myuhinny Posted December 28, 2015 Posted December 28, 2015 No tutorial for this the first post of the thread has some info. How to use it depends on the game you are trying to convert stuff for as each one is a bit different. But for all of them the armors/outfits convert best if both the to and from bodies have matching templates if not then you can't use the UV map search option. CBBE to UNP have different UV maps while UNP to 7base have matching UV maps. I usually load a nif into nifskope and remove the clothing from it to have a look see at what's under it or whats not there. If it has a full body and isn't missing any body parts I'll use that for the template body if it has missing parts then I have to find a matching body and use that instead as using a broken body can cause nastness in the areas where there is no body at. There is also probably a lot of info in the thread as well.
silver94 Posted December 30, 2015 Posted December 30, 2015 Hello!if i make an entire armor set conversion then i need to make separate lattices ofdody hand and feet .nif or can i make a single lattice?also whitch .nifs i need to make a lattice from, _0 , _1 or both ?
myuhinny Posted December 30, 2015 Posted December 30, 2015 @silver94 Which one you use depends on the body type. Sometimes you have to try both to find the one that works the best. Like 7base _0 bullet boob will convert worse then the _1 body.
Supierce Posted December 30, 2015 Posted December 30, 2015 ...if i make an entire armor set conversion then i need to make separate lattices of body hand and feet .nif or can i make a single lattice? You can do it either way. If you don't have a full body mesh, you can just hold down the Ctrl key and highlight the various body parts that you want to use. Personally, I get the best results by including Upper, Lower, Hands, and Feet, even when I'm converting something that shouldn't need all of them.
myuhinny Posted December 30, 2015 Posted December 30, 2015 I know for oblivion you have to use hand models when converting stuff with gloves or the fingers come out pointing in every direction. Skyrim I never include them and they come out fine only time I might use hand feet head and body is when I'm running something through mesh rigger to add those nodes from it to the target file. High heels using the skyrim high heek system will get destroyed in both the clothing converter and mesh rigger. I believe it is caused by the heels being under the 2 lines that things are usually above.
Puuk Posted January 1, 2016 Posted January 1, 2016 Going from smaller to bigger seems to make things a bit blocky. Here is from TGND body to C-size HGEC, I'm talking about Oblivion of course: Any advice for how to make these meshes appear more smooth? Is vertex grabbing in Blender the best way to do this? I need to edit plenty of different meshes so I thought it's better to ask before I do things the hard way.
myuhinny Posted January 1, 2016 Posted January 1, 2016 @Neudachnik II Lite version is listed under the *Installation:* spoiler in the first post of this thread.
SadisticLiquid Posted January 21, 2016 Posted January 21, 2016 I'm interested in trying this if someone has converted armors for use for unfied unp special could someone make a detailed guide or link one for what needs to be done in order to use this for this purpose would be very appreciated if someone had time to do this
Loogie Posted February 11, 2016 Posted February 11, 2016 So far as I know, I've succesfully made lattices. This is the error log I get when I try to convert from one Fallout NV body to another in clothing converter: Loading Lattice Traceback (most recent call last): File "PythonPortable\App\Scripts\kgtools\convert_clothing.py", line 342, in <module> Main() File "PythonPortable\App\Scripts\kgtools\convert_clothing.py", line 274, in Main lattice = loadLattice(c_s['template']) File "O:\Tools RC_89_e\PythonPortable\App\lib\site-packages\kg\lattice_util.py", line 13, in loadLattice lattice = pickle.load(open(path_, "rb")) EOFError
myuhinny Posted February 12, 2016 Posted February 12, 2016 Not sure I have never hit that error before using the clothing converter. What armor/outfit are you trying to convert and what body are you using as a template?
myuhinny Posted February 12, 2016 Posted February 12, 2016 I noticed with some nifs when you get a error sometimes you can fix it or at least get it to where it will run without a error. For fallout 3/NV I have noticed that if you get a error and the clothing converter pose converter or mesh rigger closes that 90% of the time that problem is somewhere inside it's NiMaterialProperty and I have found that deleting those branches out of a problem nif and then trying again will result in a win. A few times that didn't work but next deleting out the BSShaderPPLightingProperty and BSShaderTextureSet did. A few it still had problems in the mesh somewhere and ended up having to be scraped but most of the times these worked and saved what was being worked on from being scraped. Almost forgot I have also had success with some problem meshes by deleting out the ninodes. For me I put it into skyrims outfit studio click bones mass hightlight the bone right click and select delete bones. Export it and run it again.
