Jexsam Posted March 4, 2014 Posted March 4, 2014 All this dom/sub gives me a headache. Lemme throw this idea out there. *clears throat* The quest line starts with a new NPC (we'll call her Molly) in the Bee & Barb who, when spoken to, asks the player if he/she (presumably she but we're being equal opportunity here) would deliver a letter to someone for her - she'd do it herself but she at present she can't leave Riften. She even pays up front, reiterating that rapid delivery is preferable. The player delivers the letter to a house in a small village some distance away (Rorikstead? Karthwasten? Dragon Bridge?), but upon entering, the main floor is empty. The player wanders downstairs and discovers the recipient, whom we'll call Sally, stark naked, in a compromising position with her dog. She approaches the player saying it's not what it looks like and all that, but gives up and admits that, yes, she was intimate with her pooch. This is the critical juncture. If the player reacts with disgust ("You're sick, take your letter, I'm leaving"), they'll receive another sum of gold to keep quiet and the quest chain ends there. Alternatively, the player can show interest. Sally responds with surprise and relief, thanks the player for understanding, takes the letter, and reads it. So ends the first quest in the chain, opening the second. Turns out, Molly was on her way to Riften with her own "performing" dog, on assignment to perform for some rich influential people. But there was an incident along the way - Molly and her dog were attacked by something, which the dog bravely fended off, but not before being mortally wounded. Though able to convince the nobles to allow her to delay her performance, she still needed a new performing dog. And the faster the better - Molly wants nothing more than to get this show overwith so she can grieve for her lost companion on her own time. Sally tells the player there's only one place in Skyrim that can provide a dog trained enough for the job on such short notice... the Thunderlord compound. The player can respond with ignorance ("Never heard of it") or wish surprise ("The famous war dog breeders?!"); in the case of the former they'll get a brief explanation. The player travels (with Sally?*) to the compound, explains the situation and provides proof and payment, gets the dog, takes it to Molly, and the second quest ends. But now the player knows what the Thunderlords do beyond raising war hounds. So they make the player an offer - his/her own war hound that is also trained as a "show dog", as payment to keep her mouth shut about what they really do. They also offer the player a job as a "show trainer", if they want to make some coin. The quest chain above acts as an "in", introducing dog sex and getting the player into the compound, as well as providing a basic fuck-at-will dog companion and a repeatable optional job on the sub side of things (but basically being a "show trainer" entails getting chain-fucked by between two and five dogs or wolves or what have you while shackled to the floor - abusive language optional). The dog companion could also be commanded to fuck your other followers, I guess, if you need a dom option in there*. From there I imagine the narrative would involve a conflict between the Thunderlords and some other group or groups. Side quests could range from borderline silly to soul-crushingly rape-tastic. *Sally could be a follower after she escorts the player to the compound, used as a dedicated sub who enjoys being abused on command by the player and his/her dog. This would be a much more easily controlled option than simply allowing the dog to fuck random followers
d2002081 Posted March 5, 2014 Posted March 5, 2014 Would definitely like to see some 3some and 4somes with beasts
Hideyoshi Posted March 7, 2014 Author Posted March 7, 2014 Would definitely like to see some 3some and 4somes with beasts I'm afraid that's quite beyond my doing... that's mostly up to animators to create the animations... if such animations exist, then I or any other mod maker can put them into a mod for use by the community.
