kobold tinkerer Posted Tuesday at 10:10 PM Posted Tuesday at 10:10 PM i have an idea. what if when you give birth to someone the sprite for that enemy is initially small but gets large over time (script that increases x and y scale by .01 every frame until it hits 1)
kobold tinkerer Posted yesterday at 12:44 PM Posted yesterday at 12:44 PM (edited) does anyone have any idea why function damage_received https://noita.wiki.gg/wiki/Documentation:_LuaComponent gives message for damage type as "melee" for melee attacks but it doesnt check true when you do if message == "melee"? what the fuck. it is type string and it prints "melee" but it doesnt true edit: #message for melee damage shows that it is 13 characters long for some reason, i'm continuing investigation edit2: i figured it out by storing message into vsc. the string is actually not "melee" despite what GamePrint shows but "$damage_melee" i am never using GamePrint again, what was i even thinking edit3: and print() also cannot take boolean and you still need to convert it to string, what a jank Edited yesterday at 01:42 PM by kobold tinkerer
Platinphoenixx Posted yesterday at 01:12 PM Posted yesterday at 01:12 PM 15 hours ago, kobold tinkerer said: i have an idea. what if when you give birth to someone the sprite for that enemy is initially small but gets large over time (script that increases x and y scale by .01 every frame until it hits 1) What happens when you press e on accident?
kobold tinkerer Posted yesterday at 01:42 PM Posted yesterday at 01:42 PM 29 minutes ago, Platinphoenixx said: What happens when you press e on accident? go to jail you can only press e if it grows fully, code should check sprite scale
Platinphoenixx Posted yesterday at 01:54 PM Posted yesterday at 01:54 PM 12 minutes ago, kobold tinkerer said: go to jail you can only press e if it grows fully, code should check sprite scale I don't hate it. And it should be easy.
bethonadventure Posted yesterday at 03:31 PM Posted yesterday at 03:31 PM 21 hours ago, Platinphoenixx said: I say leave it, just so we can get more quotes like that. Welp, doomed myself on that one. Perhaps you can at least keep a functionality to struggle yourself out of the consensual animation? Even while getting boned, our kobold should still retain enough survival instinct to know that acid bath does not mix well with steamy sex.
kobold tinkerer Posted yesterday at 04:21 PM Posted yesterday at 04:21 PM 39 minutes ago, bethonadventure said: struggle yourself out of the consensual animation in my version if you kick enemy and it was a friendly scene, it stops scene immediately, instead of rolling random like with forced sex as for material damage (falling in lava, acid) i think this can be used you can check every frame that you were damaged by a certain material and if true, end the scene but its probably better to check this for enemy, which is more realistic and still leaves some challenge (like falling in lava while being fucked by lava immunity enemy)
Unsafer Posted 11 hours ago Posted 11 hours ago I got around to making a few of those tackle animations and the results are great. Amppari (including alt) and both mataneva ruumis variants have been updated, with some other small tweaks and a few generous additions. Some minor edits in sex_scene.lua and hive_fade_driver.lua are included to make sure teleporting to the hive is in sync with the new established frames. Drop "files" into \mods\lewd_noita_redux\ to add this content unsafer_patch.zip
Platinphoenixx Posted 4 hours ago Posted 4 hours ago 6 hours ago, Unsafer said: I got around to making a few of those tackle animations and the results are great. Amppari (including alt) and both mataneva ruumis variants have been updated, with some other small tweaks and a few generous additions. Some minor edits in sex_scene.lua and hive_fade_driver.lua are included to make sure teleporting to the hive is in sync with the new established frames. Drop "files" into \mods\lewd_noita_redux\ to add this content unsafer_patch.zip 74.8 kB · 1 download These look great, thanks! One heads-up: your sex_scene.lua is from before 1.4.1, so dropping it in reverts the fungus_giga fix (spores re-enabled after sex, futa variant). Only the two fly_alt lines matter (stage 5 / “four”). Also Mina’s fly_alt sheet still has the old stages, so with Mina on the hive carry would never trigger. I could put it in my pack with the carry stage found by name instead of number, so it works for both. Want to get it into the main mod too?
Unsafer Posted 3 hours ago Posted 3 hours ago 1 hour ago, Platinphoenixx said: These look great, thanks! One heads-up: your sex_scene.lua is from before 1.4.1, so dropping it in reverts the fungus_giga fix (spores re-enabled after sex, futa variant). Only the two fly_alt lines matter (stage 5 / “four”). Also Mina’s fly_alt sheet still has the old stages, so with Mina on the hive carry would never trigger. I could put it in my pack with the carry stage found by name instead of number, so it works for both. Want to get it into the main mod too? That's right - I never got around to downloading the 1.4.1 patch, I wasn't interested in the futa additions but the sex_scene.lua adjustments matter. Otherwise standard kobold players should work as is. My animations are always free to integrate into the mod at the developers' discretion as well as your own pack, I'm mostly doing this to improve my gameplay loop as I see fit. I don't use the mina skin in my playthroughs so I simply do not focus on animating her to spare myself more time on other elements, but anyone is welcome to reskin them.
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