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Posted
13 minutes ago, L1Z0 said:

updated kaceyk_non_animal_pack_v0.0.9.zip
added NoN Malka Animations 0.1.zip
updated ChristmasPuffin_Golem_Addon_Pack_v3.8.zip
updated ChristmasPuffins_Barnyard_Addon_Pack_v5.0.zip

 

Thank you for still choosing to upload new files, even if some people are being annoying about the bugs in them & incorrectly assuming it is caused by your mod ❤️

Posted

image.png.ab3a2a926abd3566050c4e47cfe4f379.pngAfter downloading the 1.4.2 version this happened all entries deleted. Any way to fix this? If i add manually it doesn't work can't even apply

Posted
5 minutes ago, werdsa said:

image.png.ab3a2a926abd3566050c4e47cfe4f379.pngAfter downloading the 1.4.2 version this happened all entries deleted. Any way to fix this? If i add manually it doesn't work can't even apply

Hold on i rearranged some files and it's working now

 

Posted
10 hours ago, L1Z0 said:

updated kaceyk_non_animal_pack_v0.0.9.zip
added NoN Malka Animations 0.1.zip
updated ChristmasPuffin_Golem_Addon_Pack_v3.8.zip
updated ChristmasPuffins_Barnyard_Addon_Pack_v5.0.zip

 

it still stays 4.6 on the file download on first page

 

Posted

Hello! Thank you so much for creating such an amazing mod.

I created a new custom animation pack (a deep "Hug" animation) using your General Pack template.
I have attached the ZIP file to this post. I would be absolutely thrilled if you could consider adding this to the community-created packs!

(I am Japanese and using a translation tool, so please forgive me if my English sounds a bit unnatural. I did my best to set up the .json files correctly!)

Thank you again for all your hard work!

mumipehe_hug.zip

Posted

Anyone have issues with the golem packs now indeed playing the climax animations but having no cum gain from the tank?, im not sure if particularly the iron golem animations (excluding the spitroast) are anal animations cause im pretty sure anal animations dont add cum to the tank, but even with oral animations theres still no cum gain. The only cum gain comes from the iron golem spitroast and I think the copper golems as well.

Posted
6 hours ago, iskbisadi said:

Anyone have issues with the golem packs now indeed playing the climax animations but having no cum gain from the tank?, im not sure if particularly the iron golem animations (excluding the spitroast) are anal animations cause im pretty sure anal animations dont add cum to the tank, but even with oral animations theres still no cum gain. The only cum gain comes from the iron golem spitroast and I think the copper golems as well.

did u try 3.8 version cause im pretty sure he fixed that in there

Posted
7 hours ago, iskbisadi said:

Anyone have issues with the golem packs now indeed playing the climax animations but having no cum gain from the tank?, im not sure if particularly the iron golem animations (excluding the spitroast) are anal animations cause im pretty sure anal animations dont add cum to the tank, but even with oral animations theres still no cum gain. The only cum gain comes from the iron golem spitroast and I think the copper golems as well.

 

so testing all animations which i said i would do but havent really tried doing so


the iron golem cum gain comes from any v animation, so irongolemfplayerspitroast, and irongolemfplayerholding. same with the snow golem, oral does not add. the reason copper golems always add, is cause all their animations have someone occupying v spot

 

in the default pack, anal animations, do not add cum gain across wolf, fox, and pig.

now should it? personally i think so cum is cum and i feel u should get filled no matter which hole. 
but its congruent with the default pack so 

Posted (edited)

Was playing around with animation creator thnigy. took some time to get used to it. at first i even fked up the block requirements, and the animations was clipping in the ground but eventually i figured it all out. For now i just made a cowgirl horse anim (some pics behind the spoiler, yeah i know there are clipping issues with hands but i dont think it matters). Kinda wanna figure out how to make models for mobs that dont have them like bees or something

Spoiler

2026-07-23_11_31_03.thumb.png.00e4a2de91a52f9640ecdbee8dcc99b3.png2026-07-23_11_30_57.thumb.png.f475e3cc047df0bb4a0397a94f883b4d.png2026-07-23_11_31_00.thumb.png.676ff453d3ef431a71356d790739fb53.png2026-07-23_11_31_08.thumb.png.f1afe90d5dc8e11ff6b035768d24cfb8.png2026-07-23_11_31_10.thumb.png.7c2886bb4987e584ce3ee0e9bc3f110e.png2026-07-23_11_31_12.thumb.png.223461935a76aee4879fd8bc1d331a3c.png

 

Edited by DumbSkeleton
Posted
43 minutes ago, Dragonlord2535 said:

how does one fix this?

image_2026-07-23_092815149.png

Install the NoN_Default_Pack to the folder highlighted yellow below

On 7/19/2026 at 3:44 PM, ChristmasPuffin said:

There are no resource packs. The animation and model addons need to be placed in a new folder called needsofnature .This folder should be at the same level as your mods and saves folders.
 