Tamahoki8360 Posted March 7, 2014 Posted March 7, 2014 So many great ideas! Really looking forward to this mod! Incidentally, the mod Hentai Creatures may contain some useful codes for this purpose. Kudos to flyingtoasters and WaxenFigure for coding a system that can support at least 10 pairs of creatures/NPC at a time, has the option to repeat the intercourse continuously, and is stable enough to last for days (in-game, of course). http://www.loverslab.com/topic/22449-hentai-creatures/ Also really like Jexsam's narratives and the Thunderlord Training Academy. Building on these ideas -- how about a ladder progression similar to the guilds of Skyrim (Companions, Mages, Thieves, and Dark Brotherhood)? However, instead of linear progression of vanilla Skyrim, it would be great if there's an opportunity to specialize. Option 1: the PC gets his/her personal show dog. The PC then trains the show dog, either on willing or unwilling NPCs. As the PC's fame (or infamy) increases, the Training Academy becomes more impressed and gives the PC more dogs to train, eventually ending in the PC's own kennel. The PC may even have the opportunity to take over the Training Acadmey and become Head Trainer? Head Overseer? etc. Responsibilities include acquiring new dogs/breeds, recruiting (or capturing) new members, organizing training schedules, etc. Can even include an option where if you don't fulfill a certain profit margin within the time limit, your are demoted to the previous job rank (or even overthrown into the kennels for the dogs' enterainment instead). Option 2: the PC becomes a "show trainer." This can be triggered by 2 paths: willing and unwilling. In the willing path, the PC underwent the quest with Sally and Molly, and wililngly chose the option to be the show trainer. In the unwilling path, the PC can be defeated by a camp of bandits and war dogs, and is subsequently captured and sold to the Training Academy; or, if the PC killed a certain number of wardogs, the Training Academy can put a bounty on the PC to be captured and taken to the Academy to be taught a lesson. Either way, the player begins in the bottom (no pun intended) of the ladder, with a personal trainer and 1 (or 2) dog. The ladder progresses depending on how cooperative the PC is. PCs who willingly submit may find themselves no longer needing a personal trainer, and receiving more dogs to train with access to better facilities (and toys). The final stage of the job ranks is to become Head Show-trainer of the Academy, where the PC has access to any dogs in the compound, can take any dogs with them out of the compound, and is given a steady supply of radiant quests to perform for high ranking citizens of Skyrim that pays really well. On the other hand, PCs who resist submitting may find themselves locked and restrained in rooms with increasing number of dogs, as part of the conditioning/punishment process. The final stage may result in the PC being forced to service 20+ dogs at once. The PC can attempt to escape. However, once outside the compound, the PC must fight off bounty hunters regularly, or risk being forcibly brought back to the compound for further training. The PC can choose to switch tracks at any stage, but always begin at the lowest rank.
jxm Posted March 8, 2014 Posted March 8, 2014 Alright, first things first: Great that you are trying to get such a mod done, and I hope you'll find the strength and willpower to get it running. I think that is often the hardest part with modding, much like writing... I really like your approach towards this, especially that you seem to try and keep your content somewhat in-lore with Skyrim's world. I never really liked it in Lover's bitch that there was this dogshop right in Chorrol...it seemed a bit too weird. A massive old fortress of a secretetive family somewhere in a remote location of Sykrim? Much more to my liking I have to say. Also, though Jexsam might be right that Lovers Bitch isn't much about slavery and dom/sub-stuff or rape: This is your mod and not a copy of LB, so just do what you feel is fun for you. As what would be fun for ME: well, probably that you first release a compact, quest-orientated mod. I don't like it when mods try to cover too many things, involve too many interaction with other sub-mods and mechanics. I think it might be best to have the mod as independent from other stuff as possible, to avoid annoying conflicts and stuff. Also though I am no modder it might be wise to "keep it small" at first and gradually add to the mod, rather than just try to push every idea into the mod and never get anything at all in the end Also, I like quests. Or, maybe more precise: Character-interaction/feedback to your actions/dialogue! For example, if a task would be to get humped by twenty dogs afterwards the people knwoing this (at the compound) should somehow acknowledge this and the "rank" you might achieve by this. Or they should tell you about their life and fetishes ... little "unimportant" dialogues that over time might make the people more believable and give you something kinky to read as well... Finally, my PERSONAL taste is that my char(s) would hardly just walk into a palce and say: "Hello, I want to fuck dogs. Put me into a kennel, please" (Lovers Bitch style). I'd rather have it if my char(s) is forced or talked into it/blackmailed, and only after this slowly learns to like it. For example I could imagine that the "Training Compound" currently is run by family members who, due to war profiteering, do not care whether the girls they need to "train" their warhounds are willingly doing this....and over the course of the quests/story you would help the more nice members of teh family to take over again? Random idea inbound: The evil uncle has taken over the family after his brothers death, cheating his brother's true heirs off their heritage. With his band of mercs he took over the ancient compound and started to change things. Girls from small towns and villages disappeared and were thrown into the kennels, and whoever opposed the evil uncle ened up with his cut throat or (like evil uncles nieces) in the dark damp kennels. But now he made a mistake...he captured your heroine, unaware that this will ultimately lead to his demise...
