mounts, you could get away with. At absolute most, an airship. But cars and motorcycles are stupid.
ToJKa Posted February 27, 2014 Posted February 27, 2014 There's a crashed dwemer airship in Dragonborn But as far as mods are concerned, screw lore. And realism too while we're at it. A dwemer steam motorcycle? Do want
limbo Posted February 28, 2014 Posted February 28, 2014 me too... preferably to the description of The Librarian's 'Triumph" in Terry Pratchett's Soul Music
Spyder Arachnid Posted February 28, 2014 Posted February 28, 2014 Not sure if you ever saw these W.I.P. on the Nexus, but here's some images for ideas for you.
hryh23k9823u Posted February 28, 2014 Posted February 28, 2014 There are plenty of dwemer mods (quest including) featuring trains made by... well, Trainwitz. Also, a Saceship. But cars and bikes? I mean, isn't Skyrim small enough for Bethesda making horses silly slow, to put cars and bikes?
Dagimpyman Posted February 28, 2014 Posted February 28, 2014 There are plenty of dwemer mods (quest including) featuring trains made by... well, Trainwitz. Also, a Saceship. But cars and bikes? I mean, isn't Skyrim small enough for Bethesda making horses silly slow, to put cars and bikes? I remember Midas Magic for Oblivion having a spell which allowed you to summon a dwemer bike. That thing was so fast you could cross the whole of Cyrodiil (which was a little larger than Skyrim) in less than 10 minutes
Mebrilia Posted February 28, 2014 Posted February 28, 2014 The fewer anachronistic bits of bullshit in this game, the better. There's no evidence anywhere that Dwemer had motor vehicles like motorcycles and cars. Mechanical mounts, you could get away with. At absolute most, an airship. But cars and motorcycles are stupid. this.. by the lores all dweomer construct use steam as a power source...is also not so well described the process to make something like this.. i figure out most is lost when the dweomer are disappeared... Cars and Motorcycles don't have any sense... There is a kinda like of ship in dragonborn but is hard to tell if is a ship or is something else since is almost totally covered.. But this because i care about the lores..
Sweatington Posted February 28, 2014 Posted February 28, 2014 Lore!? This.. is.. Modding! xP When I get proficient enough in 3ds max I'm gonna build a real life city to put into my tamriel xD trough a portal or something, dunno yet.
gvman3670 Posted February 28, 2014 Posted February 28, 2014 The fewer anachronistic bits of bullshit in this game, the better. There's no evidence anywhere that Dwemer had motor vehicles like motorcycles and cars. Mechanical mounts, you could get away with. At absolute most, an airship. But cars and motorcycles are stupid. this.. by the lores all dweomer construct use steam as a power source...is also not so well described the process to make something like this.. i figure out most is lost when the dweomer are disappeared... Cars and Motorcycles don't have any sense... There is a kinda like of ship in dragonborn but is hard to tell if is a ship or is something else since is almost totally covered.. But this because i care about the lores.. It is the remains of an airship in Solstheim. No doubt. If you played Morrowind, especially Bloodmoon, it should ring some bells. Dwemer constructs are a combination of mechanical and magical (it's why you generally find soul gems on them). So pretty much anything can go. If a spider can run on a soul gem and a gyro then why can't some Dwemer 'cycle?
cornbreadtm Posted February 28, 2014 Posted February 28, 2014 The fewer anachronistic bits of bullshit in this game, the better. There's no evidence anywhere that Dwemer had motor vehicles like motorcycles and cars. Mechanical mounts, you could get away with. At absolute most, an airship. But cars and motorcycles are stupid. this.. by the lores all dweomer construct use steam as a power source...is also not so well described the process to make something like this.. i figure out most is lost when the dweomer are disappeared... Cars and Motorcycles don't have any sense... There is a kinda like of ship in dragonborn but is hard to tell if is a ship or is something else since is almost totally covered.. But this because i care about the lores.. It's a ship and it's from Morrowind's bloodmoon expansion. You're asked to find the crashed dwemer airship in game. 200 years later it's still there in dragonborn. Dwemer tech holds up. Which is why I believe that everyone on Tamriel are idiots. How does no one reverse engineer Dwemer technology into any thing useful after close to 2000 years? I mean the dwemer have lights that run forever, steam that never runs out and machines running on soul gems and steam. Yet people in skyrim live right next to it and use torches. Atleast the Dunmer have an excuse they have magic and can grow houses from the ground. Markarth is a city build on top of a dwemer ruin, what do they take from it? Stone beds. Fucking idiots. Lore wise there is no explanation as to why they are so stupid. If they weren't so stupid they'd have Dwemer cars and bikes by now. They'd run off of soul gems and steam and last forever too... What we get is : http://tvtropes.org/pmwiki/pmwiki.php/Main/AppliedPhlebotinum
Jexsam Posted February 28, 2014 Posted February 28, 2014 How does no one reverse engineer Dwemer technology into any thing useful after close to 2000 years? Lore wise there is no explanation as to why they are so stupid. Keep in mind the Dwemer were also erased from the face of Nirn, precisely because of their technological fuckery. My first guess is nobody else on Nirn wants to end up literally vanishing without a trace. Besides, it's entirely possible that Dwemer tech is simply too advanced for modern men or mer to reproduce - give a Roman smith an internal combustion engine and see how many generations it takes his descendants to figure it out. And it's hardly like nobody on Tamriel is even trying - there's a whole museum in Markarth being actively studied.
