Platinphoenixx Posted Friday at 11:16 PM Posted Friday at 11:16 PM @kobold tinkerer Should be done now. Let me know if you are missing something else in the workshop in general.
Platinphoenixx Posted Friday at 11:39 PM Posted Friday at 11:39 PM (edited) Platinphoenixx Add-Ons v1.5.1 for LNR 1.4.1 All downloads are in this post again, complete packages, so you don't need anything from the older posts. Downloads LNR_Platinphoenixx_AddOns_v1.5.1_for_1.4.1.zip – copy lewd_noita_redux/ over mods/lewd_noita_redux, restart, new run LNR_1.4.1_Platinphoenixx_Complete_Pack_v1.5.1.zip – LNR 1.4.1 + community patches + add-ons + Summoner's Bonanza LNR_1.4.1_fixes_v1.5.1.zip – fixes for 1.4.1 and the community patches (nothing new since v1.4) Scene texts During scenes there's now something to read, around the scene, each kind in its own colour and on its own switch in the mod settings: your character lines (pink): "Hey!", "Hngh!" and lines that fit your character. The slime girl, mushroom girl, ghost, fire spirit, android, cat girl, Mina and the kobold each have their own, tame or explicit with Extreme Text the enemy (white): hiisi and robots talk like before, other creatures now growl, groan, croak, blorp and click sound words (yellow): *plap plap*, *slurp*, *glk*, *SPLURT*, matching the sound of the stage, popping up around the scene That's where you can experiment with fun things in the workshop if you want! Your character says other things to a wolf than to a hiisi, and creatures react to who you're playing. "Scene Text Amount" sets how often. Custom characters can easily have custom voice lines, you can fill them out in the Workshop GUI New perk: Irresistible Creatures near you are less likely to attack you, but more likely to fuck you: most of them stop shooting and rush you instead, until they get you. Also new Birth Speed: giving birth has its own speed setting now, up to 500 %, i found it took way too long. New scenes as small extra mods: the workshop's "New scene" makes scenes for creatures LNR has none for (necromancers, wraiths, skulls, robots ...) or other versions of existing ones. Setting "Scenes From Scene Packs" decides how they mix with LNR's, and they show in the gallery Your own character: belly stages, gallery and ragdoll use your sprites, and a character mod can bring choices for the CHARACTER editor (body shapes, outfits). A kit from the workshop's Kit tab can be downloaded as a character mod too X-Ray is in 34 scenes now (was 26). Where the member is placed in the workshop's Skeleton tab, it's drawn from that Offspring, blessings, the brood altar and the gallery stats are now saved with LNR's own storage LUA Sprite Workshop https://lnr-workshop.noita.workers.dev has its own "What's new" now. The bigger things: Timing: change frame_wait and loop of any stage and drag frames into another order, for LNR's scenes and your own sprites Texts: write your own lines (per character, per enemy) and move where they show Whatever you change on LNR's sprites there (pixel fixes, timing, frame order, texts) goes into one small mod, lnr_my_changes. Put it above Lewd Noita Redux, restart, and it's in the game. No waiting for an update You can sign in with Discord and send fixes for LNR's sprites to the shared project (it keeps only a scrambled id and the name you pick) so YOU can contribute something now if you want, make correction suggestions and even live draw new scenes and adjust existing ones for yourself or anyone else! Full list in CHANGELOG.md in the zips. Please tell me if something's off. v1.5.1: fixes a clash between the wolf bond and Summoner's Bonanza: the wild wolves around you were taken for your summons and teleported to you one after another (thanks Zedrasil for finding it). Only the complete pack and the fixes zip changed, the add-ons are the same as in v1.5. LNR_1.4.1_fixes_v1.5.1.zip LNR_1.4.1_Platinphoenixx_Complete_Pack_v1.5.1.zip LNR_Platinphoenixx_AddOns_v1.5.1_for_1.4.1.zip Edited yesterday at 09:54 AM by Platinphoenixx added files... and 1.5.1 4
Zedrasil Posted yesterday at 05:26 AM Posted yesterday at 05:26 AM figure it's time I try out the LNR branch, I'll let you know if I find any shiggy "Uh oh, that's not supposed to happen" bugs that goes on with my brand of entropy tomorrow. 1
Zedrasil Posted yesterday at 07:04 AM Posted yesterday at 07:04 AM Well, i found one- if you get made a Wolf's Bitch, with a belly full of cum, you leak Wolves. Wolf-based Fission was not on my Bingo Card list, but hey.