Jexsam Posted March 8, 2014 Posted March 8, 2014 Wait I've got it. I've been wracking my brain to try to come up with a sort of compromise between the willing and unwilling aspects such as to maximize the prospective audience and it's finally come to me. Okay so, picking up immediately after the end of my last quest, after you've been given a dog and offered the job and all that. The Thunderlords are very very adamant that there are no other breeders in Skyrim who offer services like theirs. This makes it weird when a courier approaches you and gives you a letter that outlines in frightening detail what they know about the Thunderlords and about you, and how they have a counter-offer for you. The letter is from an underground ring of cutthroats and brigands who run a far less wholesome bestiality show scheme, but the player doesn't know that yet. The whole thing is fishy. You can either take the letter to the Thunderlords to ask if they know anything about it, or go to the place stated in the letter to meet them. From here you have two choices; the "good" faction of the Thunderlords, or the "bad" faction of the brigands. Taking the letter to the Thunderlords reveals there is a small rival faction of dog show runners who didn't used to be an issue but are getting stronger and bolder by the day. Going to the meeting place gets the player's own dog killed via script event and then raped by a trained wolf until they agree to help the brigands take down the Thunderlords. The Thunderlord path would be almost exclusively willing between the paid shows and the fuck-at-will companion dog. "Training" new dogs would be pretty bondage-y but entirely safe, consensual, and optional. Main quest content would be shows only. The brigand path would be pretty rape-y with dialog options that convey the player breaking over time, ultimately earning her freedom but at the cost of coming to enjoy being abused by their trained dogs. No optional side-content (it's not submission if you have options, now, is it?) Boom. Everybody gets something.
Hideyoshi Posted March 11, 2014 Author Posted March 11, 2014 To address all that... When this thing first releases in the archtypical "beta" that all mods release in, it won't be a massive expanding quest line... honestly before I dive headlong into creating a suitable epic with branching paths for Dom/sub and maybe even some morale choices, dehumanization etc etc, I'm going to need to see that more than a dozen very passionate people are behind the mod and enthusiastic about it... and likely, of course, customize it to their liking a bit, but not by compromising what I've intended to build. So we'll see how deep this rabbit hole goes... I am a slightly inexperienced modder, so this might be messy.
Ashra XIII Posted March 11, 2014 Posted March 11, 2014 It can sometimes be hard to know who is really into your mod until you have something posted for download, because lots of people lurk and don't post. It's fine for the process to be messy, especially for someone learning their way, and the best thing you can do for the sake of your sanity is start small and focused; once you get a bit more confident and experienced, begin branching out and adding features. In all cases, you should stick to your vision primarily and only take the posts here as suggestions and wishlists; if you're not making the mod to your own tastes, it's far more likely you'll get frustrated and/or bored, burn out quickly and then nobody gets to play! Anyways, good luck to you.
mollydeal Posted March 11, 2014 Posted March 11, 2014 If you are unexperinced modder start small just do a small compound in place of your liking to get kinks out of animations and rest first , ask few people to test see if it working properly then start on longer quest line .I myself as stated elsewhere would like to see your choices or how do things in mod either ends up you being domintant or sub in a mod. I really love mods have two options instead of ones we mostly have where it either for dom or sub and not for both. A compound does make sense you can expanded easier then trying to have it in city and have work with what going in a city or other heavy traffic areas.
