ThatOneWasp Posted August 1 Posted August 1 (edited) I've managed to model three different female mobs. I got the Ender(wo)man, the Zombie, and the Allay, but for some reason, despite doing the SAME thing for all three models, only the Enderwoman has textures that work. Anyone have any ideas? Attached are the pictures of the models and textures I'm using. Â The MODELS work, I can see the breasts showing up on all three of them, but only the Enderman Textures are working. Â Edited August 1 by ThatOneWasp - Adding more context on the issue 2
ChristmasPuffin Posted August 1 Posted August 1 (edited) 18 hours ago, MopHead said: Hello! I've been enjoying this mod, but I ran into some issues as soon as I downloaded, and tried using the new packs. Does anyone think they can help me sort this out? I'm very new to this, and have no idea how to troubleshoot it, unfortunately. Apologies for any inconvenience in advance.  For reference, so far I've only downloaded a couple of the new packs, copied and pasted them into the "needsofnature" folder, and received these messages upon logging into a world. I'd really appreciate a second opinion. Thanks.    13 hours ago, KhodKhasunii said: having the exact same issue.  You both have an old version of NoN then if you're getting errors for the unknown "display_name" paramater. I suspect your other errors are also caused by this, since newer versions of NoN allow for single animation files, while older versions required an animation file per actor. To clarify, newer animation packs will be using single animation files, which are not compatible with older versions of NoN (which needs split animation files). Edited August 1 by ChristmasPuffin 2
MopHead Posted August 1 Posted August 1 (edited) 1 hour ago, ChristmasPuffin said:   You both have an old version of NoN then if you're getting errors for the unknown "display_name" paramater. I suspect your other errors are also caused by this, since newer versions of NoN allow for single animation files, while older versions required an animation file per actor. To clarify, newer animation packs will be using single animation files, which are not compatible with older versions of NoN (which needs split animation files). Ahh, I see. I removed the outdated stuff and started using the updated version, per it's instructions which fixed just about everything. Big improvement, and thank you very much for the input. Now however, it's just this that I'm dealing with, but everything else from the packs are working fine from what I can tell.  Unfortunately, there's another issue that popped up which wasn't present before me updating. It's a little confusing to me, because I wasn't using a custom skin. I was using one of the default skins instead of using one that was completely custom, which was the default Alex skin to be exact. Any ideas about what could've caused this?  Again, very sorry for the inconvenience. Edited August 1 by MopHead Added more info that could hopefully be of use.
L1Z0 Posted August 1 Author Posted August 1 26 minutes ago, MopHead said: Ahh, I see. I removed the outdated stuff and started using the updated version, per it's instructions which fixed just about everything. Big improvement, and thank you very much for the input. Now however, it's just this that I'm dealing with, but everything else from the packs are working fine from what I can tell.  Unfortunately, there's another issue that popped up which wasn't present before me updating. It's a little confusing to me, because I wasn't using a custom skin. I was using one of the default skins instead of using one that was completely custom, which was the default Alex skin to be exact. Any ideas about what could've caused this?  Again, very sorry for the inconvenience. regarding the warnings: and regarding the skin bug it is not a new bug, this seems to pop up for some people but I have no idea why because it was never reported on the discord and never happened to me. I suspect it has something to do with some mod, maybe related to the tlauncher. Can you please give me your exact mod list and mod launcher?  1
MopHead Posted August 1 Posted August 1 (edited) 1 hour ago, L1Z0 said: regarding the warnings: and regarding the skin bug it is not a new bug, this seems to pop up for some people but I have no idea why because it was never reported on the discord and never happened to me. I suspect it has something to do with some mod, maybe related to the tlauncher. Can you please give me your exact mod list and mod launcher?  Sure thing. This is my mod list and the launcher I use is fabric 1.21.11 (I think that's the mod launcher in question.)  If it’s any help, I’m using the default Minecraft launcher.  Edited August 1 by MopHead Added more information that was left out previously.
ThatOneWasp Posted August 2 Posted August 2 6 hours ago, ThatOneWasp said: I've managed to model three different female mobs. I got the Ender(wo)man, the Zombie, and the Allay, but for some reason, despite doing the SAME thing for all three models, only the Enderwoman has textures that work. Anyone have any ideas? Attached are the pictures of the models and textures I'm using. Â The MODELS work, I can see the breasts showing up on all three of them, but only the Enderman Textures are working. Â Welp, I updated the texture on the Enderwoman and now it's ALSO broken. Not sure why, changed nothing about the path or the physical size of the image, or anything other than adding 4 pixels on the bottom of the torso to give them a faux hole to push into in my animation. The model IN the animation is fine btw, texture and everything loads properly, just not in the actual game. Â if anyone could help, this would be great, I'm trying to get this thing done for some friends of mine.
Adrilink Posted August 2 Posted August 2 A question about usefulCum: I'm not sure if I'm doing something wrong, but I can't figure out how to make the new recipes using the cum or the new potions—I can only know make the egg.
