MoonString Posted July 21 Posted July 21 13 minutes ago, L1Z0 said: updated kaceyk_non_animal_pack_v0.0.9.zip added NoN Malka Animations 0.1.zip updated ChristmasPuffin_Golem_Addon_Pack_v3.8.zip updated ChristmasPuffins_Barnyard_Addon_Pack_v5.0.zip Thank you for still choosing to upload new files, even if some people are being annoying about the bugs in them & incorrectly assuming it is caused by your mod ❤️ 1
werdsa Posted July 21 Posted July 21 After downloading the 1.4.2 version this happened all entries deleted. Any way to fix this? If i add manually it doesn't work can't even apply
werdsa Posted July 21 Posted July 21 5 minutes ago, werdsa said: After downloading the 1.4.2 version this happened all entries deleted. Any way to fix this? If i add manually it doesn't work can't even apply Hold on i rearranged some files and it's working now
spaccamount Posted July 21 Posted July 21 10 hours ago, L1Z0 said: updated kaceyk_non_animal_pack_v0.0.9.zip added NoN Malka Animations 0.1.zip updated ChristmasPuffin_Golem_Addon_Pack_v3.8.zip updated ChristmasPuffins_Barnyard_Addon_Pack_v5.0.zip it still stays 4.6 on the file download on first page 2
Ineedalotofhelp Posted July 22 Posted July 22 14 hours ago, werdsa said: Hold on i rearranged some files and it's working now what did you do cause I have the same issue?
mumipehe Posted July 22 Posted July 22 Hello! Thank you so much for creating such an amazing mod. I created a new custom animation pack (a deep "Hug" animation) using your General Pack template. I have attached the ZIP file to this post. I would be absolutely thrilled if you could consider adding this to the community-created packs! (I am Japanese and using a translation tool, so please forgive me if my English sounds a bit unnatural. I did my best to set up the .json files correctly!) Thank you again for all your hard work! mumipehe_hug.zip 3
bloqiS Posted July 23 Posted July 23 Is there a way to be in Survival mode without getting killed while the animation plays?
iskbisadi Posted July 23 Posted July 23 Anyone have issues with the golem packs now indeed playing the climax animations but having no cum gain from the tank?, im not sure if particularly the iron golem animations (excluding the spitroast) are anal animations cause im pretty sure anal animations dont add cum to the tank, but even with oral animations theres still no cum gain. The only cum gain comes from the iron golem spitroast and I think the copper golems as well.
spaccamount Posted July 23 Posted July 23 6 hours ago, iskbisadi said: Anyone have issues with the golem packs now indeed playing the climax animations but having no cum gain from the tank?, im not sure if particularly the iron golem animations (excluding the spitroast) are anal animations cause im pretty sure anal animations dont add cum to the tank, but even with oral animations theres still no cum gain. The only cum gain comes from the iron golem spitroast and I think the copper golems as well. did u try 3.8 version cause im pretty sure he fixed that in there
spaccamount Posted July 23 Posted July 23 7 hours ago, iskbisadi said: Anyone have issues with the golem packs now indeed playing the climax animations but having no cum gain from the tank?, im not sure if particularly the iron golem animations (excluding the spitroast) are anal animations cause im pretty sure anal animations dont add cum to the tank, but even with oral animations theres still no cum gain. The only cum gain comes from the iron golem spitroast and I think the copper golems as well. so testing all animations which i said i would do but havent really tried doing so the iron golem cum gain comes from any v animation, so irongolemfplayerspitroast, and irongolemfplayerholding. same with the snow golem, oral does not add. the reason copper golems always add, is cause all their animations have someone occupying v spot in the default pack, anal animations, do not add cum gain across wolf, fox, and pig. now should it? personally i think so cum is cum and i feel u should get filled no matter which hole. but its congruent with the default pack so
DumbSkeleton Posted July 23 Posted July 23 (edited) Was playing around with animation creator thnigy. took some time to get used to it. at first i even fked up the block requirements, and the animations was clipping in the ground but eventually i figured it all out. For now i just made a cowgirl horse anim (some pics behind the spoiler, yeah i know there are clipping issues with hands but i dont think it matters). Kinda wanna figure out how to make models for mobs that dont have them like bees or something Spoiler Edited July 23 by DumbSkeleton 2
ChristmasPuffin Posted July 23 Posted July 23 43 minutes ago, Dragonlord2535 said: how does one fix this? Install the NoN_Default_Pack to the folder highlighted yellow below On 7/19/2026 at 3:44 PM, ChristmasPuffin said: There are no resource packs. The animation and model addons need to be placed in a new folder called needsofnature .This folder should be at the same level as your mods and saves folders. There is also a needsofnature folder in the config folder. That's where you would put custom skin tearing textures etc.
