RockMic Posted April 9, 2014 Posted April 9, 2014 I honestly have not played this amazing mod, as soon as I can I will, this would be even more amazing if implements it is the visual part of the damage resources are already available.Self someone has information about this please could you tell us if this growth materializes in the future?
Totenbarg Posted April 25, 2014 Posted April 25, 2014 Hi everybody, I really love this mod but unfortunately it stopped working for me after upgrading SexLab to 1.52. By "stopped working" I mean having sex doesn´t change the wear and tear values anymore, they stay at 0 (started a new game), creating the potions works and applies the usual effects on the player. Did anybody try this mod with SL 1.52 and did it work for you? I really don´t know if this mod needs an Update for SL 1.52 or if the problem is on my end. Any help is appreciated.
nutluck Posted April 25, 2014 Posted April 25, 2014 Most mods don't work with sexlab 1.5x since it rewrote a lot of stuff. Eventually all the mods will be updated to work with it, but it might take a couple of weeks to a month.
ODell22d Posted April 28, 2014 Posted April 28, 2014 I have a question... I have not upgraded to the sexlab 1.5 due to it not being fixed and ready to roll... I have never had this wear and tear mod as of yet and I would like to start using it. I am wondering if I install it now with my sexlab diary already having sexual activity will it cause me any problems? by the way I can not reset my diary for some reason already tried. So hope someone can help me with this if it wont make a difference then I can't wait to start using it and find out what all it does! Thanks for the help
Classified1 Posted May 10, 2014 Posted May 10, 2014 I made fix for this mod to working properly (more or less ) with SexLab 155. Changed script from: Actor OtherActor = Controller.GetActor(iOtherPos) float PlayerVol = Player.GetHeight() * Player.GetWidth() * Player.GetLength() float OtherVol = OtherActor.GetHeight() * OtherActor.GetWidth() * OtherActor.GetLength() SizeDamageMult = (1.0-Config.PointDamageSizeMatter) + (Math.Pow(OtherVol / PlayerVol, 0.333333) * (OtherActor.GetScale() / Player.GetScale())) * Config.PointDamageSizeMatter To: Actor[] ActorList = SexLab.HookActors(argString) float PlayerVol = Player.GetHeight() * Player.GetWidth() * Player.GetLength() int i = 0 float OtherVol=0 float SizeDamageMultAvg=0 int OtherActCount=0 while i<ActorList.length if(ActorList!=Player) miscutil.PrintConsole("OtherActorRace:"+ActorList.GetRace()) OtherVol+=ActorList.GetHeight() * ActorList.GetWidth() * ActorList.GetLength() SizeDamageMultAvg+=ActorList.GetScale() / Player.GetScale() OtherActCount+=1 endif i+=1 endwhile if(OtherActCount>0) OtherVol=OtherVol/OtherActCount SizeDamageMultAvg=SizeDamageMultAvg/OtherActCount endif miscutil.PrintConsole("OtherVol:"+OtherVol+" SizeDamageMultAvg:"+SizeDamageMultAvg+" OtherActCount:"+OtherActCount) SizeDamageMult = (1.0-Config.PointDamageSizeMatter) + (Math.Pow(OtherVol / PlayerVol, 0.333333) * SizeDamageMultAvg) * Config.PointDamageSizeMatter As you see modifiers now are calculated from average values of actors (like in threesome situation). Anyway, use this changes at your own risk. Extract to Data directory. For me they working fine, but if you encounter any problems with this changes, then let me know in this thread. At my computer these changes working well... SexLabWearandTearfor155.rar
mainfct Posted May 12, 2014 Author Posted May 12, 2014 @ODell: assuming it works (I haven't kept in touch with the latest changes in SL so I don't know what's wrong yet), the mod was intended to be installable at any time and can be deactivated at any time (though it's never recommended to uninstall any scripted mod in the middle of a playthrough. @Classified: I'll have a look when I get to it. That's sounds like a good suggestion though I didn't consider the scene involving more than one (+PC) to be very important because one can't tell exactly who is doing what which is what would be relevant here. That's why I just made it so that the second actor would determine the scale and forgot about any other.