Tamahoki8360 Posted March 11, 2014 Posted March 11, 2014 It can sometimes be hard to know who is really into your mod until you have something posted for download, because lots of people lurk and don't post. It's fine for the process to be messy, especially for someone learning their way, and the best thing you can do for the sake of your sanity is start small and focused; once you get a bit more confident and experienced, begin branching out and adding features. In all cases, you should stick to your vision primarily and only take the posts here as suggestions and wishlists; if you're not making the mod to your own tastes, it's far more likely you'll get frustrated and/or bored, burn out quickly and then nobody gets to play! Anyways, good luck to you. Hear, hear! And don't worry about the number of passionate people. Judging from how popular Lover's Bitch was, I'm sure you have a large group of very intrigued (albeit silent/lurking) followers. Echoing what Ashra said, definitely start small, not only for the sake of avoiding frustration, but also to prevent/isolate potential bugs. After all, Rome wasn't built in a day... If I may suggest, ignore quest elements in the beginning and start with a mini-framework of how you would like sex interactions (human-dog) to be handled -- willing, unwilling, player-initiated, canine-initiated, single partner, multiple subsequent partners, canine-followers, human-followers, etc... A solid framework means a good foundation for future contents. Then, move on to creating a suitable area where those interactions can be put to a variety of tests -- perhaps the fortress of the Training Facility, including a few basic NPCs. Quest elements (potentially the most buggy) should be left until last. Releasing the mod at each stage helps keep the process entertaining and the creative juices flowing. These "teasers" should also help draw out your more shy fans. We would all love to test the mod out for you, when it's ready. But if you can, please keep it gender neutral -- there are some mods that are not so male gay PC friendly, and it was difficult for me to try them out... Thanks again for taking the initiative, and best of luck!
gameron777 Posted March 13, 2014 Posted March 13, 2014 The one thing I'd like to see most is for the crawling animation/inviting dogs to mount you feature to be brought into Skyrim. I loved that in Lover's Bitch. I don't think I got off the ground for more than a few minutes. Totally agree. There's an all-4s sneaking animation somewhere that can be put to very good use. Has anyone tried romancing a dog companion?
shane4244 Posted March 13, 2014 Posted March 13, 2014 The one thing I'd like to see most is for the crawling animation/inviting dogs to mount you feature to be brought into Skyrim. I loved that in Lover's Bitch. I don't think I got off the ground for more than a few minutes. Totally agree. There's an all-4s sneaking animation somewhere that can be put to very good use. Has anyone tried romancing a dog companion? It doesn't work like that, the all-4's sneak animation is a replacer for the sneak animation which is why you can crawl around you can't do that with an added animation. So unless every one wants to repalce there sneak animations as a requirement for this it will not work. As far as I know you still cannot add new animations that allow the character to move while the animation is playing.
Guest Posted March 13, 2014 Posted March 13, 2014 Modders have done that, actually. A couple of mods add walking and even running animations with hands bound behind back, specifically Submit and Prison Overhaul.
Princessity Posted March 13, 2014 Posted March 13, 2014 Awwww sorry but nuh I don't think so. The hands bound thingy is an arm offset idle: it only changes the position of player's arms while the rest (head, legs and so on) are animated by your normal animations. I don't think it's possible to change a whole walking animation with just offsets Buuut there is a whole set of "drunk walk" animations in vanilla game. I don't think they're used anywhere so maybe they could be safely replaced....
WaxenFigure Posted March 13, 2014 Posted March 13, 2014 The one thing I'd like to see most is for the crawling animation/inviting dogs to mount you feature to be brought into Skyrim. I loved that in Lover's Bitch. I don't think I got off the ground for more than a few minutes. Totally agree. There's an all-4s sneaking animation somewhere that can be put to very good use. Has anyone tried romancing a dog companion? It doesn't work like that, the all-4's sneak animation is a replacer for the sneak animation which is why you can crawl around you can't do that with an added animation. So unless every one wants to repalce there sneak animations as a requirement for this it will not work. As far as I know you still cannot add new animations that allow the character to move while the animation is playing. Check out the ObjectUtil.PSC file which is part of the PapyrusUtility mod which is included in current versions of Sexlab scriptname ObjectUtil Hidden ;/ Animation override. Here you can replace animations on objects by animation event name. Idle Property laughIdle Auto ; "IdleLaugh" here from CK SetReplaceAnimation(akTarget, "moveStart", laughIdle) No whenever this character tries to move they start laughing instead. Animation replace is checked once, that means if you replace moveStart with IdleLaugh and IdleLaugh with idleEatingStandingStart then whenever you try to move you start laughing and not eating. This replacement persists through save games. /; ; Replace animation on object by animation event name. If obj is none then it will replace globally, be careful with this! function SetReplaceAnimation(ObjectReference obj, string oldAnimEvent, Idle newAnim) global native ; Remove a previously set animation replacement. bool function RemoveReplaceAnimation(ObjectReference obj, string oldAnimEvent) global native ; Count how many animation replacements have been set on object. int function CountReplaceAnimation(ObjectReference obj) global native ; Clear all animation replacements on object. int function ClearReplaceAnimation(ObjectReference obj) global native ; Get animation event that is replaced on an object by index (use count function to iterate). string function GetKeyReplaceAnimation(ObjectReference obj, int index) global native ; Get animation that is replacing previous animation on an object. Idle function GetValueReplaceAnimation(ObjectReference obj, string oldAnim) global native As you can see you can dynamically add and remove replacement animations for actors using those new functions which is exactly what is needed.
