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Needs of Nature - Community Packs Megathread


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Posted
4 hours ago, L1Z0 said:

Updated NoN_MartyRnull_Addon_Packv1.0.5.zip 
Updated kaceyk_animal_pack_for_non_v0.2.3.zip
Updated ChristmasPuffins_Monster Menagerie_Pack_v1.6.3.zip
Added Koriscene_NoN_Bottom_Extra_Animations_v1.34.zip
Updated ChristmasPuffins_Barnyard_Addon_Pack_v5.1.2.zip
Added ChristmasPuffins_Player_Animations_v1.2.1.zip
Updated NoN_Perce_Pack-1.3.1.zip

underneath the koriscene, theres a male player pack, you may have forgot to add the download unless they didnt yet give u a file for it post split

Posted
7 minutes ago, maiscanaroxa said:

wheres the male player pack?


Just look through the very first post it has listed all the animation packs and the contents, theres no exclusive male one but many of them have male animations

Posted
5 hours ago, ThatOneWasp said:

有人知道我该如何修改动画中模型的纹理吗?我的僵尸们被替换成再次秃顶,这并不是我想要的。

image.png.f368fb017728dd43a8a27c645b09ee03.png

 

 

我希望这个动画能用这个贴图。

image.png.85decf8e00d65b25fd99246eac79095b.png

What animation package? I suggest sharing it. It looks great

Posted
3 hours ago, SnowbunnyStar said:


Just look through the very first post it has listed all the animation packs and the contents, theres no exclusive male one but many of them have male animations

i think they mean the male player pack listed below koriscene's bottom extra animationsimage.png.4f2425d0579bab24b87cd43f4231e134.png

Posted

So it's not working, because none of them are there.

6 minutes ago, TheLudeDewd said:

i think they mean the male player pack listed below koriscene's bottom extra animationsimage.png.4f2425d0579bab24b87cd43f4231e134.png

 

Posted
15 minutes ago, maiscanaroxa said:

So it's not working, because none of them are there.

 

exactly. the pack containing those 3 animations have no download link attached.

Posted

ah no, they dont exist in the kori packs animations

they used to have mplayerxendermite in the pack
but they removed it from whats there

5 hours ago, SnowbunnyStar said:


Just look through the very first post it has listed all the animation packs and the contents, theres no exclusive male one but many of them have male animations

 

Posted
6 hours ago, maiscanaroxa said:

wheres the male player pack?

It looks like the male player animations were intended to be separated from Koriscene's pack since the endermite one was included in an old version of it, but the link failed to be posted. We'll just have to wait until the error is corrected.

Posted (edited)

cant find the mentioned male player pack, maybe Koriscene can send it in this forum or smth idk

Edited by L1Z0
Posted (edited)

We totally need version update. Or downgrade. Probably it will be better if mod goes to 1.21.1

Edited by KaizerFaus
Posted
6 hours ago, L1Z0 said:

cant find the mentioned male player pack, maybe puffin can send it in this forum or smth idk

Yeah, sorry it was posted further up, I'll make sure to just send both the bottom and male pack at the same time from now on.

But here's the male pack for the people who wanted it, it's a more recent version anyway that includes a male player x allay & a male player x enderwoman.

Koriscene_NoN_Male_Extra_Animations_v0.5.zip

Posted
13 hours ago, TheBurning41943 said:

What animation package? I suggest sharing it. It looks great

Still working on it! I'm trying to get it as perfect as I want it, but the animation I used was the pxp_standingbj from the default pack. Most of the testing I do is in the default pack rn, when I can get it working standalone, I'll make a post!

Posted
1 hour ago, Koriscene said:

Yeah, sorry it was posted further up, I'll make sure to just send both the bottom and male pack at the same time from now on.

But here's the male pack for the people who wanted it, it's a more recent version anyway that includes a male player x allay & a male player x enderwoman.

Koriscene_NoN_Male_Extra_Animations_v0.5.zip 85.31 kB · 1 download

Do you mind if I ask how you got the framework to put your enderman texture over the default one? I've been trying to figure out for over two days now and I just can't.

Posted (edited)
On 8/4/2026 at 11:56 AM, ThatOneWasp said:

Do you mind if I ask how you got the framework to put your enderman texture over the default one? I've been trying to figure out for over two days now and I just can't.