Guest Posted February 28, 2014 Posted February 28, 2014 Sadly the last Dwemer Corvette was driven into a volcano by Vivec. Personally, I like to keep things decently in faith to the setting but hey if people want to mod it let them.
cornbreadtm Posted February 28, 2014 Posted February 28, 2014 How does no one reverse engineer Dwemer technology into any thing useful after close to 2000 years? Lore wise there is no explanation as to why they are so stupid. Keep in mind the Dwemer were also erased from the face of Nirn, precisely because of their technological fuckery. My first guess is nobody else on Nirn wants to end up literally vanishing without a trace. Besides, it's entirely possible that Dwemer tech is simply too advanced for modern men or mer to reproduce - give a Roman smith an internal combustion engine and see how many generations it takes his descendants to figure it out. And it's hardly like nobody on Tamriel is even trying - there's a whole museum in Markarth being actively studied. They stabbed the heart of a god... by banging a knife into it with a hammer. Their technology couldn't effect it which is why they needed keening and sunder. And don't forget they didn't all disappear. Vivec and Tiber Septim got Numidium working long after the dwemer were gone in the 2nd era, so it's not like people couldn't learn how to use it. Numidium is a mech straight out of the power rangers which is way past cars and bikes. So yeah it's the 4th era and they stupid. In the 3rd era it was illegal to go into dwemer ruins. The museum isn't about study but instead about collection. Since most adventures would just go right into dwemer ruins and steal everything not bolted to the floor. It's been 200 years of people like Mjoll running through dwemer ruins.
Rokabur Posted February 28, 2014 Posted February 28, 2014 The lore does allow for airships if you played the Bloodmoon expansion for Morrowind. Theres several airship homes including one that you can actually pilot around. Dwemer cars and bikes just don't make sense for some reason.
GrimReaper Posted February 28, 2014 Posted February 28, 2014 I maybe off topic here, but I would wish that Bethesda would finally draw a conclusion to what happened to the dwemer. It's something that's been bothering me since Morrowind. I don't think they will ever do that however, since the two last TES games were about a new threat emerging and returning to the status quo afterwards, the interesting stuff always takes place outside of the actual games. Oblivion? Mehrunes Dagon invades Nirn, gets stopped and everything returns to normal with the exception of the Septim Dynasty being wiped out. Skyrim? Alduin returns from his forced time travel and threatens to destroy everything, gets stopped and everything returns to normal. Meh.
Guest Posted February 28, 2014 Posted February 28, 2014 I maybe off topic here, but I would wish that Bethesda would finally draw a conclusion to what happened to the dwemer. It's something that's been bothering me since Morrowind. I don't think they will ever do that however, since the two last TES games were about a new threat emerging and returning to the status quo afterwards, the interesting stuff always takes place outside of the actual games. Oblivion? Mehrunes Dagon invades Nirn, gets stopped and everything returns to normal with the exception of the Septim Dynasty being wiped out. Skyrim? Alduin returns from his forced time travel and threatens to destroy everything, gets stopped and everything returns to normal. Meh. The problem is how they're presented. Alduin does nothing to make himself look even remotely like a threat. He destroys one village, resurrects a few dragon and then gets his ass kicked...twice.
Guest xthejester Posted February 28, 2014 Posted February 28, 2014 Not sure if you ever saw these W.I.P. on the Nexus, but here's some images for ideas for you. I'd settle for the horse-like automaton.
