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Body In First Person and Body In Third Person AIO


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Posted
1 hour ago, Cookiemonsta234 said:

Nice can move in every direction now! Only issue is if PC is wearing a wig and exits back to third person the wig disappears and hair is reverted back to the one selected in racemenu.

Had custom hair mods that were wigs and can't be selected in racemenu.

added a optional download which should fix the wig problem for you 

Posted

It might have something to do with the current animations I have going on, but currently my characters arms go a little wonky. I'm going to rerun FNIS, Nemesis, and Pandora respectively to see if I can't get rid of the spaghetti arms.

Posted
8 minutes ago, zaira said:

What is the difference to ImprovedCamera?

There is a description you can read which lists what this mod does.

Posted
2 hours ago, Binksy24 said:

There is a description you can read which lists what this mod does.

I did and I didn't noticed big differences but maybe I am wrong

Posted
12 minutes ago, zaira said:

I did and I didn't noticed big differences but maybe I am wrong

The first person for mine doesn't have your arms floating above your shoulders when your weapons are drawn and you can also switch between 1st and 3rd person animations for me that is a big change but it depends on what you want from the mod.

Posted (edited)
1 hour ago, Binksy24 said:

depends on what you want from the mod

IC is weak for Sexlab and for custom pose (Debug.SendAnimationEvent() aka idle.Play).
There is a mirror mod (https://www.nexusmods.com/skyrimspecialedition/mods/191282) - IC hides the head to prevent hairs and face parts in the cam view, but that looks odd in a mirror (but head can be re-activated).
I think the cam needs to be exactly where the eyes are - if there are hairs in the cam view (or I have a pinocchio nose and it's visible) - well, that's the truth...

My biggest wish: If actor is in animation pose and I change the aiming, only the head shall move, not the body.

 

The mirror is the perfect companion for FPS (first person sex) - I'll add mirrors to my brothel locations in the bedrooms, so I can see a scene while being in FPS mode.
 

Edited by zaira
Posted
31 minutes ago, zaira said:

IC is weak for Sexlab and for custom pose (Debug.SendAnimationEvent() aka idle.Play).
There is a mirror mod (https://www.nexusmods.com/skyrimspecialedition/mods/191282) - IC hides the head to prevent hairs and face parts in the cam view, but that looks odd in a mirror (but head can be re-activated).
I think the cam needs to be exactly where the eyes are - if there are hairs in the cam view (or I have a pinocchio nose and it's visible) - well, that's the truth...

My biggest wish: If actor is in animation pose and I change the aiming, only the head shall move, not the body.

 

The mirror is the perfect companion for FPS (first person sex) - I'll add mirrors to my brothel locations in the bedrooms, so I can see a scene while being in FPS mode.
 

my mod only turns the head not the full body was one of the first things i added to it.

Posted (edited)
1 hour ago, Binksy24 said:

my mod only turns the head not the full body was one of the first things i added to it.

 

That works quite well

 

FWIW, I asked about using this with 'vision impairing' DDs.  Do you reckon that they work OK (I'm now going to start using  latest version of 1st Person Version so not sure if that should make a difference or not ) and it's just my settings that are an issue, or is there anything else I maybe need to do/try?

 

TIA

 

DQW

Edited by DonQuiWho
Posted
Just now, DonQuiWho said:

 

That works quite well

 

FWIW, I asked about using this with 'vision impairing' DDs.  Do you reckon that they work OK - I'm using  latest version of 1st Person Version - and it's just my settings that are an issue, or is there anything else I maybe need to do/try?

 

TIA

 

DQW

Its not compatible atm Ill think about a patch in the future.

Posted
1 hour ago, Binksy24 said:

Its not compatible atm Ill think about a patch in the future.

 

I thought that might be so!  A patch would be nice, but there's absolutely no real rush!  Thanks for the reply

 

DQW

Posted

Maybe I just got unlucky and have something conflicting somewhere else, but OOIC, has anyone else found that, on installing 1.9.3, the first MCM sub menu 'Settings'' content disappears (the 'Settings' heading is still there, but when selected there are no contents), whilst the 2nd, 'Animation' sub menu, is still there, as are it's contents?

