Lord Ariakas Posted February 20, 2014 Posted February 20, 2014 Hi all, I have a quite annoying issue with the saves.I tried to google it, but others have different problems, nobody got the same like me. So, my saves recently becoming corrupted.This is not so special, what special about it is that no power loss, or feeeze the cause. It is just happening.And the best thing in it, if I quit BEFORE my new save become corrupted, and restart the game,at exactly a same time and place the next save will become corrupted. Example: I was at Meridia beacon quest at her altar or stone or whatever.I saved my game and it took too long. I tried to reload it.Bamm corrupt. Ok.Went back to an earlier save, travelled to the altar.Tried to make a save.Took too long, corrupted. Ok.Reloaded the old, working save,went to Riverwood first, make a save, everything all good, travel to the altar, make a new save all good. No corruption. What is this? I wouldn't bothered but it is happening frequently and I don't have a chance always go to a neutral place to save and jump back to fix the otherwise unavoidable corruption. The funny part is,it is like if it would be on timer or something, cos last time I could do 3 saves before the last one became corrupted.Reloaded the game and again, exactly the third save started to become corrupt.But again, fast travel to somewhere else and a good sleep then travel back solved it,then I got it again somewhere else again twenty minutes later. The loading screen loading too long then I know it is done.When I get this glitch, everything became very slow, like:loading, quitting from the game(?) and it is corrupting autosaves,menu saves, consol saves, so all kind of saves when it is kick in. I have 150+ mods.Game stable.Sometimes the most recent save CTD,but the second in line(auto or whatever)always load without further issues.No freezes ingame CTDs. Using NMM,BOSS,SKSE. Using Sheson new memory patch. Any help appreciated,please. (can a mod cause it?) Thank you, Meta
Rayblue Posted February 20, 2014 Posted February 20, 2014 1. Do you have a list of installed mods? 2. Are you using mods that use scripts or SKSE? 3. Have you used TES5edit to clean your mods? I think using NMM right now isn't the wisest thing for downloading, managing and installing mods.
Lord Ariakas Posted February 20, 2014 Author Posted February 20, 2014 Yeah, I have a list, but I am at work.At evening when I will get home I will post it. Most of the mods use SKSE and/or scripts. Honestly I haven't clean my mods, cos last time when I had a different setup I cleaned them but I haven't feel any difference. Do you think it would help with this? If NNM is not good then what would you recommend? I tried Mod organizer (MO) but I had issues with it... What is wrong with NNM?
Rayblue Posted February 20, 2014 Posted February 20, 2014 One major problem with NMM is when you uninstall mods. I once used NMM when I began modding, but then I found it better to download manually, and that not all mods could be uninstalled properly, so I did manual DL and used Wrye Bash; seeing that manual installation alone was making a mess of Skyrim, and causing some gameplay issues, however, I took time to study MO and then installed it.
Sweatington Posted February 20, 2014 Posted February 20, 2014 MO+Sheson memory patch/Latest SKSE alpha. pretty much ctd free.
Lord Ariakas Posted February 20, 2014 Author Posted February 20, 2014 I tried MO.I had problems with it, some mods don't really like it. Also there was a weird thing with moving skse folder around. NMM working for me, just needed to change the txt copy option. I am CTD free.I just have issues with corrupted saves. Anybody have N idea how to solve it? All what you said requires a new install.That means new game too, cos if I change the mods and the manager my old save wont load. I don't really want to start a new game, I am hoping I can fix this one. Hitom as I wrote I am using Sheson patch and SKSE. So any ideas on weird corruption solution?
Rayblue Posted February 20, 2014 Posted February 20, 2014 If you're using script-heavy mods, then they are surely the ones more likely to cause bad data problems to your gamesave. Which is why you must furnish a copy of your complete load list by exporting the list in text format from NMM. Where there are scripted mods that are actually useful, there are others that were made for whimsical uses, which leads to some fuckup with the game quests, mechanics or both.
Lord Ariakas Posted February 20, 2014 Author Posted February 20, 2014 I will be at home in 2 hours. I will post my modlist then.So you think we can find the culprit, wich is causing the bad data and with simply uninstalling it the problem will be solved? So it is definetly one mod's doing?
myuhinny Posted February 20, 2014 Posted February 20, 2014 I still use NMM for skyrim but it's a older build and I will never update it again ever. I don't need all that shit that they were/are shoving into it. Yeah a load order is almost always a must as no one has a clue to what you have installed and without it everyone is pretty much just guessing at what the cause is. If you do find the culprit you may or may not have to start a new game as info from the bad mod/mods would still be saved in your save file even after being removed and would still be there causing problems.
