Platinphoenixx Posted October 7 Posted October 7 (edited) 11 minutes ago, tree_eater said: I'm not sure what is it trying to do. It'd rather stand still or walk in the opposite direction of where I'm trying to go, so sounds like nothing. I'm using your add-ons but I'm not sure if I have added summoner's bonanza. I've downloaded from your recent links but only the top one, assuming that it includes all the add-on available. There's not a lot of instructions to go on about. Yes, i see. My add-ons are separate from my bugfixes for the main mod, in case someone wants only one. Summoner's Bonanza is an entirely different mod but it is included if you use my complete package above, which contains the main mod in it's current version, the fixes, my add-ons AND summoner's bonanza with slight modifications. I'll try to make that more clear with the next release-post. Edited October 7 by Platinphoenixx
Platinphoenixx Posted October 7 Posted October 7 2 minutes ago, kobold tinkerer said: as high as if trying to go to space Can you blame the darn wolf? 2 minutes ago, kobold tinkerer said: i assume its to prevent drowning? Your assumption is as good as mine, that's LNR itself, not my behavior. 2 minutes ago, kobold tinkerer said: also there is a problem if there is terrain between you and wolf you become stuck there with leash stretching infinitely I never even tried the wolf thing. I put it on my list, but for now, that's a @Vitaliething
tree_eater Posted October 7 Posted October 7 Also, there's this one time where I got kidnapped into the insect biome. I got out of there but I never regain the ability back to shoot my wand, so it ended up being a death sentence.
Platinphoenixx Posted October 7 Posted October 7 37 minutes ago, tree_eater said: Also, there's this one time where I got kidnapped into the insect biome. I got out of there but I never regain the ability back to shoot my wand, so it ended up being a death sentence. Yeah, that's being worked on rn.
Draugard Posted October 7 Posted October 7 I wonder what other partners are capable of changing a kobold’s appearance besides the Longlegs?
Timerz Posted October 7 Posted October 7 9 hours ago, kobold tinkerer said: ackshually, why would i need more than one function at the same stage, i can just put everything in one, the point is to execute arbitrary code Putting everything in one function works, but you would be missing code reusability and modularity, like reusing a code from elsewhere. You would end up with very specific function for very specific purposes instead of a combination of a couple. One situation i think you would want is to play a sound at the same time something else happens.
kobold tinkerer Posted October 7 Posted October 7 i cant help but think about noot noot penguin when i see falling down animation i know this is her hand but it looks like a noot noot 1
Darkwolf6180 Posted October 7 Posted October 7 belly stuff is in? fug yeah i'll start goin crazy style this weekend with spriting im biased so im focusing kobold first
Darkwolf6180 Posted October 8 Posted October 8 is it possible to add the functionality to the "show" UI for belly toggle on the walk animations for the workshop? the stage toggle only appears on the scene select UI. not sure if there's a specific code/architecture reason why its not there, like how the belly sprites are handled or something.
Darkwolf6180 Posted October 8 Posted October 8 i did some sprite testing in meantime; pregnant staging and cum volume code works for calling sprites correctly here's a wip let me know if this is good for the SIZE 3 DRESS; I CAN in fact make it bigger but I think this is the biggest it goes before being goofy the bare belly is visible because the default dress only covers one leg and is way too small to cover the belly the others will be based on it; obviously smaller than this one gif: https://files.catbox.moe/i08nr6.gif 1
Ranot Posted October 8 Posted October 8 9 hours ago, kobold tinkerer said: i cant help but think about noot noot penguin when i see falling down animation i know this is her hand but it looks like a noot noot Glad I'm not the only one that thought this. Took me a while before I realized that was her arm, lol. 1 hour ago, Darkwolf6180 said: i did some sprite testing in meantime; pregnant staging and cum volume code works for calling sprites correctly here's a wip let me know if this is good for the SIZE 3 DRESS; I CAN in fact make it bigger but I think this is the biggest it goes before being goofy the bare belly is visible because the default dress only covers one leg and is way too small to cover the belly the others will be based on it; obviously smaller than this one gif: https://files.catbox.moe/i08nr6.gif Well, there's a few animations where her belly does get "goofy", so I'd kinda like to see what the next size up would look like! This would make a pretty good Size 2 if it can still look decent with it bigger.
