tree_eater Posted Wednesday at 07:52 AM Posted Wednesday at 07:52 AM @Vitalie Is it possible to lower the mod's sfx volume?
Platinphoenixx Posted Wednesday at 08:42 AM Posted Wednesday at 08:42 AM 10 hours ago, QueanBeen said: I will request a way to change the volume of sex sounds one final time On 9/28/2026 at 2:27 PM, tree_eater said: The sfx from the mod doesn't respect game volume setting for some reason? game_sfx is where i think the event outcomes would need to be set in FMOD Studio. It's currently set to master. 10 hours ago, QueanBeen said: ai guy I don't wanna be AI-guy 😪 11 hours ago, kobold tinkerer said: do it You were right, GameGetFrameNum() doesn't move while paused. My test ran unpaused, that's why it worked for me. Counting frames yourself in OnPausePreUpdate does work though, tested it now: pause the game with this mod on, the left icon uses GameGetFrameNum() and stays still, the right one uses its own counter and pulses. Two things I ran into: plain PNGs in GuiImage only showed up with an explicit playback type (GUI_RECT_ANIMATION_PLAYBACK.PlayToEndAndPause). And GameGetRealWorldTimeSinceStarted() should work as well if you want it independent of frame rate, I haven't tried that one. pulse_test.zip
kobold tinkerer Posted Wednesday at 12:29 PM Posted Wednesday at 12:29 PM 3 hours ago, Platinphoenixx said: game_sfx is that somewhere in fmod? i did all the sounds by copying the settings from worm sound example fmod project had, otherwise it didnt work xdddd 3 hours ago, Platinphoenixx said: You were right, GameGetFrameNum() doesn't move while paused yeah, i thought it did for you. otherwise the solution is obvious. thanks 3 hours ago, Platinphoenixx said: I don't wanna be AI-guy 😪 future is now, old man
QueanBeen Posted Wednesday at 01:07 PM Posted Wednesday at 01:07 PM 4 hours ago, Platinphoenixx said: game_sfx is where i think the event outcomes would need to be set in FMOD Studio. It's currently set to master. if at all possible, adding a seperate volume slider for sex sounds would be best for the end user (I just really like being able to fine tune the volume of things, I know im probably in the minority of people that would want explosions louder than plaps) 4 hours ago, Platinphoenixx said: I don't wanna be AI-guy 😪 then stop using it or get other people here to, until then you are the odd duck out and get a label, thems the rules
Platinphoenixx Posted Wednesday at 01:19 PM Posted Wednesday at 01:19 PM 49 minutes ago, kobold tinkerer said: yeah, i thought it did for you. otherwise the solution is obvious. thanks Yeah, not in paused. I just made an overlay in game. 49 minutes ago, kobold tinkerer said: is that somewhere in fmod? i did all the sounds by copying the settings from worm sound example fmod project had, otherwise it didnt work xdddd I think so, the example mods for the base game use game_sfx instead but i never used FMOD 50 minutes ago, kobold tinkerer said: future is now, old man 12 minutes ago, QueanBeen said: then stop using it or get other people here to, until then you are the odd duck out and get a label, thems the rules ;( 12 minutes ago, QueanBeen said: if at all possible, adding a seperate volume slider for sex sounds would be best for the end user (I just really like being able to fine tune the volume of things, I know im probably in the minority of people that would want explosions louder than plaps) I don't think there is.
lindazana Posted Thursday at 04:02 AM Posted Thursday at 04:02 AM This is shockingly in depth and well-done. Also A+ taste for using a kobold. As others have said, my only real complaint is the volume of the sex stuff is so much louder than anything else. Well, that, and the Hissi base level is a tad, uh, more extreme than normal with the new enemies in an already hectic zone. Regarding sfx volume, you could probably get away with just halving it, and if people want it louder, they can just lower the game's in-game sliders, and raise the program's volume in volume control. As far as future content goes, perhaps a way to change to a pregnant sprite while carrying? 1
kobold tinkerer Posted Thursday at 04:25 AM Posted Thursday at 04:25 AM 22 minutes ago, lindazana said: so much louder i could never notice the difference and im playing in headphones. is it really that much difference?
lindazana Posted Thursday at 06:25 AM Posted Thursday at 06:25 AM 1 hour ago, kobold tinkerer said: i could never notice the difference and im playing in headphones. is it really that much difference? Depends! if you have the in-game volume sliders for music and sfx at top, then no, it sounds fine. I just had them lowered to 40% ish, instead of lowering the volume of the whole program from the volume manager bar (seriously, why is every single game like triple the volume it needs to be by default?). The sex sounds just don't scale with the in game sliders, so it stays the max volume when all else is softer.
tree_eater Posted Thursday at 09:13 AM Posted Thursday at 09:13 AM (edited) Managed to bug the dialog box. Tried to talked to a kobald and it dies immediately after, which the dialog box disappears but that preventing me from talking to any other character. Seems like the place where the dialog box supposed to be also blocking me from shooting the wand. Edited Thursday at 09:20 AM by tree_eater
kobold tinkerer Posted Thursday at 09:47 AM Posted Thursday at 09:47 AM 3 hours ago, lindazana said: The sex sounds just don't scale with the in game sliders, so it stays the max volume when all else is softer. maybe it can be fixed but i have no idea how fmod works, i just copied the parameters from sound which was in fmod example project
Platinphoenixx Posted Thursday at 10:06 AM Posted Thursday at 10:06 AM 18 minutes ago, kobold tinkerer said: maybe it can be fixed but i have no idea how fmod works, i just copied the parameters from sound which was in fmod example project I think it can. If you compare it to the example mods of Vanilla Noita, the difference is it uses game_sfx instead of master sfx, i think that should be it.