Lord Ariakas Posted February 20, 2014 Author Posted February 20, 2014 mods list: Skyrim.esmUpdate.esmUnofficial Skyrim Patch.espDawnguard.esmUnofficial Dawnguard Patch.espHearthFires.esmUnofficial Hearthfire Patch.espDragonborn.esmUnofficial Dragonborn Patch.espFalskaar.esmWyrmstooth.espApachiiHair.esmApachiiHairMales.esmRaceCompatibility.esmactorEvents.esmEB-Races.esmhdtHighHeel.esmLanterns Of Skyrim - All In One - Main.esmSchlongs of Skyrim - Core.esmSexLab.esmSexLabAroused.esmSkyMoMod.esmXvision Children.esmZaZAnimationPack.esmDevious Devices - Assets.esmDevious Devices - Integration.esmskymomod2.esmXvision Children - Complete.espOrc&ElfFix4TBBP.espUSKP Patcher for RaceCompatibility.espSerana.espChesko_Frostfall.espMoreRainHeavyandDarker.espBetter Dynamic Snow.espSplashofRain.espSupreme Fog.esprandomthunder.espDarker Nights_20bl.esprealrain.espmintylightningmod.espStaticMeshImprovementMod.espStaticMeshImprovementMod-DragonbornTernFix.espStaticMeshImprovementMod-FurnitureChestSnowFix.espTradeBarter.espBeeingFemale.espEpisodeParallax.espHorsePenis.espmanny Lantern Caretakers.espReal Clouds.espSexLab Dangerously Nude.espSexLab STDs.espSexLab TDF Aggressive Prostitution.espSexLabGuild.espSexLabMatchMaker.espSkyMoMod.espSkymo-Dawn.espSmoking Torches.espWetandCold.espIMAGINATOR - Visual Control for Skyrim.espRaceMenu.espRaceMenuPlugin.esptowConversation.espSkyUI.espBodyChange.espAsharaPrinceOfTheWoods.espCloaks.esp1nivWICCloaks.esp1nivWICSkyCloaksPatch.espFairytale.espKaw's Claws.espLady of Death.espMedusa and Drakul Armors.espNS_Eilhart_Dress.espOsare GothicLolita.espRaven Witch Armor.espHDT Havok Object.espAngrimApprentice.espCollegeOfWinterholdImmersive.espCWIDawnguardPatch.espCWIDragonbornPatch.espDeadManor.espDevious Deviants.espJornheim.espLevelersTower.espPortal.espQasmoke.espReaper's The Dark Tower.espsanguinesDebauchery.espSDpatch - dawnguard.espSDpatch - dragonborn.espSDpatch - frostfall.espTame Beast.espUndeath.espUndercity.espMorrowloot.espbarteringmod.espFalskaarDawnguard.espGiant Mammoths.espRiften Bigger Trees.espSchlongs of Skyrim.espSOS - Smurf Average Addon.espSerana No Hood.espSC07SexLabRandomAttack.espSexLab Solutions.espSkyrim bigger trees.espConvenient Horses.esptorches for RL (infinite life).espUnique Unique.espVile Art of Necromancy.espxazPrisonOverhaul.espzzEstrus.espEstrusChaurus.espPopulated Cities Towns Villages.espRealisticRoomRental-Basic.espSoS - The Wilds.espEnhancedLightsandFX.espELFX - Exteriors.espELFX - Moonpath.espELFX - NoTaverns.espCinematicFireFX.espRealistic Lighting.espRealistic Lighting Patcher.espRealisticNeedsandDiseases.espRND_Dawnguard-Patch.espRND_HearthFires-Patch.espRND_Dragonborn-Patch.espRND_USKP-Patch.espApocalypse - The Spell Package.espColorful_Magic.espForgottenMagic.espEnchanting Freedom.espUnlockUniqueEnchantments.espSexLab Cumshot.espApachiiHairStyles.espApachiiHairStylesELVES.espCazy Hairs-by zzjay.espTheEyesOfBeauty.espSexLab RND.espChaconne.espClyde.espOnmund.espSexLab_DibellaCult.espAmazingFollowerTweaks.espAlternate Start - Live Another Life.espCharacterMakingExtender.espEnhancedCharacterEdit.espFacelight.espReanimate FX.espWATER.espWATER Plants.espWATER DG.espWATER DB Waves.espWATER Falskaar.espCWIELnFXPatch.espCWIApachiiSkyHairPatch.espTrueBrows.espRND_AnimalLoot.espSexLab Trainers.espUnrestrictedMagickaPower.espKhalSpellmakingMod.espmorsel.espVesper Sanctuary.espOreo.espGiants.espSkyrim Bigger-Dragons.espSlaveTats.espShadows - Skyrim.espskymomod2.esp Please help me find the data corrupter culprit...
gvman3670 Posted February 20, 2014 Posted February 20, 2014 Man, you have quite a few script heavy mods there. Leveler's Tower, while a cool idea, is an out of date and scripting nightmare. But that's not he only one. Falskaar is a monstrosity. Wet and Cold. And on and on and on. How many scripted mods have you removed/uninstalled? Have you checked your Papyrus logs?You'd be best served wiping Skyrim entirely off your computer (every last shred of it), installing Mod Organizer, then going for a fresh and clean install. Honestly, that's your best bet. You've got a mess there.