There is also a needsofnature folder in the config folder. That's where you would put custom skin tearing textures etc.

 

image.png.dfe758ee9b04d007c676549869f79054.png

 

Posted
1 hour ago, ChristmasPuffin said:

Install the NoN_Default_Pack to the folder highlighted yellow below

 

i do have the stuff from the default pack in there its saying its not

the skin texture i havent done

Posted
1 hour ago, Dragonlord2535 said:

i do have the stuff from the default pack in there its saying its not

the skin texture i havent done

did you extract the file in there if so its suppose to be a zip just put the zip file there and don't extract it if you did that 

Posted
6 hours ago, Soulstrike102 said:

did you extract the file in there if so its suppose to be a zip just put the zip file there and don't extract it if you did that 

oki i got it working thank u but now i cant seem to see the stuff added by the useful cum pack & the game weirdly is detecting me as male and giving me a penis when my character is female and even female in the female gender mod

 

 

Posted
6 hours ago, sustaco said:

How would one start to make the animations for them?

The original mod page includes another optional download:  customization&pack creating guide v1.9.zip, which has an addon for Blockbench to animate inside, plus a .txt explaining how to use it.

Posted

Okay so, i ran into a problem and im not sure how to fix it. I made a bee model, exported it as .geo.json and put it in the models/entity folder. Good news is, it DID load in-game but bad news, it looks like this:image.thumb.png.444a033f737a933df30ebba037214db5.png

 

Im gonna attach the json and features.png file, in case you want to try it for yourself, cuz i REALLY need help with this one bee.zip <-bee_features.png and bee.m.geo.json

im probably missing something really simple so please help

Posted
1 hour ago, DumbSkeleton said:

Okay so, i ran into a problem and im not sure how to fix it. I made a bee model, exported it as .geo.json and put it in the models/entity folder. Good news is, it DID load in-game but bad news, it looks like this:image.thumb.png.444a033f737a933df30ebba037214db5.png

 

Im gonna attach the json and features.png file, in case you want to try it for yourself, cuz i REALLY need help with this one bee.zip <-bee_features.png and bee.m.geo.json

im probably missing something really simple so please help

I recreated the bug after creating an optifine jem model with no textures and putting it in the pack, maybe that's causing your error? Also do note that you can't name a model bee.m.geo.json without a bee.f.geo.json so make sure to just name it bee.geo.json.

Posted
2 hours ago, DumbSkeleton said:

Okay so, i ran into a problem and im not sure how to fix it. I made a bee model, exported it as .geo.json and put it in the models/entity folder. Good news is, it DID load in-game but bad news, it looks like this:image.thumb.png.444a033f737a933df30ebba037214db5.png

 

Im gonna attach the json and features.png file, in case you want to try it for yourself, cuz i REALLY need help with this one bee.zip <-bee_features.png and bee.m.geo.json

im probably missing something really simple so please help

okay its now better? the textures are working but now they get doubled and theres a still unmoving bee copy floating above the actual real bee. i have no idea what i did but i think its a texture error thing so im gonna fiddle with it more

 

Spoiler

image.thumb.png.a2d32cfcad614b40ba16b097ccc76b6a.png

Posted (edited)
55 minutes ago, Koriscene said:

I recreated the bug after creating an optifine jem model with no textures and putting it in the pack, maybe that's causing your error? Also do note that you can't name a model bee.m.geo.json without a bee.f.geo.json so make sure to just name it bee.geo.json.

huh okay i'll try that thx

also i JUST noticed that you cant rotate the geometry in .jem model which sucks ass. Or im missing something again. ill prob make my life easier and use less shapes

edit 2: theyre getting closer together and i dont get how im doing it. it seems to be optifine model problem and i hate it already

Spoiler

image.thumb.png.4cdb98331aa5c83013f9a94bf6d51aa8.png

 

Edited by DumbSkeleton
Posted
2 hours ago, applicationbluescreen said:

also, is it possible to provide an override skin for the destroyed skin?

on the mods main page, download the "customization&pack creating guide" this contains references and instructions on how to make content for the mod
the instructions are in the "README.md" file

i use a mod called "Quick Skin", which NeedsOfNature has integration with, makes it easier for custom destroyed skins and masks.

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