jordisslave Posted May 21, 2014 Posted May 21, 2014 I made fix for this mod to working properly (more or less ) with SexLab 155. Changed script from: Actor OtherActor = Controller.GetActor(iOtherPos) float PlayerVol = Player.GetHeight() * Player.GetWidth() * Player.GetLength() float OtherVol = OtherActor.GetHeight() * OtherActor.GetWidth() * OtherActor.GetLength() SizeDamageMult = (1.0-Config.PointDamageSizeMatter) + (Math.Pow(OtherVol / PlayerVol, 0.333333) * (OtherActor.GetScale() / Player.GetScale())) * Config.PointDamageSizeMatter To: Actor[] ActorList = SexLab.HookActors(argString) float PlayerVol = Player.GetHeight() * Player.GetWidth() * Player.GetLength() int i = 0 float OtherVol=0 float SizeDamageMultAvg=0 int OtherActCount=0 while i<ActorList.length if(ActorList!=Player) miscutil.PrintConsole("OtherActorRace:"+ActorList.GetRace()) OtherVol+=ActorList.GetHeight() * ActorList.GetWidth() * ActorList.GetLength() SizeDamageMultAvg+=ActorList.GetScale() / Player.GetScale() OtherActCount+=1 endif i+=1 endwhile if(OtherActCount>0) OtherVol=OtherVol/OtherActCount SizeDamageMultAvg=SizeDamageMultAvg/OtherActCount endif miscutil.PrintConsole("OtherVol:"+OtherVol+" SizeDamageMultAvg:"+SizeDamageMultAvg+" OtherActCount:"+OtherActCount) SizeDamageMult = (1.0-Config.PointDamageSizeMatter) + (Math.Pow(OtherVol / PlayerVol, 0.333333) * SizeDamageMultAvg) * Config.PointDamageSizeMatter As you see modifiers now are calculated from average values of actors (like in threesome situation). Anyway, use this changes at your own risk. Extract to Data directory. For me they working fine, but if you encounter any problems with this changes, then let me know in this thread. At my computer these changes working well... *walks painfully into the room* This definitely works, thanks very much for updating it. Would you consider using your scripting expertise to give the PC an in-pain facial expression while the effects are present?
Slorm Posted May 21, 2014 Posted May 21, 2014 I made fix for this mod to working properly (more or less ) with SexLab 155. Thank you for doing this, just tested with SL1.57 and it works perfectly. Better still, it also now picks up the effects from Draugr and animals which the old version didn't.
Dasypygal Posted May 21, 2014 Posted May 21, 2014 It doesn't work on Male actors for most Creatures, I think it's an issue with the animation tags on Creatures though since they are nearly all tagged as Vaginal.
Classified1 Posted May 23, 2014 Posted May 23, 2014 @mainfct: That suggestion was dictated by Sexlab version 1.55 . There was no more controller function GetActor (the case why mod doesn't worked), so fastest way to get actor was to get array of all actors involved in sex scene. And after that one i just corrected formulas to base on average values. According to my brief Sexlab code review, i think you are right about impossibility to gather info about who does what, especially if you count in possibility to change position of actors in scenes, but i doubt anyone need such precision in game . Anyway, thanks for mod. I hope there will be future versions (i liked Odessa's FNW (and not only that one) mod very much too) . @jordisslave: If you are talking about facial expressions which are already used somewhere (if not, that facial expressions is needed and i am not an art specialist ) it can be tricky if idea was "while effects are present", because next mod which will use that facial expressions will overwrite them (it can be overwriten again, but that will interfere with that other mod). Can be relitively easy to make such thing "till your facial expression changes" (there are some problems too, but they can be solved), but that is not my mod, so better ask mainfct. @Slorm: np, but i doubt Draugr and animals effect was "my credit". I think that was just changes in Sexlab . @Dasypygal: Can be. I can check it through console (by placing some debug messages), but tomorrow or at tuesday (don't have much free time, sorry ).
Dasypygal Posted May 23, 2014 Posted May 23, 2014 I was able to bash together a way to make the script work for Creatures mounting male actors, but my method probably breaks other stuff so I'm curious what you find.
crudo Posted May 26, 2014 Posted May 26, 2014 Installed the patch version from classified and worked with my SL 1.57. Just wanted to know, does this mod do debuffs only or is their supposed to be descriptive text included? If their is situational descriptive text it doesn't appear in my game.
Slorm Posted May 26, 2014 Posted May 26, 2014 Installed the patch version from classified and worked with my SL 1.57. Just wanted to know, does this mod do debuffs only or is their supposed to be descriptive text included? If their is situational descriptive text it doesn't appear in my game. You should find the descriptions in the character magic effects section (they're highlighted in red). The descriptions do not go into any details though.
crudo Posted May 26, 2014 Posted May 26, 2014 Thanks, Slorm. Those I found, so there is no descriptive text that appears in game, like, "you are tired" or "you are hungry" from a needs type mod?
