applicationbluescreen Posted July 24 Posted July 24 also, is it possible to provide an override skin for the destroyed skin?
ZeburaBlack Posted July 24 Posted July 24 2 hours ago, applicationbluescreen said: also, is it possible to provide an override skin for the destroyed skin? on the mods main page, download the "customization&pack creating guide" this contains references and instructions on how to make content for the mod the instructions are in the "README.md" file i use a mod called "Quick Skin", which NeedsOfNature has integration with, makes it easier for custom destroyed skins and masks. 1
Dragonlord2535 Posted July 25 Posted July 25 has anyone got the useful cum to work its not working for me
77fahrenheit Posted July 25 Posted July 25 3 hours ago, Dragonlord2535 said: has anyone got the useful cum to work its not working for me i think somethings wrong with it because its not showing any recipes to me either
DumbSkeleton Posted July 25 Posted July 25 (edited) 4 hours ago, Dragonlord2535 said: has anyone got the useful cum to work its not working for me 54 minutes ago, 77fahrenheit said: i think somethings wrong with it because its not showing any recipes to me either yeah it doesnt have JEI integration, i guess its because its a NoN pack and an actual mod. But there are recipes right under the download, so you can check them there. CORRECTON; JEI will show you the recipes but bottles of cum will show up as "Unobtainable potion". Just make sure that you install usefullcum like any other NoN pack Edited July 25 by DumbSkeleton 1
applicationbluescreen Posted July 25 Posted July 25 7 hours ago, DumbSkeleton said: yeah it doesnt have JEI integration, i guess its because its a NoN pack and an actual mod. But there are recipes right under the download, so you can check them there. CORRECTON; JEI will show you the recipes but bottles of cum will show up as "Unobtainable potion". Just make sure that you install usefullcum like any other NoN pack for me, it doesnt even show unobtainable potion. however, you are right. the recipes still work, they just dont show the right output in the crafting menu until crafted. i expected the items to show up in the creative menu as well, but they do not. im assuming this is because they're a datapack and can't actually add items, rather stuff like the glazed bun just being bread with custom model data.
Timerz Posted July 25 Posted July 25 14 hours ago, DumbSkeleton said: yeah it doesnt have JEI integration, i guess its because its a NoN pack and an actual mod. But there are recipes right under the download, so you can check them there. CORRECTON; JEI will show you the recipes but bottles of cum will show up as "Unobtainable potion". Just make sure that you install usefullcum like any other NoN pack I bet it can be solved with a bit of JSON meddling. I remember some mods that let you add custom compatibility by creating data for JEI to use.
Dragonlord2535 Posted July 26 Posted July 26 im really just trying to figure out how to make the artificial eggs
Dragonlord2535 Posted July 26 Posted July 26 16 hours ago, Timerz said: I bet it can be solved with a bit of JSON meddling. I remember some mods that let you add custom compatibility by creating data for JEI to use. ya but its not in this version of fabric
Timerz Posted July 26 Posted July 26 6 minutes ago, Dragonlord2535 said: ya but its not in this version of fabric It's... so over...
ThatOneWasp Posted July 26 Posted July 26 Okay, I think I'm stupid. How do I fix this? I've scoured the customization guide, even tried using one of the packs as it's own guide but nothing is helping me fix this. I just wanna make more animations.
z3r0theshadowblade Posted July 26 Posted July 26 (edited) still trying to figure out the cupid enchantment (no description) oh and warden animation can't trigger it Edited July 26 by z3r0theshadowblade
CinderFox101 Posted July 26 Posted July 26 i wish i was talented, otherwise id go hard on making animations 1
z3r0theshadowblade Posted July 26 Posted July 26 40 minutes ago, CinderFox101 said: i wish i was talented, otherwise id go hard on making animations why not give it a shot anyway best case scenario you get better at it if not you can post the bare bones animation file and see if someonecan refine it
Arcanine7537 Posted July 26 Posted July 26 3 hours ago, ThatOneWasp said: Okay, I think I'm stupid. How do I fix this? I've scoured the customization guide, even tried using one of the packs as it's own guide but nothing is helping me fix this. I just wanna make more animations. Male Creeper spawning is set to 100 by default, Mods -> NeedsOfNature -> Settings -> Gameplay -> World -> Gender spawn, scroll down until you see the Minecraft:Creeper and change the Male and Female spawn value to total 100.
