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corruption everywhere..help or not?:)


Lord Ariakas

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Posted

Hi all,

I have a quite annoying issue with the saves.I tried to google it, but others have different problems, nobody got the same like me.

 

So, my saves recently becoming corrupted.This is not so special, what special about it is that no power loss, or feeeze the cause.

It is just happening.And the best thing in it, if I quit BEFORE my new save become corrupted, and restart the game,at exactly a same time and place the next save will become corrupted.

 

Example:

I was at Meridia beacon quest at her altar or stone or whatever.I saved my game and it took too long. I tried to reload it.Bamm corrupt.

Ok.Went back to an earlier save, travelled to the altar.Tried to make a save.Took too long, corrupted.

Ok.Reloaded the old, working save,went to Riverwood first, make a save, everything all good, travel to the altar, make a new save all good.

No corruption.

What is this?

I wouldn't bothered but it is happening frequently and I don't have a chance always go to a neutral place to save and jump back to fix the otherwise unavoidable corruption.

 

The funny part is,it is like if it would be on timer or something, cos last time I could do 3 saves before the last one became corrupted.Reloaded the game and again, exactly the third save started to become corrupt.But again, fast travel to somewhere else and a good sleep then travel back solved it,then I got it again somewhere else again twenty minutes later.

The loading screen loading too long then I know it is done.When I get this glitch, everything became very slow, like:loading, quitting from the game(?)

and it is corrupting autosaves,menu saves, consol saves, so all kind of saves when it is kick in.

 

I have 150+ mods.Game stable.Sometimes the most recent save CTD,but the second in line(auto or whatever)always load without further issues.No freezes ingame CTDs.

 

Using NMM,BOSS,SKSE.

 

Using Sheson new memory patch.

 

Any help appreciated,please.

 

(can a mod cause it?)

 

Thank you,

Meta

Posted

1. Do you have a list of installed mods?

2. Are you using mods that use scripts or SKSE?

3. Have you used TES5edit to clean your mods?

 

I think using NMM right now isn't the wisest thing for downloading, managing and installing mods.

Posted

Yeah, I have a list, but I am at work.At evening when I will get home I will post it.

Most of the mods use SKSE and/or scripts.

Honestly I haven't clean my mods, cos last time when I had a different setup I cleaned them but I haven't feel any difference.

Do you think it would help with this?

 

If NNM is not good then what would you recommend?

I tried Mod organizer (MO)

but I had issues with it...

 

What is wrong with NNM?

Posted

One major problem with NMM is when you uninstall mods. I once used NMM when I began modding, but then I found it better to download manually, and that not all mods could be uninstalled properly, so I did manual DL and used Wrye Bash; seeing that manual installation alone was making a mess of Skyrim, and causing some gameplay issues, however, I took time to study MO and then installed it.

Posted

I tried MO.I had problems with it, some mods don't really like it.

Also there was a weird thing with moving skse folder around.

NMM working for me, just needed to change the txt copy option.

I am CTD free.I just have issues with corrupted saves.

Anybody have N idea how to solve it?

 

All what you said requires a new install.That means new game too,

cos if I change the mods and the manager my old save wont load.

I don't really want to start a new game, I am hoping I can fix this one.

 

Hitom as I wrote I am using Sheson patch and SKSE.

 

So any ideas on weird corruption solution?:P

Posted

If you're using script-heavy mods, then they are surely the ones more likely to cause bad data problems to your gamesave. Which is why you must furnish a copy of your complete load list by exporting the list in text format from NMM.

 

Where there are scripted mods that are actually useful, there are others that were made for whimsical uses, which leads to some fuckup with the game quests, mechanics or both.

Posted

I will be at home in 2 hours. I will post my modlist then.So you think we can find the culprit, wich is causing the bad data and with simply uninstalling it the problem will be solved?

So it is definetly one mod's doing?

Posted

I still use NMM for skyrim but it's a older build and I will never update it again ever. I don't need all that shit that they were/are shoving into it. 

 

Yeah a load order is almost always a must as no one has a clue to what you have installed and without it everyone is pretty much just guessing at what the cause is. If you do find the culprit you may or may not have to start a new game as info from the bad mod/mods would still be saved in your save file even after being removed and would still be there causing problems. 

