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[Mod] Lewd Noita Redux


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Posted
13 minutes ago, Platinphoenixx said:

Honestly not automatically, everything in the tool is built on Mina's sprites (recolours, body shapes, add-on parts), and a male body is a different body in every frame, not a variant. Same for the scenes, they're drawn around a female bottom.

 

What it can already do for your last animations: open your own sheet in the "Own sprite" tab, onion skin, compare frames, pixel editor, and the skeleton points show where hands and feet sit in Mina's frames.

 

What I could see happening: if your walking sheet uses the same layout as the player sheet, the character editor could load it as its own character (you do the pixels, the mod does the rest). Scenes would stay as they are unless someone draws those too. Would that help you? 

 

If you're painting him into the animations yourself anyway, that's the best case. The tool can't generate a male body from Mina's sprites, but it can take finished sheets. If your sheets use the same frame layout as LNR's (walking sheet like player.png, scene sheets like the ones in sex_gfx), the mod can load him as his own character in the CHARACTER editor. The scene sheets get split into layers automatically, so the belly, close-up, gallery etc. work for him too, male or female.

For the animations you still have left: the workshop can open your own sheets ("Own files" tab), show Mina's frame next to yours, onion skin, and the skeleton points show where hands and feet sit.

Which layout are your sheets in? If they match, send me one scene sheet when it's done and I'll try it.

 


Yeah, what I have is a list of sprites mirroring those of the mod itself to replace the mina sprites (sex_gfx, enemies_gfx, some perks and statues, etc)

I'll try to do a big push to release all of the current sprites so you can have a bigger list of files available to work with. Wanted to release them publicly once it would cover 100% of the animations but last update delayed that a bit.

Posted
30 minutes ago, WhateverMan124 said:

Small Question about this new tool.

Would it be possible in a future to make it allow for male characters?

I've been working over the last month on a custom character with a male + female version. Only 15-20 animations left so I'll probably finish it by hand. But maybe it could be useful for future characters?

Example:
 

 

fox example.png

The image now loaded properly, that looks pretty cool!

Posted
5 minutes ago, WhateverMan124 said:


Yeah, what I have is a list of sprites mirroring those of the mod itself to replace the mina sprites (sex_gfx, enemies_gfx, some perks and statues, etc)

I'll try to do a big push to release all of the current sprites so you can have a bigger list of files available to work with. Wanted to release them publicly once it would cover 100% of the animations but last update delayed that a bit.

That's great, and it's basically the perfect format. Minas art lives in a mirrored folder too, so your sprites shold fit right in.

 

If you release it as its own mod, I can make my add-ons detect it and offer your character in the CHARACTER editor next to kobold and Mina. The scenes would get split into layers automatically like Mina's, so the belly, scene close-up, gallery and animation speed work with your character too. Your pack stays your mod with your name on it, mine just hooks into it. Or i can implement it directly, if you prefer that.

 

 

No rush with the rest of the animations. Missing ones could fall back to Mina's until you're done. What folder or mod name will you use?

Posted
12 minutes ago, Platinphoenixx said:

That's great, and it's basically the perfect format. Minas art lives in a mirrored folder too, so your sprites shold fit right in.

 

If you release it as its own mod, I can make my add-ons detect it and offer your character in the CHARACTER editor next to kobold and Mina. The scenes would get split into layers automatically like Mina's, so the belly, scene close-up, gallery and animation speed work with your character too. Your pack stays your mod with your name on it, mine just hooks into it. Or i can implement it directly, if you prefer that.

 

 

No rush with the rest of the animations. Missing ones could fall back to Mina's until you're done. What folder or mod name will you use?

For now I just store the sprites mirroring the mod's folder structure and drag and drop them into the mod to apply them
May look into trying to set it up as a mod but I have 0 experience on Noita modding.

I'll try to send stuff over here sometime this weekend.

Posted
2 minutes ago, WhateverMan124 said:

For now I just store the sprites mirroring the mod's folder structure and drag and drop them into the mod to apply them
May look into trying to set it up as a mod but I have 0 experience on Noita modding.