For jems, you need to create a texture, save it to the texture path in your pack, then you can click and drag it onto all the parts that need the texture

 

For the geos, you need to manually put this into the json file at the start:

    "afw_bone_textures": {
        "(part that needs the texture)": "packid:textures/entity/mob/mobtexture.png"
    },
Edited by Koriscene
Posted
58 minutes ago, Koriscene said:

For jems, you need to create a texture, save it to the texture path in your pack, then you can click and drag it onto all the parts that need the texture

 

For the geos, you need to manually put this into the json file at the start:

    "afw_bone_textures": {
        "(part that needs the texture)": "packid:textures/entity/mob/mobtexture.png"
    },

If it's multiple parts that need the texture, do I list it like this?
   "afw_bone_textures": {
        "(part that needs the texture)": "packid:textures/entity/mob/mobtexture.png"

        "(part that needs the texture)": "packid:textures/entity/mob/mobtexture.png"
    },

 

Or is there a different way I need to label it?

Posted
4 minutes ago, ThatOneWasp said:

If it's multiple parts that need the texture, do I list it like this?
   "afw_bone_textures": {
        "(part that needs the texture)": "packid:textures/entity/mob/mobtexture.png"

        "(part that needs the texture)": "packid:textures/entity/mob/mobtexture.png"
    },

 

Or is there a different way I need to label it?

 

yes, I would very much recommend you to look at the default packs models as a reference, this is the spider model for example:

{
    "afw_bone_textures": {
      "d": "needsofnature:textures/entity/spider/spider_features.png",
      "d1": "needsofnature:textures/entity/spider/spider_features.png",
      "d2": "needsofnature:textures/entity/spider/spider_features.png",
      "d3": "needsofnature:textures/entity/spider/spider_features.png"
    },
    "afw_emissive_textures": [
      "minecraft:textures/entity/spider_eyes.png"
    ],
    "format_version": "1.12.0",
    "minecraft:geometry": [
...
Posted
7 hours ago, Koriscene said:

Yeah, sorry it was posted further up, I'll make sure to just send both the bottom and male pack at the same time from now on.

But here's the male pack for the people who wanted it, it's a more recent version anyway that includes a male player x allay & a male player x enderwoman.

Koriscene_NoN_Male_Extra_Animations_v0.5.zip 85.31 kB · 1 download

 

Sorry if it is a dumb question, but those animation are not triggered by mobs initiative? Coz I can only make them work if I initiate with commands rather than by the mobs initiative like the others.

Posted (edited)
46 minutes ago, G-P-S said:

 

Sorry if it is a dumb question, but those animation are not triggered by mobs initiative? Coz I can only make them work if I initiate with commands rather than by the mobs initiative like the others.

 

Yeah I made those, plus the endermite one, not able to be attacks since it didn't make sense to me for them to be attacks, though I'll probably undo that for the allay one.

 

But the proper way to activate them is through activating manual peak by pressing m, then they'll usually initiate the animation. 

Edited by Koriscene
Posted (edited)

for the skin glitch I fixed mine by making a new world after adding a pack to the appropriate folder, whatever that info is worth.

or not, it broke again but I was able to fix the colors by opening the menu (H) and selecting skin color then selecting a pixel that was the correct color and that fixed it.

Edited by cefta
Posted

There's issue on Koriscene's NoN Bottom Extra Animations v1.34 by Koriscene.

In Drowned x Female Player (Underwater) animation, Drown model is replaced with error text.

Player animation is working just fine. The whole sequence runs normally except for the drowned.

 

Image1: screenshot of the animation
https://drive.google.com/file/d/1B68w0-mOeGzQm9XRwSs9Z2k3M1BE1gRe/view?usp=drive_link

 

Image2: screenshot of animation debugging info

https://drive.google.com/file/d/1afqAXWwwXZkWnbkSvTshsMHA12YU_B1u/view?usp=drive_link

 

NoN packs that I used:
needs_of_nature_default_packv1.4.1

Koriscene_NoN_Bottom_Extra_Animations_v1.34
 

My minecraft NoN profile file:

https://drive.google.com/file/d/1H-81cJhtaBClluc92YyAyQt4jJODuvnE/view?usp=drive_link

Posted
7 hours ago, Koriscene said:

 

是的,我做了那些,还有末影螨的那个,不能当攻击,因为我觉得它们不应该是攻击,不过我可能会把它撤销给那个和解的。

 

但正确的激活方式是按M键手动激活峰值,这样通常会启动动画。

I hope the expert can create an active version

Posted

Does anyone know what to do to get the animations to work in the packs? I've got NoN running just fine and can use all the interactions and commands and keybinds just fine but everytime I start an animation myself and mobs become error messages, anyone know what I might've done wrong? I have zero clue what i'm actually doing to set up the modpack

Posted
12 hours ago, Koriscene said:

 

是的,我做了那些,还有末影螨的那个,不能当攻击,因为我觉得它们不应该是攻击,不过我可能会把它撤销给那个和解的。

 

但正确的激活方式是按M键手动激活峰值,这样通常会启动动画。

Or tell me how to make them change to active mode. I would appreciate it if you could answer

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