Ranot Posted October 8 Posted October 8 On 9/28/2026 at 9:08 AM, WhateverMan124 said: @Platinphoenixx , finished a small push to update many of the animations to a male version, in case you want to mess around with it. The character has a flat chest and some different detailing on tail, head, limbs and some expressions. Otherwise its just a small edit of the Kobold Sprites. I'm going to get back to work on making a fox version for the new sex scenes from last update. After that I'll complete the male version, work on setting it up as a mod and upload it. If anyone else wants to mess around with it simply drop all the contents of the zip file inside your lewd_noita_redux folder and make sure you play as Mina. male_fox_replacement.zip 1.08 MB · 7 downloads I like this character quite a bit, I'd love to see more of it! 17 hours ago, tree_eater said: I see. Although, I think setting up some public repository is a good idea with a mod at this scale. From the look of it, we're doing open-source development with the tooling of a poor man's mailing list. An issue tracker (with or without git) would also be nice so we don't have to repetitively reporting known bugs. While I'm not actively pushing for this suggestion, I think it'd greatly benefit both the contributors' and the "patches acceptor's" ux. Assuming the main dev want contributors at all. I do agree with this, some kinda issue tracker would be quite handy. I honestly lose track if I don't fix it immediately, and it'd be good for others to know if we're aware of a problem or not. I think part of the reason why the GitGud repository hasn't been shared is because whenever more stuff is added to GitGud it's usually quickly followed by a new update here. For the sake of being transparent, the GitGud repo and the current version of the mod is identical right now. I've been needing a bit of a break and Vitalie's been working on some stuff that takes longer to put together. There's also Platinphoenixx's stuff that's being taken into account. His workshop for example has a lot of promise, so I've been working with him a bit to see if we can get things setup for some bigger stuff. 1
Darkwolf6180 Posted October 8 Posted October 8 aaight ill see what i can cook up tomorrow/friday with even bigger belly; it'd probably need to be an alternate belly size toggle at anything bigger tho. im not opposed tho, big belly big fan, im just assuming that most people would view that as a maximum size as is
Platinphoenixx Posted October 8 Posted October 8 9 hours ago, Darkwolf6180 said: is it possible to add the functionality to the "show" UI for belly toggle on the walk animations for the workshop? It is and it is done! Also added more Kobold-support for you and export-options. 11 hours ago, Darkwolf6180 said: im biased so im focusing kobold first You madlad. Poor Mina. 5 hours ago, Ranot said: so I've been working with him a bit to see if we can get things setup for some bigger stuff And yet @Darkwolf6180took "bigger" way more literally. 4 hours ago, Darkwolf6180 said: aaight ill see what i can cook up tomorrow/friday with even bigger belly; it'd probably need to be an alternate belly size toggle at anything bigger tho. im not opposed tho, big belly big fan, im just assuming that most people would view that as a maximum size as is Maybe. We can always make a toggle in the "extreme" section and maybe apply it only at 150% fullness. Or did you have something else in mind? And if there's stuff missing in the workshop, do tell me.
Platinphoenixx Posted October 8 Posted October 8 7 hours ago, Darkwolf6180 said: i did some sprite testing in meantime; pregnant staging and cum volume code works for calling sprites correctly If you drew them elsewhere, pick the stage and "Load picture into this layer…" (same size and layout as player.png), then look at them on every animation and touch them up. Export → "Belly while walking as files" gives you the pictures for lewd_noita_redux/files/belly_walk/. Draw the kobold's in its default colours: the game recolours them with the scale and clothes colours from the CHARACTER editor.
Platinphoenixx Posted October 8 Posted October 8 Very few, but some current workshop features will need Add-Ons v1.5.3 to show in game for now, i will push that as soon as i have tested some of the changes.