I'll try to send stuff over here sometime this weekend.

That's easy, i can package it for you. And take your time, it looks really cool!

Posted
8 minutes ago, Vitalie said:

Every time I check in something insane is in here. I would never be able to guess whats coming next either.

I am still amazed at all the cool artwork and animations people have made for this mod every time i find something new!

Posted
16 minutes ago, Vitalie said:

Every time I check in something insane is in here. I would never be able to guess whats coming next either.

we have animation for leggy chest mimic and lasershooter apparently, its not in the progress image

Posted
2 minutes ago, kobold tinkerer said:

we have animation for leggy chest mimic and lasershooter apparently, its not in the progress image

Its a little difficult to multi task and theres a lot of stuff happening all the time so its not really that high on the priority list, if a new progress image has been made I don't know where it is, if its in this forum someone will have to send it to me again and @ me because im not sifting through this looking for it

Posted
12 minutes ago, Vitalie said:

Its a little difficult to multi task and theres a lot of stuff happening all the time so its not really that high on the priority list, if a new progress image has been made I don't know where it is, if its in this forum someone will have to send it to me again and @ me because im not sifting through this looking for it

no problem, just when you gonna update next time dont forget about those two

Posted

@Platinphoenixx , finished a small push to update many of the animations to a male version, in case you want to mess around with it.
The character has a flat chest and some different detailing on tail, head, limbs and some expressions. Otherwise its just a small edit of the Kobold Sprites.

I'm going to get back to work on making a fox version for the new sex scenes from last update. After that I'll complete the male version, work on setting it up as a mod and upload it.

If anyone else wants to mess around with it simply drop all the contents of the zip file inside your 
lewd_noita_redux folder and make sure you play as Mina.

 

male_fox_replacement.zip

Posted
8 minutes ago, WhateverMan124 said:

@Platinphoenixx , finished a small push to update many of the animations to a male version, in case you want to mess around with it.
The character has a flat chest and some different detailing on tail, head, limbs and some expressions. Otherwise its just a small edit of the Kobold Sprites.

I'm going to get back to work on making a fox version for the new sex scenes from last update. After that I'll complete the male version, work on setting it up as a mod and upload it.

If anyone else wants to mess around with it simply drop all the contents of the zip file inside your 
lewd_noita_redux folder and make sure you play as Mina.

 

male_fox_replacement.zip 1.08 MB · 1 download

Interesting. I will update the workshop so you can just plop in your PNGs without having to make then into XMLs once i get home. That way, the workshop can just quickly generate you a mod file with no extra effort.

Posted (edited)

@WhateverMan124 you should now be able to import your work into the workshop even as PNGs https://lnr-workshop.noita.workers.dev/ 

You can look at the live previews and make changes there directly. Just press import on the right and select your folder. Gallery should also auto-populate if you use my add-ons. PiP will work as well.

 

Open the Import tab on the right, give your character a name and pick your folder. It checks every sheet against Mina's frames and shows what you have and which scenes still fall back to Mina. Click any missing scene to get Mina's sheet as a template (or all of them as a zip), paint over it, keep the file name and import again.

 

Under "Look at them" you can play every sheet and fix pixels directly (Edit, layer "Your sprite"). The scenes get split into your character and the enemy automatically; where that went wrong you can move pixels over with the "Figure / enemy split" layer.

 

"Download as mod" gives you a small mod with your character. Put it above Lewd Noita Redux in the mod list and pick it in the CHARACTER editor, then you can switch between kobold, Mina and your fox without overwriting any files. Scenes you don't have yet just play Mina's. Blood and wet stains work on it too, although they are estimated.

 

I tested it with your files to be sure and it looks good!

Edited by Platinphoenixx
Posted (edited)

Platinphoenixx Add-Ons v1.4 for LNR 1.4.1

All downloads are in this post again, complete packages, so you don't need anything from the older posts.