Guest xthejester Posted February 28, 2014 Posted February 28, 2014 I maybe off topic here, but I would wish that Bethesda would finally draw a conclusion to what happened to the dwemer. It's something that's been bothering me since Morrowind. I don't think they will ever do that however, since the two last TES games were about a new threat emerging and returning to the status quo afterwards, the interesting stuff always takes place outside of the actual games. Oblivion? Mehrunes Dagon invades Nirn, gets stopped and everything returns to normal with the exception of the Septim Dynasty being wiped out. Skyrim? Alduin returns from his forced time travel and threatens to destroy everything, gets stopped and everything returns to normal. Meh. The problem is how they're presented. Alduin does nothing to even make himself look like a threat. He destroys one village, resurrects a few dragon and then gets his ass kicked...twice. It would be really something if someone came out with a "Dragon Threat Overhaul" type of mod. Where the dragons Alduin raises start banding together and attacking places. Upping the stakes a great deal in the process. Of all my playthroughs,...the only major city to have a dragon attack was Solitude. (Inside the city.) There are also not enough "named" dragons. There are only a finite amount of dragon burial mounds in Skyrim. How hard could it be (for someone who knows what they're doing) to attach timed, and scripted events to these mounds...where Alduin goes to them and raises a named dragon? One of my first playthroughs, I'd killed well over 1200 dragons. I had a stockpile of souls because I'd literally found every word of power in the game and unlocked it. (Despite not even using half of the shouts.) I went over the entirety of Skyrim...there aren't anywhere near that many dragon burial mounds. So I'd have to assume Alduin was leaving Skyrim to resurrect dragons in other provinces as well. Which is fine...but these Dovah sure do like to do things on their own a bit too much. As powerful as the Dovahkiin is, you'd think a group of these things would team up under Alduin's banner and say..."Well...this Dovahkiin guy has a house in Whiterun, why don't we head over there and see if we can't just obliterate the city? Maybe we'll get lucky and remove the biggest obstacle to our boss's plans?"
Mebrilia Posted February 28, 2014 Posted February 28, 2014 meh modder can do what they want... but in the end even if there is dweomer airship dosn't mean they had also cars or bike... Most of their machines used steam to work... There is a book that tell the story of a ruin discovery in morrowind... That book describe pretty well how the dwarven centurion work.... In the book the mage just used ice spell to make the steam become ice and stop the construct... Cars and bikes have no sense at all first A)there are no road in skyrim for vehicles....is not like fallout where the setting include vehicles... The dwemer was able to use a lot of manner for travel in a more efficent way... why wast their resource with bike and cars?...
gvman3670 Posted February 28, 2014 Posted February 28, 2014 If someone has functioning airships they've already devised some kind of terrestrial vehicle. To think someone flew before rolling is absurd. Think about Earth history. We had steam powered bikes and cars before we achieved powered flight. And we didn't even have magic and dwemer gyros!
Chbaakal Posted February 28, 2014 Posted February 28, 2014 I've been waiting, forever it seems, for Bethesda to make headway into to Dwemer mysteries they've hinted at in all their games. They do explain away their disappearance in a few theories written in texts, but almost all say that they...disappeared. One suggests that the race left 'the mortal coil' somehow. If they did leave of their own volition to another Realm, doesn't it seem plausible that they took all their best toys with them? There is absolutely nothing in 'Der Lore' that says they didn't have such vehicles already, and the use of such vehicles to transport anything they deemed imperative or useful would explain the lack of evidence of these modes of transportation. The Animunculi they left behind were to safeguard their escape from the Falmer (once the Snow Elves), their prior slaves, in the War of the Crag. I'd love to see what the Dwemer have accomplished in their new Realm since their 'disappearance'. Have they advanced their technology and magic to the height of something closer to our Modern Age, or was there a war between factions that led to a kind of Dwemer-style Fallout, where cities are in ruins or abandoned? That's the kind of DLC I'd like to experience: Travel to their Realm and Find Out What Happened. And yes, I wanna damn Dwemer Cycle or HoverBike. The Lore is whatever Bethesda or Modders do with it, as long as it's not totally outside of the range of possibility. And Dwemer vehicles ARE within this range, so long as the vehicles are not too ....advanced from the Aminunculi's manufacturing specs.
ToJKa Posted March 1, 2014 Posted March 1, 2014 Ah, so Giddyup Buttercup is is based on dwemer technology No wonder the aliens were so interested in it.
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