Arcanine7537 Posted July 26 Posted July 26 1 hour ago, z3r0theshadowblade said: still trying to figure out the cupid enchantment (no description) oh and warden animation can't trigger it Cupid increases a mob's heat upon you striking it, assuming it hasn't reached 200/200 already, as for the Warden animation, what gender are you playing as? Because if you're playing as Male you'll have to turn on Convert male-only V injections into A, to do so: Mods -> NeedsOfNature -> Settings -> Debug & Advanced -> Convert male-only V injections into A: ON, if you're playing as Female it's the A/V Protector blocking it, assuming you have it equipped, there might also be a case where the Warden is female itself.
Dragonlord2535 Posted July 26 Posted July 26 (edited) 4 hours ago, z3r0theshadowblade said: still trying to figure out the cupid enchantment (no description) oh and warden animation can't trigger it 2 hours ago, Arcanine7537 said: Cupid increases a mob's heat upon you striking it, assuming it hasn't reached 200/200 already, as for the Warden animation, what gender are you playing as? Because if you're playing as Male you'll have to turn on Convert male-only V injections into A, to do so: Mods -> NeedsOfNature -> Settings -> Debug & Advanced -> Convert male-only V injections into A: ON, if you're playing as Female it's the A/V Protector blocking it, assuming you have it equipped, there might also be a case where the Warden is female itself. if ur looking to make it so everything is male, female, both u can change em in the config i personally have everything set to both, in my world im the only female female Edited July 26 by Dragonlord2535 1
ThatOneWasp Posted July 27 Posted July 27 5 hours ago, Arcanine7537 said: Male Creeper spawning is set to 100 by default, Mods -> NeedsOfNature -> Settings -> Gameplay -> World -> Gender spawn, scroll down until you see the Minecraft:Creeper and change the Male and Female spawn value to total 100. Yeah, that's not it. I went through and changed the gender spawns and the creeper IS female, and my character IS male.
ThatOneWasp Posted July 27 Posted July 27 3 minutes ago, ThatOneWasp said: Yeah, that's not it. I went through and changed the gender spawns and the creeper IS female, and my character IS male. It's also weird because THIS animation from Noble's pack works!
z3r0theshadowblade Posted July 27 Posted July 27 4 hours ago, Arcanine7537 said: Cupid increases a mob's heat upon you striking it, assuming it hasn't reached 200/200 already, as for the Warden animation, what gender are you playing as? Because if you're playing as Male you'll have to turn on Convert male-only V injections into A, to do so: Mods -> NeedsOfNature -> Settings -> Debug & Advanced -> Convert male-only V injections into A: ON, if you're playing as Female it's the A/V Protector blocking it, assuming you have it equipped, there might also be a case where the Warden is female itself. 2 hours ago, Dragonlord2535 said: if ur looking to make it so everything is male, female, both u can change em in the config i personally have everything set to both, in my world im the only female female turns out i never had the warden to spawn with genders 1
ZeburaBlack Posted July 27 Posted July 27 (edited) I've not messed with animations in blockbench in years, but upon setting up the workflow following the readme, i went to import an animation to see how they look in blockbench, the keyframes are all correctly there, but they are all set to 0,0,0 so no animation actually plays. Was wondering if importing animations is just broken or i missed a step. Tried importing the defeat idles and the manual solo peaks. Below is how i imported the animations. Edited July 27 by ZeburaBlack
Koriscene Posted July 27 Posted July 27 (edited) I have just finished most of my own packs and I'm leaving them here for anyone who wishes to try them. I DM'd the creator as well but I'm not quite sure how long it'll take for a response. Anywho, I think I did a decent enough job for someone who's never touched animation before and quite happy with at least some of the animations. I don't think there should be any errors but lmk if there are. update: there was infact a bug with item peaks, fixed Item Peaks has 2 animations: Male Player tool manualpeak Female Player tool manualpeak (Tool being any pickaxe, axe, shovel, or hoe) Extra Animations V1.0 has 13: 2 Phantoms x Player Phantom x Player 2 Piglins x Player (On a block) Piglin x Player (On a block) Piglin Brute x Female Player Wither Skeleton x Female Player Zombie x Player Drowned x Female Player (Underwater) Skeleton x Female Player (On a block) Creeper x Enderman x Player Generic Undead x Player Generic Undead x Female Player (On a wall) Male Player x Endermite Koriscene_NoN_Extra_Animations_v1.0.zip Koriscene_NoN_Item_Peaks_v0.6.zip Edited July 27 by Koriscene 6
ZeburaBlack Posted July 27 Posted July 27 (edited) Put together two animation as a test run, will add more later, so holding off on DMing for them to be added to the main page until I made a handful more. Solo Animations Female Player Sitting Female Player riding spear (Spear) animations turned out fairly decent, especially since i kinda sped through making these in like, an hour. once i get more time i'll touch them up better when i add more. Zeb_NoN_Solo_v1.zip Edited July 27 by ZeburaBlack 3
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