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Needs of Nature - Community Packs Megathread


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Posted

i know the creator said they wont be responding to these, so ima just ask in general, but whenever i use  the manual scenes from sleepover pack the eyeglass, endrod just stays attached to the back of my arm while the animation plays

Posted (edited)
8 hours ago, L1Z0 said:

NoN_MartyRnull_Addon_Pack updated to 1.0.1

 

 

There seems to be a problem with this pack.

image.png

 

EDIT: Now it works. I changed the id in the .mcmeta file, using notepad, from "MartyR_pack" to "martyrpack". Apparently it does not accepts the underscore or maybe capital letters.

Edited by Johbud
Posted

I believe sleepover pack is bugged, the normal animations for minecraft bug out and dont work, while the actual mod animations do work

Posted
3 hours ago, GOONER5 said:

I believe sleepover pack is bugged, the normal animations for minecraft bug out and dont work, while the actual mod animations do work

Yes, it breaks all animations and console prints about .DS_Store illegal characters callbacks.

Posted
4 小时前, ColdWhim 说:

是的,它会中断所有关于.DS_Store非法字符回调的动画和控制台打印。

 

4 小时前, ColdWhim 说:

是的,它会中断所有关于.DS_Store非法字符回调的动画和控制台打印。

有没有可用的解决方案,还是我们必须等待作者修复它?

Posted

updated NoN_MartyRnull_Addon_Packv1.0.2.zip
updated NoN_Noble1.1.zip
updated ChristmasPuffin_Golem_Addon_Pack_v3.6.zip
updated ChristmasPuffins_Monster_Menagerie_v1.6.zip
added ChristmasPuffin_MM_Slime_Addon_Pack_v1.1.zip

 

Posted
58 minutes ago, Eurasiafrica said:

The Player(M) x Creeper(F) on NoN_Noble pack does not work for some reason.

Works fine for me. What are you doing to try and activate it? Are you 100% sure that the Creeper you're trying to trigger the animation with is Female?

Posted
7 hours ago, L1Z0 said:

updated NoN_MartyRnull_Addon_Packv1.0.2.zip
updated NoN_Noble1.1.zip
updated ChristmasPuffin_Golem_Addon_Pack_v3.6.zip
updated ChristmasPuffins_Monster_Menagerie_v1.6.zip
added ChristmasPuffin_MM_Slime_Addon_Pack_v1.1.zip

 

 

Thank you for the update. 
However, there are some issues with few of the new packs.

- MartyRnull still uses uppercase letters in the ID within the pack.mcmeta file, so the pack is ignored by AFW unless it is corrected;

- AFW also ignore the packs from ChristmasPuffin and Noble because they added a new field called "display_name", which is not recognized by AFW, in the .json files located in data/creator_name/afw_animdefs. Removing these fields resolves the issue.

Posted
33 minutes ago, Johbud said:

 

Thank you for the update. 
However, there are some issues with few of the new packs.

- MartyRnull still uses uppercase letters in the ID within the pack.mcmeta file, so the pack is ignored by AFW unless it is corrected;

- AFW also ignore the packs from ChristmasPuffin and Noble because they added a new field called "display_name", which is not recognized by AFW, in the .json files located in data/creator_name/afw_animdefs. Removing these fields resolves the issue.

Which version of NoN are you using? Both of the packs you mentioned having display_name use a new format introduced in 1.4.0

Posted
3 hours ago, Eurasiafrica said:

The Player(M) x Creeper(F) on NoN_Noble pack does not work for some reason.

Check creeper gender spawn chances, male is 100 by default I believe.

Posted
4 hours ago, kinuolo0 said:

Works fine for me. What are you doing to try and activate it? Are you 100% sure that the Creeper you're trying to trigger the animation with is Female?

Doesn't work for me either, naturally spawned female creepers, be it through physical contact or through debug action, always play the male creeper buttfuck animation.

They even turn male during the animation and back to female afterwards.

How do YOU trigger the animation to make it work?

Posted

i dont know if anyone else is having this issue but the animations from kaceyks animations are missing stuff i was trying to fix it my self but i have 0 nollage of this stuff took me an hr before i gave up because i was trying to figure out what actor clip was and how i could add or fix it but idk if the kaceyks can add them or if someone can help fix them also its with all the animations not just the one i shownimage.thumb.png.3dd37c966da911fffbe8a2e3e347fea5.png

Posted (edited)
2 hours ago, kinuolo0 said:

Which version of NoN are you using? Both of the packs you mentioned having display_name use a new format introduced in 1.4.0

Yeah, it was indeed the wrong version. I didn't notice the update. My bad.

 

However, the issue with NoN_MartyRnull_Addon_Packv1.0.2.zip still persists.

Edited by Johbud
Posted
56 minutes ago, SingleForLife said:

Doesn't work for me either, naturally spawned female creepers, be it through physical contact or through debug action, always play the male creeper buttfuck animation.

They even turn male during the animation and back to female afterwards.

How do YOU trigger the animation to make it work?

Did you check with the NoN debug stick? There's an old bug that mixes up the mob .jem files that is fixed on 1.4.1

Posted (edited)
48 minutes ago, kinuolo0 said:

Did you check with the NoN debug stick? There's an old bug that mixes up the mob .jem files that is fixed on 1.4.1

Didn't know the debug staff existed, checked both 1.4.0 and 1.4.1, the "females" were all male, there are no female creepers, neither natural nor using spawn eggs.

Added the creeper to the .json file in Noble's pack (m/f 50/50) and now it works.

 

Replace file in NoN_Noble1.1.zip\data\needsofnature\non_entity_profiles\

nonnobl_profiles.json

 

Edited by SingleForLife
added filepath inside the zip
Posted
7 minutes ago, SingleForLife said:

Didn't know the debug staff existed, checked both 1.4.0 and 1.4.1, the "females" were all male, there are no female creepers, neither natural nor using spawn eggs.

Added the creeper to the .json file in Noble's pack (m/f 50/50) and now it works.

 

Replace file in NoN_Noble1.1.zip\data\needsofnature\non_entity_profiles\

nonnobl_profiles.json 2.02 kB · 1 download

 

That's because the default pack used to actually have a value for female creepers. Noble's relied on that so that's why only male creepers spawn.

Posted

I wonder if it'll ever be possible for conflicting animations from different packs to be chosen randomly instead of picking what ever is top priority in the loading order, especially once there are a lot more community packs are made, just so there is more variety in some encounters.

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