YX33A Posted March 13, 2014 Posted March 13, 2014 Awwww sorry but nuh I don't think so. The hands bound thingy is an arm offset idle: it only changes the position of player's arms while the rest (head, legs and so on) are animated by your normal animations. I don't think it's possible to change a whole walking animation with just offsets Buuut there is a whole set of "drunk walk" animations in vanilla game. I don't think they're used anywhere so maybe they could be safely replaced.... I don't know what the animation was called, but "drunk walk" describes what I see late at night in Whiterun after the local beggar leaves the Inn. Staggering off towards his bed, I'd assume.
shane4244 Posted March 13, 2014 Posted March 13, 2014 The one thing I'd like to see most is for the crawling animation/inviting dogs to mount you feature to be brought into Skyrim. I loved that in Lover's Bitch. I don't think I got off the ground for more than a few minutes. Totally agree. There's an all-4s sneaking animation somewhere that can be put to very good use. Has anyone tried romancing a dog companion? It doesn't work like that, the all-4's sneak animation is a replacer for the sneak animation which is why you can crawl around you can't do that with an added animation. So unless every one wants to repalce there sneak animations as a requirement for this it will not work. As far as I know you still cannot add new animations that allow the character to move while the animation is playing. Check out the ObjectUtil.PSC file which is part of the PapyrusUtility mod which is included in current versions of Sexlab scriptname ObjectUtil Hidden ;/ Animation override. Here you can replace animations on objects by animation event name. Idle Property laughIdle Auto ; "IdleLaugh" here from CK SetReplaceAnimation(akTarget, "moveStart", laughIdle) No whenever this character tries to move they start laughing instead. Animation replace is checked once, that means if you replace moveStart with IdleLaugh and IdleLaugh with idleEatingStandingStart then whenever you try to move you start laughing and not eating. This replacement persists through save games. /; ; Replace animation on object by animation event name. If obj is none then it will replace globally, be careful with this! function SetReplaceAnimation(ObjectReference obj, string oldAnimEvent, Idle newAnim) global native ; Remove a previously set animation replacement. bool function RemoveReplaceAnimation(ObjectReference obj, string oldAnimEvent) global native ; Count how many animation replacements have been set on object. int function CountReplaceAnimation(ObjectReference obj) global native ; Clear all animation replacements on object. int function ClearReplaceAnimation(ObjectReference obj) global native ; Get animation event that is replaced on an object by index (use count function to iterate). string function GetKeyReplaceAnimation(ObjectReference obj, int index) global native ; Get animation that is replacing previous animation on an object. Idle function GetValueReplaceAnimation(ObjectReference obj, string oldAnim) global native As you can see you can dynamically add and remove replacement animations for actors using those new functions which is exactly what is needed. This is good I haven't had a chance to dig through SexLab in a while thanks for sharing that should be exactly what is needed to be able to use the crawl animation.
