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About anim8ss4

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  1. Great job on your other mods thus far. There's so much that could be done with a mod like this. I'm listing some suggestions below, and obviously some could be a mod of lengthy development on their own. Still, 1. Please make it a framework for scenario modules to be added, more like Simple Slavery (Skyrim) than SD. We love options and variety. I personally didn't like drawn out obedience training from SD, though some of the mechanics were cool. Captured dreams and similar quest mods tend to be shorter but more entertaining. I think we'd all like a happy union between the mechanics you men
  2. Minotaur follower Dagmar: https://steamcommunity.com/sharedfiles/filedetails/?id=121615126
  3. I've never seen these suggested so here goes. Both should be feasible to add. -Customizable music on sex with separate queues for each type. -Camera blackout and automation similar to kill moves with toggle because good camera work would be easier than adding transitional animations at scene start/end. *As added bonus add forced first person view to select animations. Suggested already but likewise requesting: -More foreplay animations and addition of coercive, kissing, and similar transitional behaviors.
  4. I found a simple mod that adds a skooma dealer to six major locations. http://www.nexusmods.com/skyrim/mods/37960/?tab=1&navtag=http%3A%2F%2Fwww.nexusmods.com%2Fskyrim%2Fajax%2Fmoddescription%2F%3Fid%3D37960%26preview%3D&pUp=1
  5. Nice work so far! My question is how does this start up and how does it tie in with the game's story? It would be great if it integrated with DAYMOYL as there is some similar content there.
  6. My fave so far is the "Legend of the Eagle's Nest" player home.
  7. Finally got movement and collisions working with CBBEv3m HDT bod along with HDT skirts and hair...though the skirts don't fit the big butt on that model all that well.
  8. Left 4 Skyim: -Incorporate similar game elements that require assisting, being assisted by companions. Sure the current AI isn't great but I still think it could be done -add grappling and "close combat" animations -enhance the draugr with more variety to make every zombie-infested dungeon way more interesting
  9. Thanks for your efforts on this Guffel, but I too have not been able to get the MCM to appear. I'll include some details on what I've troubleshot so far: All prereq mods are newest version which were just downloaded in the last week SL 1.35 SkyUI 4.1 FNIS 4.1.1 SKSE -Tried with and without current creature pack -Ran FNIS generator before launch -No other mods loaded aside from listed prereqs, tried with and without official DLC packs. -Tried with new game and existing load game I've tried 20+ mods this week and have been very successful so far with those. The only thing
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