L1Z0 Posted August 2 Author Posted August 2 12 hours ago, MopHead said: Sure thing. This is my mod list and the launcher I use is fabric 1.21.11 (I think that's the mod launcher in question.)  If it’s any help, I’m using the default Minecraft launcher.  looks good so far but why is there a needsofnature folder in the mods folder? that shouldnt be there 1
spaccamount Posted August 2 Posted August 2 9 hours ago, Adrilink said: A question about usefulCum: I'm not sure if I'm doing something wrong, but I can't figure out how to make the new recipes using the cum or the new potions—I can only know make the egg. yeah so, recipies dont show up anywhere for me when using that mod, but they still work like if u put a bottle of enderman cum in the crafting inv, it will show an empty bottle as the output, but you will also get an enderpearl or the bread, u just put them together in the crafting inv. the potions in that mod arent brewed either just crafted
L1Z0 Posted August 2 Author Posted August 2 the Useful Cum pack was removed from the thread due to causing big server / world lag (TPS) when a player has mixed cum inside of its cum tank. I would recommend removing it until the creator found a fix for it 3
xtraction Posted August 3 Posted August 3 Definitely hoping for some more female genitalia for mobs the two anims for Mwolf X Fwolf and MWolf X Ffox are super cute 2
Lyla0rchid Posted August 3 Posted August 3 I've been wondering about how the texturing for player models work. When I set myself to "male+female", the penis has weird black pixels on it. I'm wondering where on the texture sheet the mod pulls the penis textures from.
iskbisadi Posted August 3 Posted August 3 Anyone help on why my animation in-game looks like this? It's supposed to be like this, did i mess up something with the roots? 1
iskbisadi Posted August 3 Posted August 3 10 minutes ago, iskbisadi said: Anyone help on why my animation in-game looks like this? It's supposed to be like this, did i mess up something with the roots? I get this error on testing, if it helps
iskbisadi Posted August 3 Posted August 3 (edited) 38 minutes ago, iskbisadi said: I get this error on testing, if it helps Update: the error seems to be gone but the animation still doesn't play right, the enderman seems to be playing the peak stage animation on all 3 stages and the player is still on the downed post-animation state despite the animation definition scripts seemingly working fine (the stages part of the script), I feel it really has to do something with the animation itself but I don't know what proper measures to take in order to fix it. As of now, I'm just working on trying to get the animations down before adding stuff like sfx and such. Edited August 3 by iskbisadi
L1Z0 Posted August 3 Author Posted August 3 (edited) Updated NoN_MartyRnull_Addon_Packv1.0.5.zip Updated kaceyk_animal_pack_for_non_v0.2.3.zip Updated ChristmasPuffins_Monster Menagerie_Pack_v1.6.3.zip Added Koriscene_NoN_Bottom_Extra_Animations_v1.34.zip Updated ChristmasPuffins_Barnyard_Addon_Pack_v5.1.2.zip Added ChristmasPuffins_Player_Animations_v1.2.1.zip Updated NoN_Perce_Pack-1.3.1.zip Edited August 3 by L1Z0 1
Roki3263 Posted August 3 Posted August 3 46 minutes ago, L1Z0 said: Updated NoN_MartyRnull_Addon_Packv1.0.5.zip Updated kaceyk_animal_pack_for_non_v0.2.3.zip Updated ChristmasPuffins_Monster Menagerie_Pack_v1.6.3.zip Added Koriscene_NoN_Bottom_Extra_Animations_v1.34.zip Updated ChristmasPuffins_Barnyard_Addon_Pack_v5.1.2.zip Added ChristmasPuffins_Player_Animations_v1.2.1.zip Updated NoN_Perce_Pack-1.3.1.zip I think you forgot the file for "ChristmasPuffins_Player_Animations_v1.2.1.zip", I can't find it.
spaccamount Posted August 3 Posted August 3 where/what is "The Male Player pack", missing file for it
ThatOneWasp Posted August 3 Posted August 3 Does anyone know how I can alter the texture of the models in the animation? my Zombies getting replaced to be bald again isn't exactly what I want to be happening. Â Â I would like this texture on this animation. 3
23r433564353635 Posted August 3 Posted August 3 will it have cpm support? i have one model that i wish worked with it
L1Z0 Posted August 3 Author Posted August 3 1 hour ago, Roki3263 said: I think you forgot the file for "ChristmasPuffins_Player_Animations_v1.2.1.zip", I can't find it. yup, thanks for letting me know 1
L1Z0 Posted August 3 Author Posted August 3 14 minutes ago, 23r433564353635 said: will it have cpm support? i have one model that i wish worked with it CPM support is currently in development and will be added to 1.5, planned to release in roughly 2 weeks 5
SnowbunnyStar Posted August 3 Posted August 3 is there going to be an Animation Menu added at somepoint so we can pick the animation to use when we have multiple animation packs? 1
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