Darkwolf6180 Posted Friday at 02:47 AM Posted Friday at 02:47 AM @Platinphoenixx ~150% makes sense for a 4th belly (because it'd be really hard to reach that point assuming normal gameplay and no iron womb/melee resist), also for like 3 pregnancy at once or something. but, would probably want a toggle for it yeah the workshop features look good so far, ill put in my existing work and improve on it; it does use the default kobold palette as-is thankfully expect good results by monday-ish if you want more workshop improvement ideas for artists; - copy-paste layer to all frames in current animation (adds) button (ALL layers regardless of same frame, only the selected animation) - copy-paste layer to all frames in current animation (replaces) - copy-paste layer to all frames in current drawing/sheet (adds) button (ALL layers regardless of same frame, the entire drawing) - copy-paste layer to all frames in current drawing/sheet (replaces) - modular workspace (this one is a huge ask i am well aware, but at least making some windows re-sizeable or toggle/hide-able) - keybinding options or - default keybinds matching art tools. i can give suggestions based on the programs i use. stuff like "b" for brush, "e" for erase, "x" for swap colors, "alt+lmb" for color pick, etc honestly, if you kept up work on this workshop, you could 100% make this an entire separate piece of software for animating game sprites thanks for the work everyone has done though, ill make sure to do my part 1
Darkwolf6180 Posted Friday at 02:52 AM Posted Friday at 02:52 AM also; - brush preview based on size (1px, 2px, etc) - "ctrl+y" redo or similar - "delete" key deleting selections
Ranot Posted Friday at 03:02 AM Posted Friday at 03:02 AM 8 minutes ago, Darkwolf6180 said: ~150% makes sense for a 4th belly (because it'd be really hard to reach that point assuming normal gameplay and no iron womb/melee resist), also for like 3 pregnancy at once or something. but, would probably want a toggle for it yeah I was mainly curious to see what your version of a size bigger would be, people tend to draw bellies differently as they get bigger. Stage 4 shall be when the player has become so rotund, that they can no longer stand on slopes! They instead roll down the slope and become a heavy projectile, causing massive impact damage. Steve hates fat people though, so be careful!
Platinphoenixx Posted Friday at 09:21 AM Posted Friday at 09:21 AM 6 hours ago, Darkwolf6180 said: expect good results by monday-ish Don't be that fast! ;( 4th belly: agreed, around 150 % and behind a toggle. Once there’s something drawn for it, I’ll add it. 6 hours ago, Darkwolf6180 said: if you want more workshop improvement ideas for artists; Duh! Some of your list is already in: Ctrl+Y redoes, and with Select, Delete removes what’s selected. The rest goes on my list: B / E and Alt+click to pick a colour, a brush preview in its size, and copying a layer into all frames of an animation or the whole sheet (add or replace). Swapping colours with X needs a second colour first. A fully modular layout is the big one, but hiding and resizing panels should be doable. If you send me the keybinds you’re used to, I’ll go by those. The update shouldn't take long. @Ranotrolling projectile kobold is canon now.
Platinphoenixx Posted Friday at 09:54 AM Posted Friday at 09:54 AM @Darkwolf6180 Your list is in the workshop now (it updates itself, just reload): Keys like in Aseprite: B pen, E eraser, I or Alt+click to pick a colour (Alt+click with any tool), G fill, L line, M select. Ctrl+Y and Delete were already there. Two colours: left click paints with the first, right click with the second. Right click a colour in the palette to make it the second one, X swaps them. A brush preview in its size under the mouse. Pixels → “This frame into” all frames of the animation or the whole sheet, adding to them or replacing them. One Ctrl+Z takes it back. ◧ ◨ next to Grid hide the left column and the tool panel, and you can drag their edges to make them wider. Free keybinding and a fully modular layout aren’t in yet. Tell me what’s missing once you’ve worked with it. A 4th belly stage is in too: over 150 %, with a toggle in the extreme settings, and the workshop has layers for it. Exporting into the game will be possible with the new release very soon.