Slorm Posted May 26, 2014 Posted May 26, 2014 Thanks, Slorm. Those I found, so there is no descriptive text that appears in game, like, "you are tired" or "you are hungry" from a needs type mod? No afraid not, just what you see in the magical effects. They do have quite a marked effect on the character though, it's a very long and slow walk from Whiterun to Windhelm when you have 3 severe anal pain debuffs
Classified1 Posted May 27, 2014 Posted May 27, 2014 @Dasypygal: Looked at SL code more seriously. Yes, there was problem about "Vaginal only" flag in animation because all creature animation PC type are Female (sslCreatureAnimationDefaults). But not all animations didn't work. Some does A the moment fastest (and more correct i suppose) way could be (sorry, but didn't tried it in game, just wrote code): change from : elseif(currentAnim.HasTag("Vaginal"))if(iPlayerGender == 0)Damage = 0.0elseDamage = Config.DurabilityPoint[1]if(currentAnim.HasTag("Aggressive"))Damage *= Config.PointDamageAggrMultendifif(Controller.GetVictim() == Player)Damage *= Config.PointDamageVictimMultendifendifDamage *= SizeDamageMultModDurability(1, Damage / (1 + GetResistanceModifier(1))) to: elseif(currentAnim.HasTag("Vaginal"))Damage = Config.DurabilityPoint[1]if(currentAnim.HasTag("Aggressive"))Damage *= Config.PointDamageAggrMultendifif(Controller.GetVictim() == Player)Damage *= Config.PointDamageVictimMultendifDamage *= SizeDamageMultif(iPlayerGender == 0)ModDurability(2, Damage / (1 + GetResistanceModifier(2)))elseModDurability(1, Damage / (1 + GetResistanceModifier(1)))endif And i checked SL creature and people animations so good idea is to change: from: if(currentAnim.HasTag("Blowjob")) to: if(currentAnim.HasTag("Blowjob") || currentAnim.HasTag("Oral")) Anyway, there is a little mess in animations . i mean about Tags. Had idea, how to change a logic a bit to try correctly calculate by not using these tags, but i need to experiment a bit more, but looks like i found a way. A the moment (especially if someone playing with male character) this mod doesn't work very precise... for example PC recieve W&T damage even if he/she was active type actor in blowjob (didn't try it in game though, so may be i am wrong ). I'll try to make changes, but not today.
Dasypygal Posted May 28, 2014 Posted May 28, 2014 @Classified1: It's what we get for reusing animations written for female partners for male receptive partners. If I had more time I'd learn how to do animations so there could be less re-use.
Classified1 Posted May 28, 2014 Posted May 28, 2014 @Classified1: It's what we get for reusing animations written for female partners for male receptive partners. If I had more time I'd learn how to do animations so there could be less re-use. Problem is not exactly in reusing. Problem is in animation definition structure. For example (threesome animation definition: SpiderDouble): int a1 = Base.AddPosition(Female, addCum=VaginalOralAnal) Base.AddPositionStage(a1, "Spider_Double_A1_S1") Base.AddPositionStage(a1, "Spider_Double_A1_S2") Base.AddPositionStage(a1, "Spider_Double_A1_S3") Base.AddPositionStage(a1, "Spider_Double_A1_S4") int a2 = Base.AddPosition(Creature) Base.AddPositionStage(a2, "Spider_Double_A2_S1", 35.0, rotate=180.0) Base.AddPositionStage(a2, "Spider_Double_A2_S2", 35.0, rotate=180.0) Base.AddPositionStage(a2, "Spider_Double_A2_S3", 35.0, rotate=180.0) Base.AddPositionStage(a2, "Spider_Double_A2_S4", 35.0, rotate=180.0) int a3 = Base.AddPosition(Creature) Base.AddPositionStage(a3, "Spider_Double_A3_S1", 70.0, rotate=180.0) Base.AddPositionStage(a3, "Spider_Double_A3_S2", 70.0, rotate=180.0) Base.AddPositionStage(a3, "Spider_Double_A3_S3", 70.0, rotate=180.0) Base.AddPositionStage(a3, "Spider_Double_A3_S4", 70.0, rotate=180.0) Base.AddTag("Gone") Base.AddTag("Creature") Base.AddTag("Bestiality") Base.AddTag("Dirty") Base.AddTag("Gangbang") Base.AddTag("Spider") Base.AddTag("Vaginal") Base.AddTag("Oral") Its very easy to copy/paste this animation with different name and just change Female=>Male. But that will not solve this mod accuracy problems. By reading addCum parameter can be solved some accuracy problems in Hentai pregnancy mod (for example to almost 100% correctly be sure to launch pregnancy checks or no), but not in this mod, because Tags (which are used to calculate damage not only in this mod, but in SL too) are tied to animation itself (not position (actor) stage or at least position (actor)). And that the large problem for this mod, because mod cannot get information about which animation doing what . For example, SL finds possible animations for sex scene with player (as i found such function in SL) and finds animation (with 2 male and 2 female) suitable. Mod can get info about which actor is player and info about 3 others, but cannot get info about, for example, tag "Vaginal" must work on actor 1,2,3 or 4? Or may be 2 and 4? And that is not W&T or SL authors fault (btw, big thanks to Ashal for SL 1.50+ changes. As i checked that was very big and needed mod refactoring). Just at the current situation 100% precision is not possible (at least as i checked ) without changing SL and W&T. Anyway mainfct (at least i hope he will ) or me will try to make bug fixes or even improvements for this mod, but don't ask from me 100% precise mod work to decide which type of damage your player had .