Posted

mods list:

 

 

Skyrim.esm
Update.esm
Unofficial Skyrim Patch.esp
Dawnguard.esm
Unofficial Dawnguard Patch.esp
HearthFires.esm
Unofficial Hearthfire Patch.esp
Dragonborn.esm
Unofficial Dragonborn Patch.esp
Falskaar.esm
Wyrmstooth.esp
ApachiiHair.esm
ApachiiHairMales.esm
RaceCompatibility.esm
actorEvents.esm
EB-Races.esm
hdtHighHeel.esm
Lanterns Of Skyrim - All In One - Main.esm
Schlongs of Skyrim - Core.esm
SexLab.esm
SexLabAroused.esm
SkyMoMod.esm
Xvision Children.esm
ZaZAnimationPack.esm
Devious Devices - Assets.esm
Devious Devices - Integration.esm
skymomod2.esm
Xvision Children - Complete.esp
Orc&ElfFix4TBBP.esp
USKP Patcher for RaceCompatibility.esp
Serana.esp
Chesko_Frostfall.esp
MoreRainHeavyandDarker.esp
Better Dynamic Snow.esp
SplashofRain.esp
Supreme Fog.esp
randomthunder.esp
Darker Nights_20bl.esp
realrain.esp
mintylightningmod.esp
StaticMeshImprovementMod.esp
StaticMeshImprovementMod-DragonbornTernFix.esp
StaticMeshImprovementMod-FurnitureChestSnowFix.esp
TradeBarter.esp
BeeingFemale.esp
EpisodeParallax.esp
HorsePenis.esp
manny Lantern Caretakers.esp
Real Clouds.esp
SexLab Dangerously Nude.esp
SexLab STDs.esp
SexLab TDF Aggressive Prostitution.esp
SexLabGuild.esp
SexLabMatchMaker.esp
SkyMoMod.esp
Skymo-Dawn.esp
Smoking Torches.esp
WetandCold.esp
IMAGINATOR - Visual Control for Skyrim.esp
RaceMenu.esp
RaceMenuPlugin.esp
towConversation.esp
SkyUI.esp
BodyChange.esp
AsharaPrinceOfTheWoods.esp
Cloaks.esp
1nivWICCloaks.esp
1nivWICSkyCloaksPatch.esp
Fairytale.esp
Kaw's Claws.esp
Lady of Death.esp
Medusa and Drakul Armors.esp
NS_Eilhart_Dress.esp
Osare GothicLolita.esp
Raven Witch Armor.esp
HDT Havok Object.esp
AngrimApprentice.esp
CollegeOfWinterholdImmersive.esp
CWIDawnguardPatch.esp
CWIDragonbornPatch.esp
DeadManor.esp
Devious Deviants.esp
Jornheim.esp
LevelersTower.esp
Portal.esp
Qasmoke.esp
Reaper's The Dark Tower.esp
sanguinesDebauchery.esp
SDpatch - dawnguard.esp
SDpatch - dragonborn.esp
SDpatch - frostfall.esp
Tame Beast.esp
Undeath.esp
Undercity.esp
Morrowloot.esp
barteringmod.esp
FalskaarDawnguard.esp
Giant Mammoths.esp
Riften Bigger Trees.esp
Schlongs of Skyrim.esp
SOS - Smurf Average Addon.esp
Serana No Hood.esp
SC07SexLabRandomAttack.esp
SexLab Solutions.esp
Skyrim bigger trees.esp
Convenient Horses.esp
torches for RL (infinite life).esp
Unique Unique.esp
Vile Art of Necromancy.esp
xazPrisonOverhaul.esp
zzEstrus.esp
EstrusChaurus.esp
Populated Cities Towns Villages.esp
RealisticRoomRental-Basic.esp
SoS - The Wilds.esp
EnhancedLightsandFX.esp
ELFX - Exteriors.esp
ELFX - Moonpath.esp
ELFX - NoTaverns.esp
CinematicFireFX.esp
Realistic Lighting.esp
Realistic Lighting Patcher.esp
RealisticNeedsandDiseases.esp
RND_Dawnguard-Patch.esp
RND_HearthFires-Patch.esp
RND_Dragonborn-Patch.esp
RND_USKP-Patch.esp
Apocalypse - The Spell Package.esp
Colorful_Magic.esp
ForgottenMagic.esp
Enchanting Freedom.esp
UnlockUniqueEnchantments.esp
SexLab Cumshot.esp
ApachiiHairStyles.esp
ApachiiHairStylesELVES.esp
Cazy Hairs-by zzjay.esp
TheEyesOfBeauty.esp
SexLab RND.esp
Chaconne.esp
Clyde.esp
Onmund.esp
SexLab_DibellaCult.esp
AmazingFollowerTweaks.esp
Alternate Start - Live Another Life.esp
CharacterMakingExtender.esp
EnhancedCharacterEdit.esp
Facelight.esp
Reanimate FX.esp
WATER.esp
WATER Plants.esp
WATER DG.esp
WATER DB Waves.esp
WATER Falskaar.esp
CWIELnFXPatch.esp
CWIApachiiSkyHairPatch.esp
TrueBrows.esp
RND_AnimalLoot.esp
SexLab Trainers.esp
UnrestrictedMagickaPower.esp
KhalSpellmakingMod.esp
morsel.esp
Vesper Sanctuary.esp
Oreo.esp
Giants.esp
Skyrim Bigger-Dragons.esp
SlaveTats.esp
Shadows - Skyrim.esp
skymomod2.esp

 

 

 

Please help me find the data corrupter culprit...