Loogie Posted February 13, 2016 Posted February 13, 2016 I'm using the New Vegas pregnancy body - trying to convert a regular lab coat to the P1 stage. From there my plan is to convert to each stage from the last until I wind up with all seven stages. I'll give you advice a go and report back.
Guest Jenova23 Posted February 17, 2016 Posted February 17, 2016 I keep getting a No Vertices Found error when I use the make_lattice.bat after I export my nif from blender. I am following the import and export settings posted here. --> http://www.loverslab.com/topic/22809-properimport-and-export-settings-for-armor-conversions/?p=568196 The mesh worked fine before I imported and exported it through blender. Please Help. Fallout New Vegas Body.rar
myuhinny Posted February 17, 2016 Posted February 17, 2016 @Jenova23 Not sure what the problem is in the mesh you might have to open a fallout nif and your nif and then look back and forth from one to the other and see if there is something wrong. It runs through mesh rigger fine with no problem.
SadisticLiquid Posted March 18, 2016 Posted March 18, 2016 followed: Light Download: 1. Install Python 3.3 or 3.4. http://python.org/do...releases/3.3.3/ (64 bit recommended if you are working with very large nifs)2. Install Pyffi 3K http://sourceforge.n...les/pyffi-py3k/3. Extract Clothing converter to your preferred location in your computer.4. *Optional* Extract the .bat files in the 'Optional bat_files.7z'.4.a open the .bat files with a text editor.4.b change the 'python.exe' to the path to the python install from step 2 and save4.c run the tools using the .bat file instead of the .py file. but it's giving error Import error no module named pyffi i have installed python 3.4.4 at location: D:\Programs\Python34 and pyffi-py3k 2.2.2 at location: D:\Programs\PyFFI-py3k and Tools RC_89_k_Light at location : D:\Games\Programs for games\Clothing Converter\Tools RC_89_k_Light forgot to ask will this work for fallout 4? wanting to convert from cbbe/vanilla to Jane bod
varenne Posted March 18, 2016 Posted March 18, 2016 @ SadisticLiquid - 1. You would be better off installing all of your Python* installs directly off of root; C:\. That makes them available to any a Python app or tool you use. Same for PyFFI-2.2.2, and I do recommend using the PyFFI-2.2.2.win32.exe file. *Make sure you DL and install Python 3.2.3. 2. You need to DL Tools RC_89_e through 89_k, installing 89_e first then overwrite the contents with each of the following newer versions stopping at 89_k. 3. Last time I checked, maybe a year ago, 64-bit versions of Python were buggy and unstable. I also did not see any significant gains in using 64 vs. 32. Working with any NIFs is going to be a slow and tedious process requiring patience. 4. fallout 4? I don't own so maybe another member that does and uses these tools can answer or test that. If the NIF structures haven't changed it should theoretically work. *In either this thread or one of the other gerra6 tool threads I've posted most of this DL, install and setup before. Only mentioning it in case I missed something this time around.
myuhinny Posted March 21, 2016 Posted March 21, 2016 @SadisticLiquid Fallout 4 is not compatible with any of Gerra6's tool and will do nothing but crash them (I already tried awhile back) you will have to wait till they have been updated to work with them.
