Jump to content

Needs of Nature - Community Packs Megathread


Recommended Posts

Posted
On 8/13/2026 at 5:23 PM, blue_fern said:

you can see all your loaded animation by going mod menu-->needs of nature-->settings-->debug and advanced-->loaded animations (make sure you're in a world while you do this)

In world is what I was missing, thank you pimp 🙏

Posted

Hey, could be entirely stupid here but for some reason since installing the mods my character has no movement animations. Everything else works, all the dependencies are downloaded and functioning, and i have all the NOT marked buggy animation packs installed. If anyone has any ideas please reply, I don't have the most time to trouble shoot unfortunately...

Posted
1 hour ago, CorgiCompanion said:

Hey, could be entirely stupid here but for some reason since installing the mods my character has no movement animations. Everything else works, all the dependencies are downloaded and functioning, and i have all the NOT marked buggy animation packs installed. If anyone has any ideas please reply, I don't have the most time to trouble shoot unfortunately...

I experienced a similar issue, and I fixed it by disabling the sleepover animation pack.

Posted
13 hours ago, blue_fern said:

I experienced a similar issue, and I fixed it by disabling the sleepover animation pack.

Aaand that worked! I appreciate it, i must've missed that one last night when i was doing my own trouble shooting. I was a bit eepy if i must admit.

Posted

So far I'm aiming to try and make two animations for female monsters with male players, neutral and mob-dominant. Player-dominant is one I'd also like to make when the ability to force animations on mobs is eventually added.
Zombies, drowned, any mob with a human skeleton feels like any player x player animation can be converted to suit them already, so my focus is on others. Currently still working on the female phantom.

Posted (edited)
19 hours ago, ReiMonsfuc said:

I couldn't understand the guide on how to add my own custom skin. So, I was wondering if there was a visual guide of how I can add my own custom skin?

 

You need two skins: one clothed, one naked.

The clothed one is your main skin, like the Steve/Alex skin, so you can use it directly via your game launcher.

The other one is your destroyed_skin.png, which you need to place in the AppData\Roaming\.minecraft\config\needsofnature folder. You must rename your skin to destroyed_skin.png

Edited by Johbud
Posted

大家好,首先,很感谢作者能做出这样的艺术品

我在游玩过程(准确来说还没开始)的时候就遇上了一些问题,可能需要论坛的各位帮帮忙QAQ

1、我按照安装说明的步骤完全安装了模组,现在对于社区中发布的新模组(例如NON_Perse),我在下载之后还是应该放在needsofnature文件夹下吗?如果我用了多个社区模组,在不冲突的情况下他们都会加载吗?

2.我使用的是pcl、hml的离线版本,所以皮肤只有默认皮肤,在进入动画时效果很差,想问一下有导入新皮肤的办法吗?我需要去哪获取新皮肤and破损的皮肤?(以及可以将论坛内各位的好皮肤作为整合包放入社区模组中)

等待各位的答复,非常感谢!

Posted

ChristmasPuffin's resource package, when the player is a woman, the player in the animation will show androgyny. How can I cancel this feature? These moves are great, but personally, I don't like that there will be another sexual feature after choosing a woman.

Posted

has anyone managed to make this work with Vivecraft?

when the animation starts the first person camera doesn't follow my head but stays where it was before the animation. Is there any way to fix this? 

Posted
59 minutes ago, nyahnnie said:

has anyone managed to make this work with Vivecraft?

when the animation starts the first person camera doesn't follow my head but stays where it was before the animation. Is there any way to fix this? 

 

Currently its like that, dunno if someone has found a workaround. Official VR support is planned :3

Posted
On 8/23/2026 at 4:29 AM, randomzones said:

大家好,首先,很感谢作者能做出这样的艺术品

我在游玩过程(准确来说还没开始)的时候就遇上了一些问题,可能需要论坛的各位帮帮忙QAQ

1、我按照安装说明的步骤完全安装了模组,现在对于社区中发布的新模组(例如NON_Perse),我在下载之后还是应该放在needsofnature文件夹下吗?如果我用了多个社区模组,在不冲突的情况下他们都会加载吗?

2.我使用的是pcl、hml的离线版本,所以皮肤只有默认皮肤,在进入动画时效果很差,想问一下有导入新皮肤的办法吗?我需要去哪获取新皮肤and破损的皮肤?(以及可以将论坛内各位的好皮肤作为整合包放入社区模组中)

等待各位的答复,非常感谢!

你可以找看看quickskin来应对皮肤问题,破损皮可能得自己造

Posted
5 hours ago, L1Z0 said:

 

Currently its like that, dunno if someone has found a workaround. Official VR support is planned :3

that's awesome i'm really looking forward to that :3

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...