Zedrasil Posted yesterday at 07:12 AM Posted yesterday at 07:12 AM It 7 minutes ago, Zedrasil said: Well, i found one- if you get made a Wolf's Bitch, with a belly full of cum, you leak Wolves. Wolf-based Fission was not on my Bingo Card list, but hey. does appear to be reproducable.
kobold tinkerer Posted yesterday at 08:22 AM Posted yesterday at 08:22 AM 1 hour ago, Zedrasil said: Well, i found one- if you get made a Wolf's Bitch, with a belly full of cum, you leak Wolves. Wolf-based Fission was not on my Bingo Card list, but hey. wtf xdddddd
Platinphoenixx Posted yesterday at 08:40 AM Posted yesterday at 08:40 AM 1 hour ago, Zedrasil said: you leak Wolves. I did not expect to read that sentence for sure XD. But idk sounds like a feature I'll take a look though
Platinphoenixx Posted yesterday at 09:00 AM Posted yesterday at 09:00 AM @Zedrasil Can you tell me a bit more: which download are you on (plain LNR 1.4.1, the add-ons, or the complete pack), is Wolf Bonding on in the extreme settings, and when do the new wolves show up: while you walk around, or when a scene ends? A logger.txt from your Noita folder would help too.
Zedrasil Posted yesterday at 09:06 AM Posted yesterday at 09:06 AM 6 minutes ago, Platinphoenixx said: @Zedrasil Can you tell me a bit more: which download are you on (plain LNR 1.4.1, the add-ons, or the complete pack), is Wolf Bonding on in the extreme settings, and when do the new wolves show up: while you walk around, or when a scene ends? A logger.txt from your Noita folder would help too. I'm using the complete pack, the one you just posted: i'm also running Spell lab and a map teleporter; stuff i use for testing. i can try again and see if i can get it to replicate again, and get a fresh log for you.
Platinphoenixx Posted yesterday at 09:26 AM Posted yesterday at 09:26 AM 19 minutes ago, Zedrasil said: I'm using the complete pack, the one you just posted: i'm also running Spell lab and a map teleporter; stuff i use for testing. i can try again and see if i can get it to replicate again, and get a fresh log for you. I think I found it. Summoner's Bonanza lets wolves get you pregnant, and my add-ons give you twins or triplets when your womb is very full at conception. With a wolf bond keeping you full, every wolf pregnancy ends in a litter. So it's two features stacking, not a broken spawn. I'll tone that down in the next update. A log would still help IF you see wolves appear without a birth.
Zedrasil Posted yesterday at 09:31 AM Posted yesterday at 09:31 AM (edited) 33 minutes ago, Platinphoenixx said: @Zedrasil Can you tell me a bit more: which download are you on (plain LNR 1.4.1, the add-ons, or the complete pack), is Wolf Bonding on in the extreme settings, and when do the new wolves show up: while you walk around, or when a scene ends? A logger.txt from your Noita folder would help too. Ah! i figured out what's going on- it's teleporting every wolf nearby to me as if they were followers. it seemed like i was getting constant wolves because it was pulling them to me. i watched them blink out of existence and back in. i'd almost say keep it, and make it the wolf version of the Fly Hives, the wolf den in the ice caves. Edited yesterday at 09:34 AM by Zedrasil
Platinphoenixx Posted yesterday at 09:47 AM Posted yesterday at 09:47 AM 15 minutes ago, Zedrasil said: Ah! i figured out what's going on- it's teleporting every wolf nearby to me as if they were followers. it seemed like i was getting constant wolves because it was pulling them to me. i watched them blink out of existence and back in. i'd almost say keep it, and make it the wolf version of the Fly Hives, the wolf den in the ice caves. nice find, that's it: the wolf bond puts the wild wolves around you on your side so they leave you alone, and Summoner's Bonanza then thinks they're your summons and teleports them to you. Fixed for the next update (they won't count as summons any more). I'll leave the puppy pregnancy in i think 1
Zedrasil Posted yesterday at 09:53 AM Posted yesterday at 09:53 AM it's not just the wolves around you, it's all wolves that have spawned in., if you go from mines into coal pit; you'll get maybe two wolves; but once you hit ice caves; Exponential wolves teleport to you as you bring every wolf in at once in the layer. i thought it was Fission because of this.