wulfgear09 Posted March 14, 2014 Posted March 14, 2014 I personally would like to see a stable bdsm/slavery mod that will be playable for 100+ hours..and if my poor girl has to put up with her body smelling of wet dog so be it. a crawl to your master sequence on all fours to be leashed and led around seems almost necessary here.a few options to sit pretty ok as well
Hideyoshi Posted March 14, 2014 Author Posted March 14, 2014 One of my goals will indeed be to make it so that a pet, be it NPC or PC, can be leashed, with a visible leash between the two, and walked around. You could call that one of my 'things' Lol
Tamahoki8360 Posted March 14, 2014 Posted March 14, 2014 One of my goals will indeed be to make it so that a pet, be it NPC or PC, can be leashed, with a visible leash between the two, and walked around. You could call that one of my 'things' Lol That would be an awesome achievement. Difficult and illusive, and awesome. For now, though, I'm more curious about how the basic framework would be designed. 1. Hotkey option: press a key to turn on "pheromones," where canines in the vicinity would be attracted to the player, and automatically queue up to start sex animations. Or, a more direct approach as Submit, where the PC target the dog and press the hotkey for the action. 2. Bleedout state -- someone mentioned an animation where the PC crawls on all fours, but that seemed difficult to implement. However, Defeat has a follower's "bleedout" animation that keeps the follower(s) incapacitated and in line for sex animations (if the option is checked, followers remain crouched on the ground and ... banging the floor with a dagger??). This can potentially be implemented to keep the PC and followers more-or-less in one area. Perhaps force the PC to unequip all armor and begin bleedout state, before the doggy-action? ... of course, I tried my hands at modding, and failed miserably, so all these speculations may be crap anyways... but hope this gets the ball rolling.
wulfgear09 Posted March 19, 2014 Posted March 19, 2014 Her eyes flickered open to the warm glow of the forges fire,several figures moved in the gloom as she checked her surroundings.She was tied wrists and knees to a small table that held up her tight belly ,her nether regions were sore as if from much use.she began to struggle in her bonds to no avail. "Hrolf are new pet is awake." said a evil sounding dark elf as she came forward to squat in front of her squirming victim. "this little bitch couldn't handle her Histsap she has been out for days." said a large ork smith. "To bad for her she didn't get to enjoy the last time she ever gets to have a real man in her.." the dark said elf trailing off into an evil laugh as she rapped her victim in the head with a knife pommel. the young woman came to head throbbing in a pitch dark area it smelled of animal and dirt. she felt discomfort in her anus as if something large was lodged in it. reaching back she found what felt like hair in the shape of a tail attached some kind of plug had been shoved into her,she tried to remove it and found that a slender yet strong chain was attached to it that wound around her waist tightly and that the chain had several pointy spikes along its length that made her twinge in pain when she pulled on the tail .she tried to stand up to find that the chains dug into her skin as she straightened up and the plug in her seemed to expand causing her to drop back to her hands and knees.she could see nothing in the dark and began to crawl around looking for anything to help her plight . Suddenly a blinding light appeared as mages cast light globes around into the soon recognizable caged arena,a few seating areas began to fill up as the female dark elf came forward to a platform holding up her hands to quite the crowd.. "My friends behold our newest pet ."she pointed towards the girl."a lovely redheaded from Whiterun." a smattering of hoots and applause came from the crowd. "Enjoy yourself bitch." the Dark elf said to the girl."RELEASE THE HOUNDS!"
GSBmodders Posted March 19, 2014 Posted March 19, 2014 I have just began my skyrim journey and thus far have been shocked to learn that there is no skyrim version of LB one of lpks best plugins imo.
Debaster Posted March 20, 2014 Posted March 20, 2014 Lurker reporting in. I'd really like to get my paws on a mod like this. Ok im leaving
TheSpider Posted March 26, 2014 Posted March 26, 2014 Lurker two reporting for duty. This Mod seems just what I am looking for. I would love to have a second heroine who lives her life as an obidient slave, sadly SD is more about escaping then about beeing enslaved. And beeing Leashed is always a shiney idea.
fruit_alchemy Posted March 26, 2014 Posted March 26, 2014 Should this be developed, I have a few suggestions. Should there be an organization of NPCs or base of operations for these bestial activities, they ought to be set somewhere out-of-the-way. In Oblivion's LB, it was quite odd to see the kennels for such an operation set up right in the middle of civilized society, and I can't imagine the city-dwelling inhabitants of Skyrim would be very accepting of such behavior, were this mod to be somewhat lore-friendly. Perhaps you could do something with the bandit-infested Cragslane Cavern for this very purpose? Its inhabitants show signs of organization greater than most bandit camps, but they are sufficiently distanced from society to make bestiality a possibility. Maybe you could set all the bandits in that cell to be friendly so long as you're not wearing city guard armor, and allow the PC to talk to them in order to have some 'fun' in their little arena? I just might work on this myself, come to think of it. Now, if only I can safely remove it from the vanilla Radiant Quest system. Perhaps it would be easier to make a similar location of my own.
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