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Posted

This is so cool! 

 

I'd love to see options for followers leading the player and also a dialogue option to replace the hotkey.

Posted (edited)

Getting an error message from OAR like missing TETHER plugin 1,0,0,0 and missing parent mod for all animations. Tho the mod itself working? I could've just ignored it but its kinda annoying.  Skyrim SE 1.5.9.7

Here is the log file:

[11:55:38.428] [68032] TETHER v1-0-2-0
[11:55:38.428] [68032] TETHER loaded
[11:55:41.731] [68032] OAR condition register (TETHER_IsTetheredPlayer): FAILED
[11:55:41.731] [68032] OAR condition register (TETHER_IsTetheredFollower): FAILED
[11:58:20.762] [16288] Settings::Load: 16/16 globals bound from TETHER.esp
[11:58:20.763] [16288] InputHandler registered (toggle key from MCM, default DIK 0x23)
[11:58:20.763] [16288] PlayerUpdateHook installed (vtable idx 0xAD)
[11:58:20.763] [16288] SpeedHook installed (SetMaximumMovementSpeed)
[11:58:20.763] [16288] EquipEventSink registered
[11:58:20.763] [16288] kDataLoaded: TETHER ready

 

FIXED! Had an outdated OAR.
 

Edited by Arhold
  • 2 weeks later...
Posted
47 minutes ago, Kaabech said:

Or maybe just make it a spell, because its better to add this to Wheeler menu, then trying to find another unused button on keyboard

I guess that should be possible? In fact, during a tether, OAR already sets custom conditions like TETHER_IsTetheredPlayer and TETHER_IsTetheredFollower can SkyrimNet not pick those up? I don't use SkyrimNet myself, so I wouldn't really know though.
 

Personally, I want to fix the bug where the neck turns in a weird direction when holding hands first. So if you want it turned into a spell or want dialogue options added, feel free to make a patch or handle that on your end.

Posted (edited)

Hi @KEI997 please take a look,

 

I'm experiencing an animation clipping issue with two-handed weapons:

Issue: with weapons clip through the character's body during slow and normal movement speed (walk/jog).

 

Behavior: The sprint animation plays correctly without clipping, but the issue returns as soon as the character slows down.

Any idea if it's a skeleton, animation, or OAR/DAR/FNIS node issue? Appreciate any suggestions!

 

I am using:

Game Skyrim v1.6.1170
Address Library All in One (1.7.104.0) v13

SkyUI 6.11

FSMP 4.0.1

OAR 3.2.0

 

Spoiler

clip_issue_432789238497473829789423893427.png.359ac6513361485d2d01c3be6e35ee85.png

 

Edited by FINALLY AWAKE.
Posted

Grabbed the v1.0.2 update - the auto-release on equipment change is a nice fix, no more stuck ragdolls after swapping gear mid-tether. Runs smooth so far, thanks for the continued work on this.

Posted

The memory-safety writeup for v1.0.2 is a good read - switching to NiPointer plus the per-frame skeleton validation is a solid fix for that dangling-bone-pointer case. Appreciate you documenting the actual technique instead of just changelog-noting it.

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