Lord Ariakas Posted February 20, 2014 Author Posted February 20, 2014 Man, you have quite a few script heavy mods there. Leveler's Tower, while a cool idea, is an out of date and scripting nightmare. But that's not he only one. Falskaar is a monstrosity. Wet and Cold. And on and on and on. How many scripted mods have you removed/uninstalled? Have you checked your Papyrus logs? You'd be best served wiping Skyrim entirely off your computer (every last shred of it), installing Mod Organizer, then going for a fresh and clean install. Honestly, that's your best bet. You've got a mess there. Aww...then I would loose everything. I installed Falskaar for endgame and extra content for later on. I always used levellers tower for bring up my char level. I never used the tower for anything else just to raise my skills and level. If there is no tower I need to start from level 1. I would loose weeks, or months progress. This means I shouldn't install these mods at all? So leave out Falskaar Wet and Cold, the Tower, and? What else?
Lord Ariakas Posted February 23, 2014 Author Posted February 23, 2014 Sooo...I reinstalled the whole trash heap.I realised I have around 100-120 mod which I couldn't live without.I got rid of Falskaar and levellers tower and some unimportant mods.Now I have MO sheson mem patch, 1.7 SKSE.Everyting is smooth so far.I try to avoid mid game mod installs. If the game is running smoothly with 100+ mods, it can be considered stable with a new save game? Or it is just a matter of time when will start to produce errors and gradually become fckd up? So can I trust if it stable right now, if I wont change anything then it will stay this way?
...0... Posted February 23, 2014 Posted February 23, 2014 1. Do you have a list of installed mods? 2. Are you using mods that use scripts or SKSE? 3. Have you used TES5edit to clean your mods? I think using NMM right now isn't the wisest thing for downloading, managing and installing mods. There noproblems with NMM(version 47.3 works fine) i have 180 mods installed(ok many i install manually but NMM works most of the time). Huge amount of 4k textures installed 45-50fps(run skyrim on 2560x1440) and almost no CTD(before i had installed ssme i already had almost no crashes only long loading times) so it seems NMM is not the problem. I think many just install mods don't read the readme and think it works if you look at many CTD topics you see they install many times alot of scripted mods and on PC RIG'S that just can't handle a heavy modded and heavy textures plus ENB. A heavy modded skyrim don't run very well on a laptop or a 300$ pc bought in a supermarket NMM can handle it all ok. For new comers its even better start off with NMM then MO.
Lord Ariakas Posted February 23, 2014 Author Posted February 23, 2014 I have a superpowered rig;) Since Sheson mem patch I didn't really have CTD issues. My main problems were rather corrupted saves, and saves wich just ctd on load.So ingame fine, if you can get there. What I wanted to know, if your game or setup is contain a lot of mods, even if they working without problems right now,can be later on corrupted/fckd up, even if you wont touch it? Or once it is stable, it will remain stable as long as you not touch it?(for eg install/uninstall mods...o
Uriel Posted February 23, 2014 Posted February 23, 2014 How do you identify that a save is corrupted? About CTD-on-load saves, i can say that i found a very amusing thing, just yesterday. I run Process Monitor tool to track Skyrim's disk activity while it tries to load one of those nearly impossible to load saves. And found that while Process Monitor event logging is running, save loads fine in most cases. I run a full scale test then, and found that with logging disabled i crashed 10 out of ten load attempts. With logging running, i did 10 attempts too, and loaded 9 times. Only one fail. Might still be a coinscidence, but you know... The only explanation here is that logging slows everything down a little(you can feel it running slower), and it stops some kind of a conflict between skyrim's threads. Couple of questions - do you have a SSD? Do you store your saves/Skyrim itself on SSD?