Jarka Ruus Posted April 23, 2016 Posted April 23, 2016 @SadisticLiquid Fallout 4 is not compatible with any of Gerra6's tool and will do nothing but crash them (I already tried awhile back) you will have to wait till they have been updated to work with them. I wonder if they will ever get updated. Last time gerra logged in was all the way back to january 2015 and I don't see him anymore even in the niftools forum.
myuhinny Posted April 23, 2016 Posted April 23, 2016 @Jarka Ruus Hard to say it could be that RL things are taking up most of their time or they haven't had the urge to start yet as they might still be in burnout mode. I know they updated the pose converter awhile back and I know they said that now that fallout 4 was out that they should probably get the tools updated but something could of come up that takes all of their time or they could be updating as we speak and they just are not visiting any place so as to not get distracted by shiny new things. The fallout body for the most part is the skyrim CBBE body they even use the same UV mapping I haven't really looked at the Jane body to see if there are any similarities or not.
Jarka Ruus Posted May 4, 2016 Posted May 4, 2016 @Jarka Ruus Hard to say it could be that RL things are taking up most of their time or they haven't had the urge to start yet as they might still be in burnout mode. I know they updated the pose converter awhile back and I know they said that now that fallout 4 was out that they should probably get the tools updated but something could of come up that takes all of their time or they could be updating as we speak and they just are not visiting any place so as to not get distracted by shiny new things. The fallout body for the most part is the skyrim CBBE body they even use the same UV mapping I haven't really looked at the Jane body to see if there are any similarities or not. I'm sure he's got his reasons, not even questioning that, I was just wondering.About differences between cbbe and jb, I think it's more about taste, different overall shape, different sliders and so on. I didn't notice either of the bodies having better weighting which is generally how I choose my favourite body (for example in Skyrim unpcm has by far the best weight painting).
Daedric_Cat Posted May 22, 2016 Posted May 22, 2016 I've been reading through this thread and have some questions. Is .85a the latest version? I saw a comment n another thread saying that it wasn't. I want to convert stuff like UPPB BBP TBBP, etc to Base UNP, or HGEC BBB to HGEC, how well does the conversion do in converting away the physics? Can it convert, say, HGEC to UNP or UNP to HGEC, that is, porting? Happy to see that it works well in converting Oblivion men's stuff to slender.
Supierce Posted May 22, 2016 Posted May 22, 2016 I've been reading through this thread and have some questions. Is .85a the latest version? I saw a comment n another thread saying that it wasn't. I want to convert stuff like UPPB BBP TBBP, etc to Base UNP, or HGEC BBB to HGEC, how well does the conversion do in converting away the physics? Can it convert, say, HGEC to UNP or UNP to HGEC, that is, porting? Happy to see that it works well in converting Oblivion men's stuff to slender. 89_k is the latest. You need to install 89_e first, and then add 89_k on top of it. Both are available here: https://kgtools.org/mesh-rigger/download/ There is also a pre-alpha 91_b floating around, but it's not really usable in its current state. It's most trouble free when resizing similar shapes, like HGEC a to e and vice-versa. If you've read the thread, there've been some fairly exotic conversions but it sometimes takes some effort. Give it a try and let us know what questions pop up.
Daedric_Cat Posted May 22, 2016 Posted May 22, 2016 I've been reading through this thread and have some questions. Is .85a the latest version? I saw a comment n another thread saying that it wasn't. I want to convert stuff like UPPB BBP TBBP, etc to Base UNP, or HGEC BBB to HGEC, how well does the conversion do in converting away the physics? Can it convert, say, HGEC to UNP or UNP to HGEC, that is, porting? Happy to see that it works well in converting Oblivion men's stuff to slender. 89_k is the latest. You need to install 89_e first, and then add 89_k on top of it. Both are available here: https://kgtools.org/mesh-rigger/download/ There is also a pre-alpha 91_b floating around, but it's not really usable in its current state. It's most trouble free when resizing similar shapes, like HGEC a to e and vice-versa. If you've read the thread, there've been some fairly exotic conversions but it sometimes takes some effort. Give it a try and let us know what questions pop up. Thank you! I'm sure I will have questions.
Dalkill Posted July 25, 2016 Posted July 25, 2016 I think the utility is no longer online. The links in the site link me to a 404 error.
Supierce Posted July 25, 2016 Posted July 25, 2016 I think the utility is no longer online. The links in the site link me to a 404 error. Yes, at least for the moment...
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