Vitalie Posted 8 hours ago Posted 8 hours ago View File Lewd Noita Redux Remake of zerguroth's original mod by the community Since the original mod author stopped working on the project and subsequently stopped updating the main mod page an entire community of people have been keeping the mod development going, currently I am the active developer of the mod and will continue updating the mod for the foreseeable future. Features - 2 new character art options - Getting raped by most enemies when touched - Pregnancy - New friendly creatures that can also get raped - New biome - 7 new perks - Multiple new enemies - New gameplay mechanics enabled with extreme content option Mod compatibility I've only tested a handful of mods but most mods should work, mods that add new enemies won't have animations or mod interaction at all and anything that re-textures the player or enemies will be broken, but new spells or quality of life mods should work. Explanation of mechanics: If an enemy touches you, they might rape you. The scrip for checking is not run every frame, so it's entirely possible for enemies to pass through you withouth raping you if they are moving fast enough. The enemies who can rape you have been given melee attack and dash or some other way of getting your character raped. Some enemies have the ability to impregnate the player, pregnancies are tracked in the womb GUI along with any materials deposited inside the player. With extreme content enabled 2 new mechanics are added. The first is parasites (which are also tracked in womb GUI with extreme content enabled) are semi permanent effects added to the player when raped by specific enemies, they have a range of effects that get stronger the longer the player is afflicted with them. Parasites are removed whenever the player is fully healed. The second is wolf submission, if the player is raped by wolves 5 times they are chained to the wolf, unable to leave the wolf's side, and are unable to damage the wolf by direct means only freed when the wolf dies but be careful that feeling sticks with the player and they will want to experience it again. Another optional setting with extreme content is extreme dialog, offering more vivid and . . . well . . . extreme versions of the default text with subject matter involving body horror and other kinky subjects. Future plans - Add animations for every creature/boss in the game - Add functionality to kobold lair biome - Implement new fun gameplay mechanics (statistic screen changes?) - After all current creatures/bosses have animations add support for other mods and their creatures CREDITS zerguroth - original mod author kobold tinkerer Timerz Seberious Pawarfull TimODeath all added too many things to count and a huge help in the development and continuation of this project BoxtoBox - created mina retexture lilbunbyun - player ghost and statue OutlyingAvian - coding tweaks And so many others for their wonderful suggestions and help with playtesting and support ❤️ Submitter Vitalie Submitted 07/05/26 Category Other Games Requirements No requirements needed mod functions perfectly fine as is Install Instructions Unpack zip folder into . . .\Steam\steamapps\common\Noita\mods Enable mod in the mod menu ingame Recommend putting mod at bottom of load order
Vitalie Posted 8 hours ago Author Posted 8 hours ago (edited) I will keep development going for this as long as I can, currently need someone who is good at making animations for future creatures to be added as I am no artist I am also very open to suggestions for new features to implement, nothing is out of the question Edited 8 hours ago by Vitalie
veryShadyLurker Posted 5 hours ago Posted 5 hours ago I'll be honest, didn't know this was a thing and I'm all for it. Love to see where this goes My shite suggestions: ~ Level of submission(expansion of wolf submission) to either certain types of or all types of enemies that increases chances of bound/submission. Refreshed by spell refresher(or maybe just full health regen)? ~ Mind control spell ~ Parasitic/fluid/spell dependent TF ~ At least one lake of _______ ~ Inflation/deflation fluid mechanics ~ Tentacles of many kinds ~ Stationary traps(ex. pillory) that leave you vulnerable until escape ~ More pregnancies/pregnancy types
Vitalie Posted 4 hours ago Author Posted 4 hours ago (edited) 38 minutes ago, veryShadyLurker said: Level of submission(expansion of wolf submission) to either certain types of or all types of enemies that increases chances of bound/submission. Refreshed by spell refresher(or maybe just full health regen)? Definitely going to give that mechanic to more enemies at some point, wolf was more of a test bed for the mechanic as a whole 38 minutes ago, veryShadyLurker said: Mind control spell Might be difficult but i can definitely look into it 38 minutes ago, veryShadyLurker said: Parasitic/fluid/spell dependent TF Not entirely sure what you mean, currently each of the parasites do have a transformation at their final stage if thats the style of transformation youre referring too. 38 minutes ago, veryShadyLurker said: At least one lake of _______ ( ͡° ͜ʖ ͡°) 38 minutes ago, veryShadyLurker said: Tentacles of many kinds Quite a few of the current enemies have tentacles included traps in places like the pyramid 38 minutes ago, veryShadyLurker said: Stationary traps(ex. pillory) that leave you vulnerable until escape ill definitely look into this, banger suggestion, only problem i see is entire new sprite sheets will need to be made for any enemy that interacts with the player inside those kinds of objects 38 minutes ago, veryShadyLurker said: More pregnancies/pregnancy types yeah a lot of enemies I want to create new mobs similar to the new maggot enemies that spawn from pregnancies and of course as new enemies get animations added there will be new pregnancies to go along with them Edited 4 hours ago by Vitalie
Vitalie Posted 4 hours ago Author Posted 4 hours ago (edited) 49 minutes ago, veryShadyLurker said: Inflation/deflation fluid mechanics so heres the problem with that kind of stuff, the way the mod and noita as a whole work is through sprite sheets, currently effects like the dress and parasite transformations are achieved through overlays, i would need to create a new sprite sheet for each level of full and as you can see the sprite sheet is not small and takes a long time to create new ones, making sure to keep them consistent between frames, and thats not even considering the levels of full plus parasites overlays on top of that so youre looking at 20+ new sprite sheets for every level of full, I have time to develop new content but that level of work is not something I cann't feasibly do myself. I already still need to create overlays for each parasite transformation for every single animation currently added, and even work out exactly how im going to apply an overlay to the animation to begin with. So inflation might be something that will happen further down the line but for the time being its off the table Edited 4 hours ago by Vitalie
veryShadyLurker Posted 2 hours ago Posted 2 hours ago Many apologies on the amount of unique artwork each thing could need to fully implement I completely understand, it's a very delicate balance between what is possible and what is actually feasible. Spritesheets are often a pain in the ass and one of the reasons why nsfw mods for games like Silksong barely get off the ground(and often stop development out of burn out). Just take it easy and don't stress yourself out I'm also talking out of my ass, just got Noita on steam sale ~Mind control as a projectile? Makes you move towards the caster enemy for an encounter and could combo on submission mechanic ~How about inflation as just a mechanic/gui effect? Some may be unsatisfied but that could be a start? Just stages of slowness or ability to jump with particle leaking over time and quicker with an action?
Sonic555ify2 Posted 1 hour ago Posted 1 hour ago Really fun this has been with all the new editions that's come from the old mod, i've been having tons of fun with it! -An idea for a Perk playing a good bit of it all, maybe something along the lines of enemy submission? baiting said enemy into sex multiple times to have them become permanently allied but it lowers max HP by a good bit, but i just might miss the hellhound perk from the old ver. lol -kinda a niche situation but when certain cum mixes happen it could do something funny like make some sort of potion within the womb and cause its effects, maybe even a perk that makes you leak slower to promote that? -a way the far down the line type of thing but like we can pet Hammis you could always make male kobolds that could be an interactable to breed with? maybe something about the kobold lair, extra life type deal but lose all your upgrades as if you just the new daughter kobold? that ones alot more out there. again, mods tons of fun, ty to you and the others for picking more and more of it up
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