Posted

Man, you have quite a few script heavy mods there. Leveler's Tower, while a cool idea, is an out of date and scripting nightmare. But that's not he only one. Falskaar is a monstrosity. Wet and Cold. And on and on and on. How many scripted mods have you removed/uninstalled? Have you checked your Papyrus logs?

You'd be best served wiping Skyrim entirely off your computer (every last shred of it), installing Mod Organizer, then going for a fresh and clean install. Honestly, that's your best bet. You've got a mess there.

Posted

Man, you have quite a few script heavy mods there. Leveler's Tower, while a cool idea, is an out of date and scripting nightmare. But that's not he only one. Falskaar is a monstrosity. Wet and Cold. And on and on and on. How many scripted mods have you removed/uninstalled? Have you checked your Papyrus logs?

 

You'd be best served wiping Skyrim entirely off your computer (every last shred of it), installing Mod Organizer, then going for a fresh and clean install. Honestly, that's your best bet. You've got a mess there.

 

Aww...then I would loose everything.

I installed Falskaar for endgame and extra content for later on.

I always used levellers tower for bring up my char level. I never used the tower for anything else just to raise my skills and level.

If there is no tower I need to start from level 1. I would loose weeks, or months progress.

This means I shouldn't install these mods at all?

So leave out Falskaar Wet and Cold, the Tower, and?

What else?

Posted

Sooo...I reinstalled the whole trash heap.I realised I have around 100-120 mod which I couldn't live without.I got rid of Falskaar and levellers tower and some unimportant mods.Now I have MO sheson mem patch, 1.7 SKSE.Everyting is smooth so far.I try to avoid mid game mod installs.

If the game is running smoothly with 100+ mods, it can be considered stable with a new save game?

Or it is just a matter of time when will start to produce errors and gradually become fckd up?

So can I trust if it stable right now, if I wont change anything then it will stay this way?

Posted

1. Do you have a list of installed mods?

2. Are you using mods that use scripts or SKSE?

3. Have you used TES5edit to clean your mods?

 

I think using NMM right now isn't the wisest thing for downloading, managing and installing mods.

 

There noproblems with NMM(version 47.3 works fine) i have 180 mods installed(ok many i install manually but NMM works most of the time).

 

Huge amount of 4k textures installed 45-50fps(run skyrim on 2560x1440) and almost no CTD(before i had installed ssme i already had almost no crashes only long loading times) so it seems NMM is not the problem.

 

I think many just install mods don't read the readme and think it works if you look at many CTD topics you see they install many times alot of scripted mods and on PC RIG'S that just can't handle a heavy modded and heavy textures plus ENB.

 

A heavy modded skyrim don't run very well on a laptop or a 300$ pc bought in a supermarket :P

 

NMM can handle it all ok.

 

For new comers its even better start off with NMM then MO.

Posted

I have a superpowered rig;)

Since Sheson mem patch I didn't really have CTD issues.

My main problems were rather corrupted saves, and saves wich just ctd on load.So ingame fine, if you can get there.

 

What I wanted to know, if your game or setup is contain a lot of mods, even if they working without problems right now,can be later on corrupted/fckd up, even if you wont touch it?

Or once it is stable, it will remain stable as long as you not touch it?(for eg install/uninstall mods...o

Posted

How do you identify that a save is corrupted?

About CTD-on-load saves, i can say that i found a very amusing thing, just yesterday. I run Process Monitor tool to track Skyrim's disk activity while it tries to load one of those nearly impossible to load saves. And found that while Process Monitor event logging is running, save loads fine in most cases. I run a full scale test then, and found that with logging disabled i crashed 10 out of ten load attempts. With logging running, i did 10 attempts too, and loaded 9 times. Only one fail. Might still be a coinscidence, but you know...

The only explanation here is that logging slows everything down a little(you can feel it running slower), and it stops some kind of a conflict between skyrim's threads.

 

Couple of questions - do you have a SSD? Do you store your saves/Skyrim itself on SSD?

Posted

I have a superpowered rig;)

Since Sheson mem patch I didn't really have CTD issues.

My main problems were rather corrupted saves, and saves wich just ctd on load.So ingame fine, if you can get there.

 

What I wanted to know, if your game or setup is contain a lot of mods, even if they working without problems right now,can be later on corrupted/fckd up, even if you wont touch it?

Or once it is stable, it will remain stable as long as you not touch it?(for eg install/uninstall mods...o

 

You can add or uninstall some mods mid game without problem, things like armor and such. Mods that have scripts that constantly run or make changes to a number of vanilla resources are the ones to avoid adding / removing mid game at all costs, it may not have an effect immediately but it can end up being the Godzilla to your Tokyo (game). Even mods that have uninstallers for the scripts will still leave your holes in your game.