Veladarius Posted February 23, 2014 Posted February 23, 2014 I have a superpowered rig;) Since Sheson mem patch I didn't really have CTD issues. My main problems were rather corrupted saves, and saves wich just ctd on load.So ingame fine, if you can get there. What I wanted to know, if your game or setup is contain a lot of mods, even if they working without problems right now,can be later on corrupted/fckd up, even if you wont touch it? Or once it is stable, it will remain stable as long as you not touch it?(for eg install/uninstall mods...o You can add or uninstall some mods mid game without problem, things like armor and such. Mods that have scripts that constantly run or make changes to a number of vanilla resources are the ones to avoid adding / removing mid game at all costs, it may not have an effect immediately but it can end up being the Godzilla to your Tokyo (game). Even mods that have uninstallers for the scripts will still leave your holes in your game. Are these corrupted save able to be loaded if you open Skyrim using another save first then load it? I have found that as time goes on I have a number of saves that can't be loaded on the games start up but can if you load another game first.
gvman3670 Posted February 23, 2014 Posted February 23, 2014 Man, you have quite a few script heavy mods there. Leveler's Tower, while a cool idea, is an out of date and scripting nightmare. But that's not he only one. Falskaar is a monstrosity. Wet and Cold. And on and on and on. How many scripted mods have you removed/uninstalled? Have you checked your Papyrus logs? You'd be best served wiping Skyrim entirely off your computer (every last shred of it), installing Mod Organizer, then going for a fresh and clean install. Honestly, that's your best bet. You've got a mess there. Aww...then I would loose everything. I installed Falskaar for endgame and extra content for later on. I always used levellers tower for bring up my char level. I never used the tower for anything else just to raise my skills and level. If there is no tower I need to start from level 1. I would loose weeks, or months progress. This means I shouldn't install these mods at all? So leave out Falskaar Wet and Cold, the Tower, and? What else? If you want to level up you can do that with console commands. Open the console the type "player.advskill [skill name, like 'destruction'] 1000000" and you'll max that skill out and level up. Leveler's Tower is a cool idea and nicely made, but the scripts are dirty, it's not being update anymore, and console commands make what it does kind of redundant.
Lord Ariakas Posted February 24, 2014 Author Posted February 24, 2014 I have a superpowered rig;) Since Sheson mem patch I didn't really have CTD issues. My main problems were rather corrupted saves, and saves wich just ctd on load.So ingame fine, if you can get there. What I wanted to know, if your game or setup is contain a lot of mods, even if they working without problems right now,can be later on corrupted/fckd up, even if you wont touch it? Or once it is stable, it will remain stable as long as you not touch it?(for eg install/uninstall mods...o You can add or uninstall some mods mid game without problem, things like armor and such. Mods that have scripts that constantly run or make changes to a number of vanilla resources are the ones to avoid adding / removing mid game at all costs, it may not have an effect immediately but it can end up being the Godzilla to your Tokyo (game). Even mods that have uninstallers for the scripts will still leave your holes in your game. Are these corrupted save able to be loaded if you open Skyrim using another save first then load it? I have found that as time goes on I have a number of saves that can't be loaded on the games start up but can if you load another game first. fine I get it now.Buuuut....what if I running quite a few script heavy mods, and start a new game? Will it be all right, or it will inevitably become ruined after certain time? Or if I wont install any mods with scripts mid game it will be fine? Thanks for the help gwman too, now i can level back myself to my old(current before the catastrophies:)) level without the tower.
Veladarius Posted February 24, 2014 Posted February 24, 2014 I have a superpowered rig;) Since Sheson mem patch I didn't really have CTD issues. My main problems were rather corrupted saves, and saves wich just ctd on load.So ingame fine, if you can get there. What I wanted to know, if your game or setup is contain a lot of mods, even if they working without problems right now,can be later on corrupted/fckd up, even if you wont touch it? Or once it is stable, it will remain stable as long as you not touch it?(for eg install/uninstall mods...o You can add or uninstall some mods mid game without problem, things like armor and such. Mods that have scripts that constantly run or make changes to a number of vanilla resources are the ones to avoid adding / removing mid game at all costs, it may not have an effect immediately but it can end up being the Godzilla to your Tokyo (game). Even mods that have uninstallers for the scripts will still leave your holes in your game. Are these corrupted save able to be loaded if you open Skyrim using another save first then load it? I have found that as time goes on I have a number of saves that can't be loaded on the games start up but can if you load another game first. fine I get it now.Buuuut....what if I running quite a few script heavy mods, and start a new game? Will it be all right, or it will inevitably become ruined after certain time? Or if I wont install any mods with scripts mid game it will be fine? Thanks for the help gwman too, now i can level back myself to my old(current before the catastrophies:)) level without the tower. I think the biggest thing to watch for, especially with a script heavy mod, are mods that change the same thing as another one does. Look at the Papyrus log for errors, especially ones for missing references, properties or aliases as they will stop scripts and break quests.
Sweatington Posted February 24, 2014 Posted February 24, 2014 The thing some seem to be forgetting about uninstalling/ or pheraps just not knowing, after you uninstall a mod, NEVER LOAD YOUR GAME FROM THE CONTINUE SCREEN! I mean NEVER! you will always CTD no matter what because of the screen that pops up in the middle of the load "This save has content that is no longer available" blablablabla CTD BITCH! ALWAYS load your game from the load game screen, on this screen the game doesnt auto load when the popup box is loading. the box loads first, then the game.
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