Description
This submod for Lewd Noita Redux started out as a few personal tweaks I've made for the summons. I wanted them to be available for player interaction, nothing gameplay-changing, just pure goon. Then, I've realized that Homunculus - one of the more persistent summons that player can acquire, has no integration with LNR. So I patched Homunculus to be able to have sex with the player, but oh! - it had no animations, so I sat down and cobbled together an edit of the Weak Zombie animation. And then, I've realized that I want my Homunculi to inherit the immunity perks that I pick up... anyway, one thing led to another, and now I have a small collection of patches and edits I have bundled into a separate submod for Lewd Noita Redux.
Anyone willing to playtest it is welcome to do so - there are still a couple of things I need reliable feedback on from multiple people, since I initially made this for myself. Clean implementation is not guaranteed, but I will be working towards optimizing the code where necessary.
Features
Summoner's Bonanza, as its name implies, focuses largely on overhauling the "Summoner" playstyle. Summons are generally weak and useless, aside from the early game biomes. I wanted to give player's allies some more oomph, as well as make them interactive AND incentivize the player to have sex with them, as it now has gameplay implications.
- Summons are now interactable by the player. Simply approach a summon and hit the "E" key. This feature needs more feedback.
- Summons can now teleport to player, akin to a Homunculus (Optional). Having to corral the summons was always a pain in the ass. This optional setting makes the game scan the distance between your summons and you every 2 seconds (same as Homunculus), and teleports them to you if the scan fails.
- Homunculi can now be interacted with. All five variants have new sprite with a dong, as well as a sex animation. Credits for half of that animation goes to whoever is the original author of the Weak Zombie sex scene.
- Homunculi can now have 4x of player's max HP (Optional). Vanilla set this value at 2x max HP, but I have noticed that in mid- and late game this is insufficient. This optional setting boosts their health. It is not recommended that you change this setting mid-playthrough, choose one before starting the game and stick with it.
- Homunculi and Summons inherit immunity perks from the player (Optional). It always bugged me how acquiring an immunity perk like Electricity meant that it was pretty much guaranteed I will be hurting my summons / Homunculus by electrifying nearby metals and conductive liquids. This feature makes the game ping for any immunity perks attached to the player every 60 frames (1 second), and add/remove those to the summons/Homunculus. Yes, I know "a ping every second" may sound bad from the scripting standpoint, but it really isn't unless you decide to have 100+ summons.
- Homunculi and Summons can be healed by having sex (Optional). In my eyes, a keystone feature. This allows player to heal their minions by having sex with them... with a catch: your minions will only be healed for 25% of their missing health. That way, you won't be able to abuse sex-healing as it will have diminishing returns. Or, I mean, you can, if your idea of fun is sitting there, staring for 5 minutes at your screen while you heal your minions after every combat encounter. This feature is open for feedback, as I have balanced it around my needs.
- Post-sex player invulnerability (Optional). This should prevent the enemies who pile up on the location of the sex scene from murderizing the player as soon as the act is concluded. Only a sex act that has reached climax and fully completed grants immunity, so no spamming sex to get out of sticky (pun intended) situations. Current timer is set at 3 seconds, but feedback is welcome.
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Expanded impregnation for Wolves and "biologically alive" Hiisi. This is an alpha feature - I am looking to gather feedback on balancing, as well as how well it functions, hence why the expanded roster is limited. Pure player summons are very limited - so I thought "why not grant a chance to the player to acquire more powerful summons the farther they go into the game?". This is the result of it - now you can be impregnated by Hiisi/Wolves, with the chances of pregnancy diminishing the more powerful an enemy is, otherwise it would be a meta strat to rush to the Hell biome and get knocked up by the Hellhound multiple times to assemble an army of fireball-spitting freaks.
Right now, the pregnancy chances are as follows:- Wolf, Weak Miner, Weak Shotgunner - 40%
- Miner, Shotgunner, SMG Hiisi - 30%
- Fire Miner, Sniper, Alchemist, Grenade/Glue/Mine/Coward Hiisi - 20%
- Healer, Invisibility, Shield Hiisi - 15%
- Clusterbomb, Poison & Leader Hiisi, Cyberwolf - 10%
- Hell Miner, Hell Shotgunner, Hell Sniper - 5%
- Hellhound - 2%
I am looking to gather feedback about the balancing before I start including more enemies. Expanded impregnation leads us into the following and final feature...
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Birthing Overhaul. The mod changes how the game treats creatures birthed by player - they are no longer simply charmed, but rather seen by the game as summons. They still have permanent Charm, but are assigned ownership by the player, don't drop gold so that player cannot abuse birthing them.
A very rare, narrow scope bug (bug? oversight?) from Lewd Noita has the chance breaking the birthing process if the player is hit by environmental damage (fire, acid, electricity etc.) while giving birth - the "emergency birth" function is initiated, but the Charm effect isn't applied properly and the newborn creature is not added to the player herd and is hostile. The conditions on the bug happening are very particular (you literally have to be in the pre-final portion of the birthing animation, not earlier or later). This mod fixes that bug.
Requirements
Lewd Noita Redux (1.3.6.2) - the version for which the submod was made. Forward compatibility is NOT guaranteed, will update the submod if any new changes in LNR break it.
Compatibility with other mods is NOT GUARANTEED. If there is popular demand for any particular mods to be made compatible with Summoner's Bonanza, I will look into it.
Load Order
Lewd Noita Redux
LNR: Summoner's Bonanza
Credits
Nolla Games
Developers and contributors behind Lewd Noita and Lewd Noita Redux (extensive credits can be found on Lewd Noita Redux's mod page)
Edited by Kartan1
What's New in Version 1.0.1
Released
Forgot to include Homunculi sprite replacers.
- Drag and drop "lnr_summoners_bonanza" folder into your game's */mods folder.
- Load the mod after Lewd Noita Redux.
- Enjoy!
Developers and contributors behind Lewd Noita and Lewd Noita Redux (extensive credits can be found on Lewd Noita Redux's mod page)