 

I updated MCM Helper to the latest version in case that was an issue, but that didn't seem to make any difference.

 

I tried to revert to 1.9.2, but that didn't work as the top sub menu was still missing,

 

I eventually had to remove the mod completely, and reinstall 1.9.2. 

 

(I did try to install 1.9.3 instead of 1.9.2, but I am still missing the top menu contents)

 

Any help, welcome

 

DQW

Posted (edited)
5 minutes ago, DonQuiWho said:

Maybe I just got unlucky and have something conflicting somewhere else, but OOIC, has anyone else found that, on installing 1.9.3, the first MCM sub menu 'Settings'' content disappears (the 'Settings' heading is still there, but when selected there are no contents), whilst the 2nd, 'Animation' sub menu, is still there, as are it's contents?

 

I updated MCM Helper to the latest version in case that was an issue, but that didn't seem to make any difference.

 

I tried to revert to 1.9.2, but that didn't work as the top sub menu was still missing,

 

I eventually had to remove the mod completely, and reinstall 1.9.2. 

 

(I did try to install 1.9.3 instead of 1.9.2, but I am still missing the top menu contents)

 

Any help, welcome

 

DQW

The mod has been updated a lot since then we are on version 1.13.13 download the newest version and run the console command setstage SKI_ConfigManagerInstance 1 to reset your mcm and reload all menus

Edited by Binksy24
Posted
4 minutes ago, Binksy24 said:

The mod has been updated a lot since then we are on version 1.13.13 download the newest version and run the console command setstage SKI_ConfigManagerInstance 1 to reset your mcm and reload all menus

 

Thanks!

 

I'd seen refs to 1.13 and other funny numbers but had assumed that they were past devt versions from somewhere like Github as nobody ever worked that fast!  Clearly you do!   

 

Sheesh, you must be the fastest 'Hamster in the Wheel' ever!

 

DQW

 

 

Posted

Trying to reread thru the thread but I'm still having trouble. I have the "turn body with head" option OFF but my body still turns where I look. I've tried setting True Directional Movement to Vanilla/disable and I'm still turning. (Using v1.13.3)

Posted

Gave 1.13.13 a quick test and was having issues getting stuck in first person, it eventually resolved itself but it felt less responsive than IC. In normal play it's fine but during and for a time after Sexlab animations it's very slow to respond. Also had issues with furniture, you're locked into either first or 3rd person once you're in the device. This was with DD NG furniture and the kneeling pillory from Pama's mod which I think is ZAZ.

 

Oh I also have mouth, eyes and hair clipping issues when I look far down or up while in combat stance. I turned off the relevant part in the MCM but that only fixes the hair when standing normally.

 

That said the fix for clipping is a godsend, I should have checked animation offsets as IC really struggles with that. 

 

5 hours ago, Bot222 said:

idk why but i dont see the mcm menu?

Try saving and reloading, setstage SKI_ConfigManagerInstance 1 didn't work for me but that did.

Posted
6 hours ago, queteimportawe said:

Is there any way to stop it from working while in werewolf form? I have aiming set to the camera button, but in werewolf form, it immediately switches the camera view and cancels the aim.

Hi, thanks for the report! You can already turn that off. In the MCM, go to Body In First Person > Body View and switch off "Body view in beast forms". The mod then leaves werewolf and vampire lord forms alone completely, so your aim key on the camera button will work normally while you're transformed. Body view comes back as soon as you change back.

What's happening is that the game won't switch views while you're transformed, so by default the mod uses the camera key to turn body view on and off in beast form. That's the same key you've got aiming on.

If you'd rather keep body view as a werewolf and still aim with that key, let me know. I can add an option in the next update that stops the camera key toggling it while transformed.

Posted (edited)

Some feedback after testing : it sometimes make the body horizontal for some reason when switching to first person - so when looking down there is nothing. if fixes itself after couple changes to 3rd person view.
Also lags after sexlab p+ scene for a bit.
Is the hair / helm toggle gone from menu? 
And when idle anim is playing - it becomes kind of dizzy to watch. Maybe that can be smoothed somehow.

(AE build)

Edited by crajjjj

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