 

Are these corrupted save able to be loaded if you open Skyrim using another save first then load it? I have found that as time goes on I have a number of saves that can't be loaded on the games start up but can if you load another game first.

Posted

 

Man, you have quite a few script heavy mods there. Leveler's Tower, while a cool idea, is an out of date and scripting nightmare. But that's not he only one. Falskaar is a monstrosity. Wet and Cold. And on and on and on. How many scripted mods have you removed/uninstalled? Have you checked your Papyrus logs?

 

You'd be best served wiping Skyrim entirely off your computer (every last shred of it), installing Mod Organizer, then going for a fresh and clean install. Honestly, that's your best bet. You've got a mess there.

 

Aww...then I would loose everything.

I installed Falskaar for endgame and extra content for later on.

I always used levellers tower for bring up my char level. I never used the tower for anything else just to raise my skills and level.

If there is no tower I need to start from level 1. I would loose weeks, or months progress.

This means I shouldn't install these mods at all?

So leave out Falskaar Wet and Cold, the Tower, and?

What else?

 

 

If you want to level up you can do that with console commands.

 

Open the console the type "player.advskill [skill name, like 'destruction'] 1000000" and you'll max that skill out and level up. Leveler's Tower is a cool idea and nicely made, but the scripts are dirty, it's not being update anymore, and console commands make what it does kind of redundant.

 

Posted

 

 

I have a superpowered rig;)

Since Sheson mem patch I didn't really have CTD issues.

My main problems were rather corrupted saves, and saves wich just ctd on load.So ingame fine, if you can get there.

 

What I wanted to know, if your game or setup is contain a lot of mods, even if they working without problems right now,can be later on corrupted/fckd up, even if you wont touch it?

Or once it is stable, it will remain stable as long as you not touch it?(for eg install/uninstall mods...o

You can add or uninstall some mods mid game without problem, things like armor and such. Mods that have scripts that constantly run or make changes to a number of vanilla resources are the ones to avoid adding / removing mid game at all costs, it may not have an effect immediately but it can end up being the Godzilla to your Tokyo (game). Even mods that have uninstallers for the scripts will still leave your holes in your game.

 

Are these corrupted save able to be loaded if you open Skyrim using another save first then load it? I have found that as time goes on I have a number of saves that can't be loaded on the games start up but can if you load another game first.

fine I get it now.

Buuuut....what if I running quite a few script heavy mods, and start a new game?

Will it be all right, or it will inevitably become ruined after certain time?

Or if I wont install any mods with scripts mid game it will be fine?

 

Thanks for the help gwman too, now i can level back myself to my old(current before the catastrophies:)) level without the tower.:)

Posted

 

 

I have a superpowered rig;)

Since Sheson mem patch I didn't really have CTD issues.

My main problems were rather corrupted saves, and saves wich just ctd on load.So ingame fine, if you can get there.

 

What I wanted to know, if your game or setup is contain a lot of mods, even if they working without problems right now,can be later on corrupted/fckd up, even if you wont touch it?

Or once it is stable, it will remain stable as long as you not touch it?(for eg install/uninstall mods...o

You can add or uninstall some mods mid game without problem, things like armor and such. Mods that have scripts that constantly run or make changes to a number of vanilla resources are the ones to avoid adding / removing mid game at all costs, it may not have an effect immediately but it can end up being the Godzilla to your Tokyo (game). Even mods that have uninstallers for the scripts will still leave your holes in your game.

 

Are these corrupted save able to be loaded if you open Skyrim using another save first then load it? I have found that as time goes on I have a number of saves that can't be loaded on the games start up but can if you load another game first.

fine I get it now.

Buuuut....what if I running quite a few script heavy mods, and start a new game?

Will it be all right, or it will inevitably become ruined after certain time?

Or if I wont install any mods with scripts mid game it will be fine?

 

Thanks for the help gwman too, now i can level back myself to my old(current before the catastrophies:)) level without the tower. :)

 

 

I think the biggest thing to watch for, especially with a script heavy mod, are mods that change the same thing as another one does. Look at the Papyrus log for errors, especially ones for missing references, properties or aliases as they will stop scripts and break quests.

Posted

The thing some seem to be forgetting about uninstalling/ or pheraps just not knowing, after you uninstall a mod, NEVER LOAD YOUR GAME FROM THE CONTINUE SCREEN! I mean NEVER! you will always CTD no matter what because of the screen that pops up in the middle of the load "This save has content that is no longer available" blablablabla CTD BITCH!

 

ALWAYS load your game from the load game screen, on this screen the game doesnt auto load when the popup box is loading. the box loads first, then the game.

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