Platinphoenixx Posted yesterday at 09:55 AM Posted yesterday at 09:55 AM I didn't make a new post, just quickly fixed that in 1.5.1, just download the files again from above
Platinphoenixx Posted yesterday at 09:56 AM Posted yesterday at 09:56 AM 2 minutes ago, Zedrasil said: it's not just the wolves around you, it's all wolves that have spawned in., if you go from mines into coal pit; you'll get maybe two wolves; but once you hit ice caves; Exponential wolves teleport to you as you bring every wolf in at once in the layer. i thought it was Fission because of this. Yeah, LNR makes wolves friendly as a bitch and Summoner's bonanza treats allies as summons, so it ports them after you i think. So the update should fix that amassing of wolf armies
kobold tinkerer Posted yesterday at 10:00 AM Posted yesterday at 10:00 AM 10 hours ago, Platinphoenixx said: @kobold tinkerer Should be done now. Let me know if you are missing something else in the workshop in general. can you add an option to download workshop to run it locally in the browser?
kobold tinkerer Posted yesterday at 10:03 AM Posted yesterday at 10:03 AM 10 hours ago, Platinphoenixx said: @kobold tinkerer Should be done now. Let me know if you are missing something else in the workshop in general. i might be stupid, where do i edit frame_wait without signing in?
Platinphoenixx Posted yesterday at 10:13 AM Posted yesterday at 10:13 AM (edited) 13 minutes ago, kobold tinkerer said: can you add an option to download workshop to run it locally in the browser? 10 minutes ago, kobold tinkerer said: i might be stupid, where do i edit frame_wait without signing in? no sign-in needed for that. On the right pick "Improve LNR", then Timing. Pick a scene or the walking sprite on the left: the bar under the frames has frame_wait and loop, and you can drag frames to reorder them. For your own sprite files: Mine (left) → "Open sprite files…", same bar under the frames. As for running it completely locally, nothing leaves your device unless you log in and contribute. I will make a Git repo for the workshop once i have all the features i want so you can download it then, for now it's like this. Edited yesterday at 10:14 AM by Platinphoenixx
kobold tinkerer Posted yesterday at 10:16 AM Posted yesterday at 10:16 AM 10 hours ago, Platinphoenixx said: rush you instead, until they get you how did you implement that?
Platinphoenixx Posted yesterday at 10:24 AM Posted yesterday at 10:24 AM (edited) 9 minutes ago, kobold tinkerer said: how did you implement that? Every 30 frames the perk checks predators within 120 px that have a scene (not bosses, not charmed / horny, not already in a scene). Then each one rolls once every 6 s, 90 % chance. On a hit it gets a child entity (GameEffect CUSTOM "LN_IRRESISTIBLE", 7 s, the pink heart icon) whose Lua sets its AnimalAIComponent: ranged attacks off, melee and dash on with 0 damage, dash distance at least 70, melee range 8–12, no fleeing, aggressiveness 100. The original values go into a VariableStorageComponent and are put back when the effect ends. It's re-applied every 10 frames because some creatures' own scripts turn their attacks back on. It stays in its own herd, so you can still shoot it, and LNR's start_sex.lua starts the scene once it's close enough. Files: perks/irresistible.lua, irresistible_ai.lua, irresistible_rush.xml. It's basically LNR horny just slightly modified. EDIT: May not be balanced at all, i will see Edited yesterday at 10:26 AM by Platinphoenixx
kobold tinkerer Posted yesterday at 10:53 AM Posted yesterday at 10:53 AM 28 minutes ago, Platinphoenixx said: May not be balanced at all, i will see i wanna do a test run with this always enabled without this perk, this actually might be the solution to sex almost never happening
kobold tinkerer Posted yesterday at 10:54 AM Posted yesterday at 10:54 AM 30 minutes ago, Platinphoenixx said: The original values go into a VariableStorageComponent why not make a copy of animal ai component?
kobold tinkerer Posted yesterday at 11:13 AM Posted yesterday at 11:13 AM why is default animation speed set to 130%?
kobold tinkerer Posted yesterday at 11:21 AM Posted yesterday at 11:21 AM 26 minutes ago, kobold tinkerer said: i wanna do a test run with this always enabled without this perk, this actually might be the solution to sex almost never happening ok i did it, first of all, dash distance must be much higher, otherwise its almost no difference. 200 is good number with dash speed 1000. also it shouldnt be removed (chase behaviour) once it was added, only after they fuck you.
kobold tinkerer Posted yesterday at 11:22 AM Posted yesterday at 11:22 AM @Platinphoenixx how fast is your coding if you compare with and without ai?
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