Downloads

  • LNR_Platinphoenixx_AddOns_v1.4_for_1.4.1.zip – copy lewd_noita_redux/ over mods/lewd_noita_redux, restart, new run
  • LNR_1.4.1_Platinphoenixx_Complete_Pack_v1.4.zip – LNR 1.4.1 + community patches + add-ons + Summoner's Bonanza
  • LNR_1.4.1_fixes_v1.4.zip – fixes for 1.4.1 and the community patches

 

Sprite Workshop is online now

The workshop file isn't in the zips anymore, it lives here and is always the current version: https://lnr-workshop.noita.workers.dev. Nothing gets uploaded, your changes stay on your PC. With Chrome / Edge it saves them into a folder you pick, so clearing the browser doesn't lose them. If you still have the old LNR_Sprite_Workshop.html, you can delete it.

 

New: your own character

If you draw your own sprites over Mina's, you don't have to overwrite her files anymore. Load your folder into the Sprite Workshop (Import tab, PNGs with Mina's file names are enough).

 

  • it shows which scenes you have and which still fall back to Mina, and gives you Mina's sheet of any missing scene as a template
  • you can fix pixels right there, and fix where it split your character from the enemy wrong
  • the CHARACTER editor shows your character in its preview too
  • "Download as mod" gives you a small mod. Put it above Lewd Noita Redux in the mod list, pick your character in the CHARACTER editor, restart. Switching back to Mina or the kobold works the same way

 

Fixes

  • Mina never got the scene effects (internal fire, drunk, confusion ...) in 1.4.1, she does now
  • The giant fungus looked wrong because 1.4.1 overrides the game's sprite
  • Kobold and Mina figure could flicker on top of each other in a scene
  • Slime girl: a stray pixel blinked above her while walking
  • The outfits from the CHARACTER editor flickered at the hem while walking

 

Full list in CHANGELOG.md in the zips. Please tell me if something's off.

LNR_1.4.1_fixes_v1.4.zip LNR_1.4.1_Platinphoenixx_Complete_Pack_v1.4.zip LNR_Platinphoenixx_AddOns_v1.4_for_1.4.1.zip

Edited by Platinphoenixx
Posted (edited)

i think we can replace cumshot_min and cumshot_max in xml files to just cumshot and multiply it by random from 0.9 and 1.1 to get randomized amount. its not like we have enemies that have big gaps between min and max cumshot, the code would be slightly simpler this way

 

probably same can be done with loops, unless we want a scene with wildly different length, like from 10 to 100 loops

Edited by kobold tinkerer
Posted (edited)

i did a little test run

 

cumshot amount is square root of enemy hp multiplied by three (root, not hp)

for example enemy with 350 hp will have 37 for each cumshot, a value also slightly randomized with each cumshot

 

animation loops are math.floor(50 + math.min(Random(0, enemy_hp), 50))

meaning you can get 50 - 100 plaps randomized, the more hp enemy has the more you can get

 

what i'm saying is with all this we can remove ln_cumshot_amount and ln_loops from xml files with scenes and those parameters will depend on enemy hp, stronger enemy - longer scene and bigger cum

Edited by kobold tinkerer
Posted
21 minutes ago, kobold tinkerer said:

doesnt work, GameGetFrameNum() only changes frames when game is unpaused

Really? I think i did a little testfile and it worked. I can look for it and send it to you if you want!

Posted
6 minutes ago, Platinphoenixx said:

Really? I think i did a little testfile and it worked. I can look for it and send it to you if you want!

do it

 

unrelated to this:

i found a bug with wounding mage from apotheosis where the effect doesnt expire if it ends during sex scene because it gets scene entity instead of player entity using EntityGetRootEntity. i think to avoid many such potential bugs in the future we need to do this after player is disabled when scene starts:

if IsPlayer(sd[scene].kobold_id) == true then
EntityRemoveFromParent(sd[scene].kobold_id)
end
Posted

woah, lots of crazy new stuff now, excited to try it all out

 

but before I do, I will request a way to change the volume of sex sounds one final time

 

lets see if this new ai guy can figure that one out

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