Dragonlord2535 Posted July 23 Posted July 23 1 hour ago, ChristmasPuffin said: Install the NoN_Default_Pack to the folder highlighted yellow below i do have the stuff from the default pack in there its saying its not the skin texture i havent done
Soulstrike102 Posted July 23 Posted July 23 1 hour ago, Dragonlord2535 said: i do have the stuff from the default pack in there its saying its not the skin texture i havent done did you extract the file in there if so its suppose to be a zip just put the zip file there and don't extract it if you did that
Dragonlord2535 Posted July 24 Posted July 24 6 hours ago, Soulstrike102 said: did you extract the file in there if so its suppose to be a zip just put the zip file there and don't extract it if you did that oki i got it working thank u but now i cant seem to see the stuff added by the useful cum pack & the game weirdly is detecting me as male and giving me a penis when my character is female and even female in the female gender mod
Horanee Posted July 24 Posted July 24 6 hours ago, sustaco said: How would one start to make the animations for them? The original mod page includes another optional download: customization&pack creating guide v1.9.zip, which has an addon for Blockbench to animate inside, plus a .txt explaining how to use it.
DumbSkeleton Posted July 24 Posted July 24 Okay so, i ran into a problem and im not sure how to fix it. I made a bee model, exported it as .geo.json and put it in the models/entity folder. Good news is, it DID load in-game but bad news, it looks like this: Im gonna attach the json and features.png file, in case you want to try it for yourself, cuz i REALLY need help with this one bee.zip <-bee_features.png and bee.m.geo.json im probably missing something really simple so please help
Koriscene Posted July 24 Posted July 24 1 hour ago, DumbSkeleton said: Okay so, i ran into a problem and im not sure how to fix it. I made a bee model, exported it as .geo.json and put it in the models/entity folder. Good news is, it DID load in-game but bad news, it looks like this: Im gonna attach the json and features.png file, in case you want to try it for yourself, cuz i REALLY need help with this one bee.zip <-bee_features.png and bee.m.geo.json im probably missing something really simple so please help I recreated the bug after creating an optifine jem model with no textures and putting it in the pack, maybe that's causing your error? Also do note that you can't name a model bee.m.geo.json without a bee.f.geo.json so make sure to just name it bee.geo.json. 1
DumbSkeleton Posted July 24 Posted July 24 2 hours ago, DumbSkeleton said: Okay so, i ran into a problem and im not sure how to fix it. I made a bee model, exported it as .geo.json and put it in the models/entity folder. Good news is, it DID load in-game but bad news, it looks like this: Im gonna attach the json and features.png file, in case you want to try it for yourself, cuz i REALLY need help with this one bee.zip <-bee_features.png and bee.m.geo.json im probably missing something really simple so please help okay its now better? the textures are working but now they get doubled and theres a still unmoving bee copy floating above the actual real bee. i have no idea what i did but i think its a texture error thing so im gonna fiddle with it more Spoiler
DumbSkeleton Posted July 24 Posted July 24 (edited) 55 minutes ago, Koriscene said: I recreated the bug after creating an optifine jem model with no textures and putting it in the pack, maybe that's causing your error? Also do note that you can't name a model bee.m.geo.json without a bee.f.geo.json so make sure to just name it bee.geo.json. huh okay i'll try that thx also i JUST noticed that you cant rotate the geometry in .jem model which sucks ass. Or im missing something again. ill prob make my life easier and use less shapes edit 2: theyre getting closer together and i dont get how im doing it. it seems to be optifine model problem and i hate it already Spoiler Edited July 24 by DumbSkeleton
applicationbluescreen Posted July 24 Posted July 24 also, is it possible to provide an override skin for the destroyed skin?
ZeburaBlack Posted July 24 Posted July 24 2 hours ago, applicationbluescreen said: also, is it possible to provide an override skin for the destroyed skin? on the mods main page, download the "customization&pack creating guide" this contains references and instructions on how to make content for the mod the instructions are in the "README.md" file i use a mod called "Quick Skin", which NeedsOfNature has integration with, makes it easier for custom destroyed skins and masks. 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now