Platinphoenixx Posted Friday at 03:19 PM Posted Friday at 03:19 PM (edited) Platinphoenixx Add-Ons v1.5.3 for LNR 1.4.1 (FILES UPDATED 60 MINUTES AFTER POSTING, redownload if you already had them) Which zip is what – everything: LNR 1.4.1 + community patches + fixes + add-ons + Summoner's Bonanza. Take this one if you're unsure. – only my own features, copy lewd_noita_redux/ over mods/lewd_noita_redux – only fixes for 1.4.1 and the community patches Scene texts Calmer: she says something every 4 to 6 seconds, the creature every 3 to 6, the sound words keep commenting all the time. It no longer depends on how fast a scene plays. "Scene Text Amount" still makes it more or less. When her mouth is full she doesn't talk anymore, only muffled sounds Words at the start, then more and more "Gnnnhhh-!" as it goes on. In the aftermath she pants, with Extreme Text it hurts. Every character (Mina, the kobold, every species) has her own lines for every moment and things she says to different creatures. Creatures got their own voices, from the cyber wolf to the sheep and the duck. Each scene has settings per stage (mouth full, how often, two at once, tentacles ...) and some lines of its own. All of it can be changed in the Sprite Workshop's Texts tool. Irresistible Creatures now really come for you: they dash far and fast and keep at it until they've had you (kobold tinkerer's values) With the perk a scene starts from a bit further away and the pause before the next one is shorter (Ranot's idea) Belly Optional 4th belly stage over 150 %, on the walking sprite and in scenes, wherever someone draws one. Extreme setting "Overfull Belly (Stage 4)", off by default. Thanks Darkwolf6180 The kobold's walking belly has body shape versions now, and its dress takes the clothes colour Walking bellies painted in the Sprite Workshop come into the game with your changes mod Full list in CHANGELOG.md in the zips. Not everything is tested in game yet, so please tell me if something's off. EDIT: Files moved to newest release Edited Friday at 08:04 PM by Platinphoenixx
Platinphoenixx Posted Friday at 04:58 PM Posted Friday at 04:58 PM (edited) And because i had wayyyyy... like waaaaay too much fun coming up with dumb lines for the in-scene texts for all the different character, the next update will be the text book update. Expect LOTS of stupid fitting or totally not fitting lines adjusted for enemy groups and player model. (1500+ words 😭) {I am sick and have nothing to do, don't judge} Edit: They are in the workshop by the way so if anyone wants to write funny lines, feel free to submit! Edited Friday at 08:04 PM by Platinphoenixx 1
lindazana Posted Friday at 07:19 PM Posted Friday at 07:19 PM Some idea fuel, some simple, others possibly absurd: Toggle to enable level of fullness and/or preg affecting speed/momentum? Perks that give stat boosts/penalties according to level of cum-filled/preg? Perk that slows cum-filled drain? (or negates the loss of it, but caps it so you don't go pop. Possibly cycles cum added?). Preg duration slider config? Ability to manually "deflate" from cum, with special key or combo of? May take a while, or cost hp? (crouching down and squeezing oneself out, or the like?) Config ability to "ban" certain mobs from sex actions (so those that really hate certain stuff don't have to see sex with it they can't skip if they fail to escape) Molten cum or being filled with it producing light in dark areas? Offspring minions being immune to friendly-fire from you? (or at least stop them from firing a shot back when you hit em) Knotting from certain enemies? (not quite sure what this would do mechanically aside from extended post-climax scene, but might be able to work interesting stuff in) "sea of X", "rain cloud" spells, and potion bottles containing the mods new "fluids"? (also going to check out the update now)
Platinphoenixx Posted Friday at 07:35 PM Posted Friday at 07:35 PM 14 minutes ago, lindazana said: Config ability to "ban" certain mobs from sex actions (so those that really hate certain stuff don't have to see sex with it they can't skip if they fail to escape) I wanted to have race-specific things, like mushroom-girl being friendly with mushrooms at least As for the rest, sounds good, but i have sooooo much stuff that i want before that 1
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