Budroi Posted August 3, 2014 Posted August 3, 2014 I'm not sure i quite follow exactly what this mod does. Could someone who uses this look at my post (here) and tell me if this is what I am looking for? The description makes it seem like this mod just damages you after sex (like someone was to hit you with a mace in the groin)
Yuni Posted August 3, 2014 Posted August 3, 2014 I'm not sure i quite follow exactly what this mod does. Could someone who uses this look at my post (here) and tell me if this is what I am looking for? The description makes it seem like this mod just damages you after sex (like someone was to hit you with a mace in the groin) Short answer: No, it's not exactly what you're looking for. This mod does not duplicate the Lover's Victim debuff when raped. It has its own system of debuffs for each of the three primary sex-receptive areas (vagina, anus, throat/mouth). Long answer: They are -very- similar. It's not the EXACT same debuff from Lover's Victim (ie, the actual stats debuffed like regeneration of magicka or something differ), but it IS a debuff that gets progressive worse each time you get fucked in a particular zone (vagina, anus, throat), in the same manner that the Lover's Victim debuff gets worse each time you get raped. This one also applies to normal sex however, to simulate the regular wear and tear of a person's holes from overuse. Title insert was purposeful. :3 Edited for clarity. Edit 2: If you ARE going to use this mod, be sure to pick up the patched version a couple pages back from this post, because otherwise this mod doesn't function with Sexlab 1.5+. It gets its MCM menu, but because they refactored the animations or something, it won't register any wear and tear to your holes without the patch!
Guest Posted August 3, 2014 Posted August 3, 2014 I wish I knew how to mod, some1 could use slave tats as a framework to add the visuals of the awesome skintexture mods. The transparent textures are pretty awesome. As of now I can only merge the textures in paint.net.
Budroi Posted August 3, 2014 Posted August 3, 2014 I'm not sure i quite follow exactly what this mod does. Could someone who uses this look at my post (here) and tell me if this is what I am looking for? The description makes it seem like this mod just damages you after sex (like someone was to hit you with a mace in the groin) Short answer: No, it's not exactly what you're looking for. This mod does not duplicate the Lover's Victim debuff when raped. It has its own system of debuffs for each of the three primary sex-receptive areas (vagina, anus, throat/mouth). Long answer: They are -very- similar. It's not the EXACT same debuff from Lover's Victim (ie, the actual stats debuffed like regeneration of magicka or something differ), but it IS a debuff that gets progressive worse each time you get fucked in a particular zone (vagina, anus, throat), in the same manner that the Lover's Victim debuff gets worse each time you get raped. This one also applies to normal sex however, to simulate the regular wear and tear of a person's holes from overuse. Title insert was purposeful. :3 Edited for clarity. Edit 2: If you ARE going to use this mod, be sure to pick up the patched version a couple pages back from this post, because otherwise this mod doesn't function with Sexlab 1.5+. It gets its MCM menu, but because they refactored the animations or something, it won't register any wear and tear to your holes without the patch! Thank you very much for taking the time to explain this.
REALnomad Posted August 23, 2014 Posted August 23, 2014 I just cant make this mod work. I have a fresh install of last version of Skyrim and SexLab but I dont have any buffs shown in magic menu. I remember it worked for me couple of months ago but now i have no ideas what is wrong with it. Halp!!
Slorm Posted August 23, 2014 Posted August 23, 2014 I just cant make this mod work. I have a fresh install of last version of Skyrim and SexLab but I dont have any buffs shown in magic menu. I remember it worked for me couple of months ago but now i have no ideas what is wrong with it. Halp!! Are you using the patched version by Classifed1 on page 3 of this thread as the old version doesn't work anymore?
REALnomad Posted August 23, 2014 Posted August 23, 2014 Yep I use version from page 3. I can add via console some spells of weariness but they never go away. Does the mod works with SexLab 159?
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