iskbisadi Posted July 19 Posted July 19 Anyone also have issues with V3.6 of the Golem Pack? Iron Golem animations never have climax, Snow Golems have missing textures, but the copper golems work fine. I've kept V3.5 which I'll test if it still works fine but for now, I don't remember changing much of anything on why things might have broke.
名末邪 Posted July 19 Posted July 19 14 minutes ago, iskbisadi said: 有人也遇到过 Golem Pack V3.6 的问题吗?铁傀儡的动画没有高潮效果,雪傀儡的贴图缺失,但铜傀儡一切正常。我保留了 V3.5 版本,之后会测试一下是否仍然正常,但目前我记不清自己改动过什么,所以想不明白为什么会出现这些问题。 had
RainbowFantasyyyyyyyy Posted July 19 Posted July 19 How do I activate these? A friend told me to put them in resource packs, but that doesn't seem to work
spaccamount Posted July 19 Posted July 19 23 minutes ago, RainbowFantasyyyyyyyy said: How do I activate these? A friend told me to put them in resource packs, but that doesn't seem to work no ur friend is wrong they go in the roaming/.minecraft/needsofnature folder alongside the default pack
RainbowFantasyyyyyyyy Posted July 19 Posted July 19 13 minutes ago, spaccamount said: no ur friend is wrong they go in the roaming/.minecraft/needsofnature folder alongside the default pack Thank you so much, that works!
spaccamount Posted July 19 Posted July 19 (edited) summing the updates up through testing player animations idk i cant do in solo play kaceyk 0.0 until updated dont seem to work because its animations cannot be found Golem 4.6 looks the same as 4.5 Copper Golem (1-4) x Player all working Iron Golem x Player (missing second stage animation) Iron Golem x Player (Alt) (missing cum/animation) Iron Golem (2) x Player (missing cum/animation) Iron Golem x Player (Oral) (missing cum/animation) Iron Golem x Player (Oral Alt) (missing cum/animation) Snow Golem x Player (missing cum/animation) Snow Golem x Player (Oral) (missing cum/animation) marty r adds 4 new animations, but still needs to be changed in pack.mcmeta from "id": "needsofnature:MartyR_pack" to "id": "needsofnature:martyrpack" Piglin x Player (piglin brute missing dick when calls for animation) all other anims + all cum working monster menagerie 1.6 6 actor animation for undead added/fixed slime animations added to a different pack but now are labeled partial working, does not work with futa(both) " - missing anim: none model: minecraft:slime (need base or both .m/.f) " noble pack 1.0.2 specifies vex/allay goes up to 4 actors, same animation Breeze x Player (missing texture) worked in 1.0.1 Pillager/Evoker/Vindicator(misaligned) x Player Player Rod Manual (Stick/Blaze Rod/Breeze Rod) working Player(M) x Creeper(F) still cant get to work before/after adding creeper profile, changing playergender to male and verifying creeper gender to be female, and turning off the male animation for it to be the only possible creeper animation in NoN_Noble1.1.zip\data\needsofnature\non_entity_profiles\nonnobl.profiles.json is missing line { "entity": "minecraft:creeper", "offspring_min": 1, "offspring_max": 2, "birth_entity": "minecraft:creeper", "birth_mode": "direct", "gender_spawn": { "male_chance": 50, "female_chance": 50, "both_chance": 0 } }, Edited July 19 by spaccamount removed dumb sentence 1
L1Z0 Posted July 19 Author Posted July 19 (edited) 12 hours ago, Koriscene said: I wonder if it'll ever be possible for conflicting animations from different packs to be chosen randomly instead of picking what ever is top priority in the loading order, especially once there are a lot more community packs are made, just so there is more variety in some encounters. that should already be the case. Edited July 19 by L1Z0
L1Z0 Posted July 19 Author Posted July 19 28 minutes ago, L1Z0 said: that should already be the case. After some testing I have confirmed that there seems to be a weighting issue causing christmaspuffin animations to always be picked against the other animations since they are more broad (accepting more different mobs). Im working on that right now
GOONER5 Posted July 19 Posted July 19 Is there anyway to fix the player animations with the sleepover pack? I was planning on fixing it myself but aren't sure what to do as i am not sure what is file is removing the default player animations.