kobold tinkerer Posted Thursday at 10:43 AM Posted Thursday at 10:43 AM 35 minutes ago, Platinphoenixx said: I think it can. If you compare it to the example mods of Vanilla Noita, the difference is it uses game_sfx instead of master sfx, i think that should be it. errr what? they both use game_sfx
Platinphoenixx Posted Thursday at 02:07 PM Posted Thursday at 02:07 PM 3 hours ago, kobold tinkerer said: errr what? they both use game_sfx I am, almost certain i found it wasn't... maybe a different file? I will take a look, i even wrote it down, but i can only look at it tomorrow.
kobold tinkerer Posted Friday at 08:23 AM Posted Friday at 08:23 AM i want to open png with four frames in some software and switch all the frames in order and be able to adjust the speed. is there a name for this kind of workflow in graphic design so i can look it up myself? i want to calibrate sex scenes without using the game, since its very slow
Platinphoenixx Posted Friday at 08:51 AM Posted Friday at 08:51 AM 22 hours ago, kobold tinkerer said: errr what? they both use game_sfx GUIDs.txt only lists which buses exist, so both have game_sfx. What matters is where each event is routed: in lewd_noita.bank all 45 events output to the master bus (bus:/), in the example mod's bank the event goes to game_sfx. In FMOD Studio that's the Mixer routing: select the events and route them to game_sfx, then rebuild the bank.
Platinphoenixx Posted Friday at 09:02 AM Posted Friday at 09:02 AM 32 minutes ago, kobold tinkerer said: i want to open png with four frames in some software and switch all the frames in order and be able to adjust the speed. is there a name for this kind of workflow in graphic design so i can look it up myself? i want to calibrate sex scenes without using the game, since its very slow 😠 https://lnr-workshop.noita.workers.dev/ I heard this is pretty good... and does exactly what you said
Platinphoenixx Posted Friday at 09:42 AM Posted Friday at 09:42 AM @WhateverMan124 If you want, you can now log into the Sprite workshop and upload your sprites there. It now allows way more editing options and easier adjustments for new scenes.
kobold tinkerer Posted Friday at 10:07 AM Posted Friday at 10:07 AM (edited) 1 hour ago, Platinphoenixx said: 😠 https://lnr-workshop.noita.workers.dev/ oh shit, it can do that? i wasnt paying attention to that, thanks, that solves my problem. wait, how do i edit frame_wait? unrelated to that, i wonder if wine/proton would gain much from fixing noita_dev running like shit. maybe there is some general underlying issue that if solved would benefit other games Edited Friday at 10:09 AM by kobold tinkerer
Platinphoenixx Posted Friday at 10:09 AM Posted Friday at 10:09 AM 1 minute ago, kobold tinkerer said: i wasnt paying attention to that 🥺ma soul
kobold tinkerer Posted Friday at 10:30 AM Posted Friday at 10:30 AM new look for enemies that dont have sex scene, they dont have black outline 21 minutes ago, Platinphoenixx said: 🥺ma soul how to edit frame_wait? 1
Platinphoenixx Posted Friday at 11:12 AM Posted Friday at 11:12 AM (edited) 45 minutes ago, kobold tinkerer said: how to edit frame_wait? Import your own sprites e.g. "Import" - "Any other Noita Sprite" and then you can edit anything under "Mine" (on the left) Edit: I could unlock that for the existing sprites that are pre-loaded as well if needed 45 minutes ago, kobold tinkerer said: new look for enemies that dont have sex scene, they dont have black outline Looking good! Edited Friday at 11:17 AM by Platinphoenixx
kobold tinkerer Posted Friday at 12:47 PM Posted Friday at 12:47 PM 1 hour ago, Platinphoenixx said: unlock that for the existing sprites that are pre-loaded as well if needed i dont see the reason for it to be locked in the first place
Platinphoenixx Posted Friday at 01:10 PM Posted Friday at 01:10 PM 21 minutes ago, kobold tinkerer said: i dont see the reason for it to be locked in the first place Well, the idea was that since you can log in and contrubute changes, i didn't want to make it so that people accidentally submit changes, but yeah i can just unlock that, just gotta finish a work project.
kobold tinkerer Posted Friday at 02:42 PM Posted Friday at 02:42 PM 1 hour ago, Platinphoenixx said: Well, the idea was that since you can log in and contrubute changes, i didn't want to make it so that people accidentally submit changes, but yeah i can just unlock that, just gotta finish a work project. just make it read only without being able to submit
Platinphoenixx Posted Friday at 02:42 PM Posted Friday at 02:42 PM (edited) @kobold tinkerer I just pushed the latest update earlier, it's in now, unlocked. Edit: or maybe i fucked that up? damn. You can still just import the entire mod and should be fine, i'll fix it later Edited Friday at 02:55 PM by Platinphoenixx
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now