Klondaik666 Posted July 19 Posted July 19 I'm new to this topic, so please tell me how to activate the mods. I've put the needs of nature 1.4.1 .jar in the mods folder and the resourcepacks in the resourcepacks folder, but for some reason the new animations aren't working
jomimath2 Posted July 19 Posted July 19 is there any way to force start an animation? i cant seem to understand how the mod works.
Samekichi Posted July 19 Posted July 19 On the Keybinds menu, Animation Framework will have some to start animations. You'll want Select Actor, Select Self and then the Start Animation itself if you want to do it manually. Another way to start animations "manually" is pressing M to start a manual peak(masturbation), mobs should approach you and start an animation after some seconds.
ChristmasPuffin Posted July 19 Posted July 19 (edited) 6 hours ago, spaccamount said: Golem 4.6 looks the same as 4.5 Copper Golem (1-4) x Player all working Iron Golem x Player (missing second stage animation) Iron Golem x Player (Alt) (missing cum/animation) Iron Golem (2) x Player (missing cum/animation) Iron Golem x Player (Oral) (missing cum/animation) Iron Golem x Player (Oral Alt) (missing cum/animation) Snow Golem x Player (missing cum/animation) Snow Golem x Player (Oral) (missing cum/animation) New pack (v3.8) has fixed the iron golem issues (Iron golem x Player | Iron golem (2) x Player). The other animations should have their cum animations, though not all of them have an animation slow down. You should be able to tell if it's a cum animation as it will use a slightly different sound and will zoom in/reduce FOV the camera slightly. 6 hours ago, spaccamount said: monster menagerie 1.6 slime animations added to a different pack but now are labeled partial working, does not work with futa(both) " - missing anim: none model: minecraft:slime (need base or both .m/.f) " The slime animations being labelled as partial is a known bug. I suspect it's caused by the lack of a size_3 model, but I haven't tested that yet. The pack includes both .m and .f variants for the slime models that are included. ChristmasPuffin_Golem_Addon_Pack_v3.8.zip Known bugs in Golem Addon Pack v3.8 - Animations may be choppy the first few times they're played. I don't know why this is, but do let me know if this does or does not happen for you. Edited July 19 by ChristmasPuffin Moved location of the golem pack update
ChristmasPuffin Posted July 19 Posted July 19 (edited) 1 hour ago, Klondaik666 said: and the resourcepacks in the resourcepacks folder, but for some reason the new animations aren't working There are no resource packs. The animation and model addons need to be placed in a new folder called needsofnature .This folder should be at the same level as your mods and saves folders. There is also a needsofnature folder in the config folder. That's where you would put custom skin tearing textures etc. Edited July 19 by ChristmasPuffin 2
Klondaik666 Posted July 19 Posted July 19 4 minutes ago, ChristmasPuffin said: Пакеты ресурсов отсутствуют. Дополнения с анимацией и моделями нужно поместить в новую папку под названием needsofnature . Эта папка должна находиться на том же уровне, что и папки mods и saves . Также есть needsofnature папка в config папке. Туда вы будете помещать пользовательские текстуры разрывов кожи и т. д. Its working, thank you very match!
spaccamount Posted July 19 Posted July 19 3 hours ago, ChristmasPuffin said: New pack (v3.8) has fixed the iron golem issues (Iron golem x Player | Iron golem (2) x Player). The other animations should have their cum animations, though not all of them have an animation slow down. You should be able to tell if it's a cum animation as it will use a slightly different sound and will zoom in/reduce FOV the camera slightly. The slime animations being labelled as partial is a known bug. I suspect it's caused by the lack of a size_3 model, but I haven't tested that yet. The pack includes both .m and .f variants for the slime models that are included. ChristmasPuffin_Golem_Addon_Pack_v3.8.zip Known bugs in Golem Addon Pack v3.8 - Animations may be choppy the first few times they're played. I don't know why this is, but do let me know if this does or does not happen for you. will try the updated pack however yes the criteria was sound and cum tank filling, not the animation speed or or separate animation. the first one ended after the first stage, so i figured that was broken, and the others didnt add to the cum tank.
Soulstrike102 Posted July 19 Posted July 19 11 hours ago, spaccamount said: summing the updates up through testing player animations idk i cant do in solo play kaceyk 0.0 until updated dont seem to work because its animations cannot be found Golem 4.6 looks the same as 4.5 Copper Golem (1-4) x Player all working Iron Golem x Player (missing second stage animation) Iron Golem x Player (Alt) (missing cum/animation) Iron Golem (2) x Player (missing cum/animation) Iron Golem x Player (Oral) (missing cum/animation) Iron Golem x Player (Oral Alt) (missing cum/animation) Snow Golem x Player (missing cum/animation) Snow Golem x Player (Oral) (missing cum/animation) marty r adds 4 new animations, but still needs to be changed in pack.mcmeta from "id": "needsofnature:MartyR_pack" to "id": "needsofnature:martyrpack" Piglin x Player (piglin brute missing dick when calls for animation) all other anims + all cum working monster menagerie 1.6 6 actor animation for undead added/fixed slime animations added to a different pack but now are labeled partial working, does not work with futa(both) " - missing anim: none model: minecraft:slime (need base or both .m/.f) " noble pack 1.0.2 specifies vex/allay goes up to 4 actors, same animation Breeze x Player (missing texture) worked in 1.0.1 Pillager/Evoker/Vindicator(misaligned) x Player Player Rod Manual (Stick/Blaze Rod/Breeze Rod) working Player(M) x Creeper(F) still cant get to work before/after adding creeper profile, changing playergender to male and verifying creeper gender to be female, and turning off the male animation for it to be the only possible creeper animation in NoN_Noble1.1.zip\data\needsofnature\non_entity_profiles\nonnobl.profiles.json is missing line { "entity": "minecraft:creeper", "offspring_min": 1, "offspring_max": 2, "birth_entity": "minecraft:creeper", "birth_mode": "direct", "gender_spawn": { "male_chance": 50, "female_chance": 50, "both_chance": 0 } }, idk if you know how to add a actors clip but that seems to be the reason why kaceyk animaitions are not working iv look at videos but for some reason non show how to add actors clip or make one
SingleForLife Posted July 19 Posted July 19 3 hours ago, jomimath2 said: what key do i press to collect the cum from myself? Hold an empty bottle in your hand, look down, rightclick.
Pearl_Ding. Posted July 19 Posted July 19 how to make the 'artificial egg'?I even see it in the achievements interface but I don't know how to make it and how to use.
Eurasiafrica Posted July 20 Posted July 20 On 7/18/2026 at 9:59 PM, Arcanine7537 said: Check creeper gender spawn chances, male is 100 by default I believe. Oh, it was set to 100% it works now thank you. 1
artemkapenzov2009 Posted July 20 Posted July 20 On 7/17/2026 at 2:14 PM, L1Z0 said: NoN_MartyRnull_Addon_Pack updated to 1.0.1 fabiric-api 1.21.11 hey you mod how
名末邪 Posted July 20 Posted July 20 17 hours ago, Pearl_Ding. said: 如何制作“人造蛋”?我甚至在成就界面看到了它,但我不知道如何制作和使用它。 Bone meal~Shining watermelon slices~Fermented spider eyes Shining watermelon slices~Eggs~Shining watermelon slices Fermented spider eyes~